GENIUS AT WORK!

GENIUS AT WORK!

Next to zero parts to play with. UI is painfully limited and configured.

Real player with 1.4 hrs in game


Read More: Best First-Person Building Games.


it my favorite

Real player with 0.3 hrs in game

GENIUS AT WORK! on Steam

IRENE.HOUSE

IRENE.HOUSE

IRENE.HOUSE is a creative exhibition featuring the sculptor, Irene June. Based on a series of conversations with June, this project explores their relationships to home, ancestry and dreams.

IRENE.HOUSE features a HUD-less design and no playable or NPC characters for an immersive, spatial experience. This project also features performances made in collaboration with Irene, conversation snippets, and camera roll footage.

ABOUT IRENE JUNE

Irene June engages in sculpture and ritual to create sites of generational healing and spiritual reverence. Using culturally specific materials such as incense, and funerary joss papers, June’s work often invokes animal and geologic forms in relation to the landscape of their personal human experience.

Please visit our Online Manual for game instructions and to learn more about Irene’s art practice!


Read More: Best First-Person Interactive Fiction Games.


IRENE.HOUSE on Steam

The Heilwald Loophole

The Heilwald Loophole

You awaken in a dingy storage room in a pile of rubble and dust. Observing your surroundings you notice a massive hole in the ceiling. How curious. Dazed from the fall and mildy confused you venture into the twisted depths of the Heilwald Klinikum…

About the Game

The Heilwald Loophole takes the classic survival horror trope of being stuck in a run down hospital/asylum and being chased by crazed nurses and doctors but adds an important twist:

It is impossible to die.

Every action, every decision merely opens up a new pathway to venture down leading you deeper into the Heilwald Klinikum.

How far does it go? And what is that god damn loophole about?


Read More: Best First-Person Survival Horror Games.


The Heilwald Loophole on Steam

Art of Fury: Virtual Gallery

Not enough furries

Real player with 14.3 hrs in game

Basically Gallery Walk Simulator

⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻

⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿

⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿

⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿

⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻

⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼

⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰

⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿

Real player with 1.3 hrs in game

Art of Fury: Virtual Gallery on Steam

Born Into Fear

Born Into Fear

Born Into Fear is a first person horror game set in an evacuated suburban neighborhood called North Hollow Heights. Its residents were ordered to leave the area after a powerful Buffer had been sighted nearby. Not everyone escaped. You are Agent Jay, a member of the organization Aegis. You have been sent into the area to search for survivors and to eliminate the Buffer. However, not everything is as it seems.

North Hollow Heights was an ordinary neighborhood before the Buffer emergence. While you seek out a way to destroy the Buffer, explore the hastily abandoned homes and learn what transpired within. Maybe you’ll even find some of the residents who were unable to leave before the area was sealed off.

Gameplay: You’ll have to avoid the Buffers within North Hollow Heights as you solve puzzles and learn the fates of its residents. If you don’t watch your health, you’ll never complete your mission.

Born Into Fear on Steam

Gordon Streaman

Gordon Streaman

I SPENT 4 FUCKING HOURS TRYING TO GET THE CAR

Real player with 10.1 hrs in game

I don’t even know how to play it..

Real player with 4.8 hrs in game

Gordon Streaman on Steam

The Norwood Suite

The Norwood Suite

The game was rather short, though it isn’t a bad thing. You come into the game as hotel visitor and as a gamer, you do not overstay that welcome. (The time shown was me leaving the game on while I did other things, but it’s about a couple hours of gameplay)

The characters and assets don’t look like much has been done, but the level design is interesting in a way you feel like you just started an acid trip. That sense of paranoia of people watching you; and at times there are certain figures with heads that don’t stop following you with their heads or eyes.

Real player with 4.1 hrs in game

Overview

The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.

It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.

You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.

Real player with 2.1 hrs in game

The Norwood Suite on Steam

Antichamber

Antichamber

I will be honest. When I first played Antichamber I didn’t like it. The visuals put me off, not because I wanted better visuals but because I had this dumb notion that if the graphics were not good then how could I trust that the puzzles were watertight? Once I finally overcame this utter stupidity, I was ready to play Antichamber. Not all puzzle games need to be visually awesome like Talos, Witness and Portal. I honestly don’t know what I was thinking. Maybe I was high…..but I couldn’t have been high because when I started getting into Antichamber I felt like I was REALLY high….like call me an ambulance, my brain is turning into jelly, high.

Real player with 22.7 hrs in game

The game opens with players spawning in a small, black room with a cartoon-style picture of a fetus on the wall. The first thing the player sees are these words: “Every journey is a series of choices. The first is to begin the journey.” Players then turn to find a second wall labeled “All You Need to Know” that displays the options and the control scheme for the game, as well as a third wall labeled “Choose Your Destination” that acts as Antichamber’s sort of level select feature. The map on this wall is initially only one room big, forcing players to select the very first room with only a vague idea of what this first “level” might hold for them.

Real player with 13.8 hrs in game

Antichamber on Steam

Liquidators

Liquidators

Never in my whole life have I been more terrified within the realms of a video game.

I believe a large portion of that comes from my intense phobia of nuclear power plants, but there’s also a huge variety of aspects this game nails in terms of horror. As someone experienced with music composition and production, the first thing I want to point out is the absolutely stellar sound design. Low, abstract drones bounce off of each wall, and you know it’s coming from… somewhere. But you don’t know where.

Real player with 18.4 hrs in game

It’s a short but tense 3D exploration and interaction game, it happens in several rooms inside a nuclear plant. The story is based on an important fragment of the actual event Chernobyl Disaster.

  • Graphics

Old story in 1986, then not the modern HD style. If you don’t accept pixel things, go to Settings- Video- Filter Strength, turn it Low or None.

  • Music

Radiation detector sound and background noise in plant. No intentional extra sfx.

  • Gameplay

1. There might be some bugs under fixing, but it doesn’t influence the experience if you like this kind of game. The developers are active in the pinned discussion so just ask.

Real player with 6.5 hrs in game

Liquidators on Steam

Zombaliens

Zombaliens

It’s actually a really fun mashup of immersive sim and retro shooter ideas. While it’s not the same as Cruelty Squad, it definitely has some similar DNA and if you enjoyed that game you’ll feel pretty at home with this similar brand of off the wall indie jank. I went in expecting something goofy and extremely unpolished but was surprised that it plays pretty well and actually has some exciting firefights so far. I particularly enjoyed one part where you’re exchanging shots with enemies between two opposite sides of a skyscraper as windows and props shatter around you. Only meaningful complaints I have so far are that hitscanners can be a bit over aggressive and it’s almost impossible to avoid damage from certain enemies.

Real player with 1.8 hrs in game

I’m not finished playing the game. Despite that, I wanted to chip in with a review.

Despite the rough cartoonish appearances, Zombaliens is surprisingly fun. The game tasks you in most levels with finding humans who are stuck in zombie cocoons and freeing them (with the occasional boss fight to break it up). Navigating the levels can be a treat due to the immersive sim interactivity elements as well as the plethora of routes provided. You can sneak throughout levels, shooting lights, and moving yourself to an ideal spot to catch enemies by surprise or avoid them entirely. Some routes are only available if you have certain weapons which provides some fun returning to levels. Additionally, it’s fun to just try and navigate as quickly as you can throughout a level and try to improve on previous times.

Real player with 1.8 hrs in game

Zombaliens on Steam