Leif’s Adventure: Netherworld Hero
Play Leif’s Adventure, a story-driven cooperative 2d action-adventure about friendship and teamwork. A boy never meant to be a hero, learns that pure strength is not always the answer! Guide two completely different characters through the adventure of their lifetime. Combine the unique strengths of both characters to overcome the evil sources of the Netherworld.
Play Leifs Adventure with a friend in coop mode or play alone in single-player mode. Swap between the modes at will and customize the way you play.
Play with two characters simultaneously. Swap between characters in tandem and utilize different abilities and skills. Leif for fighting, jumping, running. Ghost for exploring areas, activating ghost objects, platforms, and collectibles.
Progression skill-based gameplay, Leif can upgrade various skills including Powerbomb, Airattack, and Throwing weapons as well as upgrade combat weapons such as his signature weapon and available health.
Equip Leif with a huge selection of weapons from long weapons, short swords, and spears, utilize armor sets and ranged weapons to protect Leif and deal critical damage to enemies. Carry up to 10 weapons, each with different abilities to diversify attack strategies and lethality.
Navigate a hugely diverse world filled with adventure and explore six different levels. Battle against huge secret monsters and a variety of creatures, golems, and other deadly adversaries. Combine Ghost’s supernatural talents and Leif’s ability to jump, run, slide, crouch and climb up ropes to explore the deepest reaches of each level.
A huge thanks to these games that inspired Leif’s Adventure :
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Guacamelee
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Hollow Knight
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Dead Cells
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Legend of Zelda
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Metroid
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Ori and the blind forest
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Cave Story
Read More: Best Fighting Action-Adventure Games.
Grizzland
Simple but nice little metroidvania
While having all the ingredients needed to brew a decent metroidvania, Grizzland also feels like a breath of fresh air in the genre due to its unusual simplistic (but neat) visual style and fascinating way to reveal the plot to a player.
Probably the only weak side of the game is its length - you can easily complete it 100% within 6-7 hours.
However the cheap price makes it a fair deal.
If what you see in the preview doesn’t turn you off, then go ahead and buy, most likely your gameplay experience won’t disappoint you either.
– Real player with 9.8 hrs in game
Read More: Best Fighting Souls-like Games.
ru_RU: @xyeть спасибо Khud0 за релиз 2019 года серого цвета
en_GB: Nice mario clone xdd 10/10
en_US: XO XO XO
Works with Steam Proton (Linux)
– Real player with 4.7 hrs in game
Spock in the Dama Kingdom
Spock in the Dama Kingdom is an 3D cartoon adventure game, An evil entity decides to throw a spell on the Dama Kingdom! you are the only person who could save your kingdom! Help cursed people to get stronger, and fight Drem when you are ready!
Spock in the Dama Kingdom’s gameplay is a mix of different games, mixing fighting, arcade game, exploration, and more!! There are also platform moments that will make Spock stronger for those who like to discover the whole game!
In addition to the story mode, 3 arcade modes are available to the players: Gnopper Attack, Jump, GnoCoins.
Read More: Best Fighting Adventure Games.
Azure Sky
Azure Sky is a game in the genre of rpg, adventure and action .The environment in the game belongs to the retro style.You can pass a few evenings, your money is definitely worth it!
– Real player with 2.3 hrs in game
I don’t know for sure if all the positive ratings here are paid ratings, but it seems like it could be the case.
About the game:
No tutorial. Very repetitive gameplay: there are like 4 or 5 different types enemies over and over again, no bosses, always the same items (potions), lame ending and the spells are pretty useless except for maybe healing. The levels are super repetitve, and the jump mechanics are not that good either (you often get stuck at the edges of platforms above you so you have to do the jump again). To be honest, I only finished this game (took me around 90 minutes) because I hoped there was some kind of final boss, but I was disappointed.
– Real player with 1.6 hrs in game
Jumpala
Ive played a lot of jumpala. From the early builds to the demos and finally release. I can say this game has a lot of replay value with a good amount of variety in the gameplay and playing style no 2 matches are going to be the same. Not to mention the secrets you can find. This game has a community that is very welcoming and encouraging making me very excited to see the future of the game.
– Real player with 56.2 hrs in game
Just got done playing this game with a friend online for several hours. It’s late and we should go to bed, but we couldn’t put the controllers down. The game is addicting and a ton of fun to play. We laughed with each other and had a great time. I highly recommend this game!
– Real player with 53.9 hrs in game
Starshot: Space Circus Fever
This may be the best way to play Starshot: Space Circus Fever today.
It’s relatively sad, because, as it’s been said, it is a bad port.
This being said, all of the issues can be overcome, and you can have an enjoyable experience with a few precautions.
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TECHNICAL ISSUES
…obviously we’ll have to live with these homemade “fixes”, I have no hope these devs will ever take a second look at the game.
First of all, the FRAMERATE. The game becomes completely unplayable at some points in the first level. You have to exit the game and restart, you get 1 frame per second or something. I solved this problem running the game in compatibility mode for Windows XP - Service Pack 3. After I did this, my save file got deleted (?), but then I completed the game with ZERO FRAMERATE ISSUES, FROM BEGINNING TO END.
