Thirty Flights of Loving

Thirty Flights of Loving

The Metascore for this game is very misleading. It isn’t even an appropriate score if you try to call this “game” artwork–it’s poorly made no matter how you look at it.

You can literally beat this in 20 minutes and there is no replayability. There are two “games” inside here, in reality both are more like mini-games. Gameplay is entirely linear, there are no secrets to find, no character development, plus unoriginal and boring gameplay elements. There is no redeeming factor to this game; it’s not even priced fairly.

Real player with 1.9 hrs in game


Read More: Best First-Person Walking Simulator Games.


This is quite possibly the worst excuse for a game I have ever encountered. The game consists of about 10 different rooms, each taking about a minute to get through and suddenly out of nowhere you’re hit with a The End sign and a bunch of walkthrough credits with comments about the great decisions they made and how they decided on them. These great decisions are along the lines of weird random jump cuts that change the entire scenario for no reason. There’s also a room with displays of a bunch the game models and animated GIF video timelapses of screenshots of their creation. How impressive is that?

Real player with 1.7 hrs in game

Thirty Flights of Loving on Steam

Splinter

Splinter

Splinter is a first-person movie/video game hybrid where the player explores the warehouse of a transhumanist hacker collective, watching full motion video clips that answer the question: What happened to Mason?

Splinter is an experiment with a new style of storytelling. A full playthrough is approximately 2 hours long, similar to a feature film.


Read More: Best First-Person FMV Games.


Splinter on Steam

You Are Weak

You Are Weak

A game that seemingly inspired directly by the works of Cosmo D. While much more heavy handed than their games, You Are Weak still possesses strong visual metaphor and a varied experience.

Real player with 1.1 hrs in game


Read More: Best First-Person Singleplayer Games.


I play a lotta weird shit on here but this has to be at the top of the list so far

Real player with 1.1 hrs in game

You Are Weak on Steam

Christmas day

Christmas day

literally just a room with little interactivity.

Real player with 0.7 hrs in game

I like the idea of a realtively simple interactive Christmas scene for the holidays – which is what led me to search for one, and I found this. It looked relatively nice, but in practise this plays like someone’s first attempt at an interactive UnrealEngine 4 scene. No control settings, so you can’t invert the mouse Y (annoying) and there’s just some weirdness about it, like the way shadows move in a pronounced fashion on the wall with no obvious source, the way you can pick things up but they don’t rotate smoothly when you move the mouse, or the way your character seems to constantly sway like she’s already drunk on nog. There’s little interactivity –you can turn floor lamps on and off (but not ceiling lights), and pick up presents and cookies and rotate them around, and that’s about it. I didn’t really expect much interactivity, but what there is is not worth doing because of the odd way it’s handled. This might be worth revisiting if the author decides to update with some improvements, but as it stands this is basically someone’s early UE4 test project and not worth paying for, even on sale.

Real player with 0.1 hrs in game

Christmas day on Steam

Museum Of Extravagance

Museum Of Extravagance

while i liked some ideas in some sculptures this game as a whole feels rushed and not well thought.

Real player with 0.5 hrs in game

Museum Of Extravagance on Steam

The Day They Came

The Day They Came

So I was really curious about this game, sadly the developer got a little excited and released this game way too early.

The game has no enemies, no options menu, no way to exit the game or instructions.

Once you chop down some trees that fall and then spaz out due to some crazy physics all you can do is access a build menu that let’s you create some walls, steps, floor, door, base and I couldn’t use the floor as a ceiling like it suggested.

The game has at least a 30 minute night cycle making it almost impossible to do anything, much less see.

Real player with 1.2 hrs in game

UNREAL ENGINE ASSET FLIP GARBAGE

Real player with 0.3 hrs in game

The Day They Came on Steam

Blade Walker

Blade Walker

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⠄⠄⢀⡋⣡⣴⣶⣶⡀⠄⠄⠙⢿⣿⣿⣿⣿⣿⣴⣿⣿⣿⢃⣤⣄⣀⣥⣿⣿⠄

