Don’t Hate My Music Taste
The idea is brilliant, you can do many different interesting map. Would be cool if there were more maps.
Suggestions:
1. Seems like different maps react differently, i think it wouldn’t be bad if we could regulate this in the settings.
2. I think the UI elements need to be a bit smaller
– Real player with 1.7 hrs in game
Read More: Best First-Person Beat 'em up Games.
I would absolutely love to rate this higher, I really would. A game that adapts to your music taste? The concept is brilliant. From the recent updates I can see how much work is being put into this. However.
So far neither I nor the only other person posting about the game currently can get our song choices to work (see community hub) and I hate the combat system. You have virtually no health, it is very difficult to aim and bots have significantly better stats and abilities than you do. I swear I cannot outrun any of the dragon npcs, and a “yellow shooter man” went prone beneath my feet and shot me from the ankles. Which is interesting, because I do not think your character can even crouch.
– Real player with 0.5 hrs in game
FRACT OSC
You’re dropped in a barren, alien world with no real idea of what’s going on, but as you explore and interact with the strange world around you, you begin to return music and colour to the world and bring it back to life. The soundscape builds around you, taking your own solutions and weaving them into the music of the world.
FRACT is a game that gives you a brief starting tutorial that is completely free of explanatory text. Not only that, the environment is altogether alien and bewildering, and suddenly animated at unpredictable times. Once you’ve completed the tutorial, the game throws you headfirst into the world without any further hand-holding.
– Real player with 60.4 hrs in game
Read More: Best First-Person Indie Games.
I’ve owned this game for well over a year. Purchased it due to the “Tron” look it seemed to have. As you progress through the puzzles and terrain, its gets harder and harder, almost exponentially. Sorta' like if you take a penny, and double it every day, by the end of the month, you will be astronomically rich. Fract OSC is a lot like that. You’ll get through a handful of the early puzzles before you start pulling your hair out. Finishing the game without either looking up puzzle resolves, or some kind of cheating, its pretty much impossible. May very well be I’m not real good at this kind of game.
– Real player with 49.6 hrs in game
Matter
Matter is an awesome, but also very short virtual trip.
You play in first-person view and jump through dynamically forming levels that give an organic and psychedelic feeling. The sound and music seems to react to your movement as well. Where are you? Who are you? Looks like you are in some kind of organism. Or is it space? Who cares, it’s trippy as hell!
There are some slower parts where you run around little planets and search for artifacts, but the main part is “just” running and jumping. You can reverse time a bit if you miss a jump. Gravity seems to be all over the place and changes, so some of the jumps can be a little tricky, but if you just push on, you will be able to get into a flow state and enjoy the game to its fullest.
– Real player with 2.8 hrs in game
Read More: Best First-Person Parkour Games.
Ok, I know well the devs, but they didn’t ask me to recommend the game. Take it as it is, but I will try to be as objective as I can.
I just finished the game. What I could say is that it was a delightful dreamlike trip, with very special attention to the ears and feeling of gravity. It’s the kind of game you can’t forget after playing to it. It makes bubbles in the stomach.
Except for the jump, which is sometimes a little bit harsh for me (no air control, but it doesn’t block me), I did not have much frustrations.
– Real player with 2.5 hrs in game
Of Bird and Cage
After waiting patiently for this game to release, I can firmly say the end product being so much more than I expected. The game plays on some very intense situations as you join Gitta on her downward spiral into addiction. You’re placed in scenarios where bad decisions can cost you your sanity and really throws out the question of how far are you willing to go for your next fix. One thing I absolutely loved about this game is that you can choose to not partake in Gitta’s vices, but will equally struggle with getting by. Indulging in her addiction will lead you down a broken path, but choosing to stay sober will give you a chance to experience the mind-numbing struggle of needing to take one more hit, but refusing to do so. That is really well done in this game.
– Real player with 10.5 hrs in game
Of Bird and Cage doesn’t really start until you approach the sound guy and ask to have your demo CD played. It is this very CD that provides the non-stop musical engine that drives the rest of this two-hour experience divided across three multi-part Acts and a summary credit sequence and epilogue. Once the music starts to play each and every scene in the game will unfold at the pace and length of each song, as displayed by the track progression meter at the bottom. When the music stops, the level ends regardless of what you have or haven’t done. You could simply stand there and do nothing for the duration of the song and the story will continue, albeit taking the failure path vs. a potentially different path if you were to accomplish the listed objectives. A list of tasks and sometimes collectibles will tell you what needs done before the music stops.
– Real player with 4.0 hrs in game
A song in the void
A good platform game and nice style with low poly. :D
– Real player with 3.6 hrs in game
Well I kickstarted this game. I liked the artwork. The open worlod part itself is nice to roam around and collect things.
But beyond that it has insane flaws. Every now and then it puts you in these big cube rooms that are bland and makes you collect items. Water rises. Touch the water you have to restart. Open world or cube world you have an auto slide so your toon won’t even stay still. So you have to repearivly jump in spot as water rises and falls or die and start over. This is for anywhere in the game. And making me sit in rooms to collect things over and over vs enjoying the open world, where you still slide and die but at least it pretty to look at, makes the game not desrable to play.
