Delver
Picked up Delver during the Steam Sale. Definitely worth the $3 it cost.
I wouldn’t call it ‘3d’ in more than a limited sense, it feels a lot more like Doom’s 2.5d- 3d environments, sprite monsters, etc. Still, it’s one save file you can’t back up and one life in a randomly generated roguelike. It actually makes for a pretty cool story:
I started off in a little camp with a couple of shopkeepers and the obligatory guest appearance of Old Man Exposition, who explained that there was a MacGuffin at the bottom of yonder dungeon. He also seemed troubled that people kept going in but never coming out. More on that later.
– Real player with 188.2 hrs in game
Read More: Best First-Person Indie Games.
Big ol' TLDR:
Me, myself and I actually enjoy this game, and not just because I bought into it waaay back into pre-release and “feel obligated to pretend my money’s worth it”, I’ve had a genuinely good time with it thus far, and what’s here is quality.
I just have a few issues that makes me feel I can’t fully recommend this to someone else, unless I know they like what I do, but that said, I would definitely make this a tentative recommendation was it more stable. And as a sidenote, because I bought in early, my time played isn’t 100% indicative of everything I’ve gotten out of it.
– Real player with 25.9 hrs in game
7 Mages
Yesterday the “final PC version” has been released and 7 Mages left the EA on Steam. I am very disappointed with the PC release.
First disappointment - I expected a full PC game
The game never left Android! It’s still wrapped in a clunky emulating software, it still looks like a mobile game and it still controls like a mobile game. The added support for keyboard isn’t worth much, because the menu is still made for mobile phone. In terms of gameplay, you’re actually better off controlling everything with your mouse, because it’s faster and gives you an advantage vs. monsters. And I’m not mentioning bugs from using keyboard controls..
– Real player with 40.6 hrs in game
CZ- ENG
CZ
Pro hrace starych Bran Skeldalu dobra volba, pro nove krapet optiznejsi tahova jeskynovka s extremni nutnosti farmit zlato.
Za malou cenu hodne muziky takze smele do toho, kdo nehral prvni doporucuji taktez- daji se jiz sehnat zadarmo/Score.
Brany Skeldalu.
Verzatilita postav.
Moznost mit silneho maga navleceneho v platovce.
Variabilita vybaveni (az do mrtveho mesta).
I s xtremnim farmenim 35h zabavy.
Nutnost mit alespon 3akce(snad krome hudebniku).
Ohnivy cerv, Gnom.
Troll na moste!
– Real player with 35.2 hrs in game
Advent Crossroad
I came across this game after searching for games like Etrian Odyssey & Shin Megami Tensei.
I’ll start with the positives :)
The good
The ‘vibe’ of the game is very similar to Devil Survivor, artwork is nice, story starts off nice and simple and gets more involving as you go through.
Battle system is similar enough to above mentioned games and also varied enough for you to get a kick out of organising your party with a selection of acquired skills (collected via getting hit by a monsters attack whilst you use a turn to absorb said monster skills).
– Real player with 18.2 hrs in game
Read More: Best First-Person Anime Games.
A great dungeon crawling game! I had a lot of fun finishing it. The SMT inspirations did a great job here, btw! Can’t wait to see your next project and good luck!
– Real player with 15.4 hrs in game
Coldfire Keep
I’m a little surprised to see this game has such a low review score. I first bought and played it when it came out and found it to be an enjoyable Gridder title, of which there were few of on Steam at the time. Even now there is not a huge library of titles in this genre available through Steam, and this title plays as well as most. No, it does not have the features and depth of a game made by a large production company, most indie developed games do not, but neither does it have a price to match that of a game made by the larger companies.
– Real player with 25.1 hrs in game
This is half a game. There is half of a user interface. There is half of a combat system. There is half of a skill system. There is half of a mercantile system. There is half of an automap system. There is half of a bestiary. I could go on, brother.
The dungeon is many levels deep, but there is only one shop, at the top of it, where you can rest and buy equipment. However, you can only buy food rations, fishing tackle, and some third thing I’ve totally forgotten because you will NEVER return to the shop. Outside of the fishing gear, everything you need is in the dungeon. You’re probably thinking that there must be loot in the dungeon that you can drag back to the merchant to sell for coin. There is loot, and you will make a ton of gold, but the merchant doesn’t buy ANYTHING from you. You will be dropping, presumably, valuable gear in the dungeon to rot just to lighten your load. There are teleporters on every level you can find to bring you back up so you can return to the merchant, but you never will. The gold is fuck all worthless. It’s so pointless that it’s inclusion almost feels like the developer trolling the player.
