June

June

Accompany June on her journey to rescue her kidnapped father and explore the abandoned city of the ancestors. Follow the clues to find the entrance to an ancient underground facility and discover its dark secrets. Find your way through dark, atmospheric hallways and solve complex logic puzzles to progress further. Use all the movement tools in your arsenal to traverse the levels, but be careful: Nobody who dared to enter the city ever returned alive …

Without any weapons, your only option is to remain undetected. Should you be seen, you will have to use your mobility and wits to get away.

There is no skill tree, no experience system. Whether you succeed or fail depends only on your skills as a player.


Read More: Best Female Protagonist Sci-fi Games.


June on Steam

The prisoner of the Night

The prisoner of the Night

Certainly an interesting experience, feels almost like something I would’ve found on the Xbox or PS2, has a nice surrealist art style, solid level design, and although the platforming has a few issues it usually feels tightly controlled. If you like the demo, the full title is absolutely packed with content, definitely worth the asking price. I wouldn’t play this with a controller though, the control scheme is absolutely foul for controllers.

8/10

Real player with 8.5 hrs in game


Read More: Best Female Protagonist Singleplayer Games.


I haven’t finished the game yet, but I don’t know how long it is so I’ll give a quick untidy review now (I think I must be halfway through)

-The theme is very charming. The closest thing I could compare it to is a brazilian version of Little Nemo. But beware of the childish look. The game is rather gory so I wouldn’t actually recomend it for children.

The story and ambiance are very poetic. But I have a little problem with the music that is simplistic and repetitive. I discovered there’s a nice song in the credits but the devs didn’t use it in the rest of the game. They should have used some royalty free music to complement the rest of the music that seems to be original production.

Real player with 1.4 hrs in game

The prisoner of the Night on Steam

A Rose in the Twilight

A Rose in the Twilight

A really underrated puzzle platformer.

If you’re like me and are interested in this game because you played The Liar Princess and The Blind Prince and noticed the similar art style (they’re made by the same developer), get this game. It’s a no brainer, and I actually liked it more than The Liar Princess and The Blind Prince. Do keep in mind that this game has a much more darker and violent tone, with blood being a central mechanic of the game and its story.

If for some reason you have only played this game and haven’t played the aforementioned title, then please try to play it as well if you can. Unfortunately it’s not on PC, so I played it on Switch. I really wish we get a PC port eventually.

Real player with 32.3 hrs in game


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The thorns hunger for blood

A Rose in Twilight immediately opens up to a little girl waking up in a ruined castle. Soon seeing she has a huge rose on her back. As you continue walking through the unfamiliar scenery, you soon learn of the powers you possess and much more. The little girl, named Rose, is able to absorb the color red to take the life out of an object, making it stark white and stuck in place. Turning the rose on your back red in the progress so you can transfer it to another object. This also goes for blood you see spilling out of long dead people, giving you a vision of their memory. However, the ruins is more deadly than you think as falling to your death is always a possibility, especially when a flower brings you back, essentially making you immortal.

Real player with 24.0 hrs in game

A Rose in the Twilight on Steam

Evan’s Remains

Evan’s Remains

Even’s Remains isn’t bad as a game. It’s a puzzle platformer, and while it’s not the best around, it gets the job done. The puzzles are well designed without being too frustrating, and they can be fun. The graphics are probably the best part, dripping in pixelated goodness, and the music is relaxing and fits what the game is going for. So all that’s good.

What breaks the game is the story.

On the surface, it’s about a young woman named Dysis hired to find a boy named Emil on a deserted island, home to some ruins from an ancient civilization. You find a dude named Clover there, who’s trying to discover the ruins' secret and save his little sister from a hereditary disease. Simple enough, right?

Real player with 5.1 hrs in game

(review code provided by Whitethorn Digital)

I first saw Evan’s Remains during its Kickstarter campaign and followed it as it was picked up by its publisher (Whitethorn Digital). looked great the whole way, so I applied for a review code. here are my honest first impressions after ~2 hours and 20 minutes of gameplay:

  • gorgeous pixel art, with stunning environments and character designs.

  • majestic chiptunes soundtrack that’s worth picking up, methinks.

  • cerebral yet fair puzzles, which allow those that have troubles with them the option of skipping them by going to the menu. so it’s very accessible, though I personally haven’t yearned to skip any of the puzzles yet (I don’t think I will skip any of them until after I’ve beaten the game once; I do want to review this comprehensively rather than phoning it in, since I WAS given a free code and it’d be feel slimy to not bleed a bit of ink talking about how I feel about it) and none of them have taken me 15 minutes yet (since the game gives an achievement for taking 15 minutes on a single puzzle and I haven’t gotten that yet, lol). and I’m not super into puzzle games aside from Baba Is You and some other light puzzle/platformers besides ER, like GRIS and Mekabolt. so that should give an idea of how difficult they are. as far as I’ve gotten, it doesn’t take long to survey the puzzles and figure out what you need to do, and once you solve the puzzles it is very satisfying.

Real player with 4.5 hrs in game

Evan's Remains on Steam

Evergate

Evergate

An absolutely beautiful and amazing 2D Puzzle-Platformer that I highly recommend and will now explain why I think that way.

The Music in this game is gorgeous, it just hits you emotionally at all the right moments throughout the game and its sweet story. Complimented by the games vibrant art style even before we start talking about the gameplay it really is a great experience.

