Through The Fragmentation
Short but sweet. Charming, but at the same time, low-key depressing. The setting, the themes, the visuals, and the music all come together very nicely. The multiple endings and achievements add replayability, and coming back for more was well worth it. There’s some pretty deep and metaphorical stuff going on, which might hit home for many of you, I found it really touching too. Had a very pleasant experience. I don’t think the charm of this game is going to wear off of me for a long time, very memorable stuff.
– Real player with 9.2 hrs in game
Read More: Best First-Person Adventure Games.
Defragging For More
I love it to pieces. Or should that be ‘I love it to fragments?'
If like me you’re a fan of Thirty Flights of Loving and Gravity Bones, you might be in the right place. One aspect I really loved about those was the light inventory management combined with something like a spy premise. There’s something so effective about an ‘augmented walking sim.’ Throw in as many varied and single-usage mechanics as you can and you birth something constantly engaging. Not the norm given how expensive a disposable approach to gameplay would make most games.
– Real player with 5.2 hrs in game
Loading Human: Chapter 1
Despite the negative comments from other Vive owners, I decided to take a gamble and bought it. Personally, I love the intriguing story a lot and graphically it’s very beautiful. Voice acting and music are good too. This is clearly a very well-made production. On the other hand, it’s obvious that the developers have chosen for a one-size-fits-all solution for PSVR, Oculus and Vive, and this means : a seated vr game with less refined control and movement than Vive owners are used to. A seated game has its advantage though : you can perfectly play it when you feel lazy or tired. But, to be honest, you own this incredible room-scale capable piece of technology with these advanced controllers, and yet, while playing this game, you feel like you are forced to use a primitive system of moving, and of picking up and using things, and this doesn’t feel quite right. On the other hand, it’s not all that bad : once you get used to the interface and start focusing on the story and the game itself you can enjoy it a lot. Like someone else wrote : maybe we should stop complaining and be glad that it was released for Vive as well, instead of being a PSVR exclusive for example. :) Anyway, bottomline : game and story are really great, I’m going to keep playing this one, no doubt, I’m far too curious of what’s going to happen during this game and how the story will evolve, but… potential buyers that own a VIve will have to be sure that they can overcome that feeling of having to use a limited system of movement and control. But for me, being able to play a beautiful full-blown adventure, is a welcome change from the many simple demos and wave shooters for Vive.
– Real player with 33.9 hrs in game
Read More: Best First-Person Space Games.
Experienced on the Oculus Rift and Windows Mixed Reality
You can view my full gameplay here (part 1): https://youtu.be/lGiwfhdV2H0
and here (part 2): https://youtu.be/63vsjWkhku8
This is one of the best walking simulators in VR. It’s got a really good story with very nice VOs. My first playthrough took 3.5-4 hours to complete. On my second playthrough, it took a little under 2 hours.
Most of the negative reviews have to do with the default locomotion method, which admittedly is terrible. However, the game did add full locomotion with smooth turning a while back, so those reviews are now no longer accurate.
– Real player with 8.9 hrs in game
Nerf Legends
The multiplayer does not work
The graphics are limited to three settings with no option to turn on/off v-sync
Frame rate is awful
There’s a latency issue whenever you fire
It acts like you can change controls but you can’t
Reload animations are broken if you melee
And the melee… oof.
Melee is literally broken. It honestly is way easier to just go around hitting stuff with melee (which makes no impact sound I might add) then shooting anything. The game feels very uninspired and unfinished. I played less than 2 hours and I already found several ways to break it. Don’t even consider purchasing it unless you want to torture yourself.
– Real player with 25.6 hrs in game
Read More: Best First-Person FPS Games.
I Regret This Purchase Immensely
for the love of god don’t play this
I managed to play this s*** heap of a game for about 3 hours before I got so sick of it that I requested a refund immediately before posting this review, for context.
Despite the adverts promising a true blue nerf experience (so an fps but foam flinging) this disaster is one of the buggiest, most horribly designed, and outright rage inducing shooters I’ve ever played. But we’ll get into that. If you’re looking for a tl;dr of the situation, there it is.
– Real player with 3.4 hrs in game
White Day VR: The Courage Test
A prety cool and short little horror game. The movement control is terrible but other than that its ok but dont bother collecting every item bc the leaderboard is broken and dont even register youre score if you managed to find all the items…..just go for the normal and the bad ending.
– Real player with 1.1 hrs in game
#1 FAN of your Super Cute Korean Girl
🖥️ Game Play https://youtu.be/YTeWKh1DBD0
✔️ I love the Concept, can replay nice RNG
✔️ VR Horror Fans it’s a must have @ $4.99
❌ I did get hung up on Models, like lockers
⭐ WISH it was supported by bHaptic ⭐
| Join Our 🎃 SteamVR CURATOR PAGE 🎃
https://store.steampowered.com/curator/29893447 |
– Real player with 0.8 hrs in game
ANDERSON
Definitely recommend this game if you like puzzle adventures, and the price is well worth it at this time. The graphics are good and it runs well ( I am using Vive Pro wireless with Vive controllers) now that the devs have applied some quick hot fixes….this dev team is the most responsive of all game devs that I have seen on Steam ( and I have been a Steam/Valve member since 1999)….shows you how much they care about making this game great.
No real complaints as it is a lot of fun….and the puzzles are challenging but not extremely difficult. The atmosphere is generally dark and the immersion is good. Audio/sounds are well done to match the content.
