CASE: Animatronics

CASE: Animatronics

++I couldn’t finish one FnaF game but I finished this one several times… and it only recognized my playthrough half the time so I probably OVERPLAYED this bitch like no other just to make it a 100% complete. Wasted around 25 hours idk how but I felt like it was more than that.

++Grabbed it in a bundle. You should probably do the same.

At least it is not the Cringebinge that FNaF has become. And to top it all off: FREE ROAMING!

Alrighty: Seeing as I am one of the few who really played this bitch LONGER than they should have I probably add to the other reviews as to WHY it could appear boring.

Real player with 23.9 hrs in game


Read More: Best First-Person Survival Horror Games.


[★★★☆☆] [Graphics]

  • Mediocre but passable.

  • No stylisation and not very realistic.

  • There’s stock photos that clearly don’t fit.

  • Animatronics are pretty cool looking, especially the third one.

[★★★★☆] [Gameplay]

  • You basically just wander around; find codes, keycards and try and survive.

  • Animatronics also wander around trying to rip your face off.

  • Requires lots of listening for sound clues and hiding which is terrifying.

  • You may have no idea what to do at start if you don’t notice the random spawning keycard.

Real player with 10.0 hrs in game

CASE: Animatronics on Steam

Five Nights at Freddy’s: Sister Location

Five Nights at Freddy’s: Sister Location

Ok, I’ve finally completed the game, so I’m making a review for this. Before I start WARNING: SPOILERS. Now this isn’t going to be a review saying something like “BEST GAME EVER 10/10” no, I’m actually going to put time into making this. Now Scott Cawthon, you are a great man. This game is definitely different from the other FNAF games, and you actually took time to make this game instead of the normal 3-4 months of developing. The teasers look great with those special effects, and I love how you tried to keep everything balanced and not show much of gameplay in the trailer. Speaking of gameplay, let’s talk about that. Now the only problem I had with the previous FNAF games is that the gameplay was the same thing and repetitive. No matter what in FNAF 1-4 you are doing the same thing each night, but just more animatronics. (In FNAF 4’s case, one animatronic changes things up.) In this game you’re doing something different on EACH night. Now that is what I love to see, a FNAF game that doesn’t have repetitive gameplay each night. FNAF: SL also has different elements, instead of waiting until it’s 6AM you actually have to keep progressing until your shift is complete, I can say that this game is pretty much faster than the previous games because of that and the fact there isn’t any extra nights, but that’s if you can. Not only is Sister Location different, but it’s more difficult than the other FNAF games (Especially night 4.) so if you’re planning on doing a speedrun of this game, you better completely master your skills first, because like I said this isn’t your usual FNAF. Now, I’m not gonna go too deep in the story, but I will say that it’s very good, of course since it’s FNAF, it is dark, but it is also much more interesting than the usual lore. This is by far, the best Five Nights At Freddy’s game, it’s worth the money, it won’t feel rushed, and best of all it has very nice voice acting. The voice acting is absolutely amazing, I love how Baby talks in a calm, monotone voice, and Funtime Freddy sounds like an insane killer clown. Is there things that I don’t like about this game? Yes there is, I’m not calling the game bad, these are just a few things I don’t like about it. (I won’t say Night 4, it’s meant to be hard)

Real player with 33.3 hrs in game


Read More: Best First-Person Survival Horror Games.


Wow, Scott! I expect great from you, but you REALLY delivered on this! Well done! It was an enjoyable and fun experience, with all the creepy characters and hilarious humor! The Custom Night update was also a good experience.

PROS:

  • The soundtrack for the game is well composed and sounds awesome too.

  • Humor is top-notch.

  • A different experience every night, which is a fantastic change.

  • All the voice actors fit their character well and do a good job portraying them.

  • The game is less focused on jumpscares and more on creepiness, which is great.

Real player with 27.1 hrs in game

Five Nights at Freddy's: Sister Location on Steam

Five Nights at Freddy’s 3

Five Nights at Freddy’s 3

Anothr very good sequel(and if the rumors are true,a good conclusion)

Me(along with a LOT of other people XD)were hyping up this game for literally months after 2 came out,until the game was eventually released on Steam on March 3.