The gameplay is the main reason I enjoy any game and Evergate absolutely delivers. Whether you are a casual player looking to enjoy a mostly relaxing puzzle-platformer experience, making heavy use of the slowdown mechanic to take your time thinking and lining things up how you want to. Or you are an achievement hungry completionist looking for some interesting challenges, or maybe you love just seeing how fast you can beat each level, using the in-game time to be able to track your bests on each stage, Evergate’s open-ended puzzle design and optional collectables gives each of these playstyles something to enjoy.

Real player with 91.8 hrs in game

Evergate was recommended to me as the newest indie platformer for people who enjoy games like Celeste and Hollow Knight. :-)

I really liked it and can definitely recommend it. The goal of the game is basically to connect a number of level “items” in the correct order and way to reach the goal. The “items” you activate with your beam will give your character varying abilities (e.g. they launch you up or give you a double jump) and the underlying mechanics are all interesting and feel satisfying to use. It is not only about solving the puzzles, but you also have to time and execute your solution in the right way. This is where the game becomes a platformer. I would say the platforming feels pretty well overall: it is relatively slow paced and allows you to even slow down time which fits the puzzle character of the game. This makes the gameplay feel pretty chill. You can chain moves pretty fast once you get good at the game, but it never feels like you’re in a rush. Both puzzle and platforming gameplay wise, the game provides a challenge, but is not super hard either.

Real player with 14.6 hrs in game

Evergate on Steam

Larger Than Light

Larger Than Light

Quite a shorty of a indie game, and it does feel a bit like a school project tbf, but nevertheless with its interesting puzzle mechanic that i would have loved to see more of, lit character design (hehe) and some wholesome family bonding i would give a recommend for it.

Real player with 0.3 hrs in game

Larger Than Light on Steam

Piroku

Piroku

The Corporation swallows everything. It crawls into every household. It clouds the mind and sucks the life out of us. It steals our dreams, replacing them with consumerism. It’s time to put an end to this!

To fight evil, good guys must have fists. Better yet - a katana. But you gotta have one more important thing to defeat the bad.

Piroku is the adrenaline driven dance of death. Every moment can be your last. Hordes of enemies are only hurdles on the way.

Defeat the army of the possessed and stop the Corporation.

Features:

  • dynamic fights and liters of blood,

  • atmospheric soundtrack,

  • an immersive story about a girl trying to defy a powerful corporation,

  • minimalistic comic book style graphics, easter eggs and an advanced neural network, calling itself the Elder.

Release date: Q1 2021

Piroku on Steam

The MISSING: J.J. Macfield and the Island of Memories

The MISSING: J.J. Macfield and the Island of Memories

It’s not often to discover the games that manage to tie concept, world design, and story together perfectly. It may fly under people’s radar because of weird preview trailer and self-harm concept that could be very sensitive for someone. “The Missing” is a puzzle-platformer game with story driven narrative developed by White Owls Inc. which is directed by Hidetaka Suehiro (a.k.a. SWERY).

Real player with 14.4 hrs in game

The gameplay isn’t super spectacular or anything but it’s good enough and a good execution of the concept, there’s just a few hiccups (a pretty cryptic puzzle, Route 65 is a bit bugged, in my playthrough i clipped through 2 different walls, one of those instances was a softlock, some achievements sometimes not working properly) If your’e a fan of other 2D puzzle platformers you’ll probably like the gameplay, the movement is very limbo

If the heavy concept of this game isn’t something you aren’t sure you’d be able to handle, do be cautious, the warnings on the store page are very well warranted

Real player with 9.3 hrs in game

The MISSING: J.J. Macfield and the Island of Memories on Steam

Witty witch

Witty witch

Nice and cute game that is suitable for the Halloween atmosphere. Beautiful relaxing music. Some levels are really difficult. I recommend 100%

Real player with 7.0 hrs in game

Witty witch on Steam

Ageless

Ageless

Fun puzzle game with a good mix of problem solving and side scrolling mechanics to get through different levels and areas.

At first I thought the mechanics were going to be too simple and boring but as you progress you get more mechanics that change up the game and how you solve the different puzzles. Each area also has a unique set of mechanics that keeps the game from getting stale.

I really like that the size of the puzzles is essentially one screens worth and after you get through a puzzle there is a save point, no pointlessly doing the first part of the puzzle 100 times to be able to attempt/practice the end part 3 or 4 (looking at you super meat boy!). There are also longer sequences at the end of each area that provide a bit more difficulty and use the mechanics for that area in fun fast paced ways.

Real player with 28.7 hrs in game

Wow, this is one of the best games I’ve played in a while. It feels like a cross between Celeste & Toki Tori 2. For those who don’t know Toki Tori 2 is a metoridvania where you don’t have any particular movement abilities of your own, you advance by manipulating the various creatures around you. This game has a high degree of difficulty and optional collectibles like Celeste and a focus on single-room challenges that are pretty hard, though this tends far more towards the puzzle side with very little execution challenge for most puzzles once you worked out the solution. Rather than using your own mobility you advance by manipulating the various creatures in the environments. You have 2 basic abilities: a dash (which can activate in proximity of other creatures) and a bow that will either make a creatures “younger” or “older” which changes how they perform. For instance the creature in the first area has a young stage where it will move to eat a plant if you grow the plant, a prime stage where it will bum-rush you and destroy blocks in front and an old stage where it will crush blocks underneath it. As you advance the different stages has their own unique forms (2 creatures/1 creature & 1 plant for every area). The game has a really good progression of puzzles and challenge that towards the end is quite a challenge, the optional collectible challenges were also mostly good (a few cases of “I didn’t know I could do that”) I had to look up a few solutions on a guide but not many. I had really good time. I had to take some time for this because later down the line they got very challenging indeed.

Real player with 20.0 hrs in game

Ageless on Steam