Evochron Legacy SE

Evochron Legacy SE

I am a newcomer to 3D space and flight games, so I will start by explaining what I liked about a different space game, which inspired me to seek out Evochron Legacy. In Endless Space, I shoot across a 2D galaxy in custom-built ships, turn by turn, exploring solar systems. Each one is like a Christmas present as I approach, and the red, yellow, blue and white stars are the bows on top. When I get there, a window opens up revealing multiple planets. It is possible to guess beforehand what types of planets are in the system based on the type of star, but there is no accounting for the variety of anomalies, resources and conditions that each planet might reveal. Each one is a present unto itself, filled with envisioned potential. In times like that, I think someone should make a whole game just about this. Well, Evochron Legacy is almost that game.

Real player with 180.9 hrs in game


Read More: Best First-Person Space Games.


Edit 10.9.2019

My house is now the rest of my ship. While flying to the Red Circle, I can cook, do laundry, and wash dishes while contemplating how to take over the sector with my fleet.

Been flying for 2 years now, I’ll be in my bunk.

Edit 4.15.2017

After almost 40 hours it felt like time to update this. In short, this game has sunk it’s teeth really deep and it’s still biting hard. None of the wow factor outlined previously is gone…in fact, it has increased the longer I’ve played. Bear in mind I’m in no hurry to complete anything, get the best gear or ships, or become dirty rich - and I’ve stayed away from tutorials as much as possible. I think this is where this game really shines for me - it rewards patient exploration of it’s mechanics, and they run deep…I only just became a good enough pilot to win my first race!

Real player with 127.8 hrs in game

Evochron Legacy SE on Steam

OMSI 2: Steam Edition

OMSI 2: Steam Edition

This is still the best bus simulator. It is a good improvement on OMSI 1.

MAPS/VEHICLES: The Spandau map is much extended with a new chronology function where you can see the routes/fares and most importantly the Berlin reunification/fall of the Berlin wall between 1986 and 1994. Two maps are included the fictional test map Grundorf (one route, the 76) and Berlin Spandau (routes 92 (137), 5 (130) and also two night routes. Two new buses come with this game the articulated (bendy) bus MAN NG272 (GN92) and the MAN NL202 (EN92). The two double deckers from OMSI 1 are improved and the MAN SD202 has two new variants; the D90 and the D91. There are new AI cars including ambulances with working sirens. There is also much more trains in OMSI 2.

Real player with 3171.6 hrs in game


Read More: Best First-Person Realistic Games.


OMSI is a deeply odd and divisive creation, it is at once both an abysmally dire example of horrendous software design, while also one of the profoundest delights available to those with a passion for buses.

Learning the many arcane processes for getting this simulation to work is no small feat. Don’t bother trying to suck-it-and-see - there is no realistic chance of you fully getting to grips with OMSI inside the 2-hour limit for refunds - it requires an enormous commitment of time and energy to achieve a working understanding of OMSI. (In that respect, I suspect it’s not unlike actually learning to drive a real bus).

Real player with 839.3 hrs in game

OMSI 2: Steam Edition on Steam

Euro Truck Simulator

Euro Truck Simulator

As a person who has been a flight simulator addict for going on three decades now… ( I cut my teeth on a green screen IBM bootleg copy of Pilot trainer circa 1988 ) I have often been skeptical of the ‘ground runners.’ Trains, racing cars and boats all have the same singular fundementle flaw on the virtual stage. Primarily that no matter how much you REALLY want it to be true, you are NOT going to get a realistic perspective view of … well … ANYTHING. Land and city scapes will always be a generic reflection of what you just saw and are about to see again. SO; having established my rational for skepticesm, what am I doing here? To put it plainly. I’m cheap and my entertainment budget can be bought. In short for $20 I got the whole euro-truken-paint joben collection. You should too, hopefully here is why….

Real player with 48.6 hrs in game


Read More: Best First-Person Multiplayer Games.


I’m torn on this one. There’s no neutral option, so I’ll go with thumbs up.

This is the second game by SCS that I’ve played, the other being 18 Wheels of Steel: American Long Haul. For having released only 8 months later, the improvements between that game and this one are incredible. I would go so far as to say that the graphics, the way the gameplay feels, and the detail of the in-game economy are all objectively better than the previous game. Trucks don’t randomly snap loose like in the previous game. You get fair warning before your character starts dozing in this game. AI traffic uses the right lane now, and it doesn’t turn right from the left lane anymore. The money you earn has more use in this game vs the last one; you buy business licenses to expand your operation into more countries, and you can buy hazmat permits to haul more dangerous (and thus more valuable) cargo. The road system has a more natural feel than the previous game, with smoother turns and smoother elevation changes. There are even subtle new additions like being able to hear ambient noise at certain places like farms and lumber mills.

