Depanneur Nocturne
A lighthearted exploration game where you are browsing a store for a perfect gift, anywhere from 15 to 60 minutes depending on how many achievements you want to hit; however, I want to point out that most of the secrets in this game add a lot to the experience. There are a few hidden areas that you could miss if you decide to end the game prematurely, so I would encourage everyone to fully explore it - pretty much entire game is optional so it’s up to you when you want to finish. It has a little bit of replay value because there are some gifts that you can’t obtain during the same playthrough, but as far as I can tell they just change a few lines of dialogue at the end. Despite the lack of content, I thought it was a very worthwhile experience with enjoyable narrative and beautiful art style, especially all of that world-building artwork on the walls.
– Real player with 3.8 hrs in game
Read More: Best First-Person Adventure Games.
Late evening. A street closed off at either end by roadworks. You need to buy a gift but only one shop is still open.
Inside, you’re greeted by a lizard-like and rather stern shopkeeper, Eugenie. She says she’s teasing, but you’re not sure if she means it. It’s under her watchful gaze, and the ever-glaring eye of a CCTV camera that tracks your every move, you begin to browse the shelves.
You quickly realise there isn’t much to browse. The shelves are well-stocked, yes, but there are only a few items to click on. Still, these items provoke your curiosity. Pleasant music plays while you browse, courtesy of a radio which you’re free to retune. There are strange posters on the wall and even complimentary coffee… though my clumsy efforts at making it elicited laughter from me and a gentle rebuke from Eugénie.
– Real player with 3.0 hrs in game
Dead-End Detective: The Sixpence Strangler
Set in the 1950s, and with jokes and double entendres that have all the subtlety of many of the comedy shows of that time, this is a reasonable reproduction of a typical police yarn of that period. This is more a visual novel with choices than an actual game, though you do get to create the character of the protagonist. You play as a police Inspector out to catch a serial killer and during your enquiries you meet the staple characters from that period: the complaining neighbour, the vampish bar girl, the ribald sailors and a pair of constables, one of whom is an eager and ambitious young man, and the other a typical cynical policeman who has seen it all, as well as a jealous colleague who resents your success. Its set in a cold, wet and wintry London.
– Real player with 3.3 hrs in game
Read More: Best First-Person Visual Novel Games.
Inexplicable Deaths In Damipolis: Inner Thoughts
This game is in an unplayable, buggy state. It is my opinion that this game should not have been released in the state that it’s in. Some bugs that you’ll encounter:
-Does not appear to recognize controllers
-Both English and Espanol language options are labeled “Espanol.”
-“Notes” menu completely non-functional.
-Many inventory items are labeled “Placeholder” when trying to view.
-Getting trapped in menus is a common occurrence, causing user to have to force-shutdown game.
-Inventory items randomly disappear.
– Real player with 2.2 hrs in game
Read More: Best First-Person Walking Simulator Games.
everybody dead, whodunnit? not only is this a question regarding the story of inexplicable deaths in damipolis, but it also applies to the game itself. everything is pretty much broken, and I guess people mentioned in the credits dunnit. they had one whole tester, which explains a lot, and I’m sure kickstarter backers are ecstatic about the result.
– Real player with 1.4 hrs in game
Shadows of Doubt
An open world stealth game with a whole city of secrets at your fingertips!
Shadows of Doubt is set in an alternate reality hyper-industrialized 1980s, where the government outsources police work to private corporations and contractors. You’re a private intelligence investigator, making money by finding and selling information.
The capture of the rampant serial killer carries a hefty bounty, but who knows what secrets you’ll find along the way: Play through the main story thread, or take on side missions to earn extra cash.
Total freedom
Explore anywhere in the city! Every nook of every trashy bar, every shady casino, every seedy hotel room. This dystopia is your oyster. Break into apartments, rifle through secret documents and hack security systems. It’s your call detective.
The world lives on with or without you
The entire world is fully simulated. Each citizen has an apartment, a job, a daily routine, favorite things to do, places to go, and people to interact with. They’ll live out their lives independently, and the world moves on with or without you— uncover this knowledge and use it to your advantage!