I swear when this game came out and a friend gave it to me I was very near crying.

This time around,the game centers around a new Freddy Fazbear’s Pizza style building,called"Fazbear’s Fright: The Horror Attraction",30 years after the events of FNAF 2(so around 2017). The owners of the attraction are attempting to"revive the legend"from almost 40-60 years ago or so and give an authentic as possible experience to patrons.

Real player with 34.7 hrs in game


Read More: Best First-Person Singleplayer Games.


Five Nights at Freddy’s 3 is the possibly final installment in the Five Nights at Freddy’s Franchise,

And it’s possibly the best one. This game, unlike the first 2 games, gives you an actual reason to check the cameras, because it’s your only line of defense.

This time you don’t have any fancy Freddy Fazbear Mask, or power-taking doors. All you depend on is the camera.

Springtrap, the main Animatronic in Five Nights at Freddy’s, is the only animatronic you’ll see here. He’s the only one left. He will hide on the camera feeds, forcing you to spend some time on each camera, trying to find where he currently is.

Real player with 29.0 hrs in game

Five Nights at Freddy's 3 on Steam

Five Nights at Freddy’s 4

Five Nights at Freddy’s 4

I have ‘em all, I’ve played all the others, this was the one I saved for last. Now, I’m sorry to say that I was pleasantly surprised when I first played this… by absolutely nothing. There is no pleasantness, only torture.

From the second night 1 started I was filled with such a deeply permeating sense of dread that if I hadn’t had other people there with me I probably would’ve just closed out of it. I saved this one for last because I thought it looked like such a monstrously horrific night terror-esque experience that I wanted to make sure I was horror weathered, and even after I felt generally horror-comfy I still didn’t touch it until I had friends there prepared to share the bear-despair, and I was right. No surprises here, the thing that looks like a nightmare feels like one too.

Real player with 106.2 hrs in game

Five Nights at Freddy’s 4 is the final chapter in the Five Nights at Freddy’s series, together with being the last game, it’s also the scariest game in the series as well.

The game is COMPLETELY different in the gameplay than all of the previous games, you don’t have a security camera anymore, all you have to defend yourself is a flashlight, to scare the animatronics away.

The gameplay is made in such a way, that you need to focus on the audio cues, making you to concentrate on the game carefully, making you feel like you’re a part of it all.

Real player with 12.8 hrs in game

Five Nights at Freddy's 4 on Steam

Out of Shapes

Out of Shapes

At first I thought this was a classic case of ‘baby’s first game’ syndrome. Clunky movement, basic visuals. Then the signature Kris Takahashi writing kicked in and I started laughing every two minutes. There is so much excellent dialogue and neatly observed satire in here that you forget the cheap-looking parts entirely. If you don’t mind a largely text-based game, then the quality of the writing makes this a decent way to spend some time. Some of the music is really very good too, which helps. For a few quid, I don’t feel short-changed at all.

Real player with 5.8 hrs in game

This game has the vibe of “What if 1984 had a bunch of robots in it…and also (an optional) happy ending?”

The game gives you:

  • Cats!

  • Green buggy creature-features

  • Puns and jokes so awfully good you hate yourself for laughing

  • Robots with more fleshed-out personalities than your average coworker

  • Philosophy

The game doesn’t give you:

  • Crippling depression about the inescapability of the capitalist system

  • Striking fear of the grim place that is your future

  • Freecam during conversations (this is the only feature of the 3 I’m mentioning I’d love to see)

Real player with 5.2 hrs in game

Out of Shapes on Steam

Sir, You Are Being Hunted

Sir, You Are Being Hunted

It was a chilly, spring evening in O’Lution Manor when this first came to my attention and I must say, that my interest in gaming had been waning a bit, snatching short plays of casual titles rather than putting in any significant time playing anything of depth. Indeed, with my eldest son having largely commandeered the console, leaving me with the laptop and mobile devices, it seemed I was wandering into the realms of the casual gamer.

And then I came across Sir, You Are Being Hunted. The visual style and sense of humour lulled me in in and when I saw, yes, my word, it will run on my laptop, I decided to take the plunge.

Real player with 44.8 hrs in game

The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I’d like to step back and review the game, the developers, and the history of both in their entirety.

