Matter

Matter

Matter is an awesome, but also very short virtual trip.

You play in first-person view and jump through dynamically forming levels that give an organic and psychedelic feeling. The sound and music seems to react to your movement as well. Where are you? Who are you? Looks like you are in some kind of organism. Or is it space? Who cares, it’s trippy as hell!

There are some slower parts where you run around little planets and search for artifacts, but the main part is “just” running and jumping. You can reverse time a bit if you miss a jump. Gravity seems to be all over the place and changes, so some of the jumps can be a little tricky, but if you just push on, you will be able to get into a flow state and enjoy the game to its fullest.

Real player with 2.8 hrs in game


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Ok, I know well the devs, but they didn’t ask me to recommend the game. Take it as it is, but I will try to be as objective as I can.

I just finished the game. What I could say is that it was a delightful dreamlike trip, with very special attention to the ears and feeling of gravity. It’s the kind of game you can’t forget after playing to it. It makes bubbles in the stomach.

Except for the jump, which is sometimes a little bit harsh for me (no air control, but it doesn’t block me), I did not have much frustrations.

Real player with 2.5 hrs in game

Matter on Steam

Lemma

Lemma

This game is almost a perfect game of exploration, parkour, stealth, adventure, strategy, and is practically a God-Game, with lots of hours to explore this virtual open world of Lemma. This game will have your hands sweating and your stomach queazy IF you have some fear from heights, but never fear for you cannot die in this world. At times though this doesn’t seem to help when you don’t know how you are going to get to the next plateau, because dying is a way of thriving in this world. You build these walls and platforms of energy ice that will aid you to get to further plateaus that are otherwise inaccessable. You parkour; run, jump, climp, roll, and even build your way, your roads to other levels, other doorways, and other dimensions of Lemma… This game has excellent replay value, because you would never go about doing the same way twice, and you can go and explore at your own pace. BUT CAUTION - laying too many walls of engery ice may impede you from completing a level or even your ending, as the last level had done for me. There is no restart level, so you’ve got one shot to make it right. Save often at the beginning of each level and do not over-ride those saves until you are sure that you have not screwed up. [*Please note that I’ve personally have over 100 hours of gameplay at the end of the game, but am stuck on the last level, because I did just that and it’s impossible to undo (destruction) all your previous construction! And I am going to restart the whole game completely over to get my ending I so deserve. Because knowing is half the battle!!!] Other than that, and a bit of confusion of what or where you are in reference to exactly where you are to go next, with so many countless doors and open world, YOU ARE VIRTUALLY AN UNSTOPPABLE FORCE! Be prepared to be sucked into another dimension on the very precipice to soar to the heavens. I highly recommend this game, and again the replay value alone could and should give you an indication of just how enjoyable this game can be. ^5

Real player with 217.5 hrs in game


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Three Pros, Three Cons

Cons:

-The only really big flaw in this game - It’s veeerry easy to get lost. You WILL lose track of where to go next several times. There’s a large open world but no system of objectives and little or no guidance whatsoever. I got very frustrated even though I had already beaten the demo.

-The protagonist (you) act like a jerk sometimes. There’s a phone where you receive a bare minimum of guidance for the first couple of levels, with a simple dialogue system with between one and three choices. Typically the choices are either “I need help” or “fuck off, I don’t need your help”.

Real player with 40.3 hrs in game

Lemma on Steam

Downward

Downward

There are some very good things about this game, but the bottom line is that I cannot recommend it to anyone.

The best thing about Downward, and what made me want to play it in the first place, is the explorable world, which opens up to you more and more as you gain certain abilities (the Metroidvania genre). This promise is essentially fulfilled, with plenty of environmental challenges in many carefully crafted levels. It’s wonderful to discover a new area, or to go back to an area you visited a while ago only to find new delights and secrets available to you.

Real player with 17.6 hrs in game


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File under: surprisingly great first person open world platforming/exploration game.

There’s been some sort of disaster brought about by the arrival of three planets. Almost everyone’s been wiped out, but this isn’t the type of apocalypse that makes everything look brown. In fact, once you appear out of nowhere, one of the first places you get to is downright paradisiacal.

The land you’ll get to wander around in is divided into large, intricately designed areas, all beautifully rendered and most of them boasting a great eye for verticality. Your next goal is always marked, but you’re free (and encouraged!) to go off-track chasing the thousands of collectibles littered everywhere. You could just chase the objective marker, but then you’d miss out a ton of places and most of the fun the game has to offer.

Real player with 15.8 hrs in game

Downward on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game

Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Spectrolite

Spectrolite

Amazing game that is great for anyone who loves platformers and a must buy for anyone who likes the outrun style. I have to admit having the best level first mayyyy have not been the smartest idea but i enjoyed the game all the way through and the ending was great! I hope to see sequel if this game does good and am looking forward to returning for the time trials and possibly the DLCs (wink). 10/10 would and have recommended.

Real player with 3.9 hrs in game

Deeply atmospheric & inscrutably mysterious in a ruined world,Spectrolite is a first-person platformer that aims to test our skills.Great visuals,amazing soundtrack,precise controls,highly satisfying.


