GLADIUM

GLADIUM


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Gladium is the project of Eirik Wiklund a one man developer studio and yes, the game reminded me of Domina , a strategy game where you took charge of a Ludus, training and preparing Gladiators in a management approach, where the fights were simulated. Both games enjoy the pixel art style and that’s where the comparison should end.

Real player with 14.3 hrs in game


Read More: Best Fighting Unforgiving Games.


This is quite a difficult game to review tbh. It is a very unforgiving game, some of the bosses you will fight will kill you many times, the part that some people may dislike the most is it’s grind system to be able to defeat the bosses or even try another go at them (you gain blood points to trade for perks and for another chance at a boss if you fail), meaning that if you lose to a boss you will have to play either normal mode or horde mode to try again, making the game VERY repetitive. You will also earn gold to unlock new equipment, which is necessary to try different strategies as you cannot fight all the bosses in the same manner (at least I advise againts it). Ultimately I’m giving it a thumbs up because I had fun the whole 14 hours I played and I even got a little addicted, the theme helped as I really like gladiator style fighting games, but be warned, if you get frustrated easily this may not be for you.

Real player with 13.6 hrs in game

GLADIUM on Steam

One Finger Death Punch

One Finger Death Punch

I would not have discovered this game if I hadn’t watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it’s perhaps the best five dollars I’ve ever spent.

One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I’ve put more hours in than I’ve put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.

Real player with 113.1 hrs in game


Read More: Best Fighting Singleplayer Games.


AT A GLANCE

(Full review follows below)

  • Game Name: One Finger Death Punch

  • Original Release: 2014

  • Genre Tags: Innovative; Avant-Garde; Fast-Paced; Action; Simplistic; Casual

  • My Overall Grade: A

  • Estimated Playtime (Campaign): 10-40 hours

  • Multiplayer Aspect: None

  • Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Avant-garde enthusiasts; Casual gamers

REVIEW

Real player with 27.3 hrs in game

One Finger Death Punch on Steam

Bamerang

Bamerang

Very fun Game for an evening with friends. The game is multiplayer only though but at that it succeeds quite well I think.

The artstyle and music are both very refreshing and fun.

Through steam remote play even online play is possible and functional.

Real player with 8.9 hrs in game


Read More: Best Fighting Competitive Games.


I love this game!

Already played the Warm-Up before.

Pros:

  • Great Music

  • Great Artstyle

  • Fast paste game

  • Lost me a lot of my nerves playing against friends

Cons:

-“only” Local Multiplayer (Steam remote play can be used to combat that)

  • no Computer Enemy / Shooting Range to practice

Great to play in between to have some fun.

Perfect as a Party game.

I would recommend this game!

Happy Boomerang throwing!

Real player with 3.7 hrs in game

Bamerang on Steam

Dashwalk Dueling

Dashwalk Dueling

Dance your sword across the arena while trying to keep your feet on the ground in this fast-paced platform fighter. Its minimal mechanics and visuals are the foundation for complex ground movement, creative combo routes, and fast-flowing combat! Choose from eight supers and reversals to dismantle the competition.

Intricate Combos

Dashwalk Dueling’s combo system lends itself well to 50/50’s and frame traps, although some simple combos still existed throughout, as you carry your opponent across the stage with jab strings. Players will darken when in hitstun to help you to understand combos intuitively, alongside a combo counter that will give you clear feedback on your combos and strings.

Guarding and Parrying

Dashwalk Dueling has a deep guarding and parrying system. Players can hold a guard against their opponent, and at any time during that guard they can dash away, release the guard to parry, or guard poke, to help them to react to an opponent’s option and parry. Guarding on its own does nothing but open up these options, if you are hit while guarding, it is the same as being hit while not guarding.

Grounded Movement

Dashwalk Dueling’s combat is built around grounded movement. When you’re hit offstage or run offstage, you can jump back, otherwise, no jumping is allowed. This encourages spacing heavy grounded play with any airtime being a struggle for your life.

Powerful Training Mode

Dashwalk Dueling’s training mode is built with labbing and competitive play in mind. Features like frame advantage, move frame data, hitbox displays, per frame simulation, an adaptive combo counter, and more are included and togglable.

Dashwalk Dueling on Steam

Antistatic

Antistatic

This game needs more attention.

It’s the most Melee-like platform fighter out at the moment in a genre overran by developers too afraid to commit to the formula that made the genre so big competitively.

Most developers try to differentiate their games with weird, unsatisfying, shallow mechanics that end up souring the experience, but this game from my short time playing is more set on pure and solid gamefeel and exploring the genre from it’s roots, with unique movesets instead of directly ripping or tweaking already existing characters.

Real player with 1.9 hrs in game

Very early in development, so it’s lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it’s current state it’s a very ‘rough’ game with a good core that only shows signs of improving.

