Ultionus: A Tale of Petty Revenge

Ultionus: A Tale of Petty Revenge

This is a good game! The first thing you may have noticed is the visuals, which look great in videos but are flat-out gorgeous running natively and fullscreened. It’s super lush, and really evokes a 32-bit style, which is my personal favorite. And just like in a classic game, the enemy sprites are way better than the player sprite. Honestly the whole game feels really nostalgic; the controls are stiff like Castlevania or Ghosts ‘n Goblins but way more responsive, letting you control your jump in midair and all that. It’s a good blend of old and new. It also manages to fix a lot of old-school gripes: you don’t get pushed back when hit, pits aren’t bottomless, and the continue system is infinite, with the extra lives mostly there to give you more chances to figure out a boss (or on hardcore, to retry a checkpoint with full health). Enemies wander around aimlessly respawning; everything wants to kill you. The music may be the best part though, done by the great Jake “virt” Kaufman it’s in a super nostalgic style that you just don’t hear anymore in modern games. The soundtrack is free on his website by the way so go check it out.

Real player with 13.6 hrs in game


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TL;DR: Retro-styled in looks, sound, and difficulty, this sidescrolling run-and-gun platformer with some shmup stages will slap you around a bit, but will still play fair.

I’ll preface this by saying I got this in the Groupees Be Mine 11 bundle. And this is probably the first time I’ve gotten a game, downloaded it, played it, AND beat it all in the span of maybe a couple of days. So with that said…

Ultionus is the story of a woman, her robot head partner, and a social networking comment that leads to a crash landing and a lot of things to kill. As you can tell by the screenshots, it’s a “retraux” game, a modern game made with retro-inspired graphics and gameplay. You actually don’t have a gun at the very start, so you need to rely on your bouncing robot head partner to destroy the enemies as you move to the left, and then you get a gun and can start blasting everything to death. This threw me off at first, but that’s what experimentation is for, right?

Real player with 4.5 hrs in game

Ultionus: A Tale of Petty Revenge on Steam

Ion Fury

Ion Fury

I’ve never had any particular nostalgia for BUILD engine shooters cause I pretty much missed all of them during my childhood, so I went in without wearing nostalgia googles (well, almost). Yet, Ion Maiden (shh, don’t tell scumbag lawyers) absolutely blew me away from the first few levels.

-Solid gameplay with some of the punchiest guns I ever used in a FPS (save for Doom gameplay wads). The game lets you use its entire arsenal pretty much from the get-go and develop your own playstyle. Every gun has its place, even the default pistol which is traditionally discarded the second a shotgun shows up. That demonstrates nicely that the devs not only took the elements of classic shooters, but also improved on them.

Real player with 146.3 hrs in game


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This is a heavily shortened version of my full review. Check it out at https://www.vgr.com/ion-fury-pc-game-review

STORY: 8/10

Ion Fury is actually a prequel of sorts to a previous 3D Realms game titled “Bombshell”. It features Shelly “Bombshell” Harrison who herself is based on a cut character from Duke Nukem Forever, who originally was going to be a sidekick of Duke. Ion Fury follows Shelly’s exploits as a GDF police chief in Neo DC, tracking down the leader of a cybernetic cult that has risen on the streets, which are flooded with augmented punks that seem eager to die for their new leader. As it turns out, the leader is Professor Jadus Heskel, a scientist hellbent on world domination. It is up to Shelly to track him down and end his reign. Yeah the game is certainly not heavy on story, but much like its fathers, it doesn’t really need one. So let’s move on to talking about the gameplay.

Real player with 140.0 hrs in game

Ion Fury on Steam

Supplice

Supplice

Humanity has outgrown its cradle. The progress of technology has created prosperity, but has brought along with it overpopulation. There’s an uncountable number of worlds ready to be terraformed. But the only way to reach these planets, and save humanity, is to harness the power of the Sun and crack open the space-between-spaces. The Flux Gate technology indulges humanity’s lust for cosmic expansion… but at what cost?

