Masked Vale
This is a new type of game for me as I don’t normally play Perma Death things and I enjoyed the fast paced combat. I played about 60 minutes so far on a keyboard and got used to the controls fairly quickly.
Regular enemies can easily kill you if you do not dodge/block attacks. Challenging game for sure, I was able to beat 5 levels in a row without dying. Beating the 5th level I unlocked a faster character who has more dodges but less health. Going to try and play a bunch with her now.
The levels have a cool design that is other worldly and I really like the special attacks my character has. The flame stomp AOE attack (2 on keyboard) is pretty fun to use. The few times I faced bosses so far I lost each time as this game is quite hard. The new character I unlocked has a quick stab stab stab stab for her second attack that looks wonderfully murderous.
– Real player with 3.1 hrs in game
This is a good game, however it has the potential to become great!
I wish there was a dodge mechanic to more consistently avoid damage because of the slow moveset and 1 or 2 levels are bad but this has alot of potential and can definitely go somewhere
– Real player with 1.1 hrs in game
Lamia Must Die
(If TL;DR, then watch my less eloquent review here: https://www.youtube.com/watch?v=Mho_vEQHzIw )
I spent a long time trying to elaborate on what I want to say about this game, but after hours of thinking, I realized it would be best if I put it thusly:
1.This game’s mechanics are really good and consistent with little to no gameplay glitches
2.The graphics look nice but are not accurately displayed or scaled correctly in a consistant manner at any resolution it offers
3. Voice actor audio can cut out but at least it’s consistent when it does (ie the same audio cuts off in a cutscene no matter how many times you play through it)
– Real player with 5.8 hrs in game
Lamia Must Die. . .Eventually. . . Just as soon as I stop dying.
Lamia Must Die is a game of adventure wherein you are not just one person but rather four people. You can change two of your party members and their styles are definitely unique. You adventure into a dungeon and skip all the trash tier monsters completely. The only game play is a big epic boss battle.
Graphics and Art
The graphics are not that good, but it’s excuseable. This game runs mainly on artwork and pictures anyway and it’s played through various GUI’s, which all look and feel rather fluid and work well. The artwork itself is rather nice and sometimes kind of mediocre, though certainly better than I could care to draw. I’m not completely convinced that some of the pictures of the characters drawn were drawn by the creators of the game or anyone they hired. I don’t think they were commissions and rather just something free. If they were drawn by the creators then I ask why there is no consistency in the art work. Some of it looks great while others look like it was drawn by a complete ametuer who had way too much interest in tits. I of course refer primarily to Lamia.
– Real player with 1.5 hrs in game
Blood Nor Water
Heroism and Tragedy.
The Old King is dead. With hunger and unrest rising throughout the land, the King’s nephew and Steward seizes the empty throne from his cousin, who responds by invading at the head of a foreign army. In this setting of chaos and confusion, take command of a small company of young fighters as they struggle to understand and survive the conflict, and bridge the gaps that civil war cuts between friends and family.
Strategize your way through a variety of different maps and spaces with a small party of diverse characters. Gather arms and recruits to strengthen your party. Build each character to maximize their strengths and handle different kinds of enemies, but be careful: if a character falls on the field of battle, you may be unable to get them back.
Read More: Best Female Protagonist Story Rich Games.
Combat Casino
EA Turn based roguelite + replay + quick runs = Mobile port slot machine style spin each turn for abilities. Unlock up to 5 classes, 4 zones and more coming. Level up, collect loot and fight bosses.
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– Real player with 2.4 hrs in game
The game as a good base and could be amazing but I come out of each playing session with disappointment for what it could be and what it’s actually not.
The game is very easy and the random part feel random for the sake of it and sometime feel redundant and where some progression could be done and or seen it’s actually unlocked from the start making the rare possible goal to play the game nonexistent. I can tell the dev behind the game have some talent but I’m not sure he know how to direct his creative energy correctly
– Real player with 2.2 hrs in game
Crypt of the NecroDancer
Over the past several months, I’ve had the pleasure of testing an alpha of Crypt of the NecroDancer , a retro styled rhythm based roguelike.
A what?
Crypt of the NecroDancer is a procedural dungeon crawler where the player and enemies movie on the beats of the game’s music tracks. That may sound like an eclectic mix, but it works. It works really well.
You play as Cadence, a firey young woman who, against the better judgement of her elders, descends into the NecoDancer’s crypt in search of answers. The intro cinematic shows Cadence prone, her head against a blood smeared rock whilst her narration says, “I don’t know how I survived that fall.”
– Real player with 415.3 hrs in game
Crypt of the Necrodancer is a timeless masterpiece of an Indie game that never seems to bore me. I have bought this game on 3 separate platforms, and I don’t believe that I wasted a single bit of time spent in it.
Crypt is a very interesting and fun fusion of both rhythm and puzzle, while presenting itself as a dungeon-crawler. The controls are simple, but the skill ceiling is so insanely high for something so surface-level in appearance. Missing a button press on a note resets a stacking “Coin Multiplier” which rewards you for treating this game with precision, taking damage also does this. There is no such thing as “Mandatory Damage” in this game, you are perfectly able to control yourself in order to avoid haphazard conditions, and every single enemy has a pattern or “Tell” that indicates their movements, attack patterns, and the sort.
