Miasma Caves

Miasma Caves

The gameplay of Miasma Caves is very simple: Explore a cave, find treasure, escape alive to sell said treasure in town, repeat.

The Cons:

  • No Automap (for an exploration game this is a huge drawback)

  • Intermediate cave levels are a bottleneck in difficulty (rocks fall, everybody dies faints)

  • Not much of a story

  • A few minor bugs

The Pros:

  • Over 150 different treasure items of 4 different categories

  • Town can be developed

  • A lot of variety in available tools, which allows for different approaches of exploration.

Real player with 150.1 hrs in game


Read More: Best Female Protagonist 3D Platformer Games.


I have played enough Miasma Caves to recommend it. You play a dragon-lady who spelunks a procedurally-generated cave in search of treasure and you’re a pacifist, so that means that you don’t attack any of the monsters inside. But you still can get hurt (such as from cave-ins, and falls, and the titular miasma), and there’s still a challenge in seeing how far you can go whilst getting out alive! It’s a fun game and I recommend it to anyone, especially those who loved Leila “Woofle” Wilson’s soundtrack in Freedom Planet; some of the greatness in that soundtrack is carried over in this game.

Real player with 41.3 hrs in game

Miasma Caves on Steam

Cave Quest

Cave Quest

Cave Quest (Match-3)

Steam copy provided for Curator review

One of my most-played match-3’s of all time!

Options include separate sliders for SFX, Music and Ambients, Full-screen, Custom Cursor and choice of Timed (bonus cash~! Ka-ching!) or Untimed (can be changed between M3 levels).

Story

Your family has disappeared in the mountains, and thanks to rumors of dangerous evil spirits, the locals are too afraid to help you search for them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1969463119

Real player with 100.0 hrs in game


Read More: Best Female Protagonist Indie Games.


It’s so hard to find a good match-3 game. This is one of them. Thanks for the nice experience! This game has it all. Including beautifully designed gems which are hard to spot! Story that glues the experience together, smoothness, good professional design, even translation to my language which I didn’t need but it’s ok. Finally a game that I couldn’t take my hands off and felt urge to play on. Good product! Now I pity it’s over.

Criticism: sure to perfection it lacks more compelling story, less artificial or less cliche story, better art - one that would not be so kitchy and which would be less amateurish and a better translation. Thanks to these imperfections the game stays as just no-name game in game history, as it doesn’t bring any cultural contribution. But it’s professionally and well made product anyway. Relaxing and fun enough.

Real player with 23.0 hrs in game

Cave Quest on Steam

SteamWorld Dig 2

SteamWorld Dig 2

SteamWorld Dig 2 – Coming home after more than four years of being lost in the dark feels far better than expected..

With SteamWorld Dig 2 Image & Form has proven once more that they are currently on top of their game.

Straight from the first moment that i had spent with SteamWorld Dig 2 everything in the Game was at the right place and the Gameplay felt so perfectly streamlined that the first two hours of the Game went in a blink of an eye past through me without even realizing how long I had already spent with the Game.

Real player with 20.9 hrs in game


Read More: Best Female Protagonist Indie Games.


Thanks to the developer and publisher of Steamworld Dig 2, Image & Form, for creating an excellent  game for me to escape, explore and enjoy.

The first  games on PC in the Steamworld series, Dig and Heist, were pretty good but like all good developers Image & Form doesn’t reinvent the series but they made a good series into a great one by making it better in every way.  Steamworld Dig 2 is a beautiful, addicting, polished and most importantly fun game that is easily one of the best games of the year.

Real player with 17.4 hrs in game

SteamWorld Dig 2 on Steam

My Time at Sandrock

My Time at Sandrock

My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 300 years after the Day of Calamity destroyed most modern technologies.

After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin!

Key Features

Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.

Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.”

Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.

Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way.

Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles!

Spend experience to level up your Builder and unlock skills. Become a master crafter, specialize in combat, or focus on social interactions with skills that suit all playstyles.

  • Use your workshop’s profits to turn the empty prairie into farmable land;

  • Grow crops for extra cash or transform them into delicious dishes;

  • Attend festivals with Sandrock’s residents;

  • Find secrets and much more!

Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

My Time at Sandrock on Steam

Fifefer Island - Terrena’s Adventure

Fifefer Island - Terrena’s Adventure

Fifefer island is a micro-economics game. This game offers a very unique and incredible way of learning economics. The story, music, voice-over,the art of the game and unique puzzles are well synchronized, which makes learning and game-play even more fun. This is the perfect game if you are looking for fun and learning in one thing. After playing the game you will not be disappointed. Highly recommended.

