Mitsurugi Kamui Hikae
It’s not too often than I walk down the street and decide that my life plagued by the lack of indie hack and slashes in my life, but whenever I am Steam is there to save the day with a hanky, a knife, and a picture of a waifu.
In Mitsurugi Kamui Hikae, a very SEO friendly name, you play as a Mitsurugi out to Kamui Hikae. Probably just means Blade Templar Maiden, haven’t the foggiest.
Your stages are all various flavours of circle and your combat is aiming to hack and slash with the best of them. Why, you’ve got your launchers, your forward and neutral ground combos, your alt combo and your weird katana meter that dictates how much katana you can katana. That can be upgraded to 9 separate full magic bars.
– Real player with 19.6 hrs in game
Read More: Best Female Protagonist Controller Games.
It’s a fun game. Really fun in my opinion. It’s a stylish arena hack and slash game. If you’re a fan of stuff like anime, you’ll probably think the combat is awesome. You slash up enemies with your sword at hyper-fast speeds and as you sheathe your sword, they all fall down, instantly dead. It’s pretty cool.
The graphics aren’t anything mind-blowing, but it looks pretty good and gets the job done. Honestly, it could have been all stick figure people and the game would hold up just as well. The real strength of the game is in mastering the combat. The main character, Misa, and her nemesis, Suzuka, both look well animated. Many reviews/comments seem extremely focused on the fact that you get glimpses of panties, but the combat is so fast paced that I’ve never really noticed. The enemies all look kinda bland, besides the bosses. They are mostly just robot businessmen (I guess…) with a few different colored suits. I suppose the giant robot enemies look kinda cool, too.
– Real player with 16.7 hrs in game
DEAD OR SCHOOL
”An excellent indie that bring both causally fun and challenging action”
Dead or School is side scrolling hack-n-slash game with RPG and looter shooter elements, developed by Studio Nanafushi of 3 people. It was 2016 kickstarter project that shifted and changed due to budget and manpower. I bought it day one as early access title in July 2018 and I’m happy to see a final release in April 2019.
The Story of Happiness in Darkness
Dead or School sets in post-apocalyptic future of Tokyo. The surface was infested by mutants, forced human to live desperately in underground shelters. You play as Hisako, a young girl who grew up in underground. She once notices an old uniform and heard the story about school as place of paradise from her grandmother. Hisako is overwhelmed by her strong will to seek the school and bring all people to happiness regardless of awaiting danger.
– Real player with 49.7 hrs in game
Read More: Best Female Protagonist Indie Games.
Dead or School is a hack and slash action indie game, featuring a girl in a school uniform with big dreams in a mutant infected dystopian Tokyo. As Hisako, you must dodge, cut, smash, shoot, and blast your way through hordes of enemies that stand between her and her simple, yet ambitious dreams of going to a school on the surface!
In this game, the player must complete simple plot advancing tasks whilst exploring the world in search for refugees, treasure and loot. You will not get lost whilst exploring, since the mini map tells you exactly where you need to go, but of course this doesn’t mean that the journey won’t be perilous. On your way to your destination, you will encounter platforming sections, puzzles and hordes of enemies— some which are rather simple, and others are straight up infuriating(yet possible). It doesn’t seem like much, but despite how simple the exploration was, it still managed to be pretty fun overall.
– Real player with 39.4 hrs in game
Cinderella Escape! R12
This game is a puzzle-based game with a tinge of eroge, well more on the bondage and torture part. However, due to Steam regulations, the one here is the R12 version, not the R18. There’s not much difference between the two, except the R18 have the secret chamber, where you can torture Cinderella for your viewing pleasure (and I DO mean pleasure), and additional costumes.
Gameplay wise, its a basic puzzle solving game. Move blocks here and there to create a pathway to reach your goal. At certain points (end of sub-level), you will get a bonus objective of rescuing your step-relatives from being tortured, but the catch is that you will be tortured in their place. Don’t worry, you can escape from it. You can change the camera angle and view perspective to see where is the goal of the map. This is really much needed, as sometimes it may be obscured by obstacle.
– Real player with 5.4 hrs in game
Read More: Best Female Protagonist Singleplayer Games.
I wish I could give this game more of a neutral rating vs a yes or no type recommendation, but alas I can’t. So, I’ll simply leave a positive and let you decide from reviews.
–—-
This isn’t your average Cinderella story. There really isn’t much of a story itself for this game. Which I guess is because this game was originally an H-game. The removal of some of that material I belive didn’t effect the game at all. So, if you aren’t interested in that type of thing then this is the version for you. If you like those type of things I’d advise buying the R18 addition and forget about the Steam version unless you want to further support the devoloper and want Steam achievements. Despite all the hate on this game there is no nudity and honestly not dirty content at all.