⠄⠄⢸⣇⠻⣿⣿⣿⣧⣀⢀⣠⡌⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⣿⣿⣿⠄

⠄⢀⢸⣿⣷⣤⣤⣤⣬⣙⣛⢿⣿⣿⣿⣿⣿⣿⡿⣿⣿⡍⠄⠄⢀⣤⣄⠉⠋⣰

⠄⣼⣖⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⢇⣿⣿⡷⠶⠶⢿⣿⣿⠇⢀⣤

⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⣷⣶⣥⣴⣿⡗

⢀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄

⢸⣿⣦⣌⣛⣻⣿⣿⣧⠙⠛⠛⡭⠅⠒⠦⠭⣭⡻⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄

⠘⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠄⠹⠈⢋⣽⣿⣿⣿⣿⣵⣾⠃⠄

⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⠄⣴⣿⣶⣄⠄⣴⣶⠄⢀⣾⣿⣿⣿⣿⣿⣿⠃⠄⠄

⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⠄⣿⣿⡀⣾⣿⣿⣿⣿⣛⠛⠁⠄⠄⠄

⠄⠄⠄⠄⠈⠛⢿⣿⣿⣿⠁⠞⢿⣿⣿⡄⢿⣿⡇⣸⣿⣿⠿⠛⠁⠄⠄⠄⠄⠄

⠄⠄⠄⠄⠄⠄⠄⠉⠻⣿⣿⣾⣦⡙⠻⣷⣾⣿⠃⠿⠋⠁⠄⠄⠄⠄⠄⢀⣠⣴

⣿⣿⣿⣶⣶⣮⣥⣒⠲⢮⣝⡿⣿⣿⡆⣿⡿⠃⠄⠄⠄⠄⠄⠄⠄⣠⣴⣿⣿⣿

Real player with 6.8 hrs in game

I can’t really recommend this, even as a free demo-scale experience. The cyberpunk environment is great, but you’ll have to find necessary puzzle items in extremely shadowy and cluttered environments. The most interactive and eye-catching things in the area with the last puzzle have nothing to do with said puzzle so you will waste time with a red herring non-puzzle. There is no menu, no save, and the intro is unskippable.

On the other hand, there is talent visible. The ingredients for something satisfying are here. It’s just not there yet. With a bit more playtesting and a few more rooms and puzzles, I can see this becoming something worth a few bucks.

Real player with 2.4 hrs in game

Blade Walker on Steam

Chionophile

Chionophile

While this game is tiny (the trailer honestly shows you most of the game) it’s stunningly pretty in a way you can’t quite define. Like other walking sims from the dev we are outside, this time in winter. Kind of like Bottle, but with a more upbeat tone and fresher graphics. It is short, especially if you use your right mouse button to act as a sort of heads up display and track down flowers and platforms quickly.

But there’s also a lot more to explore once you’ve checked all the achievements off your list. Honestly, yes, it’s short. I clocked in at 45 minutes, and I got terribly lost too. But it is also like Bottle in that you can make your own fun. Go back in and take a lovely walk in the gorgeous landscape. Let your worries go and just be.

Real player with 1.6 hrs in game

In a similar vein to “Pluviophile”, it’s a nice looking environment, but with a number of strange design choices that mar its potential to be a nice peaceful walk.

To start, there are still, for some reason, flowers that you need to pick up and take to stone circles to open the path forward. There isn’t anything inherently interesting about the mechanic, so it just detracts from the experience by arbitrating certain places where you must go, making you less inclined to explore elsewhere on your own.

Real player with 1.5 hrs in game

Chionophile on Steam

DreamScript

DreamScript

Solve puzzles by reprogramming your environment!

DreamScript provides completely new and immersive way to learn programming concepts.

You will be able to take control of the game logic and change the rules of the game.

Increase your speed and scale, modify object properties, create bugs, spawn stuff - use your creativity!

DreamScript is an easy and fun way to start your journey to become a programmer.

Game is designed for puzzle game fans and anyone interested about programming.

DreamScript on Steam

Kristallijn

Kristallijn

I’m not entirely sure what I played. At first, it seemed as if I was playing a walking sim through a pretentious abstract dancing exhibit at some cliche abandoned building. There almost seemed to be some kind of suspense through out the game, as if you’re just constantly waiting for something to happen. The game itself is actually better than a lot of the lower grade games I’ve played. The strobe effects were a bit much in some spots (a unique kind of thing to have be the bulk sensory in a game, but it does mean that a certain percentage of gamers can’t play this game). My biggest issue was the story. I could definitely feel the game was trying to go for something but it kinda just fell flat. Even for an abstract game, I had to really think about what the ending could mean and I’m still lost and confused. Call me uncultured, but it was a bit too vague for my taste.

Real player with 1.1 hrs in game

Honestly, a shocker from start to finish. The way this game manipulates lights and short looped movements is incredible. I adore the simplicity and how anxiety inducing this game gets, but the ending…hits too close to home. You get in such a loop of pausing and waiting for things to move and see where you need to go, then the ending breaks you out of that cycle and its just. 100/10. Cmon, you have 3 dollars to spare, just play it and experience the wonderful work that is kristallijn :)

Real player with 1.0 hrs in game

Kristallijn on Steam