Fabric
It all started with a guy by the name of Boris Michael Soylu who entered a concept he was working on into one of those 7DFPS contests. His idea consisted of taking the space time bending mechanic that was present in the 2D plat-former called ‘Faultline’ by Nitrome https://youtu.be/bG_dgL1cPQU and enlarging that principle to a 3D world. The idea was a huge success and well received and from there on the project was immediately hand-balled to three level designers, Atil Kockar (Now with Chimera Entertainment), Anton Semchenko (Now with Kabuk Games) and Enes Ugur Sekerci (Now with King). As you can probably tell these three developers who made up Torreng Labs have all gone their separate ways and Torreng Labs no longer exists as a commercial entity. This is why you won’t find ‘Fabric’ on the Steam store anymore.
– Real player with 57.3 hrs in game
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This game is pretty awesome. It’s introduces a new mechanic of folding time (with cubes) to help complete levels. Once you get past some rage and understand the mechanics, it’s very straight forward. Think Qbeh-1, Portal, and Parkour. If you’re a first person puzzle maniac like me, get this.
Things to know:
The green cube in some levels is a save point.
Most levels do not have save points.
The levels are a mix of easy to hard all the way to the end.
Some levels you can become trapped, though this is pretty rare and if you put your brain on overdrive, you can solve most anything.
– Real player with 15.7 hrs in game
The Norwood Suite
The game was rather short, though it isn’t a bad thing. You come into the game as hotel visitor and as a gamer, you do not overstay that welcome. (The time shown was me leaving the game on while I did other things, but it’s about a couple hours of gameplay)
The characters and assets don’t look like much has been done, but the level design is interesting in a way you feel like you just started an acid trip. That sense of paranoia of people watching you; and at times there are certain figures with heads that don’t stop following you with their heads or eyes.
– Real player with 4.1 hrs in game
Read More: Best First-Person Exploration Games.
Overview
The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.
It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.
You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.
– Real player with 2.1 hrs in game
DeepWeb
I enjoyed 98% of this game. The graphics and aesthetic are great. It really has a sci-fi feeling to it. The music is also top notch with my favorite track being from level 4. I don’t really have a problem with the controls at all, and the platforming in this game can be challenging, but not unbearable.
I found I was able to get through the seven or the eight levels in about two days playing it on and off. Then I got to level 8 and was completely stuck. A few days later a friend was able to point me in the right direction. This was the only time I was truly stuck and had I never figured out how to beat level 8, I would probably give this game a negative rating. But there is a solution; it is just difficult to understand.
– Real player with 105.3 hrs in game
Read More: Best First-Person Indie Games.
A neat but hard puzzle/platformer Where your trying to escape an AI who’s taken you prisoner in a tron like world, you’ll likely die a’lot trying to beat courses but once you get the hang of jumping, timing, and solving the tricky puzzles you’ll come out on top (until the next level) :). The levels runs suprisingly smooth on good graphics for me on ultra. The few issues thou are “spoilers up ahead”
! at the first level spawn area the glass platforms don’t respawn and they lead to the answer to the first puzzle forcing a restart, in one level the cubes can get stuck to the walls and fall in deadly pools forcing the player to restart (thankfully its at a checkpoint), and there’s a moving death field under a button in the ceiling that you have to press under a moving jump pad in the start of level 8 that is almost impossible to get past even if you slow it down (“almost” impossible because i did get past it once(oops, seems there’s a trick to doing and i was doing it wrong the whole time)). I’ve finally beaten the game and it was a nice journey, if your looking for a challenge this could be it good luck.
– Real player with 14.1 hrs in game
Elbub
This game may look very zen on the outside.
When you start playing you might feel like you’re inside a mysterious bubbley type world-
Then you start playing…
You realize you need to be global elite to aim to head towards the bubbles.
Or an experienced austronaut working outside the hubble/space station.
Then you realize you have to follow the ribbon to finish the game xD
Took me 10min to realize that :)
Overall good game, just hard to navigate at the 1st time i guess ;)
It has a nice soundtrack too.
– Real player with 9.3 hrs in game
This thing is weird. Really.
The first thing we see launching the game is a menu written in a fancy font related to being a bubble among skies. I don’t mind the font, but the choice of colors is terrible and it looks really bad.
The game itself is playing with gravity by attracting yourself to nearby bubbles in a weird world. There is only sky, a very weird blob-like construction, some strings that we should follow, bubbles of course. And nothing more. It’s psychodelic. Even more when we hit something. And even even more when we click right mouse button by accident.
– Real player with 4.0 hrs in game
Tales From Off-Peak City Vol. 1
Tales from Off-Peak City is the third game in Cosmo D’s series, after Off-Peak itself, and The Norwood Suite. While playing both of those games isn’t necessary to enjoy this one, it is recommended, as there will be references to the characters in the previous games. (And, y’know, Off-Peak’s free.) At its core, Tales is a walking-and-talking game, exploring the surreal locale of the corner of July Avenue and Yam Street. Make pizza, take pictures, get caught up in about three different conspiracies.