In Supplice, you are a young engineer sent off to terraform an extremely distant world. Disaster falls upon the colony after an anomaly envelopes the Flux Gate facility, flooding the world with strange trans-dimensional horrors. You quickly find yourself to be the lone survivor of the brutal invasion. It’s too late to save the colony, but you vow to take vengeance on the trans-dimensional aggressor who turned your new home into a violent bloodbath. You are alone and outnumbered, but you are not outgunned. And it’s time to return the favor.

  • A full-length campaign filled with locales ranging from lush forested colonies, industrial superstructures, derelict space stations, dark laboratories, and biotechnological nightmare worlds.

  • An original story told through gameplay, environmental set-pieces, intermission animations, and secrets.

  • Classic and colorful spritework painting the entire experience.

  • A legion of biomechanical beasts, grotesque creatures, and ethereal nightmares that you’ll have to contend with.

  • A devastating arsenal of beautifully animated weapons.

  • Tons of items, power-ups, and gadgets to aid you in combat.

  • An original soundtrack crafted by James Paddock (Jimmy), with a special arranged version produced by Sarah Mancuso (esselfortium).

Supplice is brought to you by a team of Doom mod scene veterans and renowned FPS creators:

  • Brett ‘Mechadon’ Harrell - lead designer, lead level designer (Doom mapping legend, project founder)

  • James ‘Jimmy’ Paddock - lead composer (known from his midi soundtracks to Sigil, Prodeus)

  • Aleksander ‘Cage’ Kowalczyk - lead artist, project coordinator (art lead for Ion Fury)

  • Jackson ‘Bouncy’ Marriott - sound designer (Doom mod scene vet)

  • Maciej ‘PillowBlaster’ Banowski - gameplay designer, scripts (author of acclaimed Doom mods such as Russian Overkill, The Guncaster)

  • Sarah ‘Esselfortium’ Mancuso - music producer (Doom mapping legend known for Back To Saturn X)

Survive, adapt, and strike back!


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Supplice on Steam

Eversleep: Lunistice Gaiden

Eversleep: Lunistice Gaiden

Before you buy, a little warning - this game was made in a self-imposed challenge to create a commercially viable game in only 30 days.

…Which didn’t quite work out! Turns out: 30 days is actually a really short amount of time to create a game that’s not only commercially viable, but also fun!

The goal was still to make a fun game in the end, with polished gameplay, but - you know - still expect some jank and not a TON of playtime!

Eversleep? More like Nosleepforthedeveloper, am I right, hahaha (help).

But what is Eversleep?

Now that’s a good question! Eversleep: Lunistice Gaiden is a 3D Platformer created with simple but fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams! What secrets await her on the moon - her final destination?

Eversleep features a retro look heavily inspired by early 90s 3D graphics with bouncy enemies and a fluffy heroine.

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How Eversleep came to life

Good. So you’ve made it this far in the text. We did not lose you, thank you!

Eversleep: Lunistice Gaiden was developed within 30 days as a challenge for A Grumpy Fox. For transparency’s sake: he is also working for the publisher of the game, Deck13.

Together we had this idea to provide as much data about the game’s development and release as possible: to support upcoming game developers and give interested players an insight about the development and marketing process. That means we are releasing sales numbers, discount strategies and valuable development and marketing info via Twitter and Medium. If you would like to support this approach and experiment, feel free to buy the game. And if you dislike it, feel free to make use of the refund system Steam offers. Every data helps making the process more transparent.

Features

  • It’s really affordable!

  • Experience 5 different dreams!