– Real player with 3.3 hrs in game
Anderson is a very fun puzzle game. Even though its still in early access, it has a lot of potential! I noticed a few bugs and other issues during game play, and the developers were very receptive to the reports and suggestions.
If you like puzzle games, especially in VR, this is one title to get and solve!
– Real player with 2.9 hrs in game
Britannic
It might need a little bit of tweaking (at the time of this review), but I HIGHLY recommend this game!
The rules -
Ship hits mine, you go to the lifeboats (not too early or too late) and survive!
I’ve already both killed and survived my player time and again (including jumping off the props!) LOL
Enjoy! :)
– Real player with 35.0 hrs in game
While to game is a little buggy at times and there is some minor details missing, I thoroughly enjoyed it. You really do get a real feeling of impending danger and suspense. I hope the developer keeps refining and adding to this game as there isn’t much out there on the “forgotten” Olympic class sister. Recommended…
– Real player with 16.3 hrs in game
Wilhelm Gustloff’s Death
I remember when I learned about this ship once. It has a very strange and sad story looking into the vessel. Despite that it is the worst maritime disaster in human history, when I saw it come out tonight, I knew I had to give it a green light. The ship model looks good.
– Real player with 38.3 hrs in game
Very good game. The only thing that’s missing for me is entering the bridge. I have played all your games (Titanic, Britannic and Lusitania) and I had lots of fun with this. The ship model is very well done, and when I´m playing this I feel like I were on the ship when it was sinking. Hope that there will come more games with sinking ships. Good job :) (sorry for bad english, I’m from Germany)
edit: Maybe I would like a free camera mod without sinking on daylight for exploring the ship outside :D
– Real player with 5.2 hrs in game
Lapso: NIMBO
Nimbo: “flat circular device that emits some kind of light."
Lapso: NIMBO is the prologue to a beautiful exploration puzzle game that will hopefully be released later this year.
Following the tracks of a hiker who mysteriously disappeared, we explore mysterious caves where we find strange drawings and constructs. We also have to solve a few puzzles to progress but nothing too hard as all the solutions can be found in the environment.
The least we can say is that the game is stunning and meticulous care was taken in its design as in the lights and sounds effects.
– Real player with 3.1 hrs in game
Nimbo is the project of two Spanish developers, if I’m not mistaken. For now, it’s a short prologue with a sci-fi mystery narrative. The story takes place in Rockrose about the mystery of some lights that haunt on the place. Our character Kali Müller decides to go to the place to investigate about the nature of the enigmatic lights. He will be surprised to find a cavern with strange objects, out-of-this-world artefacts, and writing that he has never seen before. In the game there are some documents and photographs with an interesting text as clues to unveil the mystery of the appeared lights. Well, —I confess that I really liked the narrative of the game in Spanish. It has been a long time since I read or played anything in Spanish—. Despite being a short game, it offers a promising atmosphere of mystery throughout. That reminds me a bit of game in the part of the caverns: The Forest. The aesthetics of the game play on a harmonious combination of chiaroscuro between the nature of the earth with the technology and alien writing. That can be seen with the waterfall or the caverns and the luminous writing in various parts of the place. The development of the plot appears to be linear, because sometimes it teleports us from one place to another in the shape of the branches of a tree. There will always be a node connection between each branch of our journey. Not only attracts the storytelling and aesthetic aspect of the game. Those logical nodes of the narrative occur in the teleport jump. The effect of that: an almost filmic showing of the game. What unites these jumps or scene changes is the solution of a puzzle within the game. The puzzles are simple, but interesting, with the appearance of interacting with strange technology. All that is in our way will be the clues to solve the mystery locked in Rockrose. That combination of modest phosphorescence, a minimalist-ambient music and the dark colour of earthly nature, the developers offer an interesting and promising game proposition. With simple and affordable game mechanics, as well as a visual design that captures our attention at all times. We hope to know more about this interesting game.
– Real player with 1.5 hrs in game
Brickbuilder VR
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– Real player with 5.3 hrs in game
Its lego, in VR, its automatically cool. I will admit theres a couple of oddities, I dont get why the steps are repeated and it would be nice to rotate them rather than just move them around, make it clearer where hidden parts are going but seiroulsy, despite its flaws it works so well.
– Real player with 1.0 hrs in game
HORROR TALES: The Beggar
7th of July, 1926. An elder man wandered in Barcelona, lost in his tortuous thoughts. A streetcar rolled over him in Gran Via with Carrer Bailén. No identification could be found in his jacked and it was impossible to identify him. He was still breathing and remained covered in his own blood in the street floor. Taken for a beggar, he was then taken to Santa Creu hospital, were ill vagabonds and poor folks without family were taken. Three days after, as a direct consequence of the accident, that elder man died in a soulless tiny room. Famous architect Antoni Gaudí died.
Set in the mind of a famous Catalan architect, players will experience otherworldly threats in a mysterious open-world island filled with secrets and mysteries. Explore the island to unbeil it’s secrets and forge your own path while fighting horrors and your own inner demons.
Features:
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Immersive First Person exploration of an open world island filled with threads and mysteries.
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Survival Horror gameplay with vertical level design.
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Anxiety-inducing enemy encounters.
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A variety of puzzles to solve to progress in the island.
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Non-linear level design.
HORROR TALES SAGA
https://store.steampowered.com/app/1340640/HORROR_TALES_The_Wine/
https://store.steampowered.com/app/1343340
https://store.steampowered.com/app/1372450/HORROR_TALES_The_Astronaut/