THE KING OF FIGHTERS ‘98 ULTIMATE MATCH FINAL EDITION
The most complete version of KOF 98 ever finally hits PC.
Pros :
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There are EX version of half the cast, which make a lot of the characters play very differently. There are all the boss characters playable too!
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Has the original vanilla KOF 98 game with original menus, OST etc if you want to experience.
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Huge diverse roster, not many games like it.
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Universal defensive and movement options.
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Challenging and satisfying gameplay/combos, worth the training time. (This game is aimed at legacy KOF players but you won’t struggle with any 2d fighting games if you master the execution in this game)
– Real player with 58.9 hrs in game
Read More: Best Fighting Classic Games.
Ah, KOF ‘98… One of the all-time greats of the fighting game genre,
and now, you got it here on steam at a much more affordable price than what I had to shell out for a Neo Geo CDZ, it even has online play to boot! So if you like fighters and wanted to check out KOF, make it this one.
The roster is made up of every single fighter featured from KOF ‘94 to ‘97
with the last couple of missing combatants being additions for the “Ultimate Match” update from some years back.
You got two different styles, or “Grooves” if you are so inclined.
– Real player with 44.0 hrs in game
Ultra Street Fighter® IV
Ultra Street Fighter IV is not a game for everyone . It is a very hard game. A hundred hours is the basic . Always people say you need to know combos No!
What You Need To Know This Game
+Basic Elements
+Game Systems
+Frames
+Hitbox
+Save/not save combos/moves For example Heavy/Ex Shuryuken is not save
What i like in ultra street fighter 4 is W-Ultra is the big standout here, giving you access to both of your characters ultra combos instead of one or the other.
Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1
– Real player with 817.8 hrs in game
Read More: Best Fighting Competitive Games.
USFIV is currently one of the most balanced 1 on 1 2D fighting games with a good fighting system, good amount of characters, moves and game modes. SFIV is a 2D fighting game like most of the previous Street Fighter iterations. It has various characters which increases the chance of some that may catch your fancy. There is even more characters in this ultra edition which is an upgrade to previous SFIV versions. Fighting speed in general is normal compared to other 2D fighters which leaves a good open window for command inputs in-between. This PC version have a decent system settings and controllers compatibility other than x-input (xbox 360/one based) devices and keyboards. For all characters the fighting system has 6 main buttons, blocks are done by holding back, standing, crouching and jumping attacks, throws, dashes, wakeup delay, characters get stunned after certain amount of attacks taken, a 2 stage charge attack (called focus) for each character which strength varies by the duration pressed, characters have special moves and there is extra bar (called super) which has 4 stages (bars) and can be used for having ex version of some specials by using one bar and a super which consumes all 4 bars, there is finishing move bar (called ultra) and each character has 2 ultras which can be selected individually or together, focus then dashing can be used to link some attacks (called focus cancel) and can be used to cancel an active attack for defense and backing up. Attacks are categorized into high, medium, low, overhead, throws, some characters has command throws also and fully charged focus is unblockable. All non-normal attacks will chip the health bar when blocked and can finish a round. All characters have taunts which can be disabled before matches. Arcade mode acts like story mode with few (1 or more) still images with narration as prologue and a small animated clip as epilogue with rival battles before the boss battle that has special before and in match dialogue. There is versus mode for local or computer battles and also there is computer versus computer matches. Training mode is on normal quality with ability to record actions for the dummy and can be locally controlled or computer controlled and all bars are modifiable, there is challenge mode which is a series of combos for each characters. Online multiplayer is decent now but with less players than the consoles versions as there is no cross platform multiplayer, all online battles have voice chat, there is ranked battles, online training, room battles and tournament like rooms with one active match at a time and all can be open invitation to all or friend invitations and in rooms you can set the number of slots for which type. Online battle can be selected to start and halt current offline matches when found, this applies to arcade and training modes. Online and versus matches replays can be saved although in limited amount and you can watch some matches for high ranking players and some recent replays for others all can be viewed by region or characters. There is a ranking system for your overall points and your character points. You can be unique online by having an icon, a title and a vs screen message and all are pre made. There is different customs for each character and a lot of them are unfortunately available as DLC.
– Real player with 170.1 hrs in game
THE KING OF FIGHTERS XIV STEAM EDITION
i’ve been playing the kof series since it’s inception, back in 94. i’ve always been a fan, and i bought all the games, through the playstation(s) era, all the way up to kofxiii; and i’ve spent hundreds of hours on kofxiii alone on my ps3.
kof has always been known for it’s nice 2d art, and it was epitomised in kofxii, with a reset in the art department; big characters, all beautifully hand drawn. while i did play kofxii a bit (not much to be honest), it felt like an incomplete game. still, the new system was fun, and had me looking forward to kofxiii … and snk delivered. kofxiii was not only beautiful, it was a great game too.
