SATORI
To start off, buy the game: it’s cheap and it achieves the zen experience.
That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.
So, instead of a meditative experience, make it a meditative adventure.
More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…
– Real player with 11.4 hrs in game
Read More: Best First-Person Parkour Games.
Nicely done.
I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.
I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.
– Real player with 11.1 hrs in game
Gemini: Heroes Reborn
DISCLAIMER:
My review may cause minor misleading because I only able to score from the gameplay standpoint, since I’ve never had interest to follow the TV serials' storyline, yet found this game fun (and quite cheap for Unreal Engine 4 based game) :3
Combat mechanics:
Since I have piqued sci-fi as a side genre I’m interested in, I found this game enjoyable. Some enemies are harder to hit but due to powers variety you’re able to greatly mixes those into an attacking strategy. At the near end of the game you’ll be unlocking telekinesis shot (I forgot the exact name but that’s the gist) and it obviously a game changer. It’ll be much easier when facing several troublesome opponents.
– Real player with 9.8 hrs in game
Read More: Best First-Person Adventure Games.
Gemini Heroes Reborn is a first-person action shooter set in the Heroes universe. For anyone not aware, Heroes was a superhero drama from NBC Universal that ran for four seasons before being cancelled. It was later revived as a mini-series set in the near future. That is the timeline this game takes place. You play as Cassandra, a young woman searching for the truth about her past and looking for her family. Soon after the game starts, you begin manifesting abilities that can manipulate time as well as moving objects through telekinesis. These powers prove to be the most interesting aspect of the game.
– Real player with 9.0 hrs in game
Megaton Rainfall
Megaton rainfall is truly a game of the ages and fits two genres: Do you want to be an all powerful psuedo god who can literally go to the ends of the universe if they wish, or do you want to be a superhero who saves the world from the damned ufos? well this is the game for you, although at first when you only have one power the game can feel pretty slow, but as you get more and more the game combat starts to feel truly fun.
! Once you have super luminal speed (8 trillion times the speed of light) leave the galaxy and then look at the galaxy, follow the white light (not the blue one, thats earth) and stand in front of the monoliths/signs blue ray until you get a narration sequence, listen to what they say as this is half of the storyline, then use heat ray if you have it to destroy the monolith once its done, and then a new light will appear in a different galaxy, repeat this until you reach sign 7 This game was made perfectly that even something as simple as the enemies going to a different city gives you chills, the soundtrack goes from intense combat dubstep to a beautiful singing voice during transitions and It was done this was intentionally, because the author knew it would be beautiful. Although there really isnt anything in the universe aside from planets, stars, blackholes, pulsars etc (i mean no intelligent life except for invaders and humans) there is just something so satisfying about crash landing on the moon at mach 523534635894674563059467, kinda makes me feel like saitama. Or flying trillions upon trillions of lightyears to a distant galaxy, going to a star in said galaxy, and launching nukes at a planet and then landing in said crator. Another thing on the combat is that although you cannot die, you can fail if a city loses too many people aka “casualties” and the game teaches “with great power comes great responsiblity” because most of the time, you actually deal more damage to the city itself than the enemies ever could, just by missing with your most basic attack. There is only one mission i’ve seen where the enemies could do more damage than you in a shorter amount of time. And when i say more damage than you I dont mean you going on a full assault of the city, as i stated above, i mean just missing with your basic attack. There is so much more that i could probably say about this game but im terrible at writing reviews. You should most definitely play this game, even if its not necessarily your genre this game just slaps awe all over your face quite a few times.
– Real player with 20.1 hrs in game
Read More: Best First-Person Destruction Games.
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UPDATE: 6/20/2018: A recent update nerfed the speed tremendously for no apparent reason. Your character now moves about 50% slower now compared to when I wrote this review. This seriously hurts the fun of the game and if you’re a new player, you’re going to be spending a lot of unnecessary time moving around now that speed is crippled.
UPDATE: 6/26/2018: Another update that seems to show the dev is ruining his own game. You can no longer float downwards and “walk” on the surface. You’re forcibly gridlocked now and if you keep trying to descend, your game will crash. I can no longer recommend this game.