The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There’s some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.

Real player with 21.0 hrs in game

Sir, You Are Being Hunted on Steam

Darkness Under My Bed

Darkness Under My Bed

It’s creepy and I love it. A great point&click horror experience. 10/10 score and 100% recommended to play if you like interesting and challenging cases/ problems and horror games.

The game has amazing puzzles to solve and a lot to think about. It makes you use your brain and doesn’t spoon-feed you the answers, so you have space to make your own theories. You need to be attentive and keep your eyes and mind open :) The style of the game is very interesting and it doesn’t look like anything I’ve played before, which is great. I am looking forward to playing new games from the same developer!

Real player with 43.7 hrs in game

I went into this blindly, and after the intro I was like.. “whoa this is UNDERwhelming”

but then I played each mode in order till I got to the free exploration… and as I began to understand what this was about, well.. saying I was hooked is an understatement.

I played for about 4 hours and man, this game is like an onion.. layers and layers and layers and layers…

each ‘run’ is short, about 20 or so minutes at the most, but even if you think “oh I’ve done this before”, the game surprises you with a different outcome…

Real player with 27.6 hrs in game

Darkness Under My Bed on Steam

Job Simulator

Job Simulator

Some funny stories from my teen STEM students playing this game:

1. One girl tried to dive through the order window in Gourmet Chef. She slammed headset first into the wall and kind of hurt herself. Everyone was fine, my VIVE was fine. This probably speaks to how immersive the game is.

2. Most students enjoy uncorking two bottles of wine in Gourmet Chef and double chugging virtual wine over their heads. Game is kind of Alcoholic Simulator in this respect, especially when players are more concerned with throwing stuff, making a mess, and goofing around instead of completing objectives.

Real player with 16.9 hrs in game

All biases on VR itself, the Vive system itself, and Steam itself ASIDE…

This is the quintessential Virtual Reality game.

It scales phenomenally with different sized rooms. When we made space in our living room, we were delighted to find that we had a little more moving room in-game, and we could spend less time turning knobs (to switch from, say, a freezer to a safe) and more time simply interacting because more things fit in the space. That being said, even with small spaces, you don’t miss out on anything!

Real player with 15.2 hrs in game

Job Simulator on Steam

Aefen Fall

Aefen Fall

Caveats:

  • The game is buggy and glitches. A LOT! And the devs will not (be able to) fix it.

  • The game is short. I have no idea how you can spend 45 minutes in a playthrough as stated on the store page. Realistically it will take you around 30 for your first run with failing a lot of jumps and not knowing where to go. Subsequent runs should scratch on the speed run goal time of 15 minutes.

  • You can get Mirror’s Edge and its sequel on sale for the full price of this game. (At least in Euro.)

That being said, I still recommend it. The developers were pretty upfront about the state of the game, its shortcomings and their lack of support. It’s a student project by graduates. Would have been nice if they released it for free, sure, but the price is cheap enough to forgive the lack of polish and content, especially on sale.

Real player with 29.1 hrs in game

This game has a lot of pros and cons, but I still recommend at least on sale. But even at full price, it’s cheap, and has replay value, especially when the cons get addressed.

Pros:

  • FANTASTIC visuals and art design!

  • Fun gameplay design, that allows opportunities to mix things up if you want to.

  • Many routes, for high replay value, and to challenge yourself with the fastest shortcuts.

Cons:

  • MANY moments of bugs with clipping, getting stuck, and inputs not working very well.

  • VERY abrupt and unclear ending, though it was expected for a student project with a time limit.

Real player with 3.6 hrs in game

Aefen Fall on Steam

Break Robots VR

Break Robots VR

Break Robots VR is supposed to be a robot action game that sees you “fight and slash through the battlefield”. In reality, what you do get is a game with the worse control method I have played since the days of the Oculus DK2 (lean in the direction you want to move?!?! WTF!) and a low poly world with the tiniest amount of action. There is simply nothing here that could ever justify the £23.79 price tag unless the game has 10 hours worth of content, but you would have quit the game well before that anyway. If this was a quid or two I would have been recommending you try it yourself, but it is definitely not worth more than that.

Real player with 0.2 hrs in game

Break Robots VR on Steam