Real player with 26.0 hrs in game

Great game to utilize for differentiation. This game offers an excellent overview of new concepts that can be used as an introduction or to reinforce learning. Love it!

Real player with 10.5 hrs in game

Fifefer Island - Terrena's Adventure on Steam

Space Colony: Steam Edition

Space Colony: Steam Edition

I really like this game. It has been described as The Sims in Space. I have never liked The Sims games as I find that they are far too repetitive and boring. Space Colony is a good building game, The Sims element is that you do have to be aware of the needs of your operatives to improve production. This does give an extra twist to the game that you have to think about and some of the challenges are based around ensuring that your crew are reletively happy or they won’t work.

Any Building Sim worth it’s salt should have an element of ensuring that you are providing basic things, such as food, so I don’t find this particularly strange, as some have mentioned. Making sure your crew does not go mad while on an abandoned planet does give the game an additional challenge.

Real player with 102.4 hrs in game

well i dont know what to say, i really want to like this game but its more about mini managing all of the peoples quirks than it is about building a colony. the maps are very small so building is limited even in sandbox mode. there are numerous objects on maps that cannot be removed (maybe by bombs in free mode ?) forcing you to make odd looking and crappy base layouts in most cases.

alot of the quests are just kind of gimmicky, in a previous scenario you will unlock items for the quest, yet the very next quest acts like you never used them before just to make certain quests “seem” harder. although there is an option to download user made content so thats a plus.

Real player with 40.5 hrs in game

Space Colony: Steam Edition on Steam

Tunnel of Doom

Tunnel of Doom

A fun game with a unique premise.

I enjoy the combination of tower defense, resource management, and dungeon crawling. The setting is unique, and the story is spartan but functional.

A few points that I feel could be improved upon:

  • Melee combat is very awkward. I assume this is intentional, to promote the use of defenses, but considering how frequently you’ll have to take a pickaxe to a goblin I wish it felt better to do so. I killed a couple of friendly miners by accident simply because of how difficult it is to engage. The pistol is also quite inaccurate; I again assume this is intentional, but considering how valuable bullets are, I wish they were stronger on the whole.

Real player with 6.4 hrs in game

It isn’t bad, but very short. You can either beat it on normal, or play the hard(doomed story) which makes it almost impossible without seeing waves coming, no map and halving your health and other detriments, so it becomes about luck more than any planning.

The normal will take about 2 hours to beat and become quite easy once you get a few cannons. By the 3rd floor of normal I could afk on waves due to having 4 cannons set up, just had to attack for the mobs that were immune to being seen by the cannons.

Real player with 5.7 hrs in game

Tunnel of Doom on Steam

Underland: The Climb

Underland: The Climb

Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!

A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.

Real player with 3.6 hrs in game

The BAD:

  • No separate music volume slider.

  • You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.

  • The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.

Real player with 3.0 hrs in game

Underland: The Climb on Steam

My Time At Portia

My Time At Portia

Is it Stardew Valley or another Harvest Moon clone? No! Will you enjoy it if you liked them, however? I’d say there’s about a 97% chance that you will. Let’s see why…

You have a house near a city. You harvest natural resources (the usual suspects: axes for trees, pickaxes for minerals), you can farm….wait, can? Not have to? Yeah, farming isn’t the central point of this game. Just like how in Stardew Valley, farming was necessary and crafting is optional (but highly recommended and you’re limited if you don’t), the same holds true here. You can farm, but you really must craft. After all, that’s the point of all of those mats you’re collecting. You fulfill orders, charm and insinuate yourself into the good graces of the locals, and likely eventually marry and reproduce with one of them (or adopt, if you’re the same gender)

Real player with 506.3 hrs in game

This is an incredible game and the best Early Access game I’ve played since Grim Dawn. I’m 70 hours into this game and it feels like a complete product to me. There are 0 bugs thus far. It is well optimized.

I played some Animal Crossing back in the day on Game Cube and while it had its charm, it felt limited to me. It certainly didn’t pull me in the way this game does. This game has so much to do and much more depth to it than I was expecting going into it.

There is a social aspect with the folks around town that is a mini-game in its own including play dates, gifting, and completing crafting assignments, mini-missions, or mini-games like exercising a pet pig. Reaching certain friendship levels unlocks bonuses like store discounts and gifted items.

Real player with 288.9 hrs in game

My Time At Portia on Steam