Real player with 26.9 hrs in game

Euro Truck Simulator on Steam

X-Plane 10 Global - 64 Bit

X-Plane 10 Global - 64 Bit

Summary

A true sand-box flight-sim, X-Plane 10 offers a huge variety of options for virtual pilots. Be warned that X-Plane 11 now exists, so you may wish to check that first, if you want the latest version. But version 10 is still a solid offering.

Full review

X-Plane 10 is a first rate flight sim. It is not the latest in the series, as X-Pane 11 has now been released. However I’ve really enjoyed using X-Plane 10 and this sim deserves a positive review. X-Plane 10 may also still be preferred for older machines.

Real player with 2155.6 hrs in game

I love it and am addicted to it.

Recommendation:

Under setting- rendering

Put number of roads to something higher.

(You get more roads where they exist in the real world)

Put number of objects to something higher.

(You will get generic boxes (buildings) at those roads)

Put detail distance to medium.

Unclick compress textures.

Put texture to high.

In the beginning I found the planes cockpits to be fuzzy.

Some really are fuzzy or they are meant to be used with 2d cockpits.

But mostly it was because by default the texture-settings where set low and where compressed

Real player with 572.9 hrs in game

X-Plane 10 Global - 64 Bit on Steam

GP Bikes

GP Bikes

GP Bikes is a realistic motorcycle simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.

GP Bikes also allows to host and join online races. During events data is collected, to provide statistics for riders' comparison.

Please note that there are neither AI nor a career mode.

More features:

  • automotive industry-standard tyre model

  • chassis flex simulation

  • dynamic track surface groove buildup

  • wet track simulation and dynamic drying

  • dynamic marbles generation

  • tyres pickup of marbles, grass and dirt, affecting grip

  • user-selectable rider gestures

  • output of CSV files with telemetry data to analyze riding sessions

  • a plugins interface allows external programs to receive realtime data from the simulated bike

  • LAN and online racing. Dedicated server available

  • possibility to paint bike, helmet and suit

  • tools and documentation are provided to allow advanced users to build and integrate new tracks, bikes, helmets and more

  • Native Oculus Rift and SteamVR ( HTC Vive, Valve Index ) support.

  • FreeTrack support

  • EDTracker support

GP Bikes on Steam

Iron Front: Digital War Edition

Iron Front: Digital War Edition

Better then Arma but since the game spy shut down multiplayer is kinda hard to play now. Which was one of the best things on this game. Anyone that has a massive server and group still add me! The games singalplayer can be fun if you know how to make maps. Making a simple map is not that hard at all really. I do like it more then Arma. Deaths arnt so crapy looking. Just look up senarios online or use your imagenation to make a small simple map or a huge lag fest battle and have fun. This gmae should get more credit, but I will say it can be a time consumer when making a nice map. However its pays off most of the time.

Real player with 140.3 hrs in game

Iron Front : Liberation 1944 tactical war simulator based on arma 2 engine so If you like

Arma iron front might be an interesting game for you

so now i’m gonna say a couple words bout story mode firstly as i think single really sucks moreover be sure that you’ll get bored

playing that piece of shit there’re so many buggs you can stuck in textures for instanse or just fall down through the damn earth right into the hell e.t.c yet some old animations from arma ruin the picture even multiplayer doesn’t work anymore

Real player with 107.1 hrs in game

Iron Front: Digital War Edition on Steam

Motoride Rollercoaster VR

Motoride Rollercoaster VR

the perfect combination of immersion in the gameplay and the adrenaline that every episode in this game provides. it gives true pleasure.

I’m not, why there is still no multiplayer here, in which we could compete who will be the first to reach the finish line, or at least the honor roll.

in any case, I also really liked the single player game. I will wait for new additions to the game (for example, new locations or a choice of a motorcycle).

it seems that with such a game I understand that it was not in vain that I bought a vr helmet :)

Real player with 145.7 hrs in game

beautiful and detailed levels, good and dynamic music in this game makes your adventure on the rollercoaster more interesting and breathtaking!

the actions take place dynamically, “slow motion” turns on at dangerous moments and it immerses you incredibly deeply into the game and makes the gameplay very exciting!

I absolutely in love with this game!