– Real player with 2.1 hrs in game
Music Killer
After Audiosurf made revolution in rhythm genre by letting us turn our personal MP3 files into custom racing levels, we’ve got all sorts of things with similar concept. It’s kinda fun, but, even though Audiosurf had a lot of space to improve, nobody ever tried to seriously compete with it. I mean, we’ve got quite a lot of rhythm racing games. We’ve got Music Racer, we’ve got Rhythmic Retro Racer, we’ve got Rhythm Race and so on. But those were just quick ways to make money. None of those ever tried to compete with Audiosurf for real. While games that actually tried to deliver something real? They just went for the other sub-genres.
– Real player with 32.9 hrs in game
When I first got this game I was really hyped because it was brought to us by the same people who made Music Racer, which already was a fantastic game. The graphics, game play, and the overall beat recognition was amazing and also trippy AF.
The problem I first had with the game was that it wouldn’t play YouTube songs, nor would it even play my own audio files. So that made me really disappointed. I read reviews that other people had posted about the game and they all seemed to have the exact same issue. A lot of people were saying that the developer stopped working on the game. At this point in time I believed them and I haven’t touched the game since.
– Real player with 1.6 hrs in game
A.V.
This game does deserve the reward it got because the way everything in it is made makes the game almost perfect. Mind you, most negative reviews are from haters who have no gaming experience and only played the game for 20 minutes. Don’t trust haters.
– Real player with 11.4 hrs in game
A.V. has many things going for it. From the visuals and amazing sounds. To the difficult puzzles.
While the game has some hiccups here and there. It is also very well made.
The only true fault I could find with it is, you tend to get lost. With no map system or any visual clues to guide you on your path. You end up wondering in circles trying to figure out if there is a puzzle you missed or if your making any progress at all. Nonetheless though A.V. is fun to play and challenging to say the least.
– Real player with 7.9 hrs in game
Rocking Legend
It’s a bit wacky.
Old Review.
! but THERE SHOULDN’T BE LEADERBOARDS FOR CUSTOM SONGS!!!!
Now that there isn’t custom song leaderboards anymore, I can stop worrying about my scores. There’s still no calibration apparently?
Update #13 has added calibration which I’m really happy about, that’s a big plus. But now notes that transition to HOPOs within a unforced 16th or 32th note don’t appear as HOPOs anymore. Big example is playing songs like Egoless by Hekya. Hopefully this gets fixed in another update. This issue only occurred once when you had previously imported songs. Reimporting them is the fix (as said from the update post)
– Real player with 8.0 hrs in game
Functional. That’s the bare bones of it, it works as intended. Playing in the fingers with the Index controls works fine, though tracking sometimes goes astray which seems to get fixed by turning the controller off and on again. If you wanted something to exploit the finger tracking of those controls then Rocking Hero is 90% there with what it wants to do.
The ability to log in customs was super simple, the game auto loads in on boot whatever you’ve dropped in the custom folder.
Needs a ton of work on the main play screen though as of writing. A lack of atmosphere kind of kills it, along with your connection to the process. The game would and should be a lot more gratifying when your nailing it, something that maybe should have been a focus on before it launched as it’s kind of a standard with these games.
– Real player with 5.3 hrs in game
The Norwood Suite
The game was rather short, though it isn’t a bad thing. You come into the game as hotel visitor and as a gamer, you do not overstay that welcome. (The time shown was me leaving the game on while I did other things, but it’s about a couple hours of gameplay)
The characters and assets don’t look like much has been done, but the level design is interesting in a way you feel like you just started an acid trip. That sense of paranoia of people watching you; and at times there are certain figures with heads that don’t stop following you with their heads or eyes.
– Real player with 4.1 hrs in game
Overview
The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.
It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.
You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.
– Real player with 2.1 hrs in game
The Polynomial - Space of the music
I do NOT recommend this game to discerning gamers. I HIGHLY recommend this game to someone who is looking for a cool thing to have on one’s LED Projector wallscreen while playing phat beats or haunting melodies from one’s “altered states of consciousness special music” folder.
I use Winamp’s milkdrop for the beginning of the party, and then when guests are looking to relax and play simple mindless no-consequence gaming in the smoking room we switch to the Polynomial and the music never skips a beat.
– Real player with 16.8 hrs in game
- ‘Be your own DJ.’ -
The Polynomial catapults you into a space arena, with colorful stars and lights illuminating your endless surroundings.
Controlling your own little spaceship, shooting ‘enemy’ objectives and gather power-up items makes it feel like an all classic space-shooter game.
It’s more a case of floating around, attacking anything that comes in your direction, exploring the intriguing and trippy world.
http://steamcommunity.com/sharedfiles/filedetails/?id=602627619
Customize your own playlists while navigating along gorgeous environments, tweaking the settings to the style of music, flying around and listening to your favorite songs.
– Real player with 15.2 hrs in game