– Real player with 14.0 hrs in game
Sketch Crawler
Sketch Crawler is a super-creative deck-building roguelike single player RPG game about the King of Cartoons who lost his kingdom in a wicked magic picture.
The Magic of Drawing
With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world.
The Мagic of Сolor
In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it.
Endless Fun
The procedural generation of dungeons and enemies gives you endless gameplay.
Roguelike
You will die many times and start over and over again, trying to save the King of Cartoons. And that’s okay. The cool thing is that once you make it through the dungeon, you’ll keep all the cards you have collected along the way and your next campaigns will be better prepared.
Peacemaker
There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change.
Experimental Game
We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw.
A Place for a Scene
You will also be able to record voiceovers for all your characters and even for your enemies!
Features:
-
Everything you draw appears in a procedurally generated world.
-
Conquer dungeons with turn-based card combat.
-
Build your ultimate deck from cards you find.
-
Redraw found cards to give them new properties.
-
Draw creatures and see them fighting for you.
Legend of Grimrock 2
Legends of Grimrock 2 is a Dungeon Crawler with real-time combat, lots of riddles and secrets, magic and potions, all wrapped up in gorgeous graphics. I’ve just replayed it after a couple of years and it is still fantastic, the best dungeon crawler out there.
Highly recommended!
-
77 secrets, 11 buried treasures, 17 “epic items” to find in 34 different areas
-
Lots of different enemies with various attack types and weaknesses
-
The game looks fantastic, the enemies and the different areas are very unique and memorable
– Real player with 157.9 hrs in game
Legend of Grimrock 2 is one of those games that improves upon the prequel in (almost!) every way, and I can’t do anything but whole-heartedly recommend it – Even for people who haven’t played the first. As it stands right now, there are several problems, but I’ll address what I liked about the game first.
The combat is just as fun as the first game, though now with arguably more strategy involved as most enemies are keen to your side-stepping ways and will have methods to counter them. Most enemies can now be countered by simply walking backward, as they lack lunging attacks save for a few smarter enemies, but at least that involves knowing the area and not simply moving into a 4x4 grid and keeping combat in that small, controlled area. Some enemies can still be conquered with that strategy, but they are few and far between.
– Real player with 80.9 hrs in game
Sonucido: The Mage - A Dungeon Crawler by Daniel da Silva
Find your way through the depths of Sonucido in this turn-based Dungeon Crawler RPG, where every decision has an impact!
Sonucido: The Mage is inspired by recent Dungeon Crawlers but instead of a party you control one character.
Your goal is clear: Find the mage!
-
Turn-Based Combat: Easy to learn but hard to master. No battle-dancing!
-
Slay Enemies: Defeat a variety of enemies with different weaknesses and strengths.
-
Replayability: Discover multiple endings and different paths through the depths of Sonucido.
-
Exploration: Look around and find potions, optional side-quests, secrets and more.
-
Bold Game Design: No inventory management, no novel-length text walls, no 30 minute tutorial.
The Deep Paths: Labyrinth Of Andokost
I come to Steam everyday with the hope that a decent dungeon crawl will be waiting for me… today I see “The Deep Paths” and knew it was going to be a good evening of exploration and battle, I was not wrong.
Fan of Grimrock, Ruzar and of course Dungeon Master will find some entertainment here, it’s well done, it has all the elements we know and love, and the price is right.
** Update: I finished the game and here are some thoughts… There are no multiple mobs, meaning you never encounter more than one face-to-face, keeping that in mind, I have 4 well geared party members, one rat should be no match, nor one mole, it seems unbalanced in that respect. Floor holes are harmless, you can’t step in to one and fall, you can fall if a trap door opens under you. No food, no water, no skills, no death unless your whole party is disabled. Secret buttons are everywhere as bricks, never saw a ring or chain with a ring that was activated. In comparison to other dungeon crawls the final boss somewhat weak, I found the game as a whole was neither too tough or too easy. The save positions are wonky, if you get too many the autosave can lockup the game and even go in a save ‘loop’, try to keep the number of saves to four or less.
– Real player with 43.0 hrs in game
Not DM, Not EOB, Not LOG.
Pros:
Looks Nice. The environment is dungeon like, while the walls are fairly nondescript and repetative they still crafted well enough to keep the atmosphere intact. The same can be said for the tiles, chains, torches and other asthetic adornments. The monsters are smooth, well articulated and rounded with an ounce of cuteness that gives a warm feel to the game, even when being gouged to death.
