Blackwake
Pros:
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frequent updates, always something new (weapons, ships, gamemodes, maps, CANNONS… and AMMO FOR CANNONS)
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fun gameplay
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naval combat is well done
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pvp combat is good, melee is smart, guns will often kill you instantly
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attack/deffend fortresses (if you capture the enemy fortress you win, when you are defending and you know where all the guns are you may survive)
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loadout selection, a lot of muskets (4), pistols (5), melee (6), special (4)
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chat, voice chat (team, faction, global, proximity variants)
– Real player with 387.3 hrs in game
Read More: Best First-Person Multiplayer Games.
“I will be damned if I go with another early access game, I will rather eat paper from this notebook”
Ok, now I am chewing on a paper but I’m still satisfied by this game! Yay!
Blackwake is interesting multiplayer naval FPS that lend you feeling of member of Navy or life of a pirate (arrr matey, sorry, i had to). The game basically provide ship and sea and you and your crew (that are players or you are part of the crew under captain) try to get opposition team down the tickets or run out of suplies.
– Real player with 211.2 hrs in game
Submarine War
Hello/Bonjour Developer Deyin Song,
When I was a kid back in the sixties, my mom would let me play “Periscope” at Montréal Bonaventure train station.
The big arcade style machine, had it’s inner workings all in electric and mechanical systems.
No fancy electronics here, synchronized luminous bulbs, and immersive sound effects.
Of course Submarine War is not a U-Boat style complex game, but it triggered my nostalgia memories big time.
It runs smoothly, pretty good graphics, and a little strategy towards the middle of the levels.
– Real player with 3.6 hrs in game
Read More: Best First-Person 3D Games.
19/10 would get free achievements again
– Real player with 2.3 hrs in game
What Lives Below
Hunt massive sea monsters armed with just a harpoon and a simple fishing boat.
Play as a lone fisherman, who takes on the gods of the sea.
In this fast-paced intense boss-rush game, there are various huge creatures to take on. From an electric leviathan to an volcanic octopus, the odds are not in your favor.
Currently, the Game Features
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4 Leviathans to Be Hunted
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Procedurally Animated Bosses
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An infinite procedural ocean world to fight the monsters in
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Interactive ocean simulation and boat physics
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Harpoon throwing with bullet time
This game is still early in development. The full release will have more bosses and the game is subject to change across development.
Read More: Best First-Person Lovecraftian Games.
Wolfpack
As a sub sim enthusiast since 688 attack sub (1989) I can tell you that Wolfpack is the next sub sim you’re going to want to play and will probably continue to play for years to come. This game is truly a profound experience!
To those with some familiarity with this genre you can expect this title to fall on the opposite end of the spectrum that the recent release UBOAT is on. Uboat is a crew management simulation. For perspective, Silent Hunter III would fall somewhere in the middle, as there is time compression and crew management but the player orders their crew to perform the individual functions on the boat.
– Real player with 266.1 hrs in game
First off, if you are looking for single player experience, go back and grab yourself SH5 and The wolves of steel modpack.
That is, in my opinion, the best submarine simulator there is.
That being said, Wolfpack has unique hands on approach with controlling the boat itself, and it really is the best aspect of the whole game, that and the ability to play with other people.
After all the good things (two things) to say about this “sim”, I would NOT recommend the game for anybody. Not on the regular price at the very least. The game is really buggy (graphic glitches, sound bugs of massive forest fire starting on your boat, being able to drive too deep with diesel engines running, AI only caring about the boat that has done the most damage. to mention a few)
– Real player with 180.2 hrs in game
Blazing Sails
Early acces? It’s already insanely playable, nothing seems to be really missing and no huge bugs.
It’s a 4man team battle royale, it seems to take a lot of inspiration if not downright most of it’s stuff from sea of thieves.
The rounds are 5 - 20 minutes, divided in mostly 2 parts:
Looting and fighting.
during the looting fase you might run into other people on land, so combat ensues.
When sailing to the next island you might run into another ship, ship to ship combat ensues.
The safe area, as with every BR gets smaller and smaller, forcing ships closer and closer, these fights can turn very hectic very quickly.
– Real player with 256.5 hrs in game
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☒ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☒ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{Audio}—
☐ Eargasm
☐ Very good
☒ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{Audience}—
☐ Kids
☒ Teens
☒ Adults
☐ All
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☒ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{Difficulity}—
☐ Just press ‘W’
– Real player with 119.5 hrs in game
Furious Seas
Very impressive game so far. I recommend it over many VR games out there.
Pros
-Controls are easy to understand and use.
-No motion-sickness and is a game that can be played standing or sitting.
-Graphics are great, I really like the wave effects and sky
-Cannons load at a perfect speed. Any slower or faster and it might make it too difficult or easy.
-Collect items after defeating enemies, some of which are temporary weapons, gold, and health.
-The constant wind, whichever way you are sailing, is good to keep the game moving. If true wind directions were used, many players would be like sitting ducks in the headwind.
– Real player with 7.7 hrs in game
Highly recommended, even in its current state it’s in. There’s three chapters to the game where it welcomes you into the first, pits you against a fun ‘Demon Sisters’ run on the second, and an interesting third leaving room for more fun chapters and campaign fun. Even if it’s a demo, it’s great fun with many more things planned for the game. When you boot up the game you’re basically standing at a shipwreck with the wheel, bell, and a firing turret which makes this an interactive menu, something I praise highly. To your right you’ll find your objectives sinking three bosses with a funny skeleton posing next to the chest. The game is interesting in that semi-realistic yet arcade manner where you have to jump between steering, firing both side guns, while even (by choice) raising and lowering the sails with the two bells with 1 on either side of the wheel.
