Override: Mech City Brawl
Okay so, Despite the thumbs up there is a lot more to this.
In its current state I cannot recommend this game, depending on what you want from it.
It succeeds in one key aspect. being a party game. For the purpose of playing offline splitscreen with your mates this game is excellent. Through lack of arbitrary restrictions the combat is surprisingly deep if you decide to properly explore it.
Fundamentally this game is fantastic.
However, when it leaves the realm of split screen this game starts falling flat on almost every aspect.
– Real player with 13.8 hrs in game
Read More: Best Fighting 3D Fighter Games.
I’m teetering on recommending this and telling people to flee for their lives until a few updates hit to smooth things over, and that actually punches me in the gut. It’s actually depressing that something that came off as incredibly fun during the beta is leaving me so on edge after release.
To start, the game is just as fun as you’d imagine a giant robot brawler to be. Hits actually feel like hits. When you connect with a charged attack or a nice meaty special, it feels good. The issue here is the hit detection at times. Direct hits will at times just phase through the target with no explanation, and certain moves shift the hitboxes around in the wonkiest ways.
– Real player with 13.3 hrs in game
Override 2: Super Mech League
Completely different game from the first.
the first game was like a test run not bad but needed more time to mature through the likes of a sequel and then we get override 2 a different game from the first in too many ways and just like the first it feels like it is a test run that needed more work before release both games are like tech demos… they are playable no bugs or glitches from what i can tell graphics are good (better in the first game) gameplay can be fun at times but mostly dull most fun is had with 2-4 player splitscreen especially because the game has no community but as long as you have friends/ family its a non issue however this game ditches the story mode that the first game had in place of a lazy league mode that tries to force online on you and since there is no community you wait for long periods of time for it to stop matchmaking (cant stop it unless you go offline on steam) to fight bots anyway. they also just straight took away customizations from the first game feeling like they are trying to add them later as paid dlc sleezy…. speaking of sleezy devs have a habit of releasing the game and dropping it after release they did it with the first and quickly did it with this one they are no where to be seen dont expect balance patches or qol gameplay changes to advance the game further.
– Real player with 6.3 hrs in game
Read More: Best Fighting 3D Fighter Games.
Changes From Original Override
Super Mech League (SML) takes the entire game in a new direction. For the uninitiated and return players, I will outline the differences from my experience. I will try objectively list differences with my opinions on the changes listed separately. I would recommend both games, though SML provides more content and would be recommended first.
Gameplay/Combat
It is important to note that the fundamentals of fighting have changed since OG Override. In both games, each arm/punch and leg/kick was individually assigned to the shoulder and trigger buttons. This was a distinguishing feature in playing like a lumbering mech.
– Real player with 5.7 hrs in game
ROBO OH
ROBO-OH harKs back to the classic days of chiptune music and 16 bit graphics. This game fills out the giant robot fighting game niche i didnt know needed filling. Unique characters like GRANDSKY and MASAMIOH provide not only a refreshing taste of old-school fighters, but leave a lot of room for creativity. Get this game!
– Real player with 114.2 hrs in game
Read More: Best Fighting Robots Games.
Wonderful NES/Famicom style Fighting game. Lovely pixel art, great music.
Many combo routes,even for different characters, are fairly similar. This may be a drawback of sticking to NES/FC
technical limits,but I wish there was more variety there.
Still very fun to explore the combo system, hopefully it gets expanded on in future updates.
– Real player with 66.9 hrs in game
Senko no Ronde 2 旋光の輪舞2
Ok, so I’m gonna re-do the review as the old one was for the VERY first version of the game, and after revisiting it with an older RIP I used to own and videos I did, the game has wildly changed.
First, who’s G.Rev?
Most of the Staff is formed by former Taito Employees, you know about G Darius? Ikaruga? Well, this devs were inside those releases doing some sort of collaboration on programming or another, and you can see them in the game credits.
They also did most iMobile Japanese ports (“java” phone ports).
– Real player with 310.7 hrs in game
Awesome game. One part shoot-em-up, one part fighting game, Senko No Ronde 2 provides intense action and mind games as you and your opponent swarm eachother with bullets. I highly recommend this game if you are familiar with both game types.
