OPUS: Echo of Starsong

OPUS: Echo of Starsong

Well then, where to start…

This game is mostly text, but there are gameplay elements, so if you like being invested in a great story, look no further. As one might guess, this takes place in space. The gameplay elements are not very complicated, though some of them are luck based. Average time for a full playthrough is around 10h. You can grab it on sale, but normally the price shouldn’t be very high. The art (the scenes) is quite good, the lore is original and the world (The exploration part) is rather well-made for a 2.5D game. It is not a very difficult game. I really enjoyed it and would recommend you give it a try.

Real player with 34.0 hrs in game


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A beautiful experience with great story, deep lore, outstanding music and artworks.

The gameplay consist of planet explorations, puzzle solving, try / roll for luck mechanic tailored into this masterpiece.

If you’re searching for something with deep and emotional story, try this.

The soundtracks are definitely worth the purchase. so if you can, get the game with it.

10/10 Absolutely Recommended.

Real player with 28.0 hrs in game

OPUS: Echo of Starsong on Steam

Dance of Death: Du Lac & Fey

Dance of Death: Du Lac & Fey

First of all, it’s fair to say that I bought and started the game a few weeks after main launch, so all the critical patches and fixes were already implemented. Played it through twice and encountered no bugs or glitches both times, except for one where the game crashes right before rolling credits, apparently only happening on W7 64 bit… Eh, nothing game-breaking. Later updates also added more interactive points and SEVERAL additional achievements, so I would say by now it’s pretty polished.

Real player with 34.5 hrs in game


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I now arrived at about the middle of the game and I will certainly recommend it, but…

It is a game which enchants you by its really interesting and unusual setting and a great art style. I can think of no other game (point and click adventure - like ) where you play such a stylish hero or rather pair of heroes. The dynamics between the human character and his animal compagnion is original and fun. The dog Fey talks to animals and uses her nose while du Lac interacts with humans and you can change between them almost any time, this is cool. Although -at least until now- this dynmaics is not living up to its potential.

Real player with 19.4 hrs in game

Dance of Death: Du Lac & Fey on Steam

A Plague Tale: Innocence

A Plague Tale: Innocence

–-{Graphics}—

☐ You forget what reality is

☑ Beautiful

☐ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ Paint.exe

—{Gameplay}—

☑Very good

☐ Good

☐ It‘s just gameplay

☐ Mehh

☐ Starring at walls is better

☐ Just don‘t

—{Audio}—

☐ Eargasm

☐ Very good

☑ Good

☐ Not too bad

☐ Bad

☐ Earrape

—{Audience}—

☐ Kids

☐ Teens

☐ Adults

☑ Human

☐ Lizards

—{PC Requirements}—

☐ Check if you can run paint

☐ Potato

☑ Decent

☐ Fast

☐ Rich boiiiiii

☐ Ask NASA if they have a spare computer

—{Difficulity}—

Real player with 21.8 hrs in game


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I recommend this for everything except the final boss fight, which makes the majority of what’s learned throughout the game irrelevant. The final fight is more of a you’d better pay super close attention and not make any misstep at all while commanding your brother to use a skill he should be able to use at the appropriate time without you having to command him. And in that final fight, beyond that, you only use two skills. Shouldn’t developing skills matter when it comes to the end, not just two of them? Story is great! Progression is great! Just the last boss fight makes no sense with how the rest of the game plays.

Real player with 21.2 hrs in game

A Plague Tale: Innocence on Steam

Systematic Insanity

Systematic Insanity

This is not a game.

If you cannot speed read do NOT buy this!!!!

This is a basic “modern media” project that would be regularly seen in the late 1980’s to the early 2000’s as a “media arts” project requirement in North American universities.

That being said it is visually well done.

however:

a) all interaction is disabled entirely except during “dating game” style dialogues.

this is a major issue since the speed of the dialogues is far to high so even a person like me that can absorb the entire LOTR + The Hobbit in under 25 hours of reading still misses nearly 1/4 of the dialogue

Real player with 0.5 hrs in game

Systematic Insanity on Steam

Arden’s Wake

Arden’s Wake

Beautiful example of how VR can be used to screen a short movie (or should we say “stage a play”? That seems more like it). The general theme (a heroine discovering her family history while transitioning to independence) is somewhat darker compared to “Allumette” but the cheerful artistic style and the rather sketchy character development still give it a light-hearted tone. Some viewers seem to feel “Arden’s Wake” ends in a cliffhanger. Personally I think it does say everything it has to say.

