Systematic Insanity

Systematic Insanity

This is not a game.

If you cannot speed read do NOT buy this!!!!

This is a basic “modern media” project that would be regularly seen in the late 1980’s to the early 2000’s as a “media arts” project requirement in North American universities.

That being said it is visually well done.

however:

a) all interaction is disabled entirely except during “dating game” style dialogues.

this is a major issue since the speed of the dialogues is far to high so even a person like me that can absorb the entire LOTR + The Hobbit in under 25 hours of reading still misses nearly 1/4 of the dialogue

Real player with 0.5 hrs in game


Read More: Best Feature Film Visual Novel Games.


Systematic Insanity on Steam

Indie Game: The Movie

Indie Game: The Movie

Main Feature:

A candid look into indie game development. We follow Edmund McMillen and Tommy Refenes of Team Meat through uncertain times during the development of Super Meat Boy. From the insane three month crunch to finish their project to Microsoft’s careless handling of their release, it’s a harrowing journey. We also follow Polytron’s Phil Fish and the drama spiral that surrounds him. He struggles to release Fez, his passion project in development for nearly 5 years, despite a bevy of roadblocks. Like him or hate him the film provides an honest look at the personal difficulties and pressures that affected the game’s turbulent development. Fish seems open and vulnerable here, far separated from the man making headlines for inane, egotistical comments. There are also interviews with other indie developers, such as Jonathan Blow (Braid) who provides some unique insight into the indie movement and how developers try to connect meaningfully with their audience.

Real player with 26.8 hrs in game


Read More: Best Feature Film Movie Games.


The struggling artist is a trope that we’re all familiar with, but most of us don’t associate it with video game developers. That is pretty understandable because until 2009 or so the only games we saw were big-budget games being put out by large corporations. With the indie game scene exploding in the last few years, it became much more obvious that there were people making games purely out of passion; people who put their financial stability and reputations on the line to create something beautiful. And that’s art.

Real player with 10.8 hrs in game

Indie Game: The Movie on Steam