lightblue

lightblue

This game is super underrated. If you like spooky games this will definitely have you on your toes the whole time. Hanging out in the house is actually super scary. It is more of a challenge type game with randomized stuff in it. I really enjoyed the game however I can also see why people are frustrated with it. If you are frustrated easily this game might not be for you because you have to figure out how to fight the ghost because of the lack of a proper tutorial and when you die you have to start all over. It is beatable and once you figured out how you will also realize that its not as hard as you think.

Real player with 5.3 hrs in game


Read More: Best First-Person Survival Horror Games.


Well done graphics, challenging game as there are few tips at first which makes it worth discovering. If you like horror games, buy it.

Real player with 1.6 hrs in game

lightblue on Steam

Nox Terrorem: Lost Souls

Nox Terrorem: Lost Souls

A slender game in 2021? Really? Anyways, it’s hideous. A set of paths which all look the same and you have no idea where to go. Slender just kills you randomly at a distance. A buggy and boring mess.

Jake Manure.

Real player with 0.6 hrs in game


Read More: Best First-Person Adventure Games.


for me, nothing worked, if I used left mouse it went to desktop. I couldn’t pick up any documents so never got past the house. running made me feel sick and the overall experience was horrible. no menu for controls so not only could you not adjust the mouse sensitivity (which was far too high for me) but there’s no way to know what keys do what. refunded it. and for CDN $ 9.19 it’s just not worth it

Real player with 0.3 hrs in game

Nox Terrorem: Lost Souls on Steam

Family

Family

Get ready for the jump scares! I had to change the language option at the start menu, which was no prob. I liked the tutorial instructions at the beginning, and the short background. I played for about 20 minutes and didn’t find anything but lost all 4 of my lives, so it may take some time to find all the trinkets. It may have been made by a new creator (which I was definitely fine with) and I absolutely enjoyed it. I plan on playing again when my neighbor isn’t asleep :P

Real player with 0.4 hrs in game


Read More: Best First-Person Adventure Games.


I honestly don’t want to waste words on this one.

There are timestamps in the video I suggest that the developer watches the review section so you can fix your game.

Gameplay/Review Video: https://youtu.be/OlMhPJCyCJ8

Steam Curator Page: https://store.steampowered.com/curator/10995314-Szamer%2527s-Collection/

Real player with 0.3 hrs in game

Family on Steam

Island of the Lost

Island of the Lost

Best casual game I’ve seen this year. It’s more involved than the demo may make it appear, with booby traps, hard to find objects, etc. There are vast areas to explore and you really get the sense of being “lost” at times.

A hub is available which offers access to any level. Game controllers are supported but I wish you could redefine the keyboard/mouse controls. I also wish you could run a bit faster since the levels are so large.

The visual aesthetics, level design, and music are fantastic. A no-brainer for the low cost.

Real player with 22.0 hrs in game

A fun and relaxing item collecting game with beautifully crafted levels. The atmosphere is great, I love the art style, the music is nice and relaxing, the levels are fun to explore (You can even get outside the map somewhere in level 4 and explore where you’re not supposed to. I won’t tell you where though, can’t have the dev putting an invisible wall there. He’ll have to figure it out himself too if we wants to block it off) and figuring out the secrets in each level is fun as well.

All in all, a very nice game to just lean back in your chair and relax with.

Real player with 8.7 hrs in game

Island of the Lost on Steam

Unlocked

Unlocked

A very relaxing, wander through the seasons. It didn’t take me long to start enjoying this experience. I wouldn’t really call it a game. There are things to find yet it is more relaxing to wander the landscape and ‘happen’ upon the small number of items. There is really nothing to ‘beat’ except your own anxiety over trying to locate the achievements quickly. I believe this defeats what is offered; some time to explore the seasons and enjoy the soundtrack. The music is lovely and manages to add a calming nature to whatever time is spent ‘wandering’ the landscape.

Real player with 11.5 hrs in game

Unlocked is really good value for money because you get 3 games enfolded in one. Each game has a different story and each level has a different environment. All the variety maintains your interest. Each game has a host of collectables for you to find at your leisure and some are cunningly hidden. The worlds are not big enough to get overly lost, but challenging enough to get frustrated.

In Unlocked, you are an alien on earth and each level is a season. Game play involves you finding all the clocks which will open the door to the next level and some tubes. There is no clock to beat, so it is a calming experience to leisurely find what you need. The gentle music in the background adds to the ambience. There is one tricky platform area in this game.

Real player with 8.6 hrs in game

Unlocked on Steam

Diamond hunt

Diamond hunt

This is a game about collecting diamonds and avoiding traps. Sounds simple and it is simple, but do you think it’s easy?

This game is about collecting diamonds and making it to the end of the round while the rooms get bigger and they start to generate maze and traps as you progress further. Your job is to collect all the diamonds in order to make it to the next room and to use powerups to help you to survive.

Everything is randomly generated from how the maze gets build around you to where in the room your starting position will be. There’s no such a thing as remembering patterns or paths in this game. You simply have to be completely aware of your surroundings and you can’t let your guard down at any point. The difficulty curve is designed to be very casual at first, but getting frustratingly difficult towards the end. Using of powerups is required to make it to the end. You need to collect diamonds in order to use them and each powerup costs 25 diamond type. There’s four diamond types and two powerups on each diamond. In order to use the second powerup, the first powerup must be in use or activated. Powerups will last to the end of using time or to the end of current room, except for the purple powerups as you wont see their effect until the next room.

Diamond hunt on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game

Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Requiescat 救贖之路 (Demo)

Requiescat 救贖之路 (Demo)

The music and art really surprised me.Looking forward to the full version.

Real player with 8.5 hrs in game

Requiescat 救贖之路 (Demo) on Steam

Retexo Mori

Retexo Mori

“Above all, we hold this to be irrefutable: Death is the only True Evil. Retexo Mori.”

  • Daily Prayer of the Unyielding

Retexo Mori is a Pac-Man-like game in first person, with bullet hell elements and an aesthetic that clashes early 90’s FPS pixel-art with vaporwave. It features short, high-intensity rounds inside carefully crafted arenas where you must navigate, avoid, and outwit Shadows that pursue you relentlessly. It is easy to understand, but difficult to master: while the enemies behave predictably, in tandem they can easily box you in if you don’t think far enough ahead.

Retexo Mori on Steam

Ursa

Ursa

This game is sick, very fun time

Real player with 22.5 hrs in game

Nice little first person platformer with some fun traversal challenges.

Real player with 0.7 hrs in game

Ursa on Steam