SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game


Read More: Best First-Person Parkour Games.


Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Simply Parkour

Simply Parkour

Simply Parkour is as simple as it gets. You can jump, run, and hold onto zip lines.

This game has some bugs. I can’t load saves at the moment. It gets stuck loading. Luckily, the game is short and you’ll be back to where you were quickly.

If you enjoy simple games, then this game is for you.

Real player with 1.4 hrs in game


Read More: Best First-Person Parkour Games.


Simply Parkour is being developed by one developer, Matt Sowards. So far, the game looks good, with a pretty landscape, buildings, funny billboards. The premise is that you shouldn’t fall (obviously), and you need to traverse through puzzles to beat the game. It sounds like a lot of fun, and I know with some work, Simply Parkour can be a cool game to play, specially for the ones who enjoy parkour games such as Mirror’s Edge and want to see more of that.

Real player with 1.3 hrs in game

Simply Parkour on Steam

VR Zeppelin Airship Trips: Flying hotel experiences in VR

VR Zeppelin Airship Trips: Flying hotel experiences in VR

March 28th, 1921: The famous LZ 127 Graf Zeppelin floating above the hangers at its home base at Friedrichshafen, Germany.

March 28th, 2021: See u again.

Real player with 1.4 hrs in game


Read More: Best First-Person Singleplayer Games.


very retro and detailed

Real player with 1.2 hrs in game

VR Zeppelin Airship Trips: Flying hotel experiences in VR on Steam

Defective Holiday

Defective Holiday

Big fan of Kim Laughton’s stuff and Mechatok, I can not stop thinking about this world. Its nice to walk inside Kim’s work and experience the details and style up close. You’ll quickly fall in love with Mechatok’s music as it connects you to this world. Look forward to more from all involved.

Real player with 4.8 hrs in game

Absolutely stunning. Perfect soundtrack. Outstanding vibes. Ridiculous graphics. A sweet dream that you should have.

Real player with 1.9 hrs in game

Defective Holiday on Steam

Hike

Hike

Hike is from MorningShift studios a single Indie Dev. This is his second game, the previous one being ‘Work Trip’. Like before his target audience is mainly those who are interested in easy achievement farming or an easy difficulty walking simulator.

Unfortunately, there seems to be a ring of indie Devs that are all too willing to give a thumbs up regardless of the product produced, doing each other a favour. On top of this there are dozens of curators who simply copy and paste misleading reviews simply in the effort to get more free games. I mean seriously … You compare this to ‘Fire Watch’? ‘Dear Esther?’ are you serious? Your curator privilege should be revoked and given to a gerbil.

Real player with 4.7 hrs in game

I’m giving this a Thumbs Up to support the developers and because I see what they were trying to do here, but my true feelings about this one are Mixed. Hike is a short interactive experience where the point is to go camping in the woods, explore the place, and relax. I hesitate to call it a game because there’s almost no game-like objectives here. Sure there’s some jumping and seeking and exploring, but those aren’t the point of Hike: the sole purpose of this is to be a walking sim in the woods, to get a little lost, to look around. That’s it. There’s no real replayability once you’ve experienced it once, except maybe to get all of the achievements because one’s sorta easy to miss. The visuals and music are both quite pretty, but it’s obvious that this was more supposed to be a general demo of what Morning Shift Studios can do with the Unity engine. In fact, you’ll probably know based on my description if Hike is for you or not.

Real player with 2.4 hrs in game

Hike on Steam

House Cleaning Survival

House Cleaning Survival

The game is only a couple of hours long and half of that is very slow dialog. There was no option for remapping hotkeys and the invert mouse didn’t work for me. Parts of it were fun, but there was no point to it as there is no leveling or upgrades. Not worth anywhere near $20.

Real player with 4.6 hrs in game

Couldn’t pass the second level cause I was unable to target the pillow and book on the ground to place them in the right spots. Targeting was off center and ruined the gameplay for me.

Real player with 4.0 hrs in game

House Cleaning Survival on Steam

Transpire

Transpire

Very simple game that is fun to speedrun. When you get rocket launcher it gets really fast and exciting.

Real player with 26.0 hrs in game

A fun short game to speedrun. You get powerups/abilities as you go through each level, once you have all of them it becomes really fast and fun to navigate around. (Once you get the hang of it).

Real player with 23.9 hrs in game

Transpire on Steam

Art of Fury: Virtual Gallery

Not enough furries

Real player with 14.3 hrs in game

Basically Gallery Walk Simulator

⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻

⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿

⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿

⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿

⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻

⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼

⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰

⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿

Real player with 1.3 hrs in game

Art of Fury: Virtual Gallery on Steam

Christmas day

Christmas day

literally just a room with little interactivity.

Real player with 0.7 hrs in game

I like the idea of a realtively simple interactive Christmas scene for the holidays – which is what led me to search for one, and I found this. It looked relatively nice, but in practise this plays like someone’s first attempt at an interactive UnrealEngine 4 scene. No control settings, so you can’t invert the mouse Y (annoying) and there’s just some weirdness about it, like the way shadows move in a pronounced fashion on the wall with no obvious source, the way you can pick things up but they don’t rotate smoothly when you move the mouse, or the way your character seems to constantly sway like she’s already drunk on nog. There’s little interactivity –you can turn floor lamps on and off (but not ceiling lights), and pick up presents and cookies and rotate them around, and that’s about it. I didn’t really expect much interactivity, but what there is is not worth doing because of the odd way it’s handled. This might be worth revisiting if the author decides to update with some improvements, but as it stands this is basically someone’s early UE4 test project and not worth paying for, even on sale.

Real player with 0.1 hrs in game

Christmas day on Steam

Crazy Music Tennis

Crazy Music Tennis

“Crazy music tennis” is a music rhythm sports game developed by Magic Ai. It provides high-definition dynamic and hot-blooded game experience for players who like music and tennis. In this VR game, players can use tennis racket to hit the fast-moving tennis along with the strong and even crazy music rhythm, and at the same time, they have to cross all kinds of pose shaped barrier walls.

Players who like music rhythm games and VR sports experience must not miss this exciting music tennis game “crazy music tennis”. After entering the game, you will find that hitting tennis closely following the powerful music rhythm is not only a game but also a training. It is a good method for a player to play well and master tennis skills skillfully. Many well-known tennis schools combine music and tennis training, with unexpected results. In the game (training), players play with music rhythm, and at the same time, they should be keen to observe the hitting point and direction, avoid the barrier wall in time by hitting the ball shape, and comprehensively train and improve the sports and coordination ability. The game can choose songs of different difficulty, players can see their score, but also can challenge the leaderboard.

Crazy Music Tennis on Steam