– Real player with 197.6 hrs in game
Read More: Best Fighting Anime Games.
I had a massive text block describing my history with fighting games from before even Street Fighter 1 and how only the true fighting game fans stayed around for the drought of 99-2007 (which The King of Fighters series stayed true, releasing games that whole time). But decided to say, fighting games, have never been about graphics, its has always been about the soul, technicality, depth and fun.
Firstly if you know you fighting games, then you’ll know Garou: Mark of the Wolves battle designer, Yasuyuki Oda. He is the Director os KOF XIV.
– Real player with 30.1 hrs in game
Child Arms
Inspired by the popular Punch-Out!! and the obscure Neo Geo series Crossed Swords, the arcade-style Child Arms is a game in which you can fight all foes to reach each character’s personalized ending, or you can duke it out in online or local battles. You can also play mini-games and even alter characters’ appearances and behaviours in the color and AI editors.
Child Arms takes place in a 16th century unlike our own, wherein humankind remains youthful far longer, and have accordingly shaped their world differently from ours. As a player, you can select one of 8 fighters from varied backgrounds as they explore their previously-undiscovered world, rising to the challenge of combatants along the way.
Features
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Large and beautiful 2D hand-drawn sprites and backdrops
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Arcade ladder with individual endings for all characters
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Versus mode for both online and local play modes
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Training modes including practice, tutorials, and character-specific information
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Various mini-games
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User-friendly editors for custom color palettes and AI opponents
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Keyboard and gamepad support
Street Fighter X Tekken
I myself have played pretty much every Street Fighter game that is available out there, including the very first Street Fighter game. And I believe my first Playstation game was Tekken 1. I have loved fighting games since I was a little kid, and I in fact, wanted to get this game, but because of some negative reviews on this game by some people, I decided to just stay away from it for a while. Now that it was on a Steam sale, I have decided to buy it, and well, I am not really sure why people would give bad ratings to this game….sure, you can’t really use the Tekken characters like you normally would in the original Tekken games, as the one that made this game is Capcom, but those Tekken characters still maintain their own character even in this game. It kind of sucks that Jin is kind of hard to use in this….or I should say, he either sucks or is for the real hardcore players….or possibly, I simply don’t understand how he works in this game yet. But Jin kind of does not really feel like the Jin in the Tekken series. It sucks even more because you can’t use Devil Jin, either.
– Real player with 64.8 hrs in game
7/10 A good game with several severe drawbacks to it
Review for the Street Fighter X Tekken: Complete Pack version 1.08
Both the Street Fighter & the Tekken franchise are video game milestones. Capcom’s Street Fighter II (1991) became famous for introducing mechanics we nowadays perceive as normal, such as combos, cancellations, or lenient controls. Bandai-Namco’s Tekken series (1994 ongoing) then built upon this & Sega’s Virtua Fighter’s legacy (1993 ongoing) to sweep the market with 3D fighting arenas, new control schemes, more realistic fighting moves, & beginner friendly controls that displayed a remarkable, never before seen depth to them. It seems like a no-brainer for these two giants to meet up in this crossover from 2012. But whether this 2.5D mashup fared well or not, is a completely different question.
– Real player with 55.8 hrs in game
Street Fighter® IV
i do not recommend this game.
first of all i have to say that street fighter IV is probably the best fighting game you can play , i have
in my library few more fighting games such as:
injustice gods amond us
the king of fighters xiii
mortal kombat kollection
mortal kombat komplete edition
and street fighter iv got the best gameplay and fun.
however (and thats a big however) , i do not recomend to buy this game because of capcom money sucking
strategy.
first they release this game ,half year later they release an enhanced game which contain few more characters
– Real player with 191.0 hrs in game
Oh nostalgia. That was the first street fighter I ever played. I remember that I watched my cousins play without any interest and then one day I picked the arcade stick… Oh boy what a satisfaction was to kick ass and taunt with Bison. I like the character selection music and the narrator voice is (in my opinion) much better. I liked how you had to unlock characters without freaking DLC garbage, how you had to deal with your character weaknesses (cuz unbalance suff OP SAGAT I HATE YOU) overcome it and win. Liked how pist was your opponent when you beat it with Dan (which was pure and utter shait). Then AE and Ultra Came along and instead of updating the game without the new characters and let everybody play the same game (like SFV is doing) they forced us to buy the game again AE and then again with Ultra. I have Ultra on Xbox360 and on PC too. Left my Bison at B+ #320.