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Real player with 3.3 hrs in game

Spectrolite on Steam

A Story About My Uncle

A Story About My Uncle

A delightful bedtime story

Overview

A Story About My Uncle (ASAMU) is a first-person platformer set in a world picturing how wild a child’s imagination could get. A world of gigantic floating rocks coupled with a charming story, odd-looking creatures, and somewhat gravity-bending abilities to let you turn everything upside down.

Story

🔸The game focuses on the narrator as he tells a bedtime story to his daughter about Uncle Fred and his adventures. It’s about the story when Uncle Fred didn’t return home after his last adventure. The player takes control of the narrator in his youth searching around Fred’s lab for clues when he finds a mysterious suit with many abilities. Now that the young boy’s confidence is boosted by wearing the suit, he decides to go looking for his uncle in strange lands.

Real player with 13.5 hrs in game

God bless Steam! I can’t stop praising it for making it possible to make new cool connections and meet people around the world with common interests. These people always remind me about some games, that I had on my mind for a long time and then forgot.

But what is much more important is that games they recommend me always fit my mood in a proper way, just like in a right place in a right time. The same happened to me with A Story About My Uncle. I had a bit harsh weekend, which started with fixing my broken PC on Saturday, then I was forced to do other stuff I really didn’t feel like doing and after all these events I felt like I squeezed lemon, so I really needed something chill, relaxing and just kind, without any violence. So, after a quick conversation with a friend on Steam, I realized, that I bought this game few years ago, I guess and still never touched.

Real player with 10.3 hrs in game

A Story About My Uncle on Steam

Aefen Fall

Aefen Fall

Caveats:

  • The game is buggy and glitches. A LOT! And the devs will not (be able to) fix it.

  • The game is short. I have no idea how you can spend 45 minutes in a playthrough as stated on the store page. Realistically it will take you around 30 for your first run with failing a lot of jumps and not knowing where to go. Subsequent runs should scratch on the speed run goal time of 15 minutes.

  • You can get Mirror’s Edge and its sequel on sale for the full price of this game. (At least in Euro.)

That being said, I still recommend it. The developers were pretty upfront about the state of the game, its shortcomings and their lack of support. It’s a student project by graduates. Would have been nice if they released it for free, sure, but the price is cheap enough to forgive the lack of polish and content, especially on sale.

Real player with 29.1 hrs in game

This game has a lot of pros and cons, but I still recommend at least on sale. But even at full price, it’s cheap, and has replay value, especially when the cons get addressed.

Pros:

  • FANTASTIC visuals and art design!

  • Fun gameplay design, that allows opportunities to mix things up if you want to.

  • Many routes, for high replay value, and to challenge yourself with the fastest shortcuts.

Cons:

  • MANY moments of bugs with clipping, getting stuck, and inputs not working very well.

  • VERY abrupt and unclear ending, though it was expected for a student project with a time limit.

Real player with 3.6 hrs in game

Aefen Fall on Steam

Clustertruck

Clustertruck

Its awsome

Real player with 26.1 hrs in game

its hard but good

Real player with 10.3 hrs in game

Clustertruck on Steam

Hatch

Hatch

Hatch is a fun game about climbing a strange mountain/tower. Each time you jump and walk, it sounds like you’re shooting spider webs or walking on grass. You have to climb up platforms that are inclined and try to get to the top, while avoiding the sun.

The game gives you checkpoints, which is good because it can be quite hard in some places. I died a lot while playing, so it took me a lot longer to play through this than I expected. My computer heated up while playing, and my fan was very loud. You have to avoid the sun, but the sun can be hard to see around the middle point of the mountain. Despite these issues, the game is still enjoyable, with the climbing being satisfying and the difficulty being playable.

Real player with 2.0 hrs in game

Don’t write Hatch off due to its relatively short length and overall simplicity: this is a really well-done game that knows exactly when to change up the formula and by how much.

Mechanically, everything is easy to understand and introduced well. The climbing can be a little awkward, but when that’s one of the only sources of interaction that the game has it becomes an intentional obstacle that you must learn to work around. Besides, I found that most of the time problems were solved more through observation than through finesse.

Real player with 1.8 hrs in game

Hatch on Steam

Raising Torolith

Raising Torolith

Raising Torolith is a first-person physics based indie platformer where you take on the adventure to raise back an entire kingdom - Torolith. You will learn about the world while powerfully dashing through the medieval age in a relaxing & beautiful scenery. Castles, towers, islands and helpful companions will be a strong part of your adventure.

Mastering the movement is a core part of the gameplay - the focus is set on high speed sliding, key point maneuvers and obstacle evasion. Feel the wind in your hair and be ready for the next surprise.

Core Features

  • Two Play Modes: Campaign & Racing

  • Free Movement: Control your momentum and air time. Boost yourself into the air, slide on platforms, climb walls, destroy some obstacles. Combine chaos with precision to become a master.

  • Raise the kingdom: Reach the orbs and raise the kingdom! Entire islands and castles might emerge from the water.

  • Checkpoints: No section replaying if you don’t want to.

  • Exploration & Story: Talk to the Torolithians in the world, hear what they have to tell you. Interact with seemingly abandoned objects, you will get a better feeling about it all. Most importantly, enjoy the colorful, manually designed landscapes.

  • No Violence: The game is relaxing (of course, not counting the times when you just can’t make that jump and feel like destroying the kingdom once again) and focuses on bringing you a very pleasant atmosphere so there is no violence you will be part of.

Raising Torolith on Steam