Last Year
EDIT 5 (+990h): $0.49 USD BUY IT NOW! 100% RECOMMENDED
EDIT 4 (+970h): Right now as I am writing this review there is a 90% discount. ONLY 2 DOLLARS. FOR THIS PRICE IT IS 100% RECOMMENDED TO BUY THIS GAME. There are more people playing and it’s a very good game! (30/10/2020)
EDIT 3 (+963h): Well, MUCH has happened since my last edit (I’m a LY Mod now!) and it’s just that right now the game isn’t getting updates because Elastic Games has run out of money. All the devs are gone and only the owners are left, which are looking for a publisher to continue developing the game and to release it in consoles. In Halloween we will have news if they have found it, apart from an update (not content) of the game. Right now, I do NOT recommend buying the game, maybe it goes Free to Play. (01/10/2020)
– Real player with 1007.3 hrs in game
Read More: Best First-Person Multiplayer Games.
I’ve held off of leaving a review on this game for a while now because i just felt no need to leave a review if I’m being totally honest, but I’m here to leave to you what this game is and what i think about it.
i picked up this game and played through beta as well as nightmare almost everyday, if you bring in my numbers from beta and nightmare id say i would be close to 2000 hours in total or around. I know this game inside out and i know a lot of the problems.
the first thing i wanna clear up here is a lot of hate about the in store transactions, i just want to say, they had no intention of adding a store at all, it was the community that on dev streams constantly asked for ways to support the game and thus, the store was released.
– Real player with 541.6 hrs in game
Kona
An interactive story/adventure that has a touch of puzzles, free roam exploration, and mild survival mechanics. It excells with its story-telling, its atmosphere, and its straight forward mechanics. It’s not for everyone, as it’s a bit short, mildly challenging, and not overly scary or exciting.
This is an interactive story first and foremost. The survival and puzzle elements take a back seat, and are more supplementary to the atmosphere than actual gameplay. The difficulty of the game across the board is mild, something more accessible to non-gamers or low-octane adventurers.
– Real player with 18.7 hrs in game
Read More: Best First-Person Adventure Games.
Welcome To Kona
This is where adventure takes Carl, our hero, who is entrusted with finding out who and why vandalises the properties of the local industrialist called Hamilton. Not long after the first couple of minutes of driving Carl has an accident and he is knocked out for a short while. As he regains consciousness behind the wheel he notices how the environment suddenly turned to white from green - snow quickly arrived in the form of a blizzard.
Now, reaching the general store will be our initial main objective. We find out more once we are there and we can also refuel our vehicle as the store also acts as a gas station. As we look at our map we can see there are a lot of houses and cabins we can visit so we can immediately get back behind the wheel and start our investigation in a town where residents is what’s very difficult to come by.
– Real player with 16.2 hrs in game
Kingdom Come: Deliverance
it’s a review so i have to say that this game is MAGIC (no magic involved in the actual game). If you’re a geek who loves medieval history, then just buy it already! it’s just 10$ on sale right now which feels criminally cheap for what you’re getting. you’re going to get tons of hours and an incredible amount of options to choose from in terms of skills, combat and play style which ultimately allows your Henry be exactly who you want him to be. The combat is challenging, and even though my coordination and rhythm is poor in life and all video games i’ve played, there are ways around this (in most cases), as you have many ways to resolve issues. I play a charismatic yet weaselly man who can talk or run his way out of anything. i can handle a sword if it comes to it, but i’d rather not. what i’m getting at is that you shouldn’t be intimidated by some reviews that rightfully point out how challenging some scenarios can be. get creative! the game allows for that.
– Real player with 169.6 hrs in game
Read More: Best First-Person Realistic Games.
As a game, it’s very difficult in the early parts. Food and money are really hard to come by, though there are some “public food pots” if there’s no choice. You are weak and getting ambushed is hell, especially when you haven’t saved recently. Speaking of saving, you have to CRAFT a potion to save, or find a comfy bed. Fighting more than 2 enemies is an automatic fail, more so if they are armored. Though to be fair, anyone would struggle to fight 2 people in real life.
Yet, once you have top level armor and weapons, this game is one of the best “knight simulators” of all time imo. Get some potions that fortify your defense and raise your warfare/strength skill and you’re a killing machine. Then there’s also the fact that money and food become pointless because you’ll be filthy rich (even without ‘that’ DLC) and you’ll get hungry a lot slower. I absolutely love the combat system. Even if many people aren’t fond of it, i don’t think there are other games that can capture the essence of medieval fencing. This game got me interested in HEMA. Anyone who says the combat is “trash”, is actually trash at understanding the combat mechanics themselves.
