Light Tracer 2 ~The Two Worlds~
MAN I LOVE WAIFUS
– Real player with 34.7 hrs in game
Read More: Best Female Protagonist Character Action Game Games.
If you find this review helpful be sure to thumbs up and follow my Curator Page . If I missed something leave a comment and I will try to update the review asap
Light Tracer 2: Bright ambition that needs some more work.
Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.
Gameplay
Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.
– Real player with 8.5 hrs in game
War Of Freedom
Great start.
The mechanics seem well done.
Haven’t played too long but the open world shows great promise and looks good.
Keep up the good work.
– Real player with 0.2 hrs in game
Dark Water : Slime Invader
I found Dark Water: Slime Invader to be very enjoyable.
I have not played many platform games, so I know my knowledge is limited. With that said said, here are my thoughts:
Pros:
Very pretty and creates a good atmosphere.
Overall - controls are good. I had a decent number of times where things didn’t respond as I expected, but this is also noted in the cons section.
challenge - the game kept adding new abilities that kept the stages and challenges fresh which not feeling either overwhelmed by too many options or getting bored with a skill/ability that can do everything.
– Real player with 53.3 hrs in game
Read More: Best Female Protagonist Indie Games.
In Dark Water: Slime Invader, a young girl has to save a beautiful fantasy world that has been invaded by slimy monsters. She is armed with only a simple bow to defeat enemies, but on your journey you’ll discover plenty of useful upgrades. Besides the usual metroidvania stuff like double jump and explosive arrows, several of the upgrades help you to move faster and more efficient through the game world. You can instantly teleport to the position of your arrows for example, and with another upgrade you can pull yourself towards walls and ceilings. Once you’re used to the excellent controls, you will be able to move in a fast and very cool way throughout the levels. To prevent the combat from becoming too difficult, there’s an optional upgrade to enable bullet-time when aiming while in the air.
– Real player with 21.5 hrs in game
Horizon Zero Dawn™ Complete Edition
THIS REVIEW CONTAINS SPOILERS
This was a beautiful game. It’s a game you could theoretically finish without much effort and time, but the world, the side characters, and the cultures played so deep a part in the story that I found myself sinking 200+ hours into it and not thinking twice. There is so much here in lore picked up in scraps and holograms hidden on your travels.
The thing that stuck out to me the most here was the relationships. Helping the people of the world was as important to the story as anything else, and it comes full circle
! at the end when those people that you choose to be compassionate to (or not) show up in the final epic battle (or they don’t, depending on how you interacted with them) . There are as many opportunities to show compassion and to be human as there are to kill things. It is such a human story that sets itself apart from your run-of-the-mill first-person shooter. It’s exploration and mystery as much as it is combat. It’s learning about people and cultures as much as it is learning about the machines, the world, and the secret of what Zero Dawn really is. This is not to distract from the story which was absolutely unique and incredible in how it unfolds, especially as you get closer to the heart of the truth.
– Real player with 226.4 hrs in game
Horizon Zero Dawn is an awesome and fun game, definitely up there at the top of my list of favorite games.
It feels a bit like a fusion of the Tomb Raider reboot series and The Witcher 3 to me. Many of the game mechanics seem very familiar from either of the two but are somewhere in between. The climbing especially feels like somebody wanted a TW3 like game with climbing, was inspired by Tomb Raider (or Uncharted for that matter) and implemented a light version of that. Saying this however is not to diminish what the game achieves in any way. The net result of it is a very entertaining, fun to play set of game mechanics, from combat to stealth, a bit of crafting, riding, etc. (As with the other games many of the combat subtleties you only really learn on the harder difficulties.)
– Real player with 149.3 hrs in game