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  • Test your skills in the included Speedrun Mode

  • …and enjoy the good vibes and retro A E S T H E T I C S

Eversleep: Lunistice Gaiden on Steam

Princess Remedy 2: In A Heap of Trouble

Princess Remedy 2: In A Heap of Trouble

GAY SPACE PRINCESS 2: ELECTRIC BOOGALOO

it’s all the same type of shooting-them-up from the original game, but this time with added variety in the gameplay through the use of abilities gained through “dating” one NPC at a time, which replaces the flask system (although flasks work as the first game if you don’t have a date).

the bosses are very interesting to see too; the first game only had one at the very end, although with some kickass music. the only thing this game was missing was some kickass boss music

Real player with 10.7 hrs in game

Have you ever dreamed of being a doctor, but were turned off when it involved more cellular biology than throwing flasks of questionable liquids at your patients? Have you ever looked in your mirror and thought, “Wow, I’m hot stuff,” and wanted to date an exact replica of yourself? Do you frequently like to flaunt that you are a “Princess” on your attire? Then Princess Remedy: In a Heap of Trouble may be for you!

Princess Remedy: In a Heap of Trouble features YOU! The Princess of Saturn. Everyone in Heal Land gets sick and they need you, a student of the healing arts, to come treat them. Yet school has not only taught you how to heal, but also how to love, and the game features a dating mechanic wherein you can not only mend bodies, but also break hearts. You see, each individual you date gives you a special power, and you can date or dump anybody to give you certain advantages in battle. But, “Wait!” You say, “Isn’t this taking advantage of other people?” Who cares, you’re the Princess of Saturn! You’re the hottest stuff in the land!

Real player with 5.9 hrs in game

Princess Remedy 2: In A Heap of Trouble on Steam

Project Absentia

Project Absentia

Who Wants Some Wing?

From the creator of Daytime Drama and Scoot Hard DX comes the most violent yet cartoony shooter you’ll ever play.

You play as Abby - an angel with an attitude and a mysterious past.

After you and your friends are taken away to the dreadful Orkan Corporation that has taken over Heaven, you decide to do the only thing you’d rightfully do - kick ass!

Abby must go through the Orkan Corporation and kick ass and take names to get her friends back!

However, not is all as it seems, as Abby soon will uncover a conspiracy that goes deeper than Heaven itself. She then will have to travel through all the dimensions of the universe to get answers.

Buckle Up For One Hell Of An Adventure!

#### Neat Features

  • High Verticality! Jump and glide around to get at your enemies.

  • Full voice acting for the characters!

  • High-res vector artwork for the enemies for that 2000s Newgrounds asthetic!

  • You’ll find plenty of Low-Poly 3D models on your quest, which can range from helpful pickups to interactive objects.

  • Build engine comes to GZDoom with levels based on real locations, attention to detail. Props, posters and huge set pieces!

  • Wield rocket launchers of all sorts. Use the Hailer to freeze your enemies. Shock enemies and suck enemies together with the Plasma Rifle. Atomize your foes with the Rainbowitzer, and shred your enemies with the Tornadozer. And these are just the weapons in the first episode! There’s more weapons as time goes on!

  • Blow stuff up! Shatter toilets! Use vending machines! Destroy vases, flags and parts of the level itself!

  • Destroy your enemies with blood and guts flying around like confetti. Blow off their heads with well placed machine gun fire. Destroy their corpses!

  • Three Episodes in the final version! Dozens of levels ranging from dark factories, large cityscapes, hellish carnivals, dark factories and castles, and a chaotic realm with such sights to show you. Heaven, Hell, and The Elder Realms are your backdrop as you blow everything to pieces.

  • A neat story with really cool characters, all of different walks of life… but all friggin’ insane.

  • Powered by ZScript for some neat effects not possible in DECORATE+ACS alone. This ain’t your kid sister’s GZDoom based game.

  • An original soundtrack by Metal Neon, that blends various 90s styles into a cohesive experience.

  • Turn off in-game or cutscene subtitles. Turn off Abby’s one-liners. Scale the UI up or down. Turn down the gore puddles… or turn them up. Fine tune the game to your liking with a plethora of in-game options.

