Obversion

Obversion

The game’s difficulty ramps up as you progress through the 28 levels, each of which poses unique challenges. It’s not hard to work through them, though: with mechanics that are easy to pick up on without explanation (except for controls, shown when starting the game), plenty of accessibility features (those being autojump, automove, and the undo/redo buttons) that can make it easy to traverse over obstacles, and a free hint that can be picked up at the start of every level, plenty of help is given for players to work through the rather complex nature of 3D first-person puzzlers. Observation, planning, and cleverness are key in order to reach the end of all of the puzzles made, even more so with the bonus yin-yang collectibles.

Real player with 22.3 hrs in game


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Obversion is a complex yet elegant platform puzzler. You can work your way through it without significant struggle or you can take time to ruminate on the puzzles. The difficulty does ramp up through the worlds and you may find yourself with a puzzle that requires more thought than blindly barreling forward.

The music is a special gem. I wouldn’t want to spoil it for prospective players, but what I can say is that it compliments the levels and builds on itself as you progress.

The dev put a lot of thought into movement mechanics and it seems that the puzzles have been mapped out and thoroughly thought through. I found myself stumped in one place or another until I noticed a pattern or subtle hint.

Real player with 15.9 hrs in game

Obversion on Steam

Gorge

Gorge

I’ve really had a lot of fun with this game. It’s free, but it could easily be sold for some money. I think how all of this was made was executed perfectly and I want/ can’t wait to see a speedrun of this game.

Real player with 18.1 hrs in game


Read More: Best First-Person Parkour Games.


This game is very fun to speedrun, but there are minor physics bugs. Also there is a part right before reservoir where you can clip through the ceiling in a tunnel. It is very fun though and relaxing. The worst part is the game will freeze as it renders in new parts and it screws you so hard when trying to wall run at certain parts because you just fall off.

Real player with 6.2 hrs in game

Gorge on Steam

Duplexer

Duplexer

A decent game with some imaginative ideas, however some puzzles very tedious. For example you may know the solution but controls can be an issue.

Real player with 23.4 hrs in game


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Ok here is the first REAL REVIEW:

I finished the game on principle alone. The only reviewer who actually finished. I still cannot recommend this game based on certain aspects.

First, you will fail.

This is a running joke in this game as you are forced to fail at random times. Not my style of hardcore joking? This is built around speed racers, and as I know speed racers, you die a bazillion times before you master the level. This is not my style of game play, but that’s what the developers wanted to cater towards.

Real player with 17.1 hrs in game

Duplexer on Steam

Fabric

Fabric

It all started with a guy by the name of Boris Michael Soylu who entered a concept he was working on into one of those 7DFPS contests. His idea consisted of taking the space time bending mechanic that was present in the 2D plat-former called ‘Faultline’ by Nitrome https://youtu.be/bG_dgL1cPQU and enlarging that principle to a 3D world. The idea was a huge success and well received and from there on the project was immediately hand-balled to three level designers, Atil Kockar (Now with Chimera Entertainment), Anton Semchenko (Now with Kabuk Games) and Enes Ugur Sekerci (Now with King). As you can probably tell these three developers who made up Torreng Labs have all gone their separate ways and Torreng Labs no longer exists as a commercial entity. This is why you won’t find ‘Fabric’ on the Steam store anymore.

Real player with 57.3 hrs in game

This game is pretty awesome. It’s introduces a new mechanic of folding time (with cubes) to help complete levels. Once you get past some rage and understand the mechanics, it’s very straight forward. Think Qbeh-1, Portal, and Parkour. If you’re a first person puzzle maniac like me, get this.

Things to know:

The green cube in some levels is a save point.

Most levels do not have save points.

The levels are a mix of easy to hard all the way to the end.

Some levels you can become trapped, though this is pretty rare and if you put your brain on overdrive, you can solve most anything.

Real player with 15.7 hrs in game

Fabric on Steam

Gravulse

Gravulse

This is an excellent game so far and twisting perspectives make a challenging puzzle. I have had mega frustration on some early levels trying to complete it, seeing the solution but jumping to progress ends me up in the soup again and again. Ahhh ! MUST…COMPLETE…Noooooo, splosh. This is a good sign of a compelling game, thus far.

Anyway, being left handed, I am somewhat frustrated with not being able to use the left,right,up,down keys which to a lefty is natural on a keyboard. WSAD is not natural for me and its taking me time to get used to the lack of key mapping.

