STLD Redux: Episode 02
Survivor: The Living Dead is an incomplete game with too high a price (at least for what it offers today …)
NO Options , no support for the gamepad, no resolution or even full HD (16:9)
In terms of gameplay I found it a bit slow .. In short, today I have to give him a vote NEGATIVE, but I’m curious to see the full game so he can re-evaluate the review.
https://www.youtube.com/watch?v=1UYkEIeHQhA
(Below is the Italian full review)
Survivor: The Living Dead è un gioco di sopravvivenza, dove bisogna utilizzare la propria astuzia e inteliggenti, riuscendo a sopravvivere il più possibile, facendo una carneficina di zombie!.
– Real player with 8.2 hrs in game
Read More: Best Fast-Paced Indie Games.
A very well rounded action game that gets better as you learn your way around.
Your first playthrough will be confusing. You will die quickly. But you will pick up the game again and again and after numerous tries master the house and feel the joy of surviving the 7 minute mode…only to find out you have to beat 12 minutes now.
This is an “old school” game in the sense that it is unforgiving, difficult, but very fun to master. You will die because of one slip up, you will die because of unlucky timing, you will die because you lost focus. But you will also feel great after executing an awesome combo, you will feel great after setting fire to dozen zombies at once, you will feel great when you get an S-rank on all levels.
– Real player with 7.0 hrs in game
Mosquitoes and zombies
Great runner, with good graphics, liked the game design
– Real player with 3.0 hrs in game
Read More: Best Fast-Paced Indie Games.
Plekšt plešt
– Real player with 0.4 hrs in game
Zombie Apocalypse: Escape The Undead City
yup its a steaming turd that you will not beat unless you have a clicker program.
WARNING: there is a glitch on one of the hidden object parts near the end (think its finding 12 bullets) where you need to click a bit under the back of the shotgun shell for it to register.
the game is set up where you do a clicky bit then a hidden object part. both suck by the way.
the clicky bit consists of 1 zombie pic cloned over and over and rush the screen at different speeds and you have to click their head to get a head shot (i think a few body shots will kill them but mid/late game its to slow). this ends up being part luck and part click spasms. if your not a fast clicker your not beating these parts and failing a few times may make your hand start to hurt/cramp. there are explosives in some levels that only kill the zombie in the background next to it and it will also blind the screen so you can’t see/shoot far away zombies. you do get infinite ammo but there is no other weapon other than you clicking and no automatic version of it so its corporal tunnel all the way.
– Real player with 4.2 hrs in game
Read More: Best Fast-Paced Indie Games.
A Point & Click Zombie Shooting Adventure
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Gameplay is pretty simple but enjoyable for a short period of time. Essentially it alternates between finding items (like a hidden object game), and then going on a zombie slaying spree which involves shooting a horde of zombies before they get too close.
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Lots of gore
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The game does get very challenging as TONS of zombies fill the screen and some will sprint towards you
- The game is very repetitive, you essentially do the same thing over and over while the shooting parts continue to get faster and faster.
– Real player with 3.8 hrs in game
Final Days
I have been an pre alpha tester of this game and personally know the developer so please keep this in mind when reading my review.
I have thoroughly enjoyed the testing of this game. It is a simple game mechanic and style that is done very well.
It’s multiplayer is of a very high calibre and I have had some awesome moments while playing with larger groups doing silly things like charging into a room together then relaising how badly you are out number fleeing and closing the door behind you with other members of your team still in a room with a horde :)
– Real player with 26.3 hrs in game
Game is entertaining, stable, and well-done for a solo developer. Music is good.
Multiplayer hosting requires a bit of extra work to set up (uPnP or port forwarding), I can see this being a problem for some, but if I managed to do it, you probably can too. Community is rather microscopic, but the bots are actually quite decent. [EDIT: See developer response 25 Jun 2019; Thanks Mike!]
The game is not very expensive and there’s a free demo, so no reason not to try the game at least.
I’m partial to Last Stand game mode, given I like games like Nation Red and Versus Squad, but the other modes are also very good.
– Real player with 18.6 hrs in game
Dying Light: Bad Blood
This game is a huge dissapointment both from the standpoint of a fan of Dying Light and a fan of Battle Royale game modes.
