Cybermere
I like the idea of the game and the graphics, however, the way to play is too confusing with the game offering the bare minimum of advice for example it will tell you what each item does but it does not explain in what order to use them in or how they affect what your doing. The very first mission I played I had to pretty much guess my way though it the first time I hacked the node it took 3 minutes of real time the second time I restarted my campaign and did it again it took 32min of real time and the game does not tell you what affects it.
– Real player with 3.1 hrs in game
Read More: Best First-Person Singleplayer Games.
Quadrilateral Cowboy
Quadrilateral Cowboy is a story about having those youthful, exciting, and often dangerous experiences with a really tight-knit group of friends as you journey through life together, and then growing old to reflect fondly on those memories.
It is all very beautiful to experience.
Half the game is a story that unfolds, and the other half is puzzle solving. The tale is quite moving, and the puzzles are very reasonably difficult, and quite rewarding. If you know Chung’s work, you know what to expect as far as the ‘experience’ or flavor. Otherwise, here is a test to gauge if you will like this game. If two of the three apply to you, then I highly recommend you buy it:
– Real player with 9.8 hrs in game
Read More: Best First-Person Adventure Games.
The game has some great ideas and nice attention to detail, but I felt like it never came together.
A lot of mechanics get introduced and then forgotten. New mechanics replace the old ones instead of building on them. There’s hardly any increase in complexity as you go along.
All the levels are simple and focused on 1 to 2 of the avialable mechanics. The rest is either not used at all or simply taken away from the player, sometimes for 1 mission and other times forever.
Because of all this, the game became way too easy later on. Instead of having puzzles to solve, you just go through the motions. Click this, click that, go here, go there. Some timer here and there. No challenge whatsoever. Not to mention you can ‘cheat’ your way though a lot of the levels.
– Real player with 6.8 hrs in game
DreamScript
Solve puzzles by reprogramming your environment!
DreamScript provides completely new and immersive way to learn programming concepts.
You will be able to take control of the game logic and change the rules of the game.
Increase your speed and scale, modify object properties, create bugs, spawn stuff - use your creativity!
DreamScript is an easy and fun way to start your journey to become a programmer.
Game is designed for puzzle game fans and anyone interested about programming.
Read More: Best First-Person Experimental Games.
HA/CK
Whilst some of the latter puzzles required some head scratching, none seemed impossible as a large part of the level usually is the execution.
Speedrunning in the game is incentivised by a scoreboard and a special speedrun mode. The controls are responsive enough that you are mainly just limited by your own skill and knowledge.
For me the gameplay consisted of 2 parts:
1. Playing the game, getting used to the fast movement and controls;
2. Mastering the levels, figuring out new, faster strategies.
– Real player with 22.3 hrs in game
At $10, I expected more levels. It’s not long enough to justify that price tag, even with speed running/ replaying. The core game itself is a really nice portal inspired first person puzzle game. The controls have their own fluidity and the game is pretty polished.
But in reality, the dev needs to make 2x the levels to justify $10
As it sits, the game is maybe worth $3, but it’s more like a demo of what it could be.
– Real player with 5.8 hrs in game
CHV: VR Trunk Escape
- it starts?
-so crappy it’s unplayable
-horrible controls
-buggy
1/5
Stay away from this it’s not even close to being worth $3. Even at free I probably wouldn’t touch it. It’s so bad it’s unplayable.
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– Real player with 0.3 hrs in game
Played on Valve Index, Ryzen 3700X, RTX 2070 Super
Everything seemed to work for me, I was able to complete the 3 objectives (stop the engine, start the hazard lights, and escape the trunk). I’m not entirely sure the point of the canbus device other than it may have made the escape the trunk part quicker but I just puzzled through it.
The controls are finicky. The sensitivity seems pretty high so movement feels like playing quake but slightly faster. The turn action by default is set to the left portion of the touch pad which doesn’t work very well on the small index pad. Grab actions seemed to register well expect for pushing your character away if you reached too far into a virtual object/wall.