Real player with 1.3 hrs in game

I got an Oculus Quest 2 and a link cable for my PC this week and this was the first thing that I saw on Steam that I thought I might like, so I picked it up.

It was my first experience with my own VR (I tried my girlfriend’s VR for 20 minutes some time ago). I’m a little embarrassed because I thought that it was a game, but it’s really an animated short. The experience was wonderful for me and I recommend the movie.

I was disappointed that the movie didn’t come with playback controls. I know it’s only a short film, but I had technical issues due to my inexperience and it would have been nice to pause it and to go back to where I left off. All in all, I had to restart a couple of times and watch a good bit of what I’d already seen. Not a horrible thing, but was a little frustrating at the time.

Real player with 1.1 hrs in game

Arden's Wake on Steam

b

b

b…

you are wrong to assume this is just a ‘good game’

the purity and essence of this is far superior than anything i have ever experienced in my entire life.

b can leave you completely clueless of the world, for one my entire family and wife have left me, but to that I say,

b.

you may find yourself jobless, without a home, but that corner internet cafe is capable of fulfilling your every single need. What need is that you may ask? Well, its

b.

your parents get concerned, they may not understand that your overall health isn’t of importance anymore, they won’t realise what this marvel of technology is to you and those who play it, so you simply have to ignore them, and find your way back to

Real player with 1.6 hrs in game

This experience was life-changing.

From the homefield where the game starts, the home of b. The fields green of hope for something to be out there, perhaps in this universe, you could meet another of your kind, maybe this, will fill the emptiness inside. You start by searching around the tall grass and flowers, no trace of life. You then make your way to the tall tree, you look around, still no luck… Perhaps, you could go elsewhere, somewhere beyond… You start to race for space, in your run, you encounter the JPEG moon, the most amazing thing about this grass field. Beyond that, you start to see space, maybe, just maybe someone is waiting for you in space… Perhaps on these meteors heading your way… No, still no luck… Maybe somewhere BEYOND, you start to race even farther, to something more… immense… something hotter… THE SUN… On your journey, you encounter spinning galaxies, luminous objects. Your mind starts to go wild, and you hear music, intense music. You know what you want and you are fixated on it, the farther you go, the more intense the music gets. After such a long time, you see it! The moon AND the sun! You go wild, you go full speed towards it, but little do you know, it’s much father away than you thought. The anxiety is killing you. “Will I find who I am looking for or not? Will I ever be capable of going back? When will I reach it? Oh God, should I go back?” All these questions and more, but you keep your head straight. You know what you want and you won’t let anything let you down! Half way there, you realize it. The music in your head, it gives you motivation, you listen on to the music again, it’s louder than ever, and better than ever! You take your courage and go even faster than before, you go so fast, you don’t even know if you’re moving or not anymore. Then you reach it, the moon. It’s so calm and cool here, the best destination for a b. Looking up at space, you see the sun, smiling upon you. Maybe, just maybe, that emptiness inside was just because you didn’t feel at home anymore, this is your new home, and you feel fantastic.

Real player with 0.9 hrs in game

b on Steam

Because We’re Here - Act I

Because We’re Here - Act I

War isn’t about middle grounds, and neither is Because We’re Here. It’s a game that may well prove to be polarizing (and I’m glad the dev took the risk). You could find this otome game a complete waste of time, or unusual but worthwhile. I’ll tell you why I’m in the latter camp as I go through different aspects of the game.

Older fans have probably played the demos (both super old and now defunct) that constitute what is now Act I, and might be wondering if it’s still worth it to buy this part of the game. Plot is the same but there’s been a pretty big glow up in other aspects. The biggest plus for me was how the other guys aside from August now feel much more fleshed out - nothing big, but little changes in the writing strengthen the characterization. There’s also longer ending scenes (with CG!) that make for better closure.

Real player with 62.7 hrs in game

I first encountered this visual novel a day before it was released, and immediately I was excited – I love historical settings, and WWI doesn’t get nearly enough media attention, and the characters looked very varied and setting-appropriate, so I had high hopes. Having played the first act now, I can say that the VN delivered everything I wanted and more.

Firstly, this is a very well-researched story. Everything from the details of the trenches to the many different wartime roles that were available to the different kinds of reactions people had to the war – and how they changed over time – are replicated here perfectly. But it doesn’t feel either overwhelming or confusing – apart from a brief explanation of the political history of the war early on, there’s no exposition, instead allowing the reader to familiarise themselves with the world by watching it unfold. It’s worth noting now that this story isn’t technically based on the real WWI – the countries and their geography are different, with some interesting results – but if you want something that captures the spirit of WWI in a very personal, in-the-trenches way, I can’t fault it.