I am running this game on a computer with specs below the minimum, however it is working just fine for me (YOUR RESULTS MAY VARY).
The negative i see is sometimes you’ll be matched with someone and the match is laggy.
– Real player with 16.6 hrs in game
Garrison: Archangel
After hundreds of hours playing this game again and again, allow me to make a review about it.
GARRISON: ARCHANGEL is a Filipino-made 3D Action Mecha Anime-ish Fighting game where you take part in the creation of these mechs called “Archangels” from the provided parts given to you throughout the game. You can either play this game by one, constructing your archangel, and test it against other mechs on either AI, online or multiplayer couch combat, or two, by making your own archangel, and let the AI use it to deal with the other archangels in the game, or the builds given by other players in this game’s Discord channel.
– Real player with 1466.5 hrs in game
In short: Please send help, I can’t stop building or fighting…
While the game is still in early access and things are being hammered out, improved, and added; I feel compelled to do what I believe is my first ever steam review on this title. If you love mechs, but find the small handfull of Gundam games that have hit the west lacking with their rather shallow gameplay or if you find the customization systems in Armored Core titles overly complex and cumbersome or if you dislike the “simulator” feel that most other mech games seem to have then you’re in luck.
– Real player with 482.3 hrs in game
No More Home
Take part in the fight to defend your home!
Fragments of meteors have fallen and the Recyclers are there to exploit their composition. The problem is that they have no regard for the locals …
A completely open map
Fight all over town, prepare your approaches, or just go straight ahead. You are free to operate the city according to your needs.
The map is divided into several districts all connected to each other in one way or another. They will be released over time in future updates.
Strategy, or not
No More Home gives you the possibility to fulfill your mission in the way you like:
Remain discreet and achieve the goal without being spotted.
Hit and run, attack and fall back until a good opportunity to end it presents itself.
Or just think that the strategy is for the weak, and go for it with the biggest weaponry possible!
Choose your equipment carefully
Between each mission, plan what weapons and accessories you will take with you.
Your inventory is limited, and will influence the way you play. The more things you take with you, the more your movement will be affected.
But maybe you will choose to wear heavy protection? Or just play it very light and be able to run around.
Evolve your character
At the end of each mission, you will gain experience which you can spend on buying new weapons, new outfits, and new skills that will help you to go on increasingly difficult operations.
HARDCORE MECHA
I adore this game. I grew up playing Metal Warriors and Assault Suits Valken with my older brother, and have had a soft spot for the 2d mecha platformer genre ever since as a result. The asking price is reasonable for the single player content alone, in that it rivals Valken, Leynos, Gunhound etc, and may possibly be my favorite thus.
There are some hidden weapons blueprints in the levels, and sidequest type achievements to bring completionists back for a second playthrough. I was at first worried a bit by the lack of difficulty settings, but the game provides an adequate challenge and feeling of badassery on the first run worthy of its spiritual predecessors. You’ll be OP in the earlier stages of a second run by retaining your end game stats/equipment, but more significantly by having mastered the skills necessary to beat the game at all..
– Real player with 72.9 hrs in game
Time for a review after finishing the game! I do a Single and Multi Part. Not too long though. Oh and how it feels.
People who say it feels clunky and such. They just can’t handle high mobility games. Hardcore Mecha gives you a lot of movement options which can be used to dodge or go in close for melee attacks. It feels fluid to me and a great experience controlling the Thunderbolt S. The rest comes in the Multi part.
Single Mode:
The Story is the usual Mecha? Not really when thought about it. There is the usual Fight against the other Organization but you belong to a team of Mercenarys. Which already changes a lot. You only do your Mission and help others if you want to. Or want them Credits… The Bosses are great even if sometimes underwhemling… Like the Final Boss. Should have been way more space and fighting room. And kinda anti-climatic. But still fun to fight! Like against the Crimson Flame which is difficult for a first timer for sure. It’s Melee focus and speed. The rest of the Single mode, when Arcade and such is missing for now. Is still a great experience. I still didn’t find every blueprint either! Gotta get to that. Everthing else. Great. Enemies are never cheaply placed. Even if it feels like that at once. They are never.
– Real player with 32.5 hrs in game
Battle Girls
A short, mecha fighting story with some romance options brought to you by the Dharker Studios.
