Kill Spree®
Freerun with grounded yet fluid movement: fast-paced, midair movement, crouch jumping, shotgun jumping, bunny-hopping, zigzagging, ledge access and more.
Gun down enemies with proper recoil: control your crosshair and learn the unique recoil patterns with minimal spread to reduce randomness.
Go on a killing spree: kill anything that moves with timed, epic kill announcers.
Wondrous atmosphere: explore interactive maps, search for Easter eggs and find secrets.
Try the demo prototype to explore the immersive world of Kill Spree!
Read More: Best First-Person Gore Games.
BeachHead 2020
This review is for the non-VR game.
I bought the early access BH2020 as soon as it came out and I’ve been enjoying it immensely. I thought BH2002 was a blast so I was excited for this newer version.
The game has a new and detailed look compared to the earlier version. The graphics are nice as are the sounds. I’ve only encountered minor glitches such as the game loosing count of health and a stutter with aiming, but they were quickly resolved when reported to the Devs.
The game is still “early-access” so issues are still being adjusted. I’ve found the Developers to be very attentive to any concerns that are communicated to them. It sounds like they have a huge and fascinating game besides the stationary shooting station out now.
– Real player with 2167.3 hrs in game
Read More: Best First-Person On-Rails Shooter Games.
A REAL review on BeachHead 2020
First off, looking at the negative reviews, these people are not giving it time. Almost all if not all played the game for less than an hour if that much (look at their hours on record). With that being said, this IS still in very Early Access, meaning that it will be less than perfect as the company works out the bugs, kinks and adds more features.
I have found a few issues like the aiming is kind of choppy when zooming in. But really I am not holding this against the company. As of writing up this review, the game version is at 1.1.1. So in time I am sure these minor things will be fixed.
– Real player with 21.3 hrs in game
Battle Engine Aquila
It’s a genuinely fun and, dare I say, original game with lots of love and attention put into it. You play as a transforming, arguably overpowered super-mech that can lay waste to the battlefield on land and from the air. The battles are nicely simulated and have a good sense of scale (for a game that’s almost 2 decades old), and the over-the-top explosions and general mayhem is surprisingly good for stress relief.
The story campaign will be your main focus in the game. Here, individual missions are graded based on your performance, so there’s some form of replayability. The campaign is highlighted by several exhilarating and creative boss fights, and, though it’s nothing to write home about, there’s also something of a branching storyline.
– Real player with 42.8 hrs in game
Read More: Best First-Person War Games.
This is a great game and I loved it when I was a kid. now that I’m an adult I was dying to replay this game as it held such good memories. The nostalgia was amazing and I love the game even more. the flying controls are some of the best I’ve seen in any game and the ground to air transition makes things so easy to keep up with the games fast pace later in the more difficult levels. I would love a remake with how big games get now, I can imagine how awesome the game would be with more levels, detail, more choices for weapons and online multiplayer. it would be so much fun. Alas, that’s unlikely to happen but I have hope.
– Real player with 15.2 hrs in game
Nerf Legends
The multiplayer does not work
The graphics are limited to three settings with no option to turn on/off v-sync
Frame rate is awful
There’s a latency issue whenever you fire
It acts like you can change controls but you can’t
Reload animations are broken if you melee
And the melee… oof.
Melee is literally broken. It honestly is way easier to just go around hitting stuff with melee (which makes no impact sound I might add) then shooting anything. The game feels very uninspired and unfinished. I played less than 2 hours and I already found several ways to break it. Don’t even consider purchasing it unless you want to torture yourself.
– Real player with 25.6 hrs in game
I Regret This Purchase Immensely
for the love of god don’t play this
I managed to play this s*** heap of a game for about 3 hours before I got so sick of it that I requested a refund immediately before posting this review, for context.
