All Day Dying: Redux Edition
Tony Hawk’s Pro Shooter.
If that description is enough to get you excited, then you might as well drop the 10 bucks to play it because you’re not going to see anything else like this anywhere else except 2005’s Total Overdose.
The main idea of the game is basically Pro Skater’s career mode: a series of maps that each contain six objectives for the player to beat in 2 minutes or less. These objectives are divided into three “high score” and three “contextual” objectives, the latter of which range from beating the level using a single weapon to finding and completing an off-the-path extra area like a shooting range or a platforming section. Though you can complete multiple objectives in a single run, it’s often not possible to clear all of them in one go, either because the act of completing one requires not doing another or because completing one would require an extremely sub-optimal playthrough of the map, like sprinting past all of the enemies to get to a contextual objective that takes a lot of time to complete. This means that fully completing a map requires replaying it as many times as necessary to get all of the objectives and build enough familiarity to clear it with a high score. There are multiple difficulties, but they only affect the margin of error the player has - faster combo timers, lower health, higher enemy accuracy - and there’s not really much reason to play on a higher difficulty beyond achievements and personal satisfaction.
– Real player with 62.3 hrs in game
Read More: Best Fast-Paced Indie Games.
Too much RNG for a trial game. The time limits are so tight that a single bad shotgun spread roll or an enemy pathing the long way to find you means your run is over. It gets worse later on when projectile enemies are introduced. They have perfect accuracy and fire at set intervals no matter what animation they are in, making you completely at the mercy of what spin jukes the AI decides to do. On linear levels this isn’t as much of a problem since the AI tends to make the same or similar decisions every time. Arena style levels are insufferable as the time limit offers no room for error and enemies are just inconsistent enough to make a quarter of the runs unwinnable from the outset. Tentative recommendation if the developer changed weapon spread such that it was deterministic. A square or round pellet formation on the shotgun or something
– Real player with 13.6 hrs in game
I See Red
A frantic Twin Stick Shooter that embraces destruction
I See Red is a frantic experience where you can wreak havoc and bring entire ships to crumble. Everything that you can interact with, you can destroy. Every cover and detail can explode into pieces. Use this to your advantage to expose your enemies. You can also brutally execute your foes with your own hands.
A never ending roguelite journey
Fight your way through the entire galaxy, invading spaceships from Human, Robot or Aliens races, each with their own weaponry, augments and more. By completing challenges, every time you begin a new playthrough, you will be able to experience new unexplored paths, more powerful skills, never before seen fearless enemies, the most incredible abilities and more. Make your runs more diverse every time you start anew and find new ways of achieving your vengeance!
A story of vengeance, violence and pain
You are an outlaw, crawling about the infinite black space, in search of the person that did something horrible to you. In fact, you are so focused on your quest that you started to not care about your surroundings that are alien to your goal, making them look muted, but what you do care the most it would always be in RED.
Now, corrupted on the inside, you’re tormented to find out what happened to you to be this way.
Key Features
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A vision that highlights in RED what’s important to you and muting what’s not.
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Your multipurpose arm, a Grappling Hook, that can latch onto the environment to bring objects at a distance, and even to your enemies to brutally murder them!
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Everything is destructible: break down a column to uncover an enemy, grab a weapon, empty it, and throw it at their face, and then do it all over again until the entire room is broken into pieces!
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Become stronger with each run by finding components that upgrade you in every way.
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UNLEASH YOUR RAGE! Every time you damage (or get damaged), your rage increases, until you can release it and mutilate every enemy in your path instantly!
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Unlock skills, passives, weapons, consumables, enemies to fight, and even ships to invade to make each playthrough unique.
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A dynamic music system that adapts to the current mood of the fight.
Read More: Best Fast-Paced Futuristic Games.
Radio Viscera
This is a very tentative thumbs up because the game is decent fun, but it’s marred by technical issues (walls with no collision detection, sound bugs, black frames) and a couple gameplay flaws (the camera). Here’s hoping future patches address some of these concerns.
https://www.youtube.com/watch?v=cwBAt9eXcgY
– Real player with 8.8 hrs in game
Read More: Best Fast-Paced Top-Down Shooter Games.
If you’re using doors instead of blasting through walls, you’re doing it wrong. It’s a nice take on a twin stick shooter where you can’t kill or defeat things by shooting at them, but instead shooting them into things.
I love all the glitchy visual effects. Game is very light on story and humour is definitely very weird, but I’m liking it so far.
– Real player with 3.6 hrs in game
Daemonic Runner
Well, I really like the concept and the graphics but the execution is a bit off.
No music, movement’s a bit wack, some things have weird collisions, story is non-existent and also is quite hard at certain places, especially if you try to clear each stage, but that might be a feature depending on who you ask.
Overall, as the current WR holder, I’d recommend it, especially on a sale. (even though I got stuck at the tutorial and had to find a walkthrough, yes I’m that guy).
– Real player with 7.5 hrs in game
The mechanics and visuals are a really interesting spin on retro fps tropes, but the game is WAY too short to be worth even this little bit money. It’s only about 6 or 7 levels, each of which can be completed in less than one minute with enough practice. I’d love to see some sort of level editor or mod tool for this game, because I can’t help but to want more of this, especially given the price.
– Real player with 7.3 hrs in game
Die Again: Prologue
Die Again brings us a post-Apocalyptic setting where anyone who dies near another human being will possess their body killing the original “soul” that was in that body.
