Guns N' Runs
Orgulhoso demais!!!!
– Real player with 20.1 hrs in game
Read More: Best Fast-Paced Difficult Games.
Guns N' Runs é um jogo bem longo para estilo. Normalmente outros do mesmo gênero tem entre uma ou duas horas de jogo, esse aqui te presenteia com dês logo de cara, isso para jogadores de primeira viagem, claro. Sem contar a quantidade de personagens que o jogo possui, elevando facilmente esse número.
Os controles são precisos e responsivos, a quantidade de estágios é bem alta se você considerar todas salas cada level possui, a variedade de armas e personagens é um ponto a se considerar e a musica sem duvidas é um dos pontos fortes do jogo.
– Real player with 10.9 hrs in game
Force Reboot
Force Reboot is a fast-paced nonstop FPS with rogue-lite elements. You need to get past all of the rooms as fast as you can.
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Rush Through Various Rooms
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Destroy Everything You See
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Pick Different Buffs and Debuffs
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Repeat
Force Reboot features:
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3 different levels. Each level is unique.
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50+ different buffs and debuffs (Low Gravity, Reflection Bullets, Four Guns etc.)
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SLIDING AND KICKING
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5 types of enemies
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4 types of guns (Pistol, Shotgun, SMG, Laser Gun)
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20+ different types of rooms
(This game in active develpment and this list will expand with every update)
Read More: Best Fast-Paced Action Roguelike Games.
Project Nimbus: Complete Edition
⚖️ Grade = A. Worth a buy, if you enjoy Gundam Fight, Air Combat, dodging challenges. However, for who want good cinematic, customization, don’t buy it
EXPECTATION CHECKLIST:
✔️ Combat from a very far distance
✔️ Auto-aim & locking target enemy
✔️ Rapidly defeated multiple enemies
✔️ Unlimited ammo
✔️ Survival Mode
❌ Cinematic Cutscene
❌ Mech Customization
❌ Versus friend best result for replay value
🔎 Long version checklist ➜ Reveal
– Real player with 14.4 hrs in game
Read More: Best Fast-Paced Indie Games.
Quick:
3/5. Fans of the old Armored Core days may find themselves browsing Steam and stumbling across a promising looking mecha game named Project Nimbus: Complete Edition. This is how I discovered this title, and my initial expectation stuck with me throughout my entire experience with this game. My expectations were met, and in some ways exceeded. This game is pretty good. If you’re looking for a corny story, quick paced mecha shooting, dodging, and sword slashing… then you’re in the right place. However, if customization of your mecha is what you’re looking for, this is not the game for you. Overall I liked the game, and I recommend a play-through.
– Real player with 11.0 hrs in game
Robot Roller-Derby Disco Dodgeball
Easily game of the year. This game has so much more to it than meets the eye. I began playing this game in beta, and it was amazing! It has easy mechanics, easy objectives, and unfathomable entertainment. There are so many things that I love about this game.
First off, unlike most other fps games, it’s balanced. All players are equal, and when you die, there’s no excuses. The other player was either better than you, or was able to use the map and powerups better than you. It’s straight forward hit or miss gameplay. Also, the powerups are balanced. The big balls