It largely misses the mark due to the following reasons:
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The combat is modelled after the PVE combat in Dying Light and feels like you should have hit but didnt, or the other guy should not have hit you but they did. What worked so well vs zombies in the PVE game comes off as very disconnected combat in this game.
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The BR mode itself does not play out with proper building tension and tightening of the arena. Instead there’s just a hard cut off (night time) where the helicopter just leaves without you.
– Real player with 51.2 hrs in game
I never write reviews, but everyone’s shitting on this game for the wrong reasons so I feel like I should. This is the first “battle royale” game I’ve ever enjoyed (besides the culling). Battle royale games are boring. You spend 90% of your time running in a straight line, or staring at the floor looking for items. Not this one. Literally every second of this game, from spawn to finish, keeps you engaged. The PvE content really sets it apart; for once, in a game of this genre, pve+melee combat is actually enjoyable, not a clunky mess (though pvp melee could use some work; I dislike the idea that it’s essentially just RPS). Dying light’s signature parkour adds a ton of spice to the mix; people complain about other’s running away, but 9/10 I have been able to catch runners. Just read where they’re trying to go and beat them to it or throw something at them. People also complain about the 12 person max; this game would not work with more people, and more people wouldn’t make it more fun. Stop trying to make it something it isn’t. If it makes you feel better to call this a 1-life FFA/deathmatch with objectives, then think about it that way. But disliking a game for not trying to be something it isn’t is completely unwarranted, and just childish. Also, it’s EA yet I haven’t had a single bug or any lag, I don’t even know why it’s not considered the full release. Overall, this game is fast-paced + engaging, completely unique, and just plain FUN, as games should be.
– Real player with 45.5 hrs in game
OSES
OSES is a third-person shooter with some puzzle elements.
In OSES you play as 1-3 survivors each level, switching at will as appropriate, attempting to complete the level objective.
It’s a bit silly that despite having three characters, there’s no multiplayer whatsoever. It looks like something made for local co-op.
But there’s only one zombie type, except for the boss zombie of certain levels. The gameplay quickly grows stale.
You can buy permanent weapons, power-ups, and cosmetics for survivors with in-game money earned by killing zombies. Weapons are a decent variety with rather obvious best weapons but power-ups weren’t that useful to me. Cosmetics are fun and diverse, considering the simplistic character models.
– Real player with 4.8 hrs in game
It has pretty graphics and ideas but the characters are totally uncontrollable and it is almost imposible to aim the zombies with the keyboard especially when the characters is not running. But it could be good if these issues are fixed.
– Real player with 0.2 hrs in game
ZomDay
For €5.99 this is a bargain!
Even at €9.99 it is practically a steal for the quality of gameplay and amount of content.
This is easily the best wave zombie-shooter in VR I have played. Forget about Kiling Floor Incursion, this is what that game should have been. In my opinion this really wipes the floor with the opposition in terms of playability.
The game consists of waves of zombies and boss waves. The killed enemies can drop ammunition, money or experience, or even power-ups like damage boosts, unlimited ammo for a few seconds or invulnerability. After each wave there are short periods of time that can be used to spend your hard-earned cash and purchase new weapons and ammo, just like Killing Floor. Except you can go shopping any time you like, even during a wave! You can also drop weapons and share them with each other.
– Real player with 66.5 hrs in game
take killing floor(minus classes but there is a perk system) , make the maps tiny and add vr. this is what you get, this is true for maps 1 & 2, map 3 is literally my least favorite mission type in all of gaming(protect the defenseless stationary object/person) so because of that my rating should only be applied to the first 2 of 4 maps since my personal opinion on the later mission types is that they should be permanently deleted.
After playing a while there is one more concern. while private match co-op is great and a lot of fun, doing it publicly more often than not results in players joining at the end of waves, taking and donating(as in to themselves) as much loot as they can, then leaving. Another think I’ve run into a lot in public games are hackers, either infinite ammo, money or both. These aren’t really the devs fault since it’s only human nature but it would be nice to give the host something like a kick/ban option.
