Thirty Flights of Loving

Thirty Flights of Loving

The Metascore for this game is very misleading. It isn’t even an appropriate score if you try to call this “game” artwork–it’s poorly made no matter how you look at it.

You can literally beat this in 20 minutes and there is no replayability. There are two “games” inside here, in reality both are more like mini-games. Gameplay is entirely linear, there are no secrets to find, no character development, plus unoriginal and boring gameplay elements. There is no redeeming factor to this game; it’s not even priced fairly.

Real player with 1.9 hrs in game


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This is quite possibly the worst excuse for a game I have ever encountered. The game consists of about 10 different rooms, each taking about a minute to get through and suddenly out of nowhere you’re hit with a The End sign and a bunch of walkthrough credits with comments about the great decisions they made and how they decided on them. These great decisions are along the lines of weird random jump cuts that change the entire scenario for no reason. There’s also a room with displays of a bunch the game models and animated GIF video timelapses of screenshots of their creation. How impressive is that?

Real player with 1.7 hrs in game

Thirty Flights of Loving on Steam

Before Your Eyes

Before Your Eyes

–-{Story}—

☐ Doesn’t have any

☐ Something isn’t nothing I guess

☐ Not greatly told

☐ Average

☐ Good

☐ Lovely

✔️ Will make you cry or smile a lot

—{Gameplay}—

✔️ Try not to get addicted

☐ Very good

☐ Good

☐ Nothing special

☐ Ehh

☐ Bad

☐ Just don’t

—{ Grind }—

✔️ Nothing

☐ Only if you care about leaderboards/ranks

☐ Isn’t necessary to progress

☐ Average grind level

☐ Too much grind

☐ Insanity

—{Graphics}—

☐ You forget reality

☐ Masterpiece

✔️ Beautiful

☐ Good

☐ Decent

☐ Will do

☐ Bad

Real player with 4.8 hrs in game


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Extremely beautiful and emotional story. I loved the unique art style and game play. Played it twice and left me crying for hours after each run through - would definitely recommend. Absolutely worth the money and time.

Real player with 4.2 hrs in game

Before Your Eyes on Steam

Chasing Static

Chasing Static

I have mixed feelings about Chasing Static. It is a very well designed game with detailed scenery, excellent voice acting, and a conplicated story. The story is told through ‘echo’ flashbacks which you locate with a Receiver Device that you use to find specific frequencies. The order of these story bits are revealed according to your path so their chronology remains a bit elusive and I am not 100% sure (after playing through 3 times) exactly what took place before my arrival.

Much of the game is spent wandering the landscape, receiver in hand, searching for signals. There are a number of inventory items to find but these tend to be located in close proximity to where they are first used. On my first time in the game, the receiver instructions did not spawn so I spent more than an hour wandering with the Receiver device improperly deployed.

Real player with 16.2 hrs in game


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Pitch-perfect Horror

Horror is not my preferred genre. I’m a total wimp in this regard, and have been since I was very young. However, I’ve had my eye on Chasing Static since it was first announced. This is a major change of direction for multi-talented solo dev Nathan Hamley of Headware Games, but his previous game, a lighthearted 2D pixel art point+click adventure called Guard Duty, is one of my favorites. It must have been a pretty big leap to decide to experiment with a brand new set of tools and a total shift in direction and tone for this project, but here it works really well.

Real player with 5.8 hrs in game

Chasing Static on Steam

Gone Home

Gone Home

Sometimes I worry when my opinion on an especially beloved piece of work differs from that of the overwhelming majority of game reviewers. I wonder if perhaps I’ve missed something along the way. I think to myself “Did I play this the wrong way?” or “Was I not paying close enough attention?” BioShock Infinite, with its near universally high review scores and fleeting comparisons to Citizen Kane, was a recent example of the difference in opinion I felt with professional game critics. I found Infinite to be uneven, with the emphasis on narrative being overshadowed by the disconnect between it and the gameplay.

Real player with 10.3 hrs in game

Gone Home is a first-person exploration game set in the 90’s in which you play through the eyes of 21 year old Katie. After spending a year overseas she returns to her family home only to discover there is nobody there to greet her. Pinned to the front door she finds a letter written by her younger sister Samantha telling her to not come look for her, but Katie decides otherwise.

Estimated reading time: 2,5 minutes.

Sounds interesting, tell me more.

It’s hard to talk more about the plot without majorly spoiling the important bits of the story, so I’ll focus on the gameplay and presentation instead.

Real player with 8.8 hrs in game

Gone Home on Steam

The Book of Distance

The Book of Distance

What can I say that hasn’t been said already?

About 30 minutes, not much to “do” but so much to read & feel.

You’ll need a solid 1.5m x 1.5m space to get the full effect.

Ok, enough with the technical stuff…

Such a wonderful VR experience!!! Just wow.

It resonated with me so much, (lens got foggy, something in my eye…both eyes, weird) as I am first generation after my father immigrated to the United States.

