Slime Rancher 2
Slime Rancher 2 is a sequel to the award-winning, smash-hit original that has been enjoyed by over 10 million fans worldwide. Continue the adventures of Beatrix LeBeau as she journeys to Rainbow Island, a mysterious land brimming with ancient technology, unknown natural resources, and an avalanche of wiggling, jiggling, new slimes to discover.
As Beatrix attempts to unravel the island’s secrets and uncover its true purpose, she’ll build, ranch, and farm within a beautiful conservatory, whose sparkling glass walls give her full view of the prismatic paradise she now calls home.
Features:
Explore a Vibrant New World
Continue the slime ranching adventures of Beatrix LeBeau as she journeys to a mysterious rainbow-hued island.
Discover Wiggly New Slimes
Collect slimes never seen before on the Far, Far Range, like the bouncy cotton slime or the aquatic angler slime.
Build a Conservatory on Rainbow Island
Earn newbucks from slime plorts and collect resources on Rainbow Island to upgrade your vacpack, build new gadgets, and expand your conservatory.
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ENDO
A fun game to get lost in for a few hours, very tactile environment and satisfying sounds/visuals. Good variety of puzzles and storytelling in the environment, all coming together in a lovely hidden gem.
Also you can bunnyhop and schmove around which I highly recommend.
– Real player with 20.1 hrs in game
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Has a beautiful and fantastical landscape.
Cannot play with just a mouse, one either needs a mouse and keyboard or a controller.
There is a lot of walking , hopping and jumping.
– Real player with 5.2 hrs in game
Jump Again!
Jump again AGAIN AND AGAAAAAAAAAAAAAAAAAAAAAIN!!!!!!!!!!!!
– Real player with 1.6 hrs in game
Read More: Best First-Person Minimalist Games.
StarPicker
Landing on mysterious planets, you have to quickly identify your location and find the best way to collect lost stars. Show your agility and strategy skills to accomplish your mission. Don’t panic, even when you face the unknown and its unexpected challenges. Then don’t forget to check your route review with players from all over the world and be the one who will save the universe!
Key features:
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Discover unknown territories through original land navigation gameplay.
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Explore 60+ levels in 5 unique environments.
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Unlimited original hand drawn maps with regularly updated contents.
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3 exciting game modes adapted for different challenge-seekers.
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Attractive cosmic soundtrack in late 60’s style tailored for each game level.
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Engaging online community : ranking and replay analysis. Compare your route choices with players worldwide and improve your performances.
Story:
Well, it all begins with an unexpected “disaster” … All the stars are falling down from the sky. Is this the end of the world?
The youngest Nobel Prize winner Minna Vellamo is assigned with the mission of finding back lost stars. She chose to be accompanied by a robot named Harvey for him being a …robot. Little does she know, Harvey is the clumsiest and most talkative robot ever.
One day before departure, Minna was told that “Electric Eel” Janus White will also be joining the team. Being depressed for a very long time since retirement, the former footballer signed himself up to the project. He believed that this is the only opportunity to find back his old-day glory and to prove to the public that he is still a hero.
Will Janus achieve what he is looking for? Often described as bold, independent and determined, will Minna get along well with Janus?
Gameplay:
Start a navigation adventure in space with only a map and a compass in hands. Whether you’re a curious traveler, a challenge-seeker or a speedrunner, there is always a game mode waiting for you in StarPicker.
3 game modes:
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The Main Race mode is the most relaxing experience. You can be a traveler, embracing fantastic landscapes, gaining satisfaction in your map reading skills, meeting curious animals and uncovering the mysterious history on each planet.
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In the Electric Eel mode : win the challenge with your impressive observation and incomparable precision. Fearless of taking risks even on unknown territories. It’s the perfect mode if you are looking for challenges without worrying about time.
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Maybe you are an orienteer, a traceur or a speedrunner who “flies” in a complex environment! StarPicker’s Berserk mode suits you the best! Reveal stars one by one in a limited time, avoid obstacles by acting cool like a Light Speed Racer.
From novice to expert:
Adjust the game options to your capacities and improve your navigational skills.
Use compass and learn map reading with International Standard for Orienteering Maps.
The Pillar
In the words of James May: “No.”.