Real player with 0.7 hrs in game

Antistatic on Steam

UBERMOSH:BLACK

UBERMOSH:BLACK

UBERMOSH:BLACK is the second game in the UBERMOSH series, which is a fast paced cyberpunk bullet-hell upon which you can slaughter waves of enemies through either shooting, slicing or deflecting for as long as you can. My review for this will be very similar to my review on the first game

Pros:

-Gameplay is still smooth and fast, along with different classes which you can select and master to obtain the best score in each class. The new ability called Brainclap which was introduced in this game is a great addition

Real player with 18.4 hrs in game

I completed Ubermosh:Santicide the hard way and was totally in the mood for some more mosh. Next, I checked some older titles, and found Ubermosh:Black. Unfortunately, I cannot recommend it. First and foremost, I have technical issues with this installment. When the Brainclap fires off the game freezes for up to 30 seconds and may or may not crash afterwards - which makes it basically unplayable for me (See discussion: https://steamcommunity.com/app/444940/discussions/0/1640915206497670064/ ). Second, this is a 2016 game and it did not age so well. I hate the limited field of view, and the low resolution. But what I hate most about this game (apart from the technical glitches) is the fact that I get stuck in those stupid rocks within the playfield all the time. This cannot be a new thing and it I wonder why it has not been ironed out. puzzled

Real player with 9.8 hrs in game

UBERMOSH:BLACK on Steam

Lethal League Blaze

Lethal League Blaze

This game’s become a complete obsession. I loved the first game cause of its unique gameplay, though I didn’t get to play it nearly as much as I would’ve liked. When I heard a sequel was in the works I got instantly excited. And how is it? It’s fucking amazing and improves pretty much everything the original had and then some.

The gameplay is refined and smooth, with a surprising amount of depth and strategy required for high level play. Having to utilize all of the moves that are given to you to their fullest, with a bit of mind game and prediction thrown in there as well.

Real player with 526.2 hrs in game

Improves on all aspects of the first game. If you liked LL1 you’re sure to enjoy this installment in the series. Adds a number of new and interesting mechanics and 3 completely new playable characters + the full roster of the first game returns.

I cannot recommend this enough if you enjoyed the first game. If you didn’t play LL1, I would favorably compare this to games like rivals of aether & brawlhalla as far as “easy to get into, hard to master” goes.

2.5d graphic style works really well for this game’s aesthetic.

Real player with 305.6 hrs in game

Lethal League Blaze on Steam

Overgrowth

Overgrowth

The game still feels somewhat unfinished, but they actually fixed the combat so that it’s fun again. That, and the amazing mod support means that I can’t but recommend the game. It’s a bit pricey, but it offers some of the most satisfying melee combat ever seen in a game. Perhaps even more satisfying than Dark Souls or the like. Despite it’s tragic state after a ridiculously long development time, it’s a cult classic and one of my favorite games for a simple reason; The combat is so good. It’s my go-to I-wanna-clap-some-people-to-death-or-die-trying game. If you love melee action combat games like me, you can’t pass this game.

Real player with 27.2 hrs in game

Amazing. I got this from Humble Monthly, installed it, and in one sitting completed the main story. Now it’s 3 in the morning and I’m writing a review. The main story is indeed 3 hours long, but it held my attention by being so fun to play and look at that it passed by way too fast! I haven’t gotten to try the other 2 stories yet, but I can say a few things about the game, and from now on, I’ll be referencing the main story.

The good:

  • Movement: it’s amazing. There’s so many ways to get around, it feels so fluid to get from place to place, and the best part: Moving around is FUN! If I can have fun just getting from place to place, it’s a game I’ll enjoy. I’ve seen a couple reviews saying that the movement doesn’t do what you want it to do, but I just don’t see that in this game. Everything is spot on. Whenever the character did something wrong, it was always my fault, not the game.

Real player with 17.3 hrs in game

Overgrowth on Steam

Lethal League

Lethal League

Game is fun!

I’ve seen many call this game “Smash Brothers meets Pong” and that’s roughly correct. Lethal League is similar to Smash titles in its ease of access (being pretty simple to understand and play) and its competitive depth. Its similar to Pong in being focused around the ball, the one lethal element of the game. You and your opponent(s) are striving to hit this ball, tagging it to yourself and making it lethal to your opponent until they successfully hit it back (or miss, get hit, and die). The ball will steadily speed up after every hit as long as players remain alive, ramping up the intensity. Continue this until all but one player have lost all their lives, and only the champion remains!

Real player with 955.0 hrs in game

The online is incredibly good, which is to be expected from GGPO. 4 player games tend to lag/desync a bit, but as long as you are not playing across countries, it handles it well. 1v1 online is nearly perfect from my viewpoint.

Controller support is also good, I have tested 4 different controllers, all of which worked. Only a few required minimal key binding.

Gameplay itself is of the “simple to pick up, hard to master” variety. Great for local party/competitive play. Its fast paced, and has a lot of “epic moments” for all your friends to hype about.

Real player with 104.3 hrs in game

Lethal League on Steam

Overlanders

Overlanders

Video speaks more than any amount of words, so here’s my FIRST LOOK video on the game

https://www.youtube.com/watch?v=SK1rQtTAwU8

However if you’re in a hurry and don’t have time to watch the video, then here are few words about the game.

It’s arcade, fast paced action / combat racing with hovers. Even tho it doesn’t say it’s in early access, it sure feels like lot of content is missing / in progress, even the track builder says “under construction”.

So that said, game looks quite ok, but at this point there’s just not much to do. I completed all tracks in less than 2 hours and there’s nothing much to grind for, so it gets boring very fast. Also I did not see any players in multiplayer, I only got bots.

Real player with 2.5 hrs in game

In this video I take a look at Overlanders a hover bike racing game where the leader gets to kill a monster.

The difficulty after the first few levels seemed to get too hard. Doesn’t really add anything new to the genre unless you like chasing monsters. Pity, I was looking forward to this one but it just didn’t deliver.

Watch the video to see what the game is like…..

https://youtu.be/dcuhuNDOFcI

Check’n Games, providing you with as many Let’s Play’s as we can.

Thanks for watching. Please like comment and subscribe.

Real player with 1.5 hrs in game

Overlanders on Steam