He worked very hard & for almost nothing for decades to provide for our family. We were very poor, no Nike’s or name brand stuff but always had food.

Real player with 1.3 hrs in game

This game is a great way to introduce VR to beginners.

Truth be told I did not believe the other review when they said it will make u cry.

The first 3 minutes when i played this the atmosphere just captured my attention and It made me teared up because of the ambient. From the tone of the narrator to his father’s point of view. It got me on edge. Granted there are a few flaws in the game. But from the way The game was made and told You know that the developers wanted to capture the story telling. Making an immersive experience. Keep in mind that this story is a sad one.

Real player with 1.1 hrs in game

The Book of Distance on Steam

A Day In Space

A Day In Space

A Day In Space takes you on a one-day immersive trip into space.

You find yourself in space, with 3 of your fellow crewmates killed by strange circumstances. Talk to crewmates to investigate, whilst finding hidden collectables and playing mini games.

I was able to have the chance to playtest this game and am grateful for it.

Real player with 4.9 hrs in game

This game is a quick little puzzle like game where you take on the role of a crew-member trying to solve the deaths of three other crew.

This game will not blow you away with its graphics or story and while the Humour may be a little crude at times it is a decently fun little game and I would say worth a pickup, the plant water task is much better then it was a treasure hunting all the stickers was a nice little adventure.

Real player with 4.4 hrs in game

A Day In Space on Steam

Green Fairy VR

Green Fairy VR

thank you so much for this wonder

it is one of my favorite experience incredible the vr the characters design , the music , the animations , the voices , the story i love all wouah

i would love you plan more stories with the fairies on steam and on quest store it would be wonderfull

Real player with 0.4 hrs in game

Impressions Video with Commentary // Oculus Rift S // RTX 2070 Super:

https://www.youtube.com/watch?v=Ts88Z1Gjvww

My Initial Impressions:

Superb FREE animation and storytelling.

Real player with 0.3 hrs in game

Green Fairy VR on Steam

Death On A Street Corner: Overdose Simulator

Death On A Street Corner: Overdose Simulator

Excellent. Buy it. Sit down for less than an hour of your busy life and enjoy it.

The decision to convey this message through a game, a format distinguished by the expectation to make decisions and influence circumstances, is a meaningful light to shine on the fallacy of “personal responsibility” in poverty and drug abuse. Moreover, Death on a Street Corner’s depiction of the working world’s co-option of family, as an institution, really conveys the inter-generational regime of fear, guilt and expectation that is created while we judge ourselves into submission and while naïve, rich kids and finance demi-gods look on, alienated and looking to be entertained.

Real player with 0.7 hrs in game

It is incredibly depressing.

I really love the way the story is put together.

I wish there was some more interaction. I don’t mean that I should have any choices, just a few more things to do.

Definitely worth the price tag and will stick with you for a while after you play.

https://youtu.be/LD2AaKP7PS8

Real player with 0.7 hrs in game

Death On A Street Corner: Overdose Simulator on Steam

The Repairing Mantis

The Repairing Mantis

Okay wow. First of all, I do like the narrative, and it’s very thought-provoking, but I have to give a content warning, which is very strange because I never felt that way about the game. The game is super heavy on animal sadism, even though it’s more of a mirror for people - I am sure the devs don’t hate the flying squirrels. It’s very into the suicide themes, and it’s not subtle at all. You have to willingly harm characters and watch them suffer, so it can be a little uncomfortable. That said, having some experience with these issues, I don’t think the game misrepresents the problem at all, it’s all very close to the heart. Even better, the game also has some genuinely funny moments, which made me feel very bad for laughing, my god, that alligator dream.

Real player with 3.0 hrs in game

I spent a good while trying to think of a way to review this game, but the only words that keep coming back to my head is that ‘it’s an experience’.

Nonetheless, I appreciate any game where you can be a mantis. Even if you have to get a little choppy-choppy on some squirrels.

I’d love to have the opportunity to hear from the games developers on the thought process behind many of the game-play decisions.

Real player with 2.4 hrs in game

The Repairing Mantis on Steam

Cradle of Links

loved it mate cheers keep it coming my friend

Real player with 1.2 hrs in game

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/nwsQAz496Ck

This is a story-driven shooter set in Victorian England. Some plague is happening and the city is quarantined. It’s a real cheap price for only $6 USD, but there is a reason for that. It’s in Early Access and well, it’s very unpolished.

I would have loved to have done a full review for this game. Unfortunately, I ran into too many bugs. My whole experience ended when I encountered a game-breaking bug that stopped my progress about 20 minutes into the game. I tried picking up a book to place it in the correct order, but the book would disappear. There’s no inventory system. I tried seeing if the book would spawn back when I clicked on the place to place the book, but nothing happened. You need to place the books to get a key to open a door to be able to progress.

Real player with 0.8 hrs in game

Cradle of Links on Steam