Beat Aim - Rhythm FPS Shooter
This is insane
So you have :
-Pretty much any music you want
-Actually good aim training (you can tweak pretty much everything to your liking)
-Public tournaments (Player, Mapper and Streamer) with actual prizes (Think first place is usually 30$ atm)
-High customization available, from maps to backgrounds and game modes (ye you can even move within the map or give heads to bots to practice your HSR hmm
-A user friendly interface that improves with every (frequent) update
-Insane community which actually has insane music tastes
– Real player with 282.6 hrs in game
Read More: Best First-Person FPS Games.
Beataim: clicking kovaaK’s 3D-shaped targets to the beat of any music
! even Hentai not that it’s fun that’s in an .mp3/ogg file.
∞possibilities of beatmaps
+Most innovative and unboring song unlocking system I’ve seen as of yet.
+It has japanese translation if you’re bored of seeing english
! weeb
+AI algorithm sufficient, just gotta know the generator +playtime required
+has people who mapped songs for you if you don’t want to (workshop)
– Real player with 119.1 hrs in game
KovaaK’s
I find my self clicking dots more than playing actual games, fun.
– Real player with 910.6 hrs in game
Read More: Best First-Person FPS Games.
clicking on moving spheres is somehow more fun than most AAA FPS games in the last decade
– Real player with 405.4 hrs in game
Mightyy’s FPS Aim Trainer
Been playing this game for a while today and for an early access game its good the maps have been built really good
– Real player with 17.6 hrs in game
Read More: Best First-Person Indie Games.
Tested this early, feels pretty good. Feels very fluid with like no input lag, It’s missing a few scenarios but I feel like these will be added in time. Overall the rest of the features are very good, I especially like the customization options and the ui.
– Real player with 12.1 hrs in game
Virtual Presenter Pro
I found this concept to be interesting. It would be useful to be able to import your own script in to practice skills or speak on the spot off a queue card like what was shown in the screenshots. Instead it gives you a quote, a person and concept to memorize and talk about, without filler. You can talk about anything not even related to the topics and you still get a great. You can look anywhere it doesn’t matter. Word count doesn’t work. No information on how to improve. Motivational quotes are questionable. Crowd looks like they smoked meth and drove to my presentation at 300 mph. They clap I think when the speech ends. Same topics almost every time. Graphics look like shit. Easiest way to put it. Not a good way to improve skills or being comfortable infront of a crowd. Id rather do cbt then spend money on this game. Sorry. Too bad.
– Real player with 0.3 hrs in game
This should be in early access. It is not complete and does not work. Audience starts to clap randomly until conversation is over.
Other problems:
1. Very low-resolution textures
2. Audience doesn’t move properly (hands clap 1 foot apart)
3. Interface and navigation very confusing or don’t exist
How do I stop or start? How do I select a topic?
– Real player with 0.1 hrs in game
Leadwerks Game Engine
Leadwerks is a semi easy-to-use and very powerful game engine written in OpenGL 4 with a deferred renderer. The engine is crossplatform between Windows & Linux, frequently updated, and has a very friendly and active community. With Leadwerks, you can create any game you want, be it an FPS game, 3rd person shooter, a puzzle game, or something super wacky, you can make it in the Leadwerks engine.
Some Of The Great Features
The deferred renderer is the pride and joy in this engine, giving you the ability to easily add dynamic lights and/or static lights with realistic shadows instantly, no lightmap baking needed. CSG level editing (like Source Engine’s Hammer editor) is fun and fast in the Leadwerks editor, allowing you to map out and create a level to test out pretty quickly. The engine is built upon OpenGL 4, making the engine crossplatform between Windows and Linux. A Mac version is currently in the works and should be out sometime in the near future.
– Real player with 1535.7 hrs in game
If you read this before the end of the 2nd December 2014, and you are wanting to be be able to write a 3D game, get this now. Its incredible value at 50% off. If you have and use visual studio and write code in C++, and want to use it to write a game, splash out and get the Standard version too. I bought mine in a previous sale, with -25% off, and have invested many hours in using this latest version during the beta testing of 3.3.
There are lots of video tutorials on you-tube, which are really useful for a beginner to understand how to start to use Leadwerks. The Forum http://www.leadwerks.com/werkspace/ is a great community resource, which is always worth a visit when your stuck, answers to many of your questions can be found by searching in here. If its not already answered you can ask the community, and there are some really great people who have been using Leadwerks for years, including Josh (Leadwerks CEO) who respond with knowlegeable answers.
– Real player with 979.8 hrs in game
Aimbeast
This is one of the most consistent game I am playing currently, and the only aim-trainer I’ve ever found useful. Because of this, over the passed few months, I have noticed a drastic increase in my ability to aim with precision. I use this trainer mostly for warming up before I play Overwatch. I will play 1-2 hours before I head into Competitive mode. I was able to move up from Gold to Platinum within the last month.
The nice thing about this game is that it has a 1:1 aim adjustment system for multiple games. You can import your settings from each game for an similar aim experience. If I have a certain aim setting for Overwatch, and I want to translate that setting to Apex Legends, there are in-game tools to help with that.
– Real player with 161.9 hrs in game
What I thought would be a good alternative to Kovaaks with cool features ends up to be a dead project moving at a snails pace. No updates for a long time, seasons remain unchanged, one of the features that sounded cool (AI bots to train with) is now DLC, and over a year for any form of content makes this a bad choice over Kovaaks.
Also the community is not there, it lacks in scenarios for training and the “good” ones are just janky copies of Kovaaks (with some of them not even working) So if you’re going to train your aim just close this and get Kovaaks. I gave it an honest go, but the lack of content, community and dead discord make this a hard “no” from me.
– Real player with 124.7 hrs in game