Real player with 3.5 hrs in game

Motoride Rollercoaster VR on Steam

Euro Fishing

Euro Fishing

Ok, as a mature gamer and a UK course fisherman, i was intrigued the moment i saw this title. Mainly because it wasnt based on lure fishing for bass, which it seems 99% of fishing games are. The first thing that struck me on playing it was the beautifull training lake, it was a while before i even cast a rod out as i was strolling round the lake in awe of the lush scenery. I struggled a bit at first with the fishing mechanics, but soon got used to it, and with practice it became very natural and pretty dam realistic. Im so glad i stuck with it for a couple of hours and got to grips with the controls, because now after several updates and much practice i am enjoying this game more than ever and would highly recommend it to anyone.

Real player with 164.7 hrs in game

Another much looked forward too title that sadly missed the mark. A lot of apologies for not keeping the community up to date and the threadbare team that has 3 platforms to work across. My heart bleeds. ( Don’t bite off more than you can chew). It is a very basic game with a casting the tackle to the water module that you would need a university degree to understand what the hell posessed them to make it so difficult.

The idea of hooking a fish no matter what size it is and watching it fall asleep half way across the lake also nulifies any reality as does the use of bubble Icons to tell you what the lake bed looks like,that you actually have a fish on the line!(err my rods bent and a fish is taking line I think I grasped the point I have hooked a fish). Casting your bait too a spot you want it to be at and then watch the bait move all on its own from 30 yards to under your feet or the line just suddenly goes slack.

Real player with 93.7 hrs in game

Euro Fishing on Steam

DiRT Rally

DiRT Rally

There’s nothing like flying down a dirt road sliding around corners and missing edges by inches. Its seat of the pants driving in the extreme.

Rally-sport is one of the last untamed racing types in existence. To me its baffling why the sport is not more popular. Im looking forward to attending my first local one next spring. A number of years ago after dirt showdown came out I was so disappointed by the offering I did a google search for rumors about the next dirt game when I came across a extensive survey(8 pages long) for what I wanted in the next dirt game. The nature of the questions were thorough and specific as far as authenticity and most of all realistic simulation vs arcade racing. After taking the survey I was super existed told fellow racing friends about it. But years went by and nothing… 9months ago codies said they were removing the dreaded GFWL from dirt 3 and making it a steamworks game. Time went by and I thought its fate was the same as the survey I took. Then in time for my birthday for this year we got Dirt 3 Complete. Then I was blown away because not long after dirt 3 came this gem.

Real player with 473.2 hrs in game

Initially I had a cracked copy of this game, and I just felt guilty for playing it so much. Buying it was one of the best ideas I had, and I should have bought it day 1

Coming from a history of playing a TON of rally games from the PlayStation 1 era up until now, but sadly missed out on Richard Burns Rally.

PROS

  1. I love the fact it’s not as arcadey as most other rally games. I was pretty good in Dirt 3, but coming into DR showed me that I didn’t know NEARLY enough, and since I’d always push as hard as I could, the game punished me for it every single time. They could have improved on the physics but it is still one of the better representations of a rally car

Real player with 321.9 hrs in game

DiRT Rally on Steam

Elite Dangerous

Elite Dangerous

I’ve played this game a wee bit, but using words to describe how I feel is difficult, so I’ll just go ever each aspect and things I find important to mention.

Point #1, Starting Out:

Steep learning curve. The game is extremely difficult to get “good” at at base level. The first couple of weeks (Yes, weeks!) were spent looking up tutorials and flying around aimlessly. Learning that you have to plot routes on the galaxy map took me a while too! Really learning the little details and small things about this game will take a lot of time, and it can be frustrating trying to figure out why your ship constantly overheats when fuel-scooping, or what “Jump Exceeds drive fuel use limit of 5 Tons” even means. This complexity makes the game feel like you are actually flying a spaceship, which I quite like, but some people may not like that steepness to the game.

Real player with 2423.7 hrs in game

After 2000 hours of gameplay, I feel like I did almost everything I could on the game. The truth is, I probably didn’t.

I’m not a fanboy and I do store this game from time to time in my library giving it some time to allow me to miss it. But I can ensure you that this is the kind of game that you would actually miss, indeed.

From the beauty and tranquility of mining on frozen rings of distant planets, to surface exploration on the most daring and unexpected places, asteroid belts 10x bigger then the biggest gas giant, alien life on different forms and places, stuff that you spend hours amazed defying what you thought it could be possible.

Real player with 2233.0 hrs in game

Elite Dangerous on Steam