Features
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Every room in every building is able to be explored. Lose yourself in an incredibly detailed sci-fi/noir world.
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Open-ended gameplay: How you achieve your objective is up to you. Choose where to go and who to pursue.
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A Powerful blend of procedural generation and hand-crafted design will mean your city, it’s buildings, addresses and citizens can be completely unique to your game experience —but not feel random.
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Follow the main story to hunt down a serial killer. It could be anyone, hiding anywhere…
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Take on side missions for extra cash.
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Dig into the lives of hundreds of simulated citizens to earn extra cash. Secrets are valuable, and everyone has them.
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Lock-picking, hacking, sneaking, climbing. Level up your skills and become a master of stealth.
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Earn enough to upgrade your own apartment and home office, or even purchase a new one.
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Incredible film-noir soundtrack.
Tales From Off-Peak City Vol. 1
Tales from Off-Peak City is the third game in Cosmo D’s series, after Off-Peak itself, and The Norwood Suite. While playing both of those games isn’t necessary to enjoy this one, it is recommended, as there will be references to the characters in the previous games. (And, y’know, Off-Peak’s free.) At its core, Tales is a walking-and-talking game, exploring the surreal locale of the corner of July Avenue and Yam Street. Make pizza, take pictures, get caught up in about three different conspiracies.
– Real player with 14.0 hrs in game
Tales from off-peak city is a third installment of the series of games that take place in the Cosmo D universe. Just like in the Cosmo D’s other games it features a colorful cast of characters that oftentimes verge on nonsensicality but it nevers goes too far and so retains some relatability and feeling that you can piece together what is actually happening in the city - that it’s not an Inland empire kind of unreachable avant-garde. This, i feel, motivates the player to explore this absurd, surreal and intriguing world.
– Real player with 5.3 hrs in game
Thirty Flights of Loving
The Metascore for this game is very misleading. It isn’t even an appropriate score if you try to call this “game” artwork–it’s poorly made no matter how you look at it.
You can literally beat this in 20 minutes and there is no replayability. There are two “games” inside here, in reality both are more like mini-games. Gameplay is entirely linear, there are no secrets to find, no character development, plus unoriginal and boring gameplay elements. There is no redeeming factor to this game; it’s not even priced fairly.
– Real player with 1.9 hrs in game
This is quite possibly the worst excuse for a game I have ever encountered. The game consists of about 10 different rooms, each taking about a minute to get through and suddenly out of nowhere you’re hit with a The End sign and a bunch of walkthrough credits with comments about the great decisions they made and how they decided on them. These great decisions are along the lines of weird random jump cuts that change the entire scenario for no reason. There’s also a room with displays of a bunch the game models and animated GIF video timelapses of screenshots of their creation. How impressive is that?
– Real player with 1.7 hrs in game
Déjà Vu II: MacVenture Series
A well made classic LOVE THIS GamE!! bring back my apple 2gs!
– Real player with 48.3 hrs in game
Tags: Adventure - WC - Walk Clicker
Additional Tags: Delete Local Content & Remove from Library
TLDR: Dialog window gets cropped. UI is dated and relies on an old OS to give engine to adventure. Try Kingsway instead for same idea in an RPG format.
Walk clickers are arguably the more primitive version of doing adventure games compared to classic point and click. Even walking simulators have the potential to be more fluid with their freeform environment navigation.
The stiff scripting required for progression, along with the insta-death pitfalls peppered all over hurt the experience.
– Real player with 9.9 hrs in game
Filcher
Never played thief. I come from a childhood of Splinter Cell. At first I didn’t like it due to the weird mechanics like 2D sprite enemies and lack of a sound meter, lighting that doesn’t exactly look how it acts on the player. But it really does grow on you. A couple missions in and I had got the hang of the game (not to say that it was easy by any means). I love old-school stealth games that are super hard and I’m glad to say I ended up enjoying it. The story is pretty good too, even though it’s decently shallow. I hope to see a sequel at some point.