– Real player with 50.6 hrs in game
THE KING OF FIGHTERS XIII STEAM EDITION
When it comes to fighting games in North America, Capcom has always been top banana. From Street Fighter to the VS series, it’s usually the Capcom games that get top billing. However, they’re definitely not the only developer with a rich history of making great fighting games. Enter SNK Playmore (formerly SNK), and the King of Fighters series. Building off their previous Fatal Fury and Art of Fighting series, KOF has a soon-to-be 20 year history, as it all started in ‘94. Does two decades of fighting game crafting experience add up to a great game, or is SNKP over the hill with their 13th entry?
– Real player with 2926.4 hrs in game
Gameplay - 9/10
Graphics - 10/10
Music - 9/10
Netplay - 7.5/10
Story - Fighting game/10
One of the most overlooked video games, The King of Fighters XIII is the latest entry in the now 20-years old series developed by SNK.
A complete overhaul of the 12th KoF game, KoF XIII is incredibly well-balanced (with the exception of some characters having mild advantages, like Robert or Kensou), has stunning 2D hand-drawn graphics and fantastic music (this being a staple of the series, even though it is not on par with masterpieces from ‘99 or ‘00), with a generic story, something not needed in a fighting game, unless you want to dig up this game’s tangled and confusing mess of a narrative. The in-game art is anime-y, but not “moe”, thus managing to look pleasant to the eye. Character illustrations and cutscenes are all skillfuly drawn, reminiscent of KoF XI’s in-game art.
– Real player with 444.0 hrs in game
Beat ‘Em Up
Old style beat em up game in story mode. Nice graphics and easy to control. Makes really fun!
Would like to see more characters and not just different clothing. And a 2 Player mode. This one could be cooperative or in an arena.
Until now, a good work.
– Real player with 0.9 hrs in game
Nice game.
– Real player with 0.9 hrs in game
BlazBlue: Calamity Trigger
One of the best fighting games out there, as can be expected from Arc System Works. This may be an outdated game, gameplay-wise (multiple new editions have come out since this one, with new characters, balance changes and continued story and such), but I think it’s still worth getting the first game for the sake of the story mode. The story mode of this series is actually quite rich and detailed with a very thought out lore and world (rare for this genre) with very lovable and charming characters and funny situations, and in a gorgeous visual novel style. Other than that, there is arcade mode and versus with a very expansive gallery mode to collect for.
– Real player with 112.1 hrs in game
A little late to be writing about this, but still wanted to as I really enjoyed this game. Surprise as this is coming from someone who didn’t really enjoy or have any interest in the genre outside of Super Smash Brothers (if you even want to count that, I consider it more of a beat-em-up) and a couple oddball games like Soul Caliber and Virtua Fighter 5 as well as even a Street Fighter game, none really caught my attention until I bought this on a whim. Just like with Skyrim, I wanted to give it another chance, maybe I’d find something enjoyable here that I didn’t with the other games and did I ever.
– Real player with 50.3 hrs in game
Double Dragon Trilogy
At this point in the history of the franchise, you either “get” Double Dragon, or you don’t. This is a side-scrolling beat-em-up in it’s purest and simplest form. You can punch, kick, jump, jump kick, and do a scant few other moves. The enemies you’ll face all have personality, but it’s of the behavior-based variety. The game is challenging, particularly on the Original and Expert difficulties, but can be finished in a short amount of time… even shorter if you become particularly skilled at the game and the nuances in it’s play.
– Real player with 19.6 hrs in game
In theory this collection should be a great experience. That’s what I thought when I booted it up. As soon as I tried to adjust the resolution, the game proceeded to crash, forced me to verify files and turn off my virus protection as a content lock occured.
Once I got it back up and running with controls set comfortably on my 360 pad, it worked well. Well enough for what feels like a lazy attempt to wrap three arcade roms into a stand-alone executable.
The Time and Score text overlay is really weird and doesn’t mesh well with the rest of the visuals. The options feel kind of barebones, there’s no intro videos or explanations or anything for any of the games, nothing. People coming into this without knowing about the games will have no idea that you can do super moves, like hitting punch and jump together in DD1 for the game-breaking backwards elbow. Or how DD2’s controls are odd. Or how you can flipping run in DD3 by double tapping move (the previous two games didn’t have it, so unless you did this by accident how would you know?).
– Real player with 8.1 hrs in game