Simple. I don’t mean that in terms of depth but in ease of use, as in a few clicks and you are away. The character generation is neither bogged down in comnplex choices nor overly cumbersome. While I do enjoy character creation that is complex and deep, I don’t feel it is necessary to the enjoyment of a game every time. Games like Wizardry 8 for example, while in this genre, would terrify someone not familiar with such games, whereas this one would not. Sometimes all that is needed to build a bond between you and your party are names that mean something or are fun. I went with ‘Bob, Robert, Bobby Sue and Bobette.’
– Real player with 23.4 hrs in game
The Quest
So, I’m not super far into this game just yet, but, I’ve just binged 3+ hours in one sitting, and it’s now 4am, and I have to be up for work in 2 hours. So. I think I can pretty safely give this a thumb up just now.
As other reviews have covered in great detail, it’s essentially Might and Magic 1 with a single character instead of a party. Overall, despite being a clear throwback to old gameplay and design styles, it’s pretty solid in the playability realm - I do wish they’d improved some of the interfaces slightly, however; buying and selling is kind of a pain, because you can’t really compare what you’re using, to what you’re looking at buying on the same screen. Repairing items at a shop is also somewhat inconvenient, as it’ll list every item that you have, without designating which ones you’re actually using. The map feature is also not really great, in that only terrain features are marked; if you want to keep track of questgivers, dungeons, etc, you literally need to make notes on the map. Kind of a waste of time/effort to have to label everything; I understand fully the value of having the player involved in keeping track of locations, etc, but I think they really swung the pendulum a little too far in the wrong direction. Stuff like signposts are marked on the map, but you need to actually visit them to see what they say. Again - I get it, but it’s not really 1200 AD in a fantasy world, I’m playing this on a computer, and not wasting my time on something pointless is just a nice feature. Regardless, though, it isn’t attrocious, and I’ve only had to look up a couple things to save myself time, and time wandering around aimlessly trying to remember where some stupid goblins were was fairly minimal.
– Real player with 77.8 hrs in game
The Quest captures perfectly the look of old grid-based first-person RPG’s like Eye of Beholder or the Might & Magic series, but not their feel. I started playing the Quest with a gleeful joy and in long stretches of time, but as I discovered the game’s many glaring faults along the way, my impression dwindled to mostly positive status. It looks great, sounds great, the combat is okay, but the writing and the quests are quite bad.
Always Welcomed
The Quest starts with you being the new and untrained King’s Agent, while you discover the mysteries of the lonely archipelago and who are the enemies of the Kingdom. And the world looks beautiful: for a 2D game, the Quest looks life-like, with vibrant colors and sharp, detailed sprites that look great on a widescreen monitor. As you stroll through the sandbox design of these islands, you’ll stroll through the dark and foreboding forests, bustling medieval cities mired in stone and wood, fossilized woods that were terrorized by volcanoes, snow covered valleys and icy lakes, and the dangerous dungeons that taunt you with a promise of dazzling riches. The sound of fight and the chirping birds in the distance help solidify your belonging in this meticulously hand-crafted world, and the music, while simple, effectively enchants your travels in this world. When you enter the houses, castles and vendor’s places, you are greeted with nicely crafted portraits of NPCs eager to engage in a chit-chat about how they’re in trouble and need your help with some minor thing. From beggars to the King, everyone needs YOU to solve their problems, and you are at the center of everything that’s happening in the archipelago.
– Real player with 49.8 hrs in game
Vaporum
I’ve just finished the game at 15 hours, and it was an enjoyable experience (mostly) throughout! I have a few gripes, but let’s start with a list of Pro’s and Con’s and go into more detail a little later.
PROS:
-
Dungeon crawling is fun!
-
Nice enemy variety!
-
Difficulty is mostly fine, with hiccups.
-
Price-to-playtime ratio is pretty good.
-
Definitely replayable! Especially for secrets.
-
Three unique ‘classes’ that are very distinct.
CONS:
- Some riddles are a little obtuse…
– Real player with 38.7 hrs in game
TL:DR - If you are looking for another dungeon Crawler of the Dungeon Master Variety, then I can recommend this product without hesitation. If you are wondering what separates this title from the rest of the options that are on the market now, then you will want to read a little further.
Bottom line, I can definitely recommend this title, as I have enjoyed the 6+ hours I have been entertained by, by the time of this review. I may have more to add to this review, when I finally complete the game. This review is entirely based around a 6 hour preview of the game title, and I am not sure how much longer I have to complete the game.
– Real player with 27.3 hrs in game