– Real player with 13.1 hrs in game
Personally I enjoyed the game for the nostalgia. One of the first games i ever played on computer. Starshot is a super old game, and therefore plays like it. Broken camera angles, messy controls and getting stuck on more than a fair share of objects. However I got lucky with it playing just fine on windows 10. I honestly thought I would encounter more bugs running it.
– Real player with 7.8 hrs in game
Exit Limbo: Opening
Do you like beat’em ups? Side scrolling and smashing hordes of foes like you did in Castle Crashers or Streets of Rage? Exit Limbo covers this with combat aspects you find in 1 on 1 fighting games like Tekken and Mortal Kombat with the brutality of the latter. A dedicated block and grab button offers more control in combat while the combo meter unlocks a short rage mode. You go on a rescue and revenge journey exploring unique levels with jump and run elements many platformers are known for. Rocking music vibes keep you engaged while you beat those zombie sheep to a bloody pulp. It is fun and short and demonstrates what a big game could eventually be. The current version could need bit more polish on the technical side. Input recognition for those special moves and hit detection is not always on par with design and story visuals.
– Real player with 6.6 hrs in game
This game has a lot going for it, and I do recommend it. It reminds me of a TMNT beat ‘em up crossed with Mortal Kombat gore and some decent exploration/puzzle solving. The game really has a great style. It is fun to tear enemies up with combos and be rewarded for exploring/solving puzzles.
The issues it has I can see being too big of a turn off though for some, it almost made me quit. For starters, the game needs to have either a map or more obvious points of direction because due to the 2d movement it can be easy to miss an entrance somewhere and get lost (there also seems to be one area with a cage in a pit with no exit). Other things like there seeming to be a limit on bottle health refills, and not enough health refills to find can make the game unnecessarily difficult.
– Real player with 3.5 hrs in game
Happenlance
A beautiful and addictive addition to the asldfj;oaisheouhigoiu genre. Highly recommended.
– Real player with 28.4 hrs in game
I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don’t get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast.
Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn’t get before.
– Real player with 13.6 hrs in game
Unruly Heroes
Unruly Heroes is a well made game, packed with action focus + various platformer.
4 characters have their own unique ability, for solving different puzzles and have distinctive benefits against different bosses.
The original story of Journey to the West, the Monkey King (孫悟空) fought and killed the Skull Demon (白骨精) 3 times. The Skull Demon in the game is designed to have 3 stages, Magic Design Studios has certainly catch such detail.
Another touch of the detail is about the Monkey King, MK has a lot of monkies in his tribe (猴子猴孫), and his special move is to call everyone to strike on the enemies. MK also has a Golden Cudgel which can expand or shrink at MK’s will, and the dev team used this feature for various challenges.
– Real player with 27.9 hrs in game
Fun blend of platforming and side-scrolling combat. I think there are games out there that do this better, but I’m also missing part of the experience due to the limit of co-op being local. It’s still worth a play, and look forwards to see what these guys do going forwards. This Wukong is my place-holder until the next Warriors Orochi game, or Black Myth.
*Just finished this game. It gets a 6.7 / 10 from me (Slightly above average).
It has great music, and a nice art style. The platforming is its strength, and the combat is pretty weak and boring. It’s clear this game is designed to play mainly as Wukong or Big Blue, as some of the obstacles feel damn near impossible with the other two lame characters. Speaking of characters, as you can tell from my use of the words Big Blue, they are super forgettable from a mixture of terrible voice acting, and no real story progression. They had great source material to pull from, but opted for just following the theme. The characters are also not helped by no progression from upgrades to help feel invested. The bosses are quite similar, and rather boring to fight. Lady White was the only fun boss, and she was the first one. (And Kings of the Underworld if you can count those).
– Real player with 12.7 hrs in game
Saboteur SiO
I should have played the first Saboteur game in the series so I had an idea as to how the levels were like. For those who buy this game bear in mind that the first level is maze-like and there is no map system to help you navigate. If that appeals to you and you like games with no hand-holding and like to explore then you might enjoy this third entry in the Saboteur series. I’m hoping that as I play further the other levels are more action-packed with more linearity. Otherwise, the graphics are appealing, just play it with the retro graphics option. And the music is awesome. I’m spoiled because I’ve played metroidvainias so I’m used to seeing a map.
– Real player with 69.0 hrs in game
Mixed feelings, too much of an arcade for a Saboteur title to the point of exhaustion, even in the easy mode; at least until you learn the tricks of each level.
Also I disagree with the way of handling the endings, let’s say that to get the good-ending you have to do a literally “perfect” run; in my opinion, that’s a bit unfair…
Plot wise, there are a few hints about what’s going on but also many things are left open for speculation; that’s not bad at all though.
Graphics and sound-wise, it’s just fine; however I think the Amstrad CPC graphics mode is a bit unfair to the overall capabilities of the machine (while that’s a bit debatable though..)
– Real player with 22.3 hrs in game