Project Absentia on Steam

MURI

MURI

MURI Review - Raymond KT

This old-style game has you trying to find out why Mars has disappeared, and as you run and gun across the four episodes you discover the answers via cut scenes.As a platform/shooter (with its slower pace) it is like playing the DOS games of old and with about 2 hours worth of play, the game is a short one, but it has lots of secret areas to be found. The lack of a save point can be annoying to some modern players and the game could of benefited with some music to add a little more atmosphere, but overall this is a little great game

Real player with 6.9 hrs in game

If you’ve played the early Duke Nukems and Commander Keens you’ll immediately feel at home in this game. So far I’ve finished the first four episodes and they’ve all been a blast to play. The game not only pays homage to Apogee-style DOS platformers but develops them a bit further. The result is a more rounded game with a lot of secrets and some exciting boss encounters.

Sound

Instead of the PC speaker beepiness (which, admittedly, is faithful to the source material) I’d have preferred an AdLib-type soundtrack.

Real player with 5.7 hrs in game

MURI on Steam

Princess Remedy in a World of Hurt

Princess Remedy in a World of Hurt

This is a relatively short RPG/Shoot-em up/Bullet Hell sorta hybrid with a Gameboy aesthetic that’s similar to games like Undertale that play with genre-bending. While not as in depth as Undertale takes it’s narrative, gameplay and morality system, it still feels as fun to play, boasts a great soundtrack and offers one heck of a good time!

Starting with three difficulty options, Princess Remedy leaps from Saturn(?) and safely lands in A World of Hurt. In this world almost everyone is ill and Princes Remedy is the only one who possesses the cure. Enter “Healing Mode” after talking to a disease stricken NPC and get ready for some action! Ms. Remedy only shoots forward, which happens automatically. She just shoots nonstop. It’s kinda funny. She’s also equipped with healing flasks that act as grenades when pressing the action button. Don’t worry, the action button is every button on the controller.

Real player with 3.7 hrs in game

An hour-long game with some nice retro gameplay and a story with some cute twists.

Play as Remedy, the princess of Saturn and graduate of Healing School. Your goal is to heal the prince of Hurtland who is said to suffer from EVERY ailment to exist, but to get to him, you need to heal many injured/sick/emotional people along the way.

You will heal flowers, clay people, monsters, a dark lord, animals, confused people, and sad people through the power of very short danmaku sequences. Destroy all the “monsters” of the sequence and the healing will be successful.

Real player with 2.4 hrs in game

Princess Remedy in a World of Hurt on Steam

Sakura Stars

Sakura Stars

The game is very hard but have boobs.

Real player with 1.2 hrs in game

It is a good game, however this game should come with a manual but for future reference, z to play x to shoot. you can’t use mouse to move but rather the up down left and right keys. It is not a must buy but if you are a pro mover then it’s a must buy game. It is hard to defeat but not impossible. This game doesn’t have any sexual content or nudity. A game just for fun.

Real player with 0.3 hrs in game

Sakura Stars on Steam

Star Girl Proxima

Star Girl Proxima

This is a very simple plataform game. There’s a few secrets here and there but is very straigh foward. The later levels get a little hard but not too much. NewGame+ is pretty fun on higher difficulties. Worth if you have an hour or two to burn.

Real player with 54.5 hrs in game

I was fortunate to play/try out a demo of this game at the 2019 Retro World Expo gaming convention last year and enjoyed it very much being a fan of magical girls, anime, and old school 8 bit style platformers. I got a cute little business card of it and couldn’t wait till it came out on Steam to purchase. Now that it’s almost a year later, I’ve now played and won the game. How was it?

Fortunately it lived up to my expectations and it was a very good game, the first good platformer magical girl game I’ve seen/played on Steam. It’s not perfect by any means, but still fun and enjoyable.

Real player with 11.0 hrs in game

Star Girl Proxima on Steam