I simply love this concept. I don’t want to spoil the game but the creator has achieved to introduce a very interesting plot and some cool side events around the day to day of the characters that makes you think about the problems of it’s world. For example: How do you know this person near to you is still your partner and not someone who has possessed it’s body and wants to kill you? or other things like the fact that every sick or old person should live alone to not possess another body if they die, but do that person wants to die?
– Real player with 11.3 hrs in game
Game was pretty good.
The music was good, the gameplay was nice, but sometimes a bit repetitive. There were a few bugs as well, but they weren’t bad enough to list in detail. As I said, some of the levels were a bit repetitive, but I think that mainly is because the whole concept needs some work. I feel like the circle could be a bit smaller, and maybe some new things could be added to the mix, such as a bigger variety of enemies with different abilities and properties, like with armor or maybe even an occasional mini boss. Otherwise it’s a pretty solid game. I hope the developer continues to work on this idea and refine it.
– Real player with 3.4 hrs in game
Hide The Body
Fun. Frenetic. Not complex - there’s no strategy here, just ‘how fast can you use tool x on problem y’. The timing is SUPER-tight.
And there’s no piking autosave, so whatever you do don’t get halfway through the game and then come back the following day to discover that even though each level is basically a seperate game and there’d be no point saving within it, you still have to think to hit ‘Save’ from the level menu before you quit.
COME ON! Good game, basic UX fuckup. Oh, and you can’t skip the super-long tutorial, whose reading speed seems to have been set suitably for the retard pictured in the level ‘Mr. President’. Fucksake. Now I have to sit through the unskippable splash screens on startup, too. GUYS!
– Real player with 0.8 hrs in game
This game is unfortunately amazing and addicting.
At first I was skeptical because my brain didn’t have the depth to understand how this could entertain me but DAMN IT WORKS. My cat doesn’t even understand why I’ve been anxiously darting my eyes across the screen. At one point I did not feel safe in my room. I digress.
Give the game a go…and then another go…and another…and…
– Real player with 0.8 hrs in game
ACHERON
The Empire has fallen, what remains has become vile and corrupted, sacrificing to gods that should remain forgotten, they have awakened them and claimed unholy powers, however in their arrogance they have awakened something more, they have awakened you.
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Shoot them with a variety of powerful weapons to reduce them to chunks
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Cut and Bash them with your enchanted weapons to regain health and replenish their alt-fire ammo
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Discover the secrets of this decaying world and become unstoppable
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Move like the wrath of heaven and send them to hell
CARNAGE OFFERING
Developed by Futurtech, Carnage Offering is a brutally enjoyable and intriguing surreal shooting experience. Diverse monsters, incredibly destructive and upgradeable weapons, fast-paced movement, and carefully tuned physics provide the arcade experience that forms the basis for intense first-person combat. The dark humor in the dialogues, the weapon management and the brutality of the fights make this game a new genre of FPS.
Story
In 2527 in a dystopian world, Jake, an engineer and bounty hunter, travels to the far reaches of the universe through a wormhole. With the help of his friend Roy, Jake’s goal is to exterminate the replicator robots that threaten the Confederate planets.
Led by Roy, Jake has no choice but to accept the missions planned by the alliance and even do the dirty work.
Between missions, Jake comments on the orders in front of the holograms of his future enemies with disillusioned remarks.
Weapons
Oh, by the way, did we tell you that there are weapons? Jake is not a fan of the small spoon. So players need to upgrade their equipment if they hope to defeat the entire menagerie they’re up against.
Players switch from pistols to Gatling guns and must adapt their equipment to the enemies of the moment.
There are 9 different weapons to unlock in this game:
Pistol, machine pistol, shotgun, magnum revolver, grenade launcher, assault rifle, double barrel shotgun, rocket launcher, Gatling gun.
The only way is to pay in dollars. To do this, you have to kill monsters and complete your bounty hunter missions.
You can also buy ammunition and sell it or find it on enemies.
Each weapon has specific upgrades that cost a lot of money.
For example: a fragmentation grenade for the grenade launcher, nuclear missiles for the rocket launcher or a laser gun for the Gatling gun.
You will discover that there is an audio and text description for each weapon. You will learn more about the manufacture and origin of these weapons.
Environments
Moving from a medieval city to a zombie-infested town, Jake travels to the far reaches of the universe to reach his goal.
All levels are completely different and take players on a journey for better or worse.
Hot steel
[0.4] Controls & Training & Help
[0.2] Menu & Settings
[0.2] Sound & Music
[0.3] Graphics
[0.3] Game Design
[0.3] Game Story
[0.2] Game Content
[0.3] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Stars received: 2.2/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: Hack&Slash in arcade mode
– Real player with 7.0 hrs in game
Really bad
– Real player with 0.5 hrs in game
Hotline Miami 2: Wrong Number
a great game that continues the story of Hotline Miami and takes place, before, during and after the first game. The second game is told in kind of a Quentin Tarantino way, jumping back and fourth in the timeline. It is not necessary to play the first game before this one but i would recommend it, since i believe that the first one is also brilliant. If you are a fan of the first game there is no reason why you would’t enjoy this one.
– Real player with 563.7 hrs in game
I regret not playing this game sooner. As someone who loves fast-paced shooter games, Hotline Miami 2 hits the spot. In this game you have to embrace death in order to do well. Accept the fact that dying a lot is an inevitability or you won’t have a fun time playing this. I didn’t do that any of that initially and suffered greatly. Eventually I just decided to throw safety into the trash, and I did far better then before. My only real complaint is the level design. It ranges from: really well made, to okay, and then to downright annoying. Thankfully most of the levels fall under the first two categories.
– Real player with 83.6 hrs in game