– Real player with 35.8 hrs in game
THE GOOD: Did you like Thief? You’ll love Filcher. It’s as simple as that. Long, dark shadows, sharp, moody lights, art-deco style, and film-noir tone, ambient sounds that bring nostalgic tears to your eyes, and Dark Engine-like mechanics that bring a familiar smile to your face.
THE NEUTRAL: Some may find the 2D sprite-based enemies and objects strange, but the atmosphere makes up for it.
THE BAD(ISH): At least the protagonist could have been voiced if nothing else. Because that’s all that’s missing from a complete, 100% experience, some good voice performance for greater immersion. Also, the auto-closing feature of the doors is a pretty questionable design choice for this type of game.
– Real player with 15.8 hrs in game
BAD DREAMS
_“They’ve promised that dreams can come true - but forgot to mention that nightmares are dreams, too”. - Oscar Wilde
Your eyelids are heavy, your muscles relax, the sound of the television fades away to fatigue after a hard day at work. You embrace the arms of Morpheus and dive deep into the infinity of your imagination.
You wake up on an idyllic white sandy beach. A light breeze makes you shiver as the sun sets on the horizon. After a peaceful walk along the beach, you discover a huge dark bunker gate, which opens as you approach, inviting you to come in.
Your curiosity takes over and you decide to explore the place, revealing a wide underground complex. But what started as a perfect dream quickly turns into a bad one when you realized you’re not alone in here.
Find your way out, explore, solve puzzles and fight for your survival. Or your sanity.
Bad Dreams is not a game that should be played by everybody. It’s a unique experience filled with horrors and secrets. So be ready to face your darkest dream. But never. Ever. FALL INTO MADNESS._
Bad Dreams is a VR Horror game developed by French indie studio with outstanding and immersive gameplay based on real gesture. A unique experience, where nightmares become reality.
Immersives controls :
Bad Dreams will put all your senses to the test. Look, listen, smell, touch, run around… Don’t forget to do all this quietly because the evil is lurking, a strange evil that can’t be silenced without taking your head with both hands… Use your VR controllers like never before. Pinch your nose to avoid mortal gaz, cover your ears to save your spirit from madness…
Limbos :
In Bad Dreams, you must watch your sanity gauge very carefully and keep it as low as possible. If you don’t, insanity will take hold of you, and you will fall into limbo. A place where only the worst nightmares manifest. Run for your life to escape this hell and pick up right where you lost your mind.
Explore :
Use flashlight or matches to explore a dark underground network. Crouch and be quiet to avoid unnecessary fight. Pray to take the good path or die and try again. Do not forget your flashlight battery or embrace the darkness and its subjects.
Fight :
A horde of zombies, mutants and atrocities will come to haunt you throughout the game. Fortunately for you, there is a large choice of weapons and how to use them: kill, maim, and burn the monsters to save your life.
Puzzles :
Your path will be filled with puzzles to solve. Some of which would seem simple at first… But not when you’re under attack and creatures are roaring behind you. Thrilling moments guaranteed.
Hard choices :
In this game, you will have to choose which tool or weapon you’ll carry. You can carry one thing per hand and your inventory will offer you two slot so use it wisely.
More infos on our website : http://baddreams-vr.com/
Our team :
We’re a french studio called CREATIVE VR 3D and our team is composed of 3 members. As a young and indie company, we could use any support, help or exposure that you can offer.
Now working on Bad Dreams for a year, we are launching a Kickstarter campaign to finish this game. Help us by joining our community on Kicsktarter : https://www.kickstarter.com/projects/baddreams/bad-dreams-a-horror-vr-game
BUGS & DEVLOGS
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The flashlight attached to the wristband may be flying above it.
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Grab an object when you already have one in the other hand may shift (move) it a little bit. This is only visual.
Chesnakisnak
Best game on Steam for if you want to, for example: Be Ben.
I have played this game thoroughly and I have come to the conclusion that this game is indeed the best game on steam if
– Real player with 5.4 hrs in game
Fun GAME
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– Real player with 1.4 hrs in game