Infinity Runner
I’m really quite fond of this.
There aren’t many games like this on the PC and it’s not ‘with good reason’ really, either. I could understand disdain for this if it were endless, or if there were exploitative microtransactions. This game has neither. It has a level structure, and it even has difficulty settings which affect the game in very interesting ways. Also: It’s a bloody werewolf on a spaceship, you miserable old sadsack. What more could you ask for?
To throw some more details into this ball of words than that – it’s similar to endless runners on the tablets, except not at all. The level structure and controls (which feel rad) make it feel very different, it’s more ‘inspired by.’ So the end result is a game that has more in common with SkyRoads and ’90s PC shareware games than it does Temple Runner. That’s not a bad thing, since Temple Runner and its ilk are ‘pay to keep going’ games. This is a ‘be good enough to keep going’ game. And if you’re simply awful at it, well there’s an easy mode for you, too (as I mentioned!).
– Real player with 9.9 hrs in game
Read More: Best First-Person Indie Games.
4 out of 5 stars.
I don’t own an occulus rift, so I can’t rate it on that experience. I can however rate it on its gameplay.
I find Infinity runner is a game best entered with few expectations. It promises pretty much what you think it does. Its a first person action running simulator.
That said, its an on rails obstical course with an interesting twist. The werewolves in space theme allows you to turn into a hulking werewolf mid-run, and change many of the rules in your favor, as it should. The combat in the game (yes, it has combat) is in the form of QTEs depending on the position and number of enemies in a room. If you succeed the challenge, you are rewarded with a smash and kill style fight as your avatar kills everyone in the room and continues to run at break neck speeds.
– Real player with 9.2 hrs in game
Guise Of The Wolf
This is the best game I have ever played. This is the best game I will ever play. People owe it to themselves to load up GotW, and I’m a little disappointed Steam/Valve haven’t bought it on behalf of every single Steam user. The game has amazing graphics, fluid animation, wonderful mechanics, the best sound effects money can buy (the ‘walking on wood’ sound was so good I felt I was walking on water) and an atmospheric, chilling soundtrack.
I play this game every day. Sometimes I pretend I’m actually the main character in person, skulking around the dark, moody castle (my bathroom), whilst other times I pretend to be Isabella and hide from everybody else, no matter how often they get upset and beg me to come out.
– Real player with 1262.9 hrs in game
Read More: Best First-Person Indie Games.
Guise of the Wolf delivers where many AAA titles have faltered. Truly, this is a remarkable breakthrough in the gaming industry. The studio behind this masterpiece have made their entrance into the gaming world and it looks like they’ll be sticking around. My sense of smell actually feels heightened and I can feel the tingling hairs on my nipples as they grow tenfold. Can you smell what the ROCK is cookin? I smell a sequel, do you? But I digress, reviewing time baby.
The game throws away unconventional and worthless things like clipping. You, the player of masterpieces, will have nearly infinite freedom. No longer will we be limited to roads and paths, this is the FUTURE. The first rock you encounter will have something special cookin' inside of it, so make sure you go in there and look! You won’t want to leave-and can’t!
– Real player with 46.6 hrs in game
The Last Saviour
Very interesting idea and plot! I really liked the game, I recommend it!
– Real player with 8.9 hrs in game
Read More: Best First-Person Adventure Games.
!@#$%^Z&*()_ The demon comes out way to often and theres not nearly enough ammo to kill it when it does.
– Real player with 4.4 hrs in game
Overcast - Walden and the Werewolf
This review contains very few spoilers… I think. :P
Already from the first minute or two of playing this game, there have been a couple of jumpscares. These jumpscares are quite cheap - not screamers, fortunately - but in a sense, these scares are pretty effective for an early development game designer.
The graphics of the game are not very appealing, they are very… well just not very good. I have a strong feeling that this game was made using the Unity 3D Engine, due to the scenery. The scenery is also very cheap, but once again - this is a good start for a beginning game designer.
– Real player with 4.8 hrs in game
[Update: After having played more adventure games, i guess i could recommend it to those who look for another game of this genre… still with caution and the note that it offers too much combat action for it’s uncomfortable controls, movement and weapon reload time.
And if the dev hasn’t abandoned this game yet, i’d recommend to him to add achievements (there’s enough events and tasks for a dozen of them at least) and (optionally) trading cards. And maybe slightly improve the game’s ending. Was about to say “and combat”… but no, it’s rather a little psichological challenge as it is(not too hard once you know how to act) and makes a significant part of what makes sense in this game.]
– Real player with 4.6 hrs in game
Legendary
Legendary is that odd little game that stirred up so much disappointment and controversy with FPS fans upon it’s intial arrival, but nearly a decade later, is actually much better than a lot of what passes as a FPS game anymore. Granted, this title is still barely Triple-A status, but a far cry from the notorious reputation it garnered. Sadly, this title and the even-more maligned Turning Point: Fall of Liberty both made and broke it’s developer Spark Unlimited, which after two failed titles sank into oblivion afterward. This was the far better-looking and far better-playing of the two major-publisher offerings it had, and even though this game’s publisher (Gamecock) would also be bought then assimilated into the fold of some larger being, at least for a brief moment it showed that independant developers and publishers could still compete in the Triple-A gaming world. But enough about the back-history, onto the game.