– Real player with 17.3 hrs in game
Winning Love by Daylight [Ep 1+2]
very good game that’s it
– Real player with 5.6 hrs in game
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Winning Love by Daylight Is a visual novel by Cutlass Boardgames. The game starts off quickly and puts you straight into class, introducing each character one by one. Winning Love puts you in one-one scenarios with these characters very quickly, and introduces important plot points immediately. Right off the bat, The art made a good impression on me, not being your typical visual novel fare. The artwork ranges from good to very pleasant, my only complaint being a few odd character features such as remarkably long fingers. The music was not as kind to my ears as the visuals were, as it was an annoyance as often as not.
– Real player with 2.9 hrs in game
Flyland Wars: 2 Not Yours Mine
Episode 2 of the Flyland Wars improves on the formula set by its predecessor. It is still a combat game with an emphasis on strategt. Like the last game, the level is difficult until you’ve practiced and figured out tricks to win it. This episode is more fleshed out than the previous one; more opportunities for combat and an interesting puzzle element, with some surprises waiting for you. The game’s best quality is its dark atmosphere. I was genuinely creeped out at points when I was exploring the mine. The story in the game of how Not Yours Mine came to be is well-written and funny. I recommend Flyland Wars Ep 2 if you’re looking for a quick, gritty, unique combat game with puzzle and horror elements.
– Real player with 2.5 hrs in game
Time To Stop Time
This game is SERIOUSLY fun. You start off with super-slow-mo that lets you deflect human enemies' bullets back at them, and it goes from there. You ramp up with full time-stopping, telekinesis for having Fun With Physics (hint: it can be faster to THROW rockets at people than to just LAUNCH them), and a super-mode that turns it completely into Dio Simulator (complete with steamroller).
A story, to show you what’s possible in this game:
It’s the end of the world. I’m fighting a speedster. I unload at him point-blank with a minigun, but he dodges every shot. We keep fighting, keep clashing, moving through the level so I can grab more weapons to use on him. Then I notice – oh hey, hovering over there, those are the bullets from before. So I manoeuvre him, get him to stand with his back to the bullets… and I timeskip to make them all shoot him in the back at once. He goes down, and the day is saved.
– Real player with 15.2 hrs in game
this game is fun, the only level that bugs me rignt now is the one with the big red robot, 2 helicopters, 4-6 enemies with lightsabers, and a tank with 4 people. its too hard for my liking, you dont have enought energy, and the robots/ people with lightsabers are too OP. not only you do you have to avoid the big red robot, and the people with lightsabers that shoot blue forcefields, you have to worry about your energy,
– Real player with 8.7 hrs in game
Flyland Wars: 0 Ball Game [Trainer]
The introductory part of the Flyland Wars Series tells the backstory of the Flyland Universe. The story is the strongest point of the game. It’s worth reading all seven pages of it, not just because it’s quite an entertaining sci-fi story, but because it explains mechanics that are crucial to beat the other games in the series. The main weak point is that the UI and HUDs are confusing and in-your-face at first until you’ve read the story and figured out what everything does. The level is included to get comfortable with the mechanics before introducing enemies. I’m interested too see how the developer continues the story through the series.
– Real player with 1.4 hrs in game
When will multiplayer be added? I need help from friends to defeat the sphere.
