Tentoria

Tentoria

Character action game with lightning fast action. Play as the badass femme fatale vampire queen, Lyss, and get ready to yell “This is not even my final form!”. Travel through time, destroy dinosaurs, aliens, robots and undeads with bloody stylish combos! Ride your motorcycle, manage your strip club!

Lyss, the Empress

Evil incarnate!

Lyss, the Demon

Master of demonic magic!

Lyss, the Vampire

Gorgeous, deadly!

Lyss, the Beast

Freak of nature!

Lyss, the Deadeye

Respected leader, dangerous gunslinger!

Lyss, the Slave

Burns with rage, insatiable lust for revenge!

Lyss, the Sacrifice

Poor little girl in a very dangerous situation!


Read More: Best Female Protagonist Demons Games.


Tentoria on Steam

Reflection of Mine

Reflection of Mine

I was just skimming through my Steam library trying to find something new to play when I stumbled upon this interesting-looking game.

You play as a girl with multiple personality disorder who is trying to piece together her broken memories.

I expected this game to be an adventure game where you fight enemies and solve riddles, but this is a pure puzzle game. The screen is usually divided into two (or more) sections with one personality (character) in each section. Both personalities will (usually) move in the same direction. You press up, they both go up. You press right, they both go right.

Real player with 43.8 hrs in game


Read More: Best Female Protagonist Psychological Horror Games.


In short: DON’T BUY THIS GAME! It’s not worth 8.00 at all, if you want my summarized synopsis-keep reading.

The puzzles are interesting enough to keep you going, the music is nice…but the development and overall depiction of DID is both irresponsible and completely tone deaf.

Not only does the game put forth a common misconception regarding DID and how people who have it handle it, it’s also not properly rated. There are several triggering topics discussed in the game including but not limited to self-h@rm and telling someone outright to go k!ll themselves. There are also no warnings for photosensitive/epileptic players and we are completely blindsided by the jump scares, annoying screeching and irritating glitching effects.

Real player with 22.7 hrs in game

Reflection of Mine on Steam

BloodRayne 2: Terminal Cut

BloodRayne 2: Terminal Cut

So Bloodrayne 2 has the distinction of being one of my most beloved, yet absolutely hated games, out of all the games I have ever played before. Never has a single game left me completely divided on how I felt after playing it. Even as I was playing this Terminal Cut, in full, for the first time, I kept thinking “I can’t review this.”

So the good first. BR2 in a nutshell, is a modified BR1, but with everything cranked up to 11. So many new features and ideas are brought to this very creative sequel. Feeding fatalities, gymnastic platforming, environmental death traps, new characters, tons of voice work, tons of powers, tons of costumes, tons of BLOOD. It’s wild just how much of an upgrade BR2 is compared to its original.

Real player with 16.9 hrs in game


Read More: Best Female Protagonist Gore Games.


If the first BloodRayne is like an easier Max Payne that’s not well-made but still delivers fun and some cheap thrills, then BloodRayne 2 is like a Devil May Cry that does not understand what makes Devil May Cry great. Also BloodRayne 2 itself is not fun, and it doesn’t even deliver cheap thrills.

–-

The first BloodRayne was not a well-made game. Animations were janky, damage feedback was poor, environments were boring, and the final boss was frankly terrible and became downright impossible to defeat if you took too long. However, if you could forgive those faults, what you would find in this game was the experience of becoming a frantic, unstoppable, killing machine. You could be like Max Payne on steroids. It’s no exaggeration that you could essentially dance around your enemies whilst attacking, whether you’re firing your guns or attacking with Rayne’s sick arm blades. You became a frenzied speed demon of death. Also, to add more to the Max Payne comparisons, you have a Dilated Mode which is essentially infinite Bullet Time, so yeah.

Real player with 13.7 hrs in game

BloodRayne 2: Terminal Cut on Steam

Light Tracer 2 ~The Two Worlds~

Light Tracer 2 ~The Two Worlds~

MAN I LOVE WAIFUS

Real player with 34.7 hrs in game

If you find this review helpful be sure to thumbs up and follow my Curator Page . If I missed something leave a comment and I will try to update the review asap

Light Tracer 2: Bright ambition that needs some more work.

Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.

Gameplay

Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.

Real player with 8.5 hrs in game

Light Tracer 2 ~The Two Worlds~ on Steam

Super Crush KO

Super Crush KO

It has been said that first impressions are very important. I bought Super Crush KO because it made a great one, and in fact, it does so (almost) all across the board. Before even playing the game, promotional materials demonstrate a cute heroine, an endearing plot about rescuing her cat, and a surreal, saccharine, Lisa Frank-lite visual style that’s so unusual for action games that it alone might make the game stand out from the crowd. Much of that initial impression continued as I began to play, as the game’s base mechanics are rock-solid. As it went on, however, Super Crush KO also demonstrated that first impressions aren’t everything. So while I’m giving this game a thumb up, that’s only because this quick binary rating is required in reviews; read on to determine whether Super Crush KO is for you.

Real player with 6.4 hrs in game

Video review: https://www.youtube.com/watch?v=4raSWAdt9CQ

From the studios, Vertex Pop, comes Super Crush KO, a fast-paced, vibrant color brawler side scroller that takes place in a very lively and colorful city in the near future.

The story is not at all the main point of this adventure, however, saving the protagonist’s kitten, by its name Chubbz, can never pass next to anyone. Well, the player plays the role of Karen, an ordinary girl, who was resting in her room with her pet, when suddenly a big explosion echoes over her room. Here comes your rival, Ann. A being from another galaxy looking to find a friend to keep him company. The goal of the player will be to overcome about 20 levels full of enemy robots in search of retrieving their downy friend.

Real player with 4.0 hrs in game

Super Crush KO on Steam

Fearmonium

Fearmonium

Review for English Speakers

To begin with I would like to mention that the previous game from this developer was a real revelation for me. I didn’t expect anything special, and yet Catmaze sunk into my soul and was beaten several times. Therefore, when Redblack Spade announced the beginning of the development of a new game and said that it would be a Metroidvania again, I followed the news and expected something unusual and interesting. And when I was finally lucky enough to play it, I wasn’t disappointed.

Real player with 78.9 hrs in game

Teenager Max isn’t having a very good life right now. He’s facing bullies at school, his grandfather recently passed away, and this brings his mother and the abusive step-father back into his life. That’s enough to leave anyone unstable already, but Max also happens to visit a fair, and have an unpleasant encounter with a clown. The memory of this encounter lands in his unconscious mind, and sets off to become more than just a memory- to become a phobia.

“Fearmonium” is a pretty typical Metroidvania: explore the beautifully hand-drawn interconnected levels, bash enemies with your clown hammer, defeat various bosses to gain extra traversal abilities, go to places you couldn’t before. All of these core elements are done well-enough, so what makes the game stand out and be worth the attention?

Real player with 31.8 hrs in game

Fearmonium on Steam

Catmaze

Catmaze

Okay, Catmaze, Catmaze. Pretty hard to write about the game. It is a Metroidvania by all means. However, there are really two distinct types of Metroidvanias out there and this is pretty important. Long story short:

  • If you like exploring and finding secrets then by all means give the game a go. It took me 11 hours to 100% it but I am a pretty seasoned player and I bet it will be like 13-15 for an usual player. The secrets were not something to write home about but the overall exploration and level layout are pretty solid. The movement is very enjoyable although most of the jumps are very precise (and that comes, again, from a seasoned player)

Real player with 25.5 hrs in game

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Catmaze is a very true and accurately labeled metroidvania-style platformer that simply fits the genre much better than many I have seen with the same label. I like a lot about it after playing through my single bad ending, which I will get into in a bit, but without any spoilage, as far as I can say from what I have played, it is really a great game. There are some flaws, and some things I dislike about it as well. I’ll get into both momentarily, but I do wish to mention once more that this was a really nice, almost reminiscent experience. I cannot really say why, but it reminded me a bit of something from another time, in a nice sort of way.

Real player with 21.4 hrs in game

Catmaze on Steam

Magical Battle Festa

Magical Battle Festa

Pros:-Graphic is pretty good

-The gameplay is awesome

-There is many variation of build…you wanna go tank / speed / attack etc..