You were chosen as a mecha pilot to represent your nation in an international competition. Just to be clear, there is no mecha action here, it’s pure VN. You have several battles to go through and multiple choices to reach one of many endings. While the VN is relatively short, to complete all scenarios will likely double the length so it’s not bad. Your choice will also influence if and who will you end up with. Writing quality is acceptable but there is not enough character development here. No real heroines' backgrounds or motivations present. Also, the main character was left as a blank slate, no sprite, no face, little to none personality. There are some slip ups and inconsistencies, e.g. wrong names used or story referring to events that did not occur due to the previous choices. Still, I enjoyed it more than expected from low budget VNs. One of better VNs from this developer.
– Real player with 14.5 hrs in game
So some background. I’m a FPS and RPG kinda person, but have played various other genres. My first visual novel was Doki Doki Literature Club, and it changed my life (good game, check it out it’s free). So when I was making a badge and got a coupon for this game, it peaked my interests.
However, instead of being just some cheap game with no depth, I was surprised to see how much depth this game’s story went into. I will admit, I don’t get the whole thing about it being a school or something, and yet they are battling other countries so they get an untrained dude to fight for them. But whatever….
– Real player with 8.1 hrs in game
Proxy Blade Zero
I find this game really really hard. But I think it’s good.
For me the experience of this game was as described, the difficulty is pretty hardcore. You have to be able to react instantly in order to block attacks, with certain enemies there is only a specific window of opportunity during which you are able to damage them. You only have a relatively small amount of health which does not regenerate and you seldom come across extra health. The first boss encounter was hard for me, but it’s sequence of attacks appeared to be very scripted. So you can basically learn when to parry and when to attack by rote, but that obviously can take a lot of trial and error which it did for me. I died a lot using that method lol. Another reason that this game was hard for me was simply because I kept pressing parry instead of attack and vice versa. I need to play more to get used to the controls and I’m also probably just not used to the Xbox 360 control. As well as that this is not a game that’s ideally played when you aren’t fully alert e.g. not after just getting up like I was when I first played. I don’t think it helped that I extra slow witted instead of my regular slow witted today lol. Anyway I’ve actually kept playing and now I’ve got the hang of the game, it helped to put it on easy difficulty. I got to the last boss which is pretty damn hard. I got him down to like 25% health but then it became even more difficult! I came close to the end but I think it’ll take me another full session just to beat the last part of the game! And that is in easy difficulty… One little thing to mention I think that boss is supposed to be able to know you off the platform where the battle takes place. However when my character was knocked out of it he just stood in midair instead of falling. It was an amusing moment =)
– Real player with 5.1 hrs in game
Proxy Blade Zero is a character action game (or hack n slash) which puts you in control of a humanoid robot named Fenrir a smaller version of Jehuty from Zone Of The Enders who can’t fly but can dash. Seriously if you’ve played Zone Of The Enders you will find the combat very similar, just on a smaller scale. In fact that combat is actually more fun that Zone Of The Enders because it doesn’t try too many things and keeps things simple.
Combat is the name of the game here. You have your parry button X (an odd choice) your attack button marked Y (Classic DMC style) and B is a delay which transforms your regular attacks with standard attacks. Using the right trigger allows you to dash and perform energy attacks.
– Real player with 5.1 hrs in game
Robot Fighting
Very basic robot combat game. Controls are WASD and left click to operate the weapon system. The basic tactics are evasive driving using terrain and other opponents to weaken other robots then going in for the kill.
As you gain Silver and gold you can unlock better Armour and weapons.
Strikes me as a very basic fun game that you either get bored with pretty quickly or get drawn into if you are interested in unlocking upgrades.
Only bugbear is the price, got my copy free and its close to what it should be when on sale.
– Real player with 26.4 hrs in game
don’t touch this game. this has a always online feature and for a crappy single player game this is dumb. why, you may ask? when they close the server this will be unplayable and since it’s not very good i expect that to be sooner than later. the game also has a horrible grind. after a fight you can get about 100s points and maybe 4g points though S points are given at an ok rate G points are not and seem to be a left over from the app store to force you to buy them. then of all the good stuff want’s G point.
– Real player with 0.9 hrs in game