Despite the adverts promising a true blue nerf experience (so an fps but foam flinging) this disaster is one of the buggiest, most horribly designed, and outright rage inducing shooters I’ve ever played. But we’ll get into that. If you’re looking for a tl;dr of the situation, there it is.
– Real player with 3.4 hrs in game
Salyut π
Salyut π is a FIRST PERSON SHOOTER, with a great ATMOSPHERE. This game this game is set in a futuristic base, all this with great GRAPHICS.
You are going to fight robots with just your trusty gun.
You go down hallways, praying there isn’t a robot around the corner.
ah, too. Beware of the toxic gas that affects the base.
Lucky soldier.
SICKO ISLAND
My uncle is a friend of the dev, so I got the chance to try the game during its development.
I enjoyed this game and the graphics are really nice. But unfortunately, I have to bring down the settings to play it, since I have an 8 year old computer.
As for the game play, this is not your standard FPS. You must be more tactical. Especially when you reach the sewers. If you try to go in, and Rambo everything, you might find it difficult.
Play around the strats that are available to you.
That’s what I think makes this game unique.
– Real player with 10.7 hrs in game
I’m usually more of a console type of player, but when I saw this game, I wanted it to give it a shot.
I must agree with the reviews, that the game can be challenging at first, but it does get easier as you learn the ropes.
So don’t get discouraged, you’ll get a ton of hints along the way.
I also love the fact that this indie game has achievements.
The game looks dark in the trailer, but the actual game play looks brighter.
I did find the game fun and entertaining.
– Real player with 6.5 hrs in game
Andromeda One Zombies
Stars received: 0.9/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.3] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.3] Graphics
[0] Game Design
[0] Game Story
[0] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: another gameCreator clone with nothing good
– Real player with 1.8 hrs in game
What is the game?
Andromeda One Zombies is a very short game where you fight through zombies.
Gameplay:
The gameplay itself is fun but not unique in any way since it comes with the engine the game is made on.
Graphics:
The graphics are outdated but with the right world building and imagination it can still be enjoyable to look at.
Story:
There is none except the scenario presented in the description.
Problems:
The game is just too basic and has nothing interesting going on. No bugs I guess?
– Real player with 0.2 hrs in game
Bist du zu schwach oder Stark
You play a character die was against zombie or against ki opponents (soldiers) has to fight.
You don’t catch anything and you have to go through the map and look at the weapons and find them.
The game will be like that with more levels and such.
And that the levels are getting harder and harder.
Haunted Space
COSMIC COCKPIT HORROR
Battle capital ships and Lovecraftian creatures amongst the stars in a horror-laced space simulation. Experience the horrors of the void alone in this single player, narrative driven experience.
COMBAT THE COLOSSI
Overcome the odds in fierce multi-stage boss battles against ancient God-like creatures composed of organic matter and space debris
CRAFT YOUR VESSEL
Take on quests across multiple systems or strike out on your own to fight, explore and scavenge resources and credits. Trade, craft, customise your ship and fight to survive as you uncover the mystery of a galaxy haunted by an ancient civilisation.
COMPLETE SPACE SIM
In HAUNTED SPACE, the innovative co-pilot system allows you to choose the level of control you prefer, from a complete space simulation, through to a more arcade style experience. At its maximum level, the co-pilot makes the game accessible for blind and visually impaired users, and it also supports eye-tracking
The Drained Goddess
Spoiler Alert: Many enemies are either avoidable or just hidden. I didn’t realize this until Chapter 2. So I went back to the Prologue and just as I expected, both wasp swarms and the nest itself can be destroyed. Same to the boss in Chapter 1. But it really confused me in Chapter 2. The mission journal does provide some clues to hidden enemies. But I believe that most players don’t even know there is a full featured boss in the graveyard. Clues are confusing and it needs several props to unlock the boss, let alone that the boss can’t be defeated without weakened first. I suggest the developer to inform players about this optional enemy mechanism since the Prologue, and make clues more understandable.
– Real player with 2.4 hrs in game