-There is many of characters and you can mix the skill disk and formation to suit your type of build

-Magical Battle Festa Mode will test your build and combo to the limits

-Its extremely fun if you have friends to play with you(i highly recommended it)

-The Story is normal(the good thing about the story is the voice actor…so cute… :v)

Real player with 15.1 hrs in game

Personally, I like the game. Though I do find it a bit too easy. Only a couple of battles so far have taken any real skill. But the story, while kind of cliched, so far is at least kind of fun. I feel like it would be a great multiplayer game as it stands. Since a human player would boost the difficulty considerably.

Besides the easy difficulty, the other issue is that you can get trapped in combos pretty easily. And there’s no way to break out of a combo once you get caught in it. The game does at least have a decent recover. But it would be nice if you could counter, dodge, block, or cancel an opponents move while in a combo. The last three would already be possible if the recovery time was shorter.

Real player with 8.9 hrs in game

Magical Battle Festa on Steam

Shattered Soul

Shattered Soul

About the Game

  • Shattered Soul is a modern game that interprets Beat’em up by adding the fun with a charming narrative based on Metroidvania-styled epic action. Explore a fantastic world that intersects medieval Europe, follow stories of adventure in search of lost soul and bodies.

  • You become ‘Ireth’ and venture out looking for her lost memories. She explores the forests, cathedrals, and snowy villages of the border area, and battles enemies by using various techniques against bandits, fanatics, demonized humans and mutant animals. ‘Ireth’ discovers secrets all over the continent to find her soul with shattered sword ‘Bias’.

  • As you hack-and-slash your way across town - either solo or with a friend in local co-op - you’ll gain new skills, chow down on power-ups, wield an assortment of weapons, and unleash an arsenal of combos, throws, and special combat moves for both fighting enemies and platforming challenges

Key Features

  • Classic side-scrolling action, with all the modern trimmings.

  • Tightly tuned 2D controls. Dodge, dash, and slash your way through over 24 enemies and 6 epic bosses. Face ferocious beasts and vanquish ancient knights on your quest through the lost kingdom.

  • Five large city regions to fight through, complete with shops and side quests.

  • An expansive world filled with unique dungeons, quests, and secrets.

  • All in classic hand-painted original 2D drawings.

Shattered Soul on Steam

Aluna: Sentinel of the Shards

Aluna: Sentinel of the Shards

Aluna is quite a nice hack and slash Indie game that is probably best suited for somewhat younger audiences (of say 12 - 18 years if I had to guess). It is one of the few games with a South American setting, so in that sense it is quite unique. The storyline is okay…..it is not absolutely amazing (for older audiences at least, but who knows….for younger audiences the story is potentially of much higher caliber). It might lend itself better to those who prefer mostly the hack and slash component and not the long walls of text and / or extended dialogue that some other games have. The art is fairly nicely done.

Real player with 19.5 hrs in game

I feel this game is good for what it is right up until it isn’t. I died numerous times along the way, which is fine, but then at the end of the game the difficulty shifts from challenging to nearly impossible for absolutely no explicable reason whatsoever. You’ll get through most of the game with some challenge, at least I did, and then the last zone–the final boss fight, in particular–is just literally WTF. I was level 36 when I made it to the final boss and my character was just melting on contact, so I periodically (as it’s slow, and not super fun) grinded my way to level 40 (the game required no grind up until this point, mind you) so that I could give the final boss another go. The result of adding 4 more levels and equipping the best gear I could find/buy/craft: the second my cool-down timers expired, so did I. Finally, in a begrudging moment of I don’t really care any more, as I’d put as much into this game as I was prepared to, I dropped the difficulty to easy (git gud, whatever) so that I could at least get some closure to this story’s mediocre narrative (it’s not a AAA title, so no judgment there, as I wasn’t expecting much to begin with), and then during the 3rd form of the final fight my game crashed… the result of which is my finally dropping a review.

Real player with 16.0 hrs in game

Aluna: Sentinel of the Shards on Steam