– Real player with 162.7 hrs in game
Aquanox Deep Descent
Aquanox Deep Descent is the attempt to revive an older franchise. It began with a game named Archimedean Dynasty, released in 1996. 2 Sequels followed, under the new brand name of Aquanox.
All of those games were quite similar to the “three degrees of freedom” space simulation games that came up roughtly at the same time, but tried to put themselves apart by not going up, but rather down. All three might be considered aaa titles considering the amount of work and effort, as well as content they provided at the time. Even though their success probably fell short of that.
– Real player with 26.1 hrs in game
Overview
Aquanox Deep Descent (ADD) is a semi-open world shooter set underwater, after the world endured the “Last Day” - an apocalyptic event where most of humanity perished and the rest was forced into oceanic depths. Players impersonate Kaelen, one of the chosen few to be preserved in stasis for centuries, now woken up by unclear circumstances. After a dangerous escape, he and his companions - left without most memories - decide to embark on a quest to find the answers about their past, forging alliances and facing many dangers along the way.
– Real player with 16.2 hrs in game
Epitasis
At this point I cannot recommend this game.. It’s beautiful but very strangely organized. There are also a number of technical problems, which you might or might not encounter. They have brought me to a point where the game is essentially unplayable. Your experience might be different.
Totally mind boggling what many reviewers have said about playing the game in two to four or more hours. I have explored and struggled and experienced many, many unnecessary crashes at the middle stage of the game. Lately whenever I click on a glowing object, the cursor gets stuck. There seem to be two different pointers, one belonging to the mouse, one thrown out by the game. Often in trying to disengage from the stuck point, the game becomes unplayable. Swings from high to low screen resolution and often crashes (“minimizes”) down to the taskbar icon. Generally the position is “saved,” but what saved means is open to debate.
– Real player with 53.7 hrs in game
Summary: Loved the aesthetics, music, and gameplay, puzzles were trivially easy, don’t get it if you want any challenge.
This is Talos Principle for kiddos. It uses a similar world system as Talos, where you can explore a beautiful world and 2-3 puzzles are contained within each world. Sometimes the puzzles overlap which is cool. The way the game uses colors is really fascinating and advanced, so if you’re after effects and aesthetics, you’ll love the hell out of that aspect of this game. There’s also dynamic weather! This works for the beauty of the game but can make navigating a bit confusing because levels at certain times of day do not look anything like they do at other times of the day. Loved the color and the natural design, simplistic but pretty. The soundtrack is amazing as well, it really added to the whole experience and is one of the better ambient game soundtracks I’ve heard.
– Real player with 5.5 hrs in game
DRONE The Game
One hell of a game. Although still a prototype, I think you’ll enjoy the public release. I was a backer for this project and I can say that the money I spent was more than worth it. If you paid mind to the game’s info, you likely saw the 12 backer tiers. I started out at Tier 2 (“Traveler”) when I first heard of the game. When they released the multiplayer demos I couldn’t wait, so I bumped up to Tier 3 (“Explorer”) a few months later. Last year I decided to upgrade to Tier 4 (“Operator”), and as of 2 July 2019 I ended up upgrading to Tier 5 (“Engineer”) because this game really has turned out so well. If you needed proof for how much these guys delivered, here you go.
– Real player with 51.3 hrs in game
This game showed significant promise in its early stages, and the main draw for me was being able to build and fly my own little fighting drones in the editor - with the hope of eventually being able to create land-based units with tank treads or mechanical legs.
However, development on this title unfortunately seems to have slowed to a complete halt: there hasn’t been an update, not even a bugfix, in over a year, and there’s been no word on how development is progressing in about 6 months.
They succeeded in their promise of delivering a functional drone editor, but even then a good portion of its features and place-able parts are unfinished, and at the moment users are restricted to basic cubes which they can cut into other shapes, as opposed to the totally freeform shapes seen in prebuilt designs. There’s also the slight issue of players being able to min-max their builds to obscene effectiveness by just putting a bunch of wings or something.
– Real player with 37.9 hrs in game
Last Labyrinth(ラストラビリンス)
Alright, I just finished every ending, I’ll do my best to edit this into an unbiased review.
First things first, the ‘endings’ are only endings in name. You’ll get your first ‘ending’ only a few hours into the game, having explored only a tiny fraction of the game’s rooms and puzzles, and each ending shows you a piece of the storyline underlying Last Labyrinth.
Pros:
+Katia is adorable, and while the game could have been played on a flat monitor, there’s something about looking a 3d Katia in the eyes and feeling like she’s present in the room with you that makes it 100x more stressful when she’s in danger.
– Real player with 19.3 hrs in game
IT WAS AMAZING!!
It really had the psychological layer of fear and I loved everything the game had to offer!