– Real player with 54.2 hrs in game
Bloody Walls
An extremely basic game, Bloody Walls is a 2D action game which combines simple gameplay with Game Boy or NES style pixel graphics.
Bloody Walls is very simplistic – you control a man with a gun. He has some antidotes on him. Each antidote keeps him safe for 60 seconds, and they automatically are used as the last one expires.
You start out on the first of ten floors, where there are five mission-givers and a store – a store at which you can exchange antidotes for guns and mines. There are two guns other than the starting one – a SMG with slightly worse range but much better damage, and a shotgun with vastly worse range but massively more damage (and a slow reload speed). Mines can simply be deployed by clicking on them or pressing 3 or 4 (whichever slot they are loaded into), which causes them to be deployed at your feet. You can’t run over them, but your enemies can.
– Real player with 4.5 hrs in game
So…a review for Bloody Walls, eh?
Essentially, it’s a roguelike title about destroying zombie mutants by manually targeting the enemies' heads with your mouse and firing by clicking, sounds simple enough, right? Well, during the whole game you’re given only 1 hitpoint. Get touched, it’s over.
There are 3 weapons and 2 kinds of mines in the game. You also have money that expires (there’s a counter that tells you when you’re about to lose one unit of currency), so you need to puchase a little strategically.
– Real player with 1.7 hrs in game
Still Not Dead
Oh, where to start with ‘Still Not Dead’?
I love this game. I really do. So much in fact that I’ve had 3 consecutive lucid dreams about it in the weeks since I started playing it. It’s straight up haunting me to where I’m seeing and feeling myself playing it in my sleep. I play 100s of games and this is the first one I’ve seen vividly in my dreams. Make of that what you will! Anyway…first, lets go over some of what makes this game unique, fun and worth purchasing.
1.) Non-stop & fast-paced action, the likes of which can be found in any retro 90’s FPS, but with a twist! You stop moving, you’re dead in most cases. Each stage is about 2 minutes long so you only have that much time to meet your kill quota to unlock an Exit and get there before Death itself shows up and destroys everything in its way to get to you if you have not made it out of the stage yet.
– Real player with 22.8 hrs in game
Still not Dead is a Rogue-Like Outside-Crawler (can’t say “Dungeon-Crawler” since every Area is Outside) influenced by Doom.
At First, for me the Game was very Enjoyable.
Albeit very short (6 “Levels”) you get rewarded with a Skull ( Which is very similar with “Clutches” in other Games like Hammerwatch for example ) that make the Game more Difficult the more Skulls you Unlock.
Once you “Beat” the Game, (if you can even call it beaten) all you could do is Achievement Hunting, which i enjoy doing a lot.
– Real player with 17.3 hrs in game
Undead Can Dance
Undead Can Dance is a dancing battle game in virtual reality where you compete against other sorcerers in taking control of the dead through rhythm, power and accuracy. Once an undead is in your possession, it will start dancing for you, sweating and jostling on the dancefloor while boosting your score. You can’t dance? Just pretend! It’s light-hearted yet intense and fun.
ONLINE BATTLES
Undead can Dance is built from the ground up to offer a tailored, solid and fun multiplayer experience along with a single-player mode. Never dance alone again.
EASY BEATMAPS MAKER
The game ships with music, but it also works flawlessly with your own mp3. Adjust a couple of settings in the notes Detector, tweak the dancing style in the Choreographer, and you are ready to go. Easy but powerful.
ALWAYS GROWING PLAYLIST
Her (Latin Remix) by Electromatic
Basason by Basason
You are so the shit - Oilboy’s aftersun
Don’t mean a thing by TeknoAXE
Memorias (M.A.L.A. Remix) by Galeria Disco
In control by Oilboy’s aftersun
From The Ocean by Lampé
Slide by Arcane
free copyright
At the Beginning by THE FREAK FANDANGO ORCHESTRA
This Party - stellar art wars 15
Lucifer Cannon by Wontolla
Wanna Make U Dance by Rave Raccoon
Filet Mignon by Bobby Marleni
Take On The Dancefloor by Redmann
Boiled Fantasies - Oilboy’s aftersun
ADDITIONAL CREDITS
Procedural dance animation and low-poly man model by Keijiro Takahashi