– Real player with 191.6 hrs in game
One Deck Dungeon
One Deck Dungeon is a lot of fun! You play an adventurer who decends into a dungeon made up of randomly drawn cards that you must overcome (or run away from). Fighting and disabling traps is resolved via dice rolls which are mitigated by your Skills. The number of dice is determined by your equipment. It’s a very clever and pretty game.
However, 13 hours in, I just stomped all the Fearless (hardest) mode dungeons with my Healing Spec Paladin. I mean, it wasn’t even close, even when she got completely unlucky. (for proof, feel free to check the screenshots on my profile) Perhaps Healadins are just overpowered once you know what’s going on.
– Real player with 69.0 hrs in game
One deck dungeon is a very faithful interpretation of the board game, and this translates into a very fun, albeit slightly repetitive experience.
At its heart, one deck dungeon is a simple dice game where you roll dice of 4 different colours in an attempt to overcome enemy encounters by using the dice to fill in the boxes on the enemy card. Dice can only be used to fill boxes of the same colour as the die and if the number on the die is higher than the value on the box. Any unfilled boxes then apply penalties in the form of damage or wasted time at the end of the round. At the end of each encounter you can then choose an additional die for future encounters, a skill which can be used to manipulate your dice in various ways, or experience towards your character level. This process then repeats until you eventually reach the boss or perish in the attempt.
– Real player with 62.6 hrs in game
Spartan Fist
Might have been a good game, but it doesn’t look like there is much activity here, so it is questionable if the game will see any further updates.
Autolock is a bit questionable. It will hurt you more than it helps as the autolock target choice can be questionable. It seems to be using screen space instead of world space. Think of it like if you had no depth and everything was flat for target purposes. What this means is that it seems to look for the closest target on the screen, even if the target is extremely far from your character.
– Real player with 11.4 hrs in game
Spartan Fist has a wonderful presentation with destructible environments and a catchy soundtrack. The tips between levels and the other bits of writing are clever. The options menu is fully stocked, making the game accessible to a wide range of players. Making dudes explode via a bare fist is inherently enjoyable. However, even with all of this in its favor, the repetitive and unsatisfying loop at the core of the experience is a death knell. This is a scattered roguelike experience that will make you want to punch out after your first few sessions.
– Real player with 7.9 hrs in game
Steampunk Graveyard
I actually really enjoyed this despite some glaring flaws. I’ll mention the flaws first and then go over some of what I liked about it and you can decide for yourself what you think about it.
So, for flaws I noticed that the levels are pretty much identical. There isn’t much variety in the enemies or in the levels themselves. Once you’ve played one level you’ve pretty much played them all and faced most of the enemies. Despite that, I still actually had WAY more fun with this game than I thought I would. You have a melee option, there’s a long distance option, and there are zombie robots. I mean, where else are you going to find zombie robots? There’s just something really cool about that. If you see this game on sale and you dig platformers already, I recommend it. And I’m saying that despite getting frustrated with one of the levels and not continuing any further since then. I still think there’s enough here to warrant a purchase but that’s my opinion.
– Real player with 1.3 hrs in game
This game looks like a first game after some tutorials.
First 3 levels are totally the same. You can rush through them without killing enimies. The final boss can shoot only in one direcation so if you will stay behing – he will never damage you.
Even grenades have no range damage!
this “game” should not cost anything.
– Real player with 0.3 hrs in game
Tunnel of Doom
A fun game with a unique premise.
I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional.
A few points that I feel could be improved upon:
- Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you’ll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole.
– Real player with 6.4 hrs in game
It isn’t bad, but very short. You can either beat it on normal, or play the hard(doomed story) which makes it almost impossible without seeing waves coming, no map and halving your health and other detriments, so it becomes about luck more than any planning.
The normal will take about 2 hours to beat and become quite easy once you get a few cannons. By the 3rd floor of normal I could afk on waves due to having 4 cannons set up, just had to attack for the mobs that were immune to being seen by the cannons.
– Real player with 5.7 hrs in game
Choice Chamber
This review is from the perspective of a streamer ( twitch.tv/aazzdos ) and someone that has reached Room 475.
Choice Chamber is a platformer. Your objective is to clear a room of all enemies in order to proceed to the next one. The defining difference between this game and others in the same genre is that your Twitch chat votes on how the next level will be different, from the terrain to the enemies to your very own weapon. Voting follows majority rule, and chat has almost full power over how a run will go.
– Real player with 95.7 hrs in game
Okay, so there’s an obvious caveat to my recommendation here. This game is for streamers, and pretty much only for streamers. This game won’t get you an audience, either. But if you livestream, and you already have an audience—even a small one—then this game is fantastic. It’s not the most fun game of its kind, and can occasionally get repetitive… especially if your chatroom decides to troll you and keep you underpowered. But it always seems to be the case that as one slowly improves at the game, their stream community follows suit. I often point out and even pick on users of the “streamer ‘we’”, but this is one game where it really does apply—it really is not just the gamer but also the spectators that are making progress, and for the streamer to say “we’re in there” or “we made it” is, at last, not at all disingenuous for this game. This game is clearly for a very limited demographic, but if you fit that demographic, Choice Chamber should serve you quite well.
– Real player with 29.8 hrs in game