– Real player with 4.1 hrs in game
DEAD OR ALIVE 5 Last Round: Core Fighters
I love this game, but I’m not going to recommend it without severe reservations. The base is an excellent fighter, but the port is worse than the console versions in so many ways. Many of those ways concern the online multiplayer part of the game though, so if you’ve got a bunch of friends in your area to play this with they might not be so much of an issue.
I’m going to split this in two sections; the base game and the platform comparison. Scroll down if you want to read in what ways it’s worse (and better) than the PS4 version.
– Real player with 182.5 hrs in game
This is a difficult game for me to review.
In general, I fucking love the Dead or Alive games.
The fighting engine was classically fast and skillful without requiring knowledge of enjoyment-obliterating exploits or skin peelingly long sessions of practice to get to a basic level of gameplay.
Though it will historically be known as the series that boldly upheld the grand tradition of cheesecake and beefcake heavy character designs, the actual fighting system of advantage and reversal is much deeper in scope than nearly all of its peers, and spreading out the lengthy character movesets across less buttons means its easier for an unpracticed player picking up the controls for the first time to feel like they’re accomplishing something beyond just marveling at the various buff studly men and hot sassy ladies.
– Real player with 66.1 hrs in game
Fallen girl - Black rose and the fire of desire
I thought it was a yuri game,Later I found out that the game does not have a yuri tag,If it is not necessary,friends who like yuri,do not touch it!
If you want to understand the debate about the depravity in the game, think twice
Of course i do not mean it is bad,The illustrations are very exquisite.
– Real player with 11.0 hrs in game
Game is still buggy, not able to continue to play, black scree after choice or dialog.
– Real player with 6.0 hrs in game
Haydee
Haydee is a niche game.
There’s a lot of games that are just “not for everybody”, and Haydee fits the bill. Most of the attention regarding the game is about the design of the protaganist. If you like THICK android girls with massive assets that jiggle with her gait, then you’ll probably be all for it.
But I play Haydee for the game. A quick glance at the achievements stats shows that less than 3% of people who have played Haydee have even beaten it. Most players haven’t even passed the tutorial.
– Real player with 222.4 hrs in game
Haydee is without a doubt an interesting game. Interesting for many reasons but the main reason is the Main Protagonist. I never feel it is truly necessary to justify the use of anything, including copious amounts of sexuality, however justification certainly helps to make the medicine go down. Haydee really makes no effort to justify its sexuality, it’s just there. It’s merely the coat of paint on top of the underlying game, of which the underlying game is quite solid. I would say it’s almost unfair to judge the game too harshly on it, it would make no difference if the game featured a blue giraffes as the protagonist, but if anything, there in lies the issue. I always say if you’re going to commit to something, fully commit and don’t look back. The games is not really built on a foundation of sexuality it merely bares it’s banner. The game doesn’t have you fighting hoards of sex crazed robots. It doesn’t have you having sex with them to quench their insatiable desire nor is it lavishly adorned with phallic and yonic imagery at every turn. The game I just described would be far more interesting if only for the wrong reasons.
– Real player with 167.8 hrs in game
League of Maidens®
I picked up this game on a lark; I first learned about it a couple days before the open alpha release, and then downloaded and tried it out because my sense of irony couldn’t let me do otherwise. When I first got to the character creator, I was actually pleasantly surprised - it’s got a lot of dials and knobs you can turn, and you have the freedom to express yourself. Then, when I got past that to the actual game, I was somewhat put off; there were mobile game menus everywhere, and it just screamed MTX cash grab. I pushed onwards anyway, and as I actually played the game, it became clear that a lot of the surface level issues are easily explained away as just amateurish UX design - it is an open alpha, after all.
– Real player with 573.9 hrs in game
The game is currently in Open Alpha, but the game isn’t necessarily the reason you should stay away right now. TL;DR at bottom.
This review is a culmination of my personal experiences and opinions.
Gameplay:
The game is considered a “single-player game with some multiplayer elements.” This pretty much just includes a chat, leader boards, a sort of global control map the two factions fight over, and a “world boss threat bar” which fills based on mobs killed by players across the server. The game is very much designed for an mmo style system but due to it being single player, the game has basically one or two different skill builds that actually work. Expect every class, which there are five, to pretty much play the same. The game features currently a short quest line with no paywalls to get through the story/progress. The end game however is just a gameplay loop of farming in game dungeons called “strong holds” which is basically just a series of rooms filled with enemies, and both world bosses and strong hold bosses for various cosmetics and items to craft an end game item called the “gauntlet.” Other than grinding this game offers afk fishing to earn a little income but isn’t necessarily worth it as you get more gold just grinding the strongholds with their increase-able difficulty system. The real end game is just grinding a currency called “shards” earned by killing mobs to buy hats/gun skins/emotes/capes/chokers (cosmetics) and what is called “ascension” gear which is basically just the highest tier of gear which special sub stats designed to boost skills with the classes in mind. Other gear can be upgraded to the same tier as ascension gear but comes with randomized sub stats. This system is flawed for multiple reasons as the sub stats on ascension gear is designed with an mmo play style of roles in mind despite this being a single player game. This is made even worse when you consider the fact each piece is 120k shards which takes lots of grinding to come by, making ascension gear useless except for two classes. There really isn’t much to do at all endgame besides making new characters and getting them upgraded/customizing them. You also have to pay for any sort of storage for excess crafting items or various other in game items and to be able to swap them between characters. This means that if you don’t have the storage you have to individually grind out materials needed for upgrading abilities on each character. You need A LOT of later game materials to fully upgrade abilities and some of them hardly drop at all.