Real player with 8.6 hrs in game

I think I actually hate this game…

Level 25 is a buggy, unfair, pile of garbage, but the main issue is that none of the mechanics consistently work the way they are intended to. Instead of creating unique, thought provoking puzzles to boggle the mind with the interesting concepts behind most of them, we are forced to go through jump pads that don’t always have the same strength or orientation somehow, abysmal platforming with lead shoes and terrible jump timing, horribly precise timing elements that are near impossible with the clunky controls, and a game that wants to pay homage to Portal, but is probably closer to the initial alpha that one of the valve developers programmed into their TI-84 in Pre-Calc…

Real player with 7.4 hrs in game

Gravulse on Steam

HA/CK

HA/CK

Whilst some of the latter puzzles required some head scratching, none seemed impossible as a large part of the level usually is the execution.

Speedrunning in the game is incentivised by a scoreboard and a special speedrun mode. The controls are responsive enough that you are mainly just limited by your own skill and knowledge.

For me the gameplay consisted of 2 parts:

1. Playing the game, getting used to the fast movement and controls;

2. Mastering the levels, figuring out new, faster strategies.

Real player with 22.3 hrs in game

At $10, I expected more levels. It’s not long enough to justify that price tag, even with speed running/ replaying. The core game itself is a really nice portal inspired first person puzzle game. The controls have their own fluidity and the game is pretty polished.

But in reality, the dev needs to make 2x the levels to justify $10

As it sits, the game is maybe worth $3, but it’s more like a demo of what it could be.

Real player with 5.8 hrs in game

HA/CK on Steam

Hourglass: Prologue

Hourglass: Prologue

Just completed the game. I think the atmosphere and the style of it are well choosen. The game made me enjoy the world, in that you get thown. I hope the full version of the game will be published soon caus I really want to get further in the sorry.

Real player with 3.1 hrs in game

Amazing I can already see the potential for this game, especially in the speed running scene. Puzzles are great but not too complex. Can’t wait for the full release!

Real player with 0.8 hrs in game

Hourglass: Prologue on Steam

Hourglass

Hourglass

Backed the Project on Kickstarter 3 years ago an have been waiting for its release ever since. I got to play it early because of the Kickstarter rewards and I must say, its as amazing as I expected it to be! Since its Kickstarter, I was prepared for everything, but the game is worth every penny. If you are looking for a fun, immersive puzzle adventure, go for it.

Real player with 13.6 hrs in game

I have a predisposition for first-person puzzle games like this and have played many. I can honestly say it has some fun, well thought out puzzles. It’s not very long and the story isn’t all too interesting in my opinion, but there are a good amount of puzzles to break your head over. The time mechanic is used in different ways to keep you changing up your thought process on how to solve them. I do wish there were more of them as only one or two puzzles use the same mechanic, but I suppose less is more in this case. Sometimes the simplest puzzle is hardest to figure out, but leads to a new perspective necessary to beat bigger puzzles later on. If you like these type of puzzle games, I definitely recommend it.

Real player with 9.5 hrs in game

Hourglass on Steam

KINESIS

KINESIS

I absolutly recommend this game. Not only is it a lot of fun to play but it also has replay value, providing a lot of different challenges no matter if you are a speedrunner or are just looking for an enjoyable and challenging 3D plattformer.

Kinesis has some amazing visuals to offer. All of the assets and the environment look stunning so big props to the game artists!

The puzzles start really simple for you to learn the mechanics and get harder with every level. There are also new mechanics and new types of levels interduced in the course of the game. This really keeps you interested since the game is constantly being developed further and new levels get released regularly.

Real player with 10.3 hrs in game

Game concept is great -

POSITIVES:

Level Design

Mechanic Functionality

Art

NEGATIVES:

Some mechanics seem to be used just for the sake of it being used.

Mechanics, whilst cool, feel unpolished.

Level transitions

Comments:

Props to the level designer, mechanics were utilised in an interesting way - although I found that the ball-on-button mechanic seemed to be used frequently just for the sake of it - what is the point of the ball spawning right next to the button at the end of some of the stages? It just seems like an unnecessary step to opening the portal to the next level.

Real player with 4.3 hrs in game

KINESIS on Steam

Quantum Conundrum

Quantum Conundrum

Many people say this game seems like Portal.

Well, if they mean it looks like a physics-based first-person puzzle-platformer then yes, it is like Portal. The difference is that you manipulate the physics of the level rather than where you enter and exit the ‘test chamber’.

There are 5 dimensions you can change between to alter the physics.

  • Fluffy dimension makes everything that’s not nailed down light enough to pick up.

  • Heavy is the reverse, nothing can be picked up.

  • Time slows everything down, including light beams.

Real player with 29.1 hrs in game

Rating : 8/10

Overview: 1st person puzzle platformer

The Good:

  • The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is ‘fluffy’ dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

  • The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

Real player with 23.2 hrs in game

Quantum Conundrum on Steam