Last Message
First off, I loved the story, although it was pretty basic zombie stuff (with some added in details but nothing that’s new to the genre). I did enjoy the small interactions you could do on the computer (reading email, looking through files, etc), most of the gameplay is through game chat, which is okay with me (although, again, nothing new). I did like that the game does branch out from the text based play and allows you to move around. I was a bit disappointed that nothing REALLY happens while walking around, I was half hoping to come across a stray zombie or two but nothing happens beyond one part but its forewarned. I did see one typo in an email (unconcious instead of unconscious), but I didn’t really spot anything else. One of the only issues I had with the game is that the email font is really really hard to see (not the font FOR the messages but the font for the emails themselves) even using the brightest settings, I had a hard time seeing what was there (at first, I thought I only had the one email since you get a notification or whatever alerting you to an email). The game is extremely short too, even with reading all there is in-game as well as being overly cautious, it’s still about an hour.
– Real player with 1.9 hrs in game
Read More: Best First-Person Post-apocalyptic Games.
Last Message is a worthwhile play for the free price tag and short time investment. It focuses on its storytelling through fairly realistic text chats, although I found it jarring how the scripted chats pop up one by one rather than interleaving like real chats do. It’s a narrative that parallels real life well, and I think it’s no coincidence that this game is set in the year 2020.
Technically, the game has basic and fairly crude visuals, though the 3D environment isn’t the driving force behind the story. I had a few graphical glitches with lights outside, but this was most likely due to integrated graphics and the rest of the game was fine including the frame rate. I did notice that the graphics settings seemed to be inverted, so the fanciest graphics ran the smoothest on my integrated graphics. I hope the dev can fix this.
– Real player with 1.5 hrs in game
Terror for Two
Seemed to be pretty glitchy for me, i couldnt get past the first task without getting caught up
– Real player with 0.7 hrs in game
Read More: Best First-Person Indie Games.
At the beginning i was in love with this game after i found nathan and then after i hated it, after texting for a damn hour i cant get the idiot to go upstairs. Hes got an IQ of a squirrel. I love the idea but seriously this dude cant follw directions to save his life. you go to bedroom that has the locked closet but god forbid this idiot go upstairs to look for a damn key. he really likes looking at a tv for some reason. But the idea is awesome and i wish this guy could follow simple instructions
– Real player with 0.4 hrs in game
最后的47小时 - The Last 47 Hours
I like this visual novel to be honest. I think the art design is nice and the story is okay. I Recommend.
– Real player with 2.2 hrs in game
Read More: Best First-Person Visual Novel Games.
The story is alright, nothing extremely special. Felt a little bit rushed. The art itself is pretty good and same goes for music production. There are other visual novels I’d recommend other than this one, but go ahead if you wanna read this one :)
– Real player with 1.9 hrs in game
In.My.Mind
In.My.Mind is a first-person survival horror: Explore! Solve the Puzzles! Survive! Fight! Run!
Become Henry a man whose life took away the most precious thing… Long divorced from Margareth Carson he spends his days lying drunk on the coach or trying without succeeding to work from home as a reporter. One day when everything is settling down something unexpected happens… After a few days in a coma he wakes up somewhere that is not an hospital. In order to find information and made his way out of this place that seems to be a nightmare, Henry will have to face some very odd situations, solve puzzles and meet creepy creatures. In this adventure you will see Henry grows and understands his darkest mysteries guided by a strange entity that he will find out to be…
Equestrian Training
Alone or with friends, discover a new way to learn more about horses and riding. Based on the official FFE (French horse-riding federation) diplomas, known as Galops, the game helps you improve in the training mode, test your knowledge in the exam mode and have fun while learning with the various educational mini-games: you will soon be an expert in the field of horse-riding!
A multi-player mode for up to 4 players! Challenge your friends' horse-riding knowledge and cooperate with them to complete the practical exercises!
Spirits of Carter Mansion
The idea for the game was good, execution not so much. The directions were really confusing (North, South, East, and West instead of Left, Right, Up/Down Stairs, Down the Hall, etc.) and there seemed to be no rhyme or reason to it. I felt like I’d be upstairs and then the next thing I know I’m staring down the basement stairs somehow. This wouldn’t be too bad if there weren’t so many different directions to go in. I feel like if I really wanted to try to figure it out I’d have to take a pen and paper and physically draw a map, and it’s just not effort I’m willing to put in. The way the game is laid out makes the layout of the mansion really unclear. When I downloaded this I was looking for something fun and a little challenging to play through, but instead it feels like I got something that was going to require a lot of work. If you’re into that sort of thing I think you’ll like this game, but if you are like me and are just looking for a game to casually play, maybe try something else.
– Real player with 0.7 hrs in game
The idea of this game is pretty alright but i think the execution just made the game all too confusing, the hand is a little unnecessary and it doesn’t really add anything to the gameplay. The directions you can go in should be labeled as left right etc.. or the actual action you are performing like: “go up the stairs” “go down the hall” “go into the room on the left” and once you know the locations it can be instead of “go to the room on the left” it can say “go into the pool room”.
The game seemed interesting enough we just got really lost and it took away from the fun of the game especially since the same image is used for multiple different rooms.
– Real player with 0.5 hrs in game
I Will Be There
DO YOU HAVE WHAT IT TAKES?
You want to reach her. All you have is an RV. Hundreds of miles ahead in a post-apocalyptic, zombie-infested world. Take care of yourself and the vehicle, face random encounters and uncover the truth.
Features:
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Story-rich gameplay: Feel the loneliness and longing for the loved one
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Old-school adventure graphics: Immersive nostalgia with pixelated, 16-color objects and backgrounds
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Fully operational vehicle: An RV in where you can eat, rest and get ready
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Random encounters: Make each journey a unique experience
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Day/Night cycle: Travel & explore in daylight and spend the night in safety
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RPG elements: Invest skill points to improve your character
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Official soundtrack
Dead-End Detective: The Sixpence Strangler
Set in the 1950s, and with jokes and double entendres that have all the subtlety of many of the comedy shows of that time, this is a reasonable reproduction of a typical police yarn of that period. This is more a visual novel with choices than an actual game, though you do get to create the character of the protagonist. You play as a police Inspector out to catch a serial killer and during your enquiries you meet the staple characters from that period: the complaining neighbour, the vampish bar girl, the ribald sailors and a pair of constables, one of whom is an eager and ambitious young man, and the other a typical cynical policeman who has seen it all, as well as a jealous colleague who resents your success. Its set in a cold, wet and wintry London.
– Real player with 3.3 hrs in game
Round Rooms
Nice game. You memorize objects. Then answer questions. My memory is good.
– Real player with 1.1 hrs in game
Its really good .
– Real player with 0.3 hrs in game
Eternal Pain: Epiphany
It was certainly an interesting take, albeit a bit short.
– Real player with 1.4 hrs in game
tl;dr At the bottom.
Usually this type of a review doesn’t happen, especially with visual novels, but there’s a fine difference between releasing a free and a paid product. Now with a paid one you’d probably expect something more, either be it the graphics, the grappling story or just the music/atmosphere. This game has none of it (insert random face that moment when a FREE visual novel is much better than a paid one). It felt like a rushed project out of mspaint. Now on to the point why I decided to rate this game negatively.
– Real player with 0.1 hrs in game