– Real player with 0.3 hrs in game
Winning Love by Daylight [Ep 1 Demo]
In all honesty for a two person project (coding\story\writing and artist) it’s pretty good. The character designs and personalities are interesting and some character powers are pretty unique. Like (spoilers) but someone being a siren was in my opinion a pretty under appreciated thing, and being able to sing people to sleep is pretty interesting. though my main gripe is in certain story skips and dialouge. Like for example, the protagonist is told in a huge moment of exposition that shit is wack and the world might end and that he/she/they might have powers. thing is somehow everyone else in the story knows this later on. Without the protagonist ever explaining that to them. there are also times where the dialouge is akward at point but i think that adds to the charm of it. Like characters are all highschoolers, it makes sense that sometimes the conversations are kinda stiff and akward cuz that’s how it would actually go in real life. Like if a goth girl who most likely is a fan of arson came up and started talking to you, of course you’d be a bit akward in your speech. But my last two complaints about it are the music and facial expressions. In all honesty, the music is terrible, it’s better than that royalty free ukelele from hell but im sure theres other stuff out there you can use without copyright. mainly the music I’m talking about here is the resting abd casual time music, it’s a weird mix of meowing and beeps and i often found myself turning the music all the way off and playing my own mix. And the complaint i have abnout the expressions is later on in the story, i don’t have any complaints about reused assets especially in visual novels, but (spoilers ahead here) maybe after a character like willow loses a loved one maybe don’t show a kind of ‘meh’ face when what she feels is true sorrow. You see that sorrow shown later on but my point still stands. other than those (admitibly small things for a game made by two people with one doing most of the heavy lifting) I think it’s a great game and absolutely my new fav comfort game. good work on the game guys hope you get episode two out soon :)
– Real player with 9.2 hrs in game
This is overall an ok experience. I’ve only played through it once and it’s not really that long but there are a lot of different choices and I assume tons of backstories to discover. The characters are overall pleasant to talk to but the story doesn’t really come together well. It feels as if every choice somehow expects me to have taken all the previous options as to create a more authentic group feeling from knowing the characters. That is to say, a lot of characters I hadn’t interacted with were friendly to me and I to them and I even knew their secret or something at times. This made no sense from what I had played. Usually visual novels circumvent this by having routes and a long intro section as to establish a backstory. This is not the case here at all and the game has tons of choices early on. I would assume that at least the first one is just for flavour but overall it starts too early for meaningful ones or doesn’t incorporate the choices made on future events. Another big problem I had was figuring out how fantastical the setting is. From the start I was expecting a normal world setting with abnormal characters but later on it seemed that supernatural phenomenons were actually canon and well known. This was quite a jarring switch for me and I couldn’t really figure out if the early events were just not the kind of abnormal people were used to or if the setting was inconsistent. The plot later on felt really quite weird but I was imagining some kind of child detective setting and therefore not as unusual for this group or something, even if I wasn’t even aware how close they were. Overall it felt like I was supposed to have read the web comic or played out each choice to be eased in. The story itself felt quite unengaging and frankly unrealistic from my point of view. The only truly engaging part was just at the end of the demo, which was too late. Apart from that, the art looked quite good but there were tons of small problems, some weird lines in some character’s drawings, some really rough edges on objects, a character’s art was extremely blurry and the way side character’s were displayed was inconsistent and the distance to the camera was very different to the main cast’s. Also there was a clock which was quite wide. There also was a night sky picture that certainly didn’t seem drawn and was fairly low quality. There was a rain scene in which the rain drops' position resetted on the next text box. I’m looking forward to how the finished release will be.
– Real player with 7.5 hrs in game
Tarzan VR™ Issue #1 - THE GREAT APE
I grew up reading graphic novels and Sunday newspaper comics. Tarzan happened to be one of those syndicated comics and that’s how I discovered the legendary character and a whole cast of supporting characters.
Stonepunk Studios has taken that hand-drawn comic aesthetic and drops VR players into the jungle as Tarzan himself. Well, technically, his hands.
The first issue, “The Great Ape” sets up a big adventure where you have to swing, swim, fight and explore in an effort to save the jungle from “bad men”.
– Real player with 8.6 hrs in game
I’m using i7 7700K (4.5 Ghz), GTX 1080 8GB and 16GB 3200 MHz - and both Valve Index and Rift CV1. Although many textures are very low-res, there are also many nice/great textures, but none even remotely close to Alyx. Still the game looks great - and I like being able to just explore.
The world feels alive and breathing. Did go into the water and it suddenly got deep - and in my mind I started hearing music from Jaws, and I was very quick to get out of the water, lol.
Performance and image quality are great with the Index - 4xMSAA, render scale 1.0 and all other settings maxed make the game look close to the best it can. Motion smoothing is my friend, not my enemy, and I’ll probably need a 3080 to use render scale 1.5 - but MSAA seems most important to reduce jaggies.
– Real player with 3.9 hrs in game
Crumbling City
it’s fun but it needs more content but overall pretty good.
– Real player with 5.2 hrs in game
Its pretty fun when your bored, even without VR…
With VR i bet this is a awesome game.
– Real player with 2.1 hrs in game