Real player with 48.1 hrs in game

Because We're Here - Act I on Steam

Blood Bond - Into the Shroud

Blood Bond - Into the Shroud

I recorded a game play & review video of my experience. That will explain my displeasure with this title more than anything I could type here. Buyer beware!

https://youtu.be/hF9EQUCjLnA

Real player with 2.1 hrs in game

I played the game today again. I can see the fantastic progress. Despite all the bugs I enjoyed the game. But still I woudn’t buy this game for full price. The game isnt ready even for free demo yet.

+//: The story, fast set a new player into the story, little quests

+//: Model of main character, animations

+//: Nature, sky with birds, wood with deer, I believe to will add more locations and creatures and herbals.

+//: Graphics and post-processing, original comics-like style

+//: Voices, sounds, music

Real player with 1.7 hrs in game

Blood Bond - Into the Shroud on Steam

Decarnation

Decarnation

Where do you run when the monsters are chasing you from inside your mind?

Explore a haunting world, both real and metaphorical, and find the keys needed to battle inner and outer monsters. Get caught up in an intensely emotional story unfolding in a malignant, elaborate setting. Experience diverse gameplay featuring twisted puzzles, threatening creatures, lovecraftian environments, and metaphorical minigames.

Decarnation takes inspiration from the best 2D adventure-horror and survival-horror games from the past eras, as well as cult movies from Satoshi Kon (Perfect Blue) and David Lynch (Mulholland Drive).

Paris, 1990. Gloria is at the end of her rope. A struggling cabaret dancer dealing with the fraying of her relationships, career, and self-esteem, she takes on a new artistic endeavor sponsored by a mysterious benefactor. Would the generous proposal be Gloria’s lucky break, or something worse?

A survival story with layered psychological stakes, Decarnation explores the contrast between battling limitations in the physical realm, and the subconscious landscapes one can’t escape.

Decarnation is an emotional, startling story-driven experience that will keep you on your toes until the very end.

Decarnation mixes traditional survival horror elements (cryptic puzzle to solve, inhospitable environments to explore, lethal predators to avoid, terrifying boss to defeat, etc.) with a wide variety of symbolic minigames (puzzles, reflexes, rhythm, etc.) accounting for real life situations (performing a cabaret show on stage) or metaphorical ones.

Once uncovered, key elements of Gloria’s life aid her in defeating monsters in her dreams in unique battles that marry the grotesque and the sublime to represent her struggle for survival. Overcoming challenges in her dreams strengthens Gloria against real life difficulties, and her real life issues create new challenges in her dreams.

Decarnation on Steam

Dreamfall: The Longest Journey

Dreamfall: The Longest Journey

Do you remember watching the Back To The Future film series? Great start with a disappointing middle before recovering to end in a pleasing fashion? Well, I haven’t installed Chapters as yet, but at time of writing, Dreamfall: The Longest Journey is that awkward second instalment.

It certainly has its merits. The story is almost as good as its predecessor, and it is this that will most likely carry the player through to the end in spite of the drawbacks; and the author also sensibly cut back on the length of the conversations. Despite its undoubted strength in depth, many character discussions in the original TLJ simply went on too long.

Real player with 25.7 hrs in game

Dreamfall: TLJ is a 3-d third-person point and click adventure game. The game is a sequel to a classic adventure game released in 1998 called The Longest Journey. It is not necessary to play the original TLJ to play Dreamfall, but it helps a lot, since the game universe and many characters are the same. The game is very heavy on story, dialogue, and cinematics, and light on puzzles and gameplay.

Story: the story is both the best and the worst I have ever seen in an adventure game. In the last two years I have completed 12 adventure games including old classics and modern indies. Dreamfall has a very complex and compelling story involving several interesting characters, political movements, and the complex game universe. It includes elements of comedy, drama, and tragedy. The story really gathers steam toward the end, resolving one storyline while introducing several more. Then, in the middle of the gathering drama and revelations, the game suddenly ends with no resolution to the fate of a dozen major characters and a dozen major plotlines. This is perhaps the most unsatisfying ending I have ever seen in a game, movie, book etc. Even if they did plan on a sequel, this was just plain terrible. I know a lot of people hated The Empire Strikes Back because of the unresolved plot lines. This is 100x worse.

Real player with 17.8 hrs in game

Dreamfall: The Longest Journey on Steam