– Real player with 12.9 hrs in game
Legendary is a cheap FPS that greatly exceeded my expectations. It’s not an amazing game, but it’s an enjoyable 5-6 hour experience that’ll cost you as little as 50 cents. This is probably the best game on steam for 50 cents (though I can’t say this for certain). Today, considering its pricetag, I’m actually rather perplexed as to why people are as harsh on this game as they are.
The core shooting and movement are fine, though there is some awkwardness. The sensitivity while you’re ADSing is a too high, making precision aiming oddly difficult at times. Jumping is the strangest I’ve ever seen in an FPS. It’s extremely wimpy most of the time, but it’s effectively a ludicrously fast long range horizontal dash if you jump while sprinting. This dash is very useful in combat, but I still find it to be an odd design choice. You’ve got a decent selection of weapons. Here’s a couple that stand out (for good or bad):
– Real player with 10.4 hrs in game
The Dark World: Edge of Eternity
i really like the game just wish i had a better intel core and ram so it wouldnt be really laggy every so often but its still fun n i defiantly recomend the game great job dev keep up the good work
– Real player with 40.3 hrs in game
Game looks promising but has a long way to go. Current version is good for a few hours of game play. Not worth buying at the moment, perhaps after a few more updates. Will keep game and see how it develops
– Real player with 17.1 hrs in game
The Shadows Lengthen
‘The Shadows Lengthen is a procedural, open-world, horror game running on the Blender Game engine.
What would it really be like to encounter a monster in the woods?
The only objective is to survive the night, by any means necessary.
Confront monsters & Cryptids from Myth and Legend, one on one in the woods!
Intelligent enemy AI
Monsters are rendered & programmed faithfully to their lore.
This is a game made entirely in the UP Blender Game Engine. That means I am not a big studio, I am just an individual who has, with the help of many other artists, been able to create an open world game.
All the assets in this game are unique. From 3D models and animations, to vehicles and audio, there is no stock art included in this project.
Please join me in celebrating what Blender and the UP Blender Game Engine can do!
Freebooter of SPLORR!!
I flung turds at a werewolf, bribed some bats, dropped my trousers and defeated a dragon. All this while drinking beer, wine and coffee to keep me going! Was an interesting, random pickup ex’splorring’ this game. Trying to win on hard mode now and not poop myself… again.
Definitely recommended for some lighthearted quirky fun!
– Real player with 23.2 hrs in game
Freebooter of SPLORR!! is a fun call back to dungeon crawlers of old. Mixed with some great humour and unique encounters, this is definitely worth it. The music and sound effects are on point, giving you an immersive experience.
The randomness of the dungeons ensures plenty of mixed gameplay, and plenty of achievements to work your way towards! Great game if you love the dungeon crawler style games! Highly recommend!
– Real player with 12.8 hrs in game
Sinister Halloween
I love Halloween and I loved Trick or Treating as a kid, getting that giant bag of candy. But if you think back, it was always a mixed bag of awesome stuff along with things that you’d always pass by as you went in for the good stuff; candy corn, small boxes of raisins, orange and black wrapped chunks of gravel that would break down into soggy cardboard.
I was looking forward to playing this Halloween themed game. Like those treats, however, it’s a bit of a mixed bag. Note: I’ve only played through the original levels at this point, I’ve not done any of the added DLC levels or the Asylum expansion yet.
– Real player with 6.5 hrs in game
I love Halloween and this game captures the atmosphere beautifully. At times it has the feel of a haunted house at a fun fair and that’s meant in a positive way. The graphic quality won’t blow you away and that’s such an advantage. It’s raw and sucks you in. The sounds are really nice and the scares are great. Some are simple jumps scares you see coming like at a fun fair haunted house but it doesn’t kill the mood at all. For the price, this is a really nice bug free game with quite simple puzzles but tons of atmosphere and well polished. I’ve already bought the DLC before they realise how good this game is and up the price!! I was a bit slow to realise you press “R” to reload the shotgun. Each chapter only takes about 20 mins or so, so there is no game save but if you die you aren’t sent back far. And, you can chose whatever chapter you like from the main menu. I’m halfway through and loving it so much. Many thanks to the developers for a real gem.
– Real player with 5.2 hrs in game
Horror Legends
Horror Legends is an intelligent 5v1 asymmetrical horror game with great atmosphere and a comic book vibe. The base game has 8 Cast members and 8 Legends each with their own unique stats, abilities, and playstyles. It’s different from the other horror asymms because you don’t rely on perks and add-ons for mechanical advantage. The players provide the skill instead of the progression system.
There’s a great deal of depth to the gameplay for those willing to invest the time. Each Legend is unique in both appearance and gameplay which heavily rewards mastery. The Cast members must work together to complete objectives and escape, or they can kill the Legend to end the match. This creates variety in how each match plays out.
– Real player with 518.8 hrs in game
This game is surprisingly fun and I think with some more polish and content could be a solid addition to the asymmetrical horror market. It reminds me a lot of Friday the 13th: The Game before that game tanked. The killer (called “Legends”) are very powerful and similar to F13 they can kill you quickly if you’re under-resourced but with the right tools you won’t go down without a fight.
While playing the other night, I found myself crouched in the corner of a closet holding a kitchen knife above my head as something started breaking down the door to the room I was in and having to make the decision to stay put and hide or to smash the window in the room and climb out to flee and the whole scenario reminded me of old cheesy-but-classic horror movies that everyone loves.
– Real player with 252.7 hrs in game