It’s a pity. The programming is competent. Good use is made of the Unity game engine. The environment is colourful and pretty, though completely ripped off of a well known game. Perhaps one could call it a tribute. I didn’t find any bugs, though I thought I did several times because the game design is a bit strange.
And that’s the problem. Numerous questionable design decisions spoil the game. It carefully explains how to solve a particular puzzle type, but presents a single use of that puzzle type which works differently. It features a bright, powerful, dangerous-looking laser beam … which in its first appearance shines right through where you have to be standing without harming you. There are a number of different puzzle mechanisms, one of which is so fast, and requires such a quick memory, that I cannot solve it without watching a playback outside the game. Things you change, change the environment with appropriate sound-effects, but you can’t see what changes because the game forces you to look away as it happens.
– Real player with 7.5 hrs in game
At first gland, the DEV is definately inspired by “The Witness”. The puzzles however start very easy and simple, but dedicated to be the same as all the others and yet slightly off. But when you progress deeper into the game, sometimes a bit more “challenging” the puzzles become.
The controls are a bit weird, but I could adjust it to a level on which I could work with. Same as for the sound, it was very loud at certain points. Music wasn’t constant, had to put other music in the background. Don’t like silent games.
– Real player with 5.5 hrs in game
Museum Of Extravagance
while i liked some ideas in some sculptures this game as a whole feels rushed and not well thought.
– Real player with 0.5 hrs in game
BricksVR
At the time of this rating, I have around 6 hours of playtime, overall very good game, the developer is amazing and always keeps up with updates and the community is very nice! Hope to see where this game goes in the future!
– Real player with 15.2 hrs in game
its great.
if you download this game to its current state in developement, you may think its a bit boring over time, but still if you are creative, its a game with unlimited ways to play it.
this game is in early access, i was beta tester and even though there is a quite limiting amount of bricks to this point, this game has an extreme potential, and also Nat, the developer, always tries to implement community ideas and really cares what the communiy thinks, wich for me is an extreme positive effect.
– Real player with 5.6 hrs in game
Don’t Hate My Music Taste
The idea is brilliant, you can do many different interesting map. Would be cool if there were more maps.
Suggestions:
1. Seems like different maps react differently, i think it wouldn’t be bad if we could regulate this in the settings.
2. I think the UI elements need to be a bit smaller
– Real player with 1.7 hrs in game
I would absolutely love to rate this higher, I really would. A game that adapts to your music taste? The concept is brilliant. From the recent updates I can see how much work is being put into this. However.
So far neither I nor the only other person posting about the game currently can get our song choices to work (see community hub) and I hate the combat system. You have virtually no health, it is very difficult to aim and bots have significantly better stats and abilities than you do. I swear I cannot outrun any of the dragon npcs, and a “yellow shooter man” went prone beneath my feet and shot me from the ankles. Which is interesting, because I do not think your character can even crouch.
– Real player with 0.5 hrs in game
Elbub
This game may look very zen on the outside.
When you start playing you might feel like you’re inside a mysterious bubbley type world-
Then you start playing…
You realize you need to be global elite to aim to head towards the bubbles.
Or an experienced austronaut working outside the hubble/space station.
Then you realize you have to follow the ribbon to finish the game xD
Took me 10min to realize that :)
Overall good game, just hard to navigate at the 1st time i guess ;)
It has a nice soundtrack too.
– Real player with 9.3 hrs in game
This thing is weird. Really.
The first thing we see launching the game is a menu written in a fancy font related to being a bubble among skies. I don’t mind the font, but the choice of colors is terrible and it looks really bad.
The game itself is playing with gravity by attracting yourself to nearby bubbles in a weird world. There is only sky, a very weird blob-like construction, some strings that we should follow, bubbles of course. And nothing more. It’s psychodelic. Even more when we hit something. And even even more when we click right mouse button by accident.
– Real player with 4.0 hrs in game
Equestrian Training
Alone or with friends, discover a new way to learn more about horses and riding. Based on the official FFE (French horse-riding federation) diplomas, known as Galops, the game helps you improve in the training mode, test your knowledge in the exam mode and have fun while learning with the various educational mini-games: you will soon be an expert in the field of horse-riding!
A multi-player mode for up to 4 players! Challenge your friends' horse-riding knowledge and cooperate with them to complete the practical exercises!