– Real player with 0.1 hrs in game
Observer: System Redux
Observer Systemn Redux (2020) is a refurbished version of Observer (2017) both developed by a polish development company named Bloober https://www.blooberteam.com/about-us . This walking horror simulator is based during a cyberpunk era, 2084, when a deadly disease known as ‘Nanophage’ has already become rampant in the past and manifested itself among the slum C district of Krakow Poland. Due to a nuclear holocaust from both east and west, a mega corporation known as Chiron was able to usurp control by segregating the nation from the rest of the world (the great wall) and forming the 5th Polish Republic, further divided into three classes. A-district upper class, B-District working class and C District – slums.
– Real player with 29.9 hrs in game
More reviews on our Curator Page
Anyone that has been into gaming for the past few years clearly knows Observer. As a fantastic dystopian thrilling adventure, the game left us all impressed by its story and aesthetics. There was however, a lot which was left behind, and in that regard Observer: System Redux fulfills every aspect, including in the technical department.
But let’s not get ourselves in the optimization just yet, because first I want to assure everyone that no story-related detail was altered or manipulated. System Redux remasters what was already present. This is obviously good, as the story itself was already top-tier, revealing a world where augmented electronics embed in the human body created an easier but also tougher verdict for citizens.
– Real player with 23.9 hrs in game
Welcome to the Game II
[Review for “Welcome to the Game II” by Reflect Studios]
Enjoy reading this long-ass wall of text :)
This game is absolutely awesome. One of the best horror games of all time, in my opinion. The feeling of tension that it creates, the brutal jump-scares and perma-death makes this quite possibly the most intense horror game I’ve ever played. Yeah, I WAS scared of Monstrum at first, but I got used to it over time. This game actually made me scream once, and I pretty much never scream from games, like, ever.
– Real player with 179.7 hrs in game
I’ve played this game through and through and it’s honestly one of my all time favorites.
Coming from the first game, I thought I had a great advantage coming into this game, but boy was I wrong. After listening to the tutorial with Adam, which is a must for new time players, I was still baffled with all the new mechanics this game has to offer.
But here is the thing. You may be overwhelmed at first glance, but don’t. This game is a “make your own strat” kinda game where you can use your own methods to finish this madness. Let me get more in depth.
– Real player with 113.8 hrs in game
Safe Not Safe
Ever wondered how stealth games of the future will look like?
This is how. Safe Not Safe reinvigorates the genre in several fundamental ways.
Meaningful exploration
Every mission is a completely new procedurally generated level. Explore freely and find your own way to the goal without a pre-designed solution.
Worthy Opponent
Powerful AI controls the whole base and commands robotic security. The AI is adapting to your actions and builds smarter and stronger defences on the fly.
Real Challenge
Rogue-lite elements are challenging but fair. No saves during the missions – success depends only on your plan and the way you combine your skills and gear.
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Glitchspace
‘Takes out number 50. Multiplies it to 2500. Places Y Vector. Applies force. Jumps on jump pad. Meets God.’
The story is simply your ability to move forward in a giant abstract arena where you’re required to constantly programme red cuboids to do your bidding. This testing zone is made challenging through both the introduction of various programming commands as well as the taking away of them. While the first quarter of the 3 hr game will be just you simply moving, stretching and rotating the direction of various red platforms, the latter two thirds will require you to learn some more slightly complicated commands like trying to find the specific identification number of a cube etc.
– Real player with 16.5 hrs in game
I first played Glitchspace several years ago, when it was in a rather early stage of development. I quite liked it, especially the ways in which I could break the game to do as I wanted. It had a short set of levels, and a nice enough sandbox. At the time, I would have recommended the game.
However, playing it now it has been fully released, I found myself more infuriated than anything else. The biggest frustration for me was the way in which it handled the puzzles. At set points, the game just takes away certain abilities to try and force you to solve a puzzle in a certain way. Not a bad idea in principle, but because of the bizarre difficulty curve it made some of the later puzzles really confusing. I ultimately resorted to a walkthrough, which was disappointing because it turned out it was the final puzzle in the game that I got finally stuck on.
– Real player with 8.6 hrs in game
Trooper 1
Super awkward controls, awful shooting, but for some reason I had fun playing it.
I think the pace serves the game well and the low price tag means I don’t feel ripped off.
Not bad.
– Real player with 0.3 hrs in game