Playhear : Square Paper City
How an Electronic Music Album would sound and look if it was a Video Game?
Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!
Surreal City
Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.
A new way to play a music album
This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.
There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.
Made with experimentations in mind
I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!
I have also been working closely with some audio plugin developers as a tester and sound designer.
This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.
Finally, here’s the
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Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music
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Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.
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Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.
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Synaesthesia: attempt to make a world that lives according to music and visual connections.
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Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.
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Diversity in electronic music genres: as I always done in my musical career
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This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.
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Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music
A game made by Tomavatars
Read More: Best First-Person Walking Simulator Games.
VRDJ
This game is awesome! The best music, environment and dj equipments. I can loading my music in game and it’s great! Unlike other DJ simulators, there is amazing graphics!
– Real player with 4.3 hrs in game
Read More: Best First-Person Nudity Games.
This is pretty good. I would add the following
Be able to control lighting
A scene where you can have private dances and select clothes and type of dancing.
More scenes
Crowd noise in the background (that can be adjusted}
Somehow people react to your voice.
Is this game still being updated? or even DLC?
– Real player with 1.9 hrs in game
Groove Gunner
Hey there fellow gamers, I’ve been playing VR rythm games for a while now after switching from Flatscreen Rythm and think I can give at least a somewhat informed recommendation for why GG is worth checking out.- So let’s Cut straight in;)
-So Whats the Game about?
In basic words it’s pretty much a cross between the two smaller VR rythmgames Audica and Synth riders, it’s shooting targets and catching incoming bullets. So yeah, obviously it’s inevitable for any VR Rythm game at this point to not have mechanics aligning with other predecessors of the genre but GG does this quite well and makes for a unique and definitely different experience. (And I will get to this in a bit but it’s EA so certainly the mechanics are a constant WIP and will get fletched out further).
– Real player with 136.5 hrs in game
Read More: Best First-Person Rhythm Games.
If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!
– Real player with 91.9 hrs in game
Run Die Run Again (RDRA)
It is 2127 and the divide between the “haves” and “have-nots” has grown to astronomical proportions. To give the masses entertainment and hope of being elevated from their state of poverty, the governments of the world formed a “lottery meets Olympics”, in the form of the contest called, “The Run”. In The Run, athletes are selected to navigate virtual obstacle courses, filled with deadly hazards. The courses are so tough that people started calling the game, “Run, Die, Run Again” or “RDRA”, for short. Eventually, The Run was renamed, to Run, Die, Run Again.