The feeling so helplessness as well as having command of the situation. Lovely contrasts executed well, together with the irie atmosphere!
Maybe it is a bit pricey but I am really glad I bought it!
I just wished the game was longer! I really want more of this game even if I would have to pay more for more content.
Update: I take back that is was short. Found more content if I kept playing after they showed the credits. There seem to be a lot more behind everything than I first thougt and I want to know all of it!
– Real player with 14.5 hrs in game
LoveSick Darlings
LoveSick Darlings is a grounded, realistic, emotional story about a close group of friends at school growing up and trying to understand their own feelings - as well as the feelings of those around them. You play as Syd, a sixteen-year old boy who goes to Foster Hill High - a school in a quiet Australian town. The school year is coming to a close and Syd has to decide whether he confesses his feelings to his crush - all this while juggling the several other friendships and potential love interests in his life.
Such as Maisy, the wild and outgoing girl who lives on the same street as Syd and calls him her “best friend.”
Jayda, the sweet and awkward artsy weeb who loves anime and video games and thinks the world of Syd.
And of course the cool and intellectual Steph, who loves books and music… and who happens to be the person that Syd has been crushing on all year.
Spend time with these characters in a close-knit friendship group over the last four weeks of school, developing your friendships potentially into something more! But be careful, each decision you make can affect the entire friendship group. Spend too much time with one character, and another may get jealous. Or say something mean to someone, and someone else may think less of you for it. Or alternatively: maybe if you say something mean, another character might like you more for it! LoveSick Darlings is packed with group conversations where you get to know characters by watching how they interact with others as well as yourself.
Determine the fate of Syd and all his friends as you help him make some of the hardest decisions in his life. Choose whether to confess your feelings, accept or deny the feelings of others, sabotage or repair broken friendships, and get to know Syd’s friends in a way that he never did before. Enjoy these last few weeks of the school year while they last, and make your limited time count to the fullest!
And ultimately decide: who will you ask out to the school dance?
Game Features:
-
An engaging and emotional story rooted in reality and real relationships
-
Gorgeous original sprite artwork
-
Romance multiple different characters
-
Characters with agency and who react in natural ways to your decisions, giving them more impact
-
Week and day system where you choose how you spend your limited free time!
-
Original soundtrack with 25+ songs
-
30+ CG artworks
-
Develop close relationships bit-by-bit with each character as you spend more and more time with them!
-
No set “routes.” The game seamlessly flows between events and scenarios based off of your decisions in a natural way
-
Multiple unique outfits for each heroine
-
Highly customized playthroughs featuring dozens of variables that make each “ending” unique
-
15 hours of gameplay per run - with dozens more hours in alternate endings and scenarios!
-
Comprehensive “Player Review” system that assesses your relationships at the end of each play-through! It also tells you what each character thinks of you by the end, how to get other results, and maybe even hints at a few secrets!
And not to mention an increible cast of artists and creatives working on this game!
-
Ippers: Original character design and sprite artist. They’ve done so much work for this game. You will notice their distinct style has given LoveSick Darlings its completely unique visual identity. This game simply wouldn’t be here without them.
-
Phiphi: CG artist. Phi has done a great job of showing the characters in LoveSick Darlings in all kinds of situations and bringing their personalities to life in their artwork.
-
Edhelsen: Colouring. They’re responsible for all the vibrant colours and little touches you can see on the sprites for LoveSick Darlings. Their work is amazing, and they’re an amazing person too.
-
Maddy: UI and misc asset artist. She did several UI and text box elements. Made the logo, and did original art for sections of the story and various icons!
-
Awan: Promotional artist. Has done a ton of additional promotional art for LoveSick Darlings!
-
Tim Reichert: The offiicial composer for LoveSick Darlings and countless other VN hits!
Voice Actors:
LoveSick Darlings also features an all-Australian all-star voice cast! This game features partial voice acting from all these talents.
Voice of Maisy Anderson: Aimee Smith. The energy and passion Aimee brings to a character as big as Maisy is unmatched!
Voice of Jayda Silvestri: Emily Goeman. Her performance as Jayda is filled with so much love and care.
Voice of Stephanie Azoulai: Sarah Kennedy . The cool and kind Steph comes to life with Sarah’s wonderful and considered take on her troubled character.
Voice of Sydney Ivankovic: Alec Shea. Last but not least, Alec brings it home voicing our young and hesitant hero.
… Oh, um, and also me I guess! I am the writer, director, producer, and pretty much everything else you can think of for this game!
NOTE:
The game is still in production you encounter any bugs or issues in the demo at all, let me know ASAP. Contact me over Twitter (@LoveSickDarling) or via Steam, and I will make sure that it gets fixed :)