– Real player with 4.0 hrs in game
Out of Reach: Treasure Royale
7.8 hours of gameplay, here’s my take:
Mechanically speaking for a BR, it works. There is minor input lag that has nothing to do with VSynch as I don’t use it, but it’s not game breaking. The combat needs a bit more polish as it can be a little rough. It definitely needs more human players, but the community is organizing lobbies so there is opportunity. The ship combat is pretty fun too.
The fact this isn’t a pure BR in the sense that you aren’t just killing makes it fun, and the ship combat gives it an extra dimension so it could appeal to people. The bots are extremely aggressive, I liken them to raider scavs in Escape from Tarkov for difficulty. The fact there are Ring of Elysium style bots helps you at least have games, and the low lobby time means you get into the game fairly quick.
– Real player with 246.9 hrs in game
Joining the official Discord helps a great deal.
To those that think this game is too difficult; at the time of this writing, I am on 59 victories out of 124 rounds played.
This is a Battle Royal with a Treasure chase, you can speed up the game by being the first to get all the treasures and get to the central altar.
Cons:
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Inventory weight can be a bit tricky if you don’t manage to find satchels.
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Each game is rather quick, you either get all three treasures, loot for perfect gear or have some ship battles before doing the final fight.
– Real player with 138.6 hrs in game
Crash Dive
This is the most glitchy cheating game I have ever played! The number of escorts or cargo ships is never what it says it is. It will say 3 escorting ships and when it loads there are always far more! As soon as your first torpedo hits, the escorts shove all the ship around and scatter them so multiple torpedo shots at multiple targets will not hit. Any ships left warp speed away at speeds ranging from 35 knot to Mach 7! Especially battleships. If you are spotted, a large battleship magically blasts off to at least 50 knots leaving no chance of sinking it. The escorts cheat like crazy, they ghost through other ships to intercept you and suffer no damage from colliding with other ships. To top it all off just as you get out of range of sonar dectection of enemy ships, the damnest thing happens detect you again resetting the alarm timer. Cheating a player in a game is no way to increase difficulty! SCREW THIS GAME!! No wonder people still play old games from way back when! I AM NEVER PLAYING ANOTHER GAME ON STEAM AGAIN!
– Real player with 185.6 hrs in game
I’m a huge modded SHIII and SHIV player so I initially scoffed at this one, given how arcady it is, but I caved and bought it because it has to do with subs and let’s face it, there aren’t many sub games around. Shockingly… I don’t hate it. In fact, it’s pretty damn entertaining for short stretches. It’s not a sim by any means, but it doesn’t really pretend to be either. It’s a bit like Aces of the Deep, which, when it came out (10 billion years ago), felt like a Sim because of the immersion factor, but deep down had mechanics that were not far from Crash Dive’s. I feel like the devs left out a lot of immersion to save on costs and also probably from Political Correctness concerns, but that’s really not a huge deal in the end. If you want to play Aces it runs fine under dosbox if you find the right version, but this gives you fairly similar gameplay with passable graphics and a laser focus on quickly resolving encounters so you can go do something else without giving the whole thing too much thought. It’s bite size, and it’s good. Get it if you like WWII sub stuff.
– Real player with 87.0 hrs in game
Steel Ocean
After over 1200 hours this game needs a proper review. I started this by accident one day when I was bored around a year ago. Now because of this I can’t play other games cause I have no time left for them. I will give you some facts, good and bad, all mixed up as I go so hang on with me. This will be a long review, very very long. (I even hit the max character amount so had to shorten it)
When you start the game, it will be hard. You will be playing against bots at first and even they will slaughter you. If by luck you get matched against a long time player you will be shouting CHEATER!! No, he is not cheating he just understands the game mechanics. When I first saw another player play like that I wanted to be him. Now after all this time people who seemed like gods at the time are cannon fodder, at least some :-)
– Real player with 2465.4 hrs in game
What are the differences between WoWS and SO?
That is a huge question… So a Huge Comparison wall of text is Incoming. But hey, at least it is better than “Oh mah gawd __ is obviously better!” without anything else? And there is a TL;DR.
To open: I was a part of the first wave of WoWS CBT (Prior to the buy-your-way-in) and had been a part of the Closed Alphas for WoT and WoWP. I played until SO came out in November of last year and have been playing SO more than WoWS since then other the odd WoWS match now and again or the the occasional “Lets do Warships to get an event ship” sort of thing (ARP Haruna, Kirishima, etc.). Since then, I now have 1,355.2 Hours in SO. So I’ve a bit of experience playing both games for some time, and am familiar with the business practices/trends that WG has shown since Tanks came out.
– Real player with 1882.0 hrs in game
Destroyer: The U-Boat Hunter
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https://store.steampowered.com/app/1605420/Nazi_Busters/
Destroyer: The U-Boat Hunter is an interactive war thriller which seamlessly blends tactical WW2 anti-submarine warfare simulation with a gripping storyline, presented through Hollywoodesque, interactive cutscenes. Take command of a meticulously reconstructed Fletcher-class destroyer and lead your crew against nazi U-Boats in the Battle of the Atlantic!
The story unfolds through a choice and consequence mechanic, allowing the player to shape the fate of the crew plunged into a deadly struggle against a devious and stealth enemy. They will have to overcome both the underwater threat and their own shortcomings in order to make sure that the convoy they are protecting makes it safely across the pond.
Lead a whole destroyer squadron and make tactical decisions to protect your sheep from the steel wolves. Track contacts and plot anti-submarine attacks using authentic equipment. Experience war at sea from the perspective of a tin can sailor, and shape the story as it develops, making key decisions both in and outside the heat of battle.
It is all in your hands, captain! Will you lead your men to victory by making sure that your convoy reaches its destination, or will it fall prey to enemy torpedoes, depriving the allied war effort of the precious supplies you were trusted to protect? Only you can answer the question!