– Real player with 281.0 hrs in game
Nurse Love Addiction
I’ll start with the big con:
Translation standard is not up to par. Compared with Mangagamer’s Yurirei (Kindred Spirits) and SonoHana (A Kiss for the Petals), it’s not even close. In almost every scene this game has voice clips spilling over into multiple text boxes, general spelling and grammar errors (fixed now in a language patch), awkward phrases everywhere (the worst of both the literal and liberal translation worlds). The bonus seiyuu messages are not subbed. The medical glossary was completely cut from the English and Chinese versions. The OP and ED are not subbed. While Yurirei did not have anything like the medical glossary, it had a subbed OP and ED, as well as full translated lyrics for the insert song “A. A. Ai”. Subjectively, I preferred Mangagamer’s much more weeb translation style of Yurirei and SonoHana anyway. If this game was originally slated to release a month ago, Nao calling her Onee-chan “Asky” must be only the beginning of the abomination that was the script they had at the original release date.
– Real player with 145.6 hrs in game
First, I’ll give a note on the price. Yes, it’s more expensive than your average visual novel but it’s also significantly longer than your average visual novel. Also, every line by a character is voiced, even minor characters. You’re paying for something with significantly more effort and resources poured into it than your average $10 visual novel that takes a few hours to beat.
Another Note for potential buyers: Even vague hints about the story can blunt the surprise this game provides. So if you like being surprised, stop reading any reviews right now. Buy it right now or wishlist it for later but don’t read any reviews until you’re done the game.
– Real player with 36.8 hrs in game
Onee Chanbara ORIGIN
OneeChanbara ORIGIN is a great game. Surprising by OneeChanbara standards. This is probably the best OneeChanbara game to date. I’ll break down this review in sections.
Visuals
This might be subjective, but I very much like the new anime art style. For one, the main character artist is Katsumi Enami, known for her artwork in recent Nihon Falcom games. The new art style, which is far from generic anime, really breathes life into Aya and Saki’s designs. One of the strengths of anime art styles is making emotions more prominent on characters’ faces, and this game is no different. You can really see the sadness in Aya’s eyes and the stubbornness in Saki’s. The world settings are a lot more vibrant as well, as are the blood and gore effects. ORIGIN is a really pretty game and will no doubt age well. Also, a quick shoutout to Aya and Saki’s new Xtatic Form appearances. Their Xtatic Forms from Z2 Chaos looked a bit strange (Saki’s looked especially ugly), but in ORIGIN, they’re fantastic. Although there are slight demonic features, Aya’s form is pretty damn sexy, while Saki is still very cute (must be because they maintained that adorable fringe).
– Real player with 117.4 hrs in game
Having played Bikini Samurai Squad and Z2 Chaos, I can say that Origin definitely took aspects of those games and not only incorporated them into the game, but also polished and improved upon those aspects. The art style is definitely something I enjoy. It’s a simple yet dynamic and vibrant style that is appealing to the eye and makes the player feel like they’re in an anime which can be enjoyable to some (like myself). It’s really a matter of taste.
Gameplay wise, I enjoyed the element that they incorporated from Z2 Chaos, for instance, XTatic forms and Xtasy combos. It was quite nostalgic seeing those elements again and it definitely made me want to play Z2 Chaos again. I also very much enjoy the parry system. It reminded me of Saki’s counter from Z2 Chaos but much more refined, polished and improved. It gives me a DMC 4/5 Royal Guard feeling. One thing I experienced however when it comes to parries. I’m not sure if anyone else experienced it, but if you parry as Saki against the Fatmen zombies and do a cool finish either in Xtatic form or when you’re about to turn beserk, the camera goes haywire and you zoom around all over the place. It does go back to normal eventually but it’s a very interesting glitch. You can still attack while zooming but you have to shift the camera constantly.
– Real player with 48.2 hrs in game
Peachy Adventure
not fun game play and no uncensored pic waste of money
– Real player with 0.2 hrs in game
not enough content this suck
– Real player with 0.2 hrs in game