– Real player with 14.0 hrs in game
Tales from off-peak city is a third installment of the series of games that take place in the Cosmo D universe. Just like in the Cosmo D’s other games it features a colorful cast of characters that oftentimes verge on nonsensicality but it nevers goes too far and so retains some relatability and feeling that you can piece together what is actually happening in the city - that it’s not an Inland empire kind of unreachable avant-garde. This, i feel, motivates the player to explore this absurd, surreal and intriguing world.
– Real player with 5.3 hrs in game
Radio Station
“Radio Station” is a 40-minute long narrative first-person game with a slightly confusing story that takes place entirely without your input, it is told via radiocommunication messages that are all voiced in Russian. English subtitles are provided as well, and while the translation is a bit clumsy, they are clear enough to tell the story.
This story takes place in a country torn apart by war. It is winter, and food is scarce. The protagonist needs medicine for his family, and an acquaintance promises to provide it if he fetches a box with food from a nearby barn. While trying to do that, the protagonist ends up in an underground chamber with a radio unit.
– Real player with 0.7 hrs in game
Short and simple but engaging and comfortable for those who like this type of game.
– Real player with 0.7 hrs in game
ASRECorp
Really nice fps adventure game and well made with gorgeous graphics and story. Like the way that you walk around free ways for exploring and searching for hidden puzzles or such. It has great potential, great sound and very interesting game. I would recomend it.
– Real player with 16.5 hrs in game
Pros:
-Good Gameplay
-Good story
-Good characters (enemies included)
-Gorgeous and amazing music
-Nice Graphics
-Really Great A.I.
-2 Endings (yes, im counting that as a pro :3)
Cons:
-Bugs yet to be fixed
-Sensitivity is a bit off but its accaptable
Overall Amazing 9.5/10
– Real player with 11.8 hrs in game
CURSE
Going into this game I thought oh cool, be in the shoes of a paranormal investigator and look around the mansion etc…I mean the whole manual at the start talks about looking everywhere and how running is sometimes the answer….
Pros:
-
story continues after first ghost
-
interesting notes and effects when examining some things
-Graphically pleasing
Cons:
-Linear movement (You can’t move on your own except in attack sequences, it all feels on a track)
-Nothing to look at except to progress the story
– Real player with 47.8 hrs in game
I have a love/hate relationship with this game so my review is a sideways thumb.
I love the atmosphere and the story. I hate that the 99% of it is being locked onto a rail. Quoth Sammy Davis Jr: I’ve gotta be me, I’ve gotta be free. Being stuck on a rail drove me so batty that I bailed on this game after about 30 minutes in 2016.
The visuals and the artwork are absolutely stunning. You’re a paranormal investigator collecting clues and following a proverbial trail of breadcrumbs to learn how the Atherton Manor earned its nickname ‘Blood Manor’.
– Real player with 12.6 hrs in game
FOTONICA
FOTONICA is an adrenaline rush, at the very least. A high speed running game with one button as the sum total of a player’s control. Don’t think of that as a limitation. Quite the opposite. Since this is first and foremost a sensory experience type of game, deriving much from little, it would be unfortunate if even the smallest part of a player’s attention were taken from the screen.
The player, as “runner”, travels very minimalistic landscapes. Some are vaguely identifiable, such as rooms in a sort of building. (The more identifiable the terrain, the faster landscapes seem to go by as the eye/brain connection struggles for context.) The runner also jumps, but I hesitate to call this a platformer. It does have platformer characteristics, such as the pink dots one attempts to acquire by contact. And the varying size and levels of platforms. Some game levels, in fact, are almost entirely platforms. These are generally the more difficult; as players struggle to attain the secondary goal, SPEED.
– Real player with 24.1 hrs in game
FOTONICA is a first-person platforming/running game developed by Santa Ragione. Become one with the speed of sound while you try to survive each level on every difficulty and try to beat your previous highscore.
| | Poor | Bad | Average | Good | Superb | Explanation |
| Design & Visuals | | | |
X
| | Minimalistic graphics for a minimalistic game, uniquely designed levels |
– Real player with 23.7 hrs in game
Halo: The Master Chief Collection
I’ve played all the various Halos since ~2002, and have 3000+ hours on MCC. Despite all that, I can’t recommend it. Here’s why:
The Good
-
The ports of the games are reasonably solid. The games look great in 4k. Several longstanding H1 graphics bugs have been fixed. MCC is now the best-looking versions of any of the legacy Halos.
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There is online co-op for all games - something that H1 & H2C historically lacked. However, H2 co-op can be very buggy. The others work well.
-
The achievements are varied, mostly fun, with some good challenging achievements also.
– Real player with 3946.3 hrs in game
Worth A Buy. HOWEVER…
This is one of the best value purchases you would ever find. MCC is a steal even with no discount.
For 40$ you get 5 masterpieces… and Halo 4.
…MCC is packed with content. So if you’re wondering if it’s worth a buy, the answer is a resounding yes.
That said, as per 343i’s MO, this release has many hiccups that hold it back from being definitively great.
These issues are inconsequential to some, but I’ll list some of them and why I think they matter.
I was dreaming of the entire Halo franchise coming to PC ever since I played CE. Till finally MCC’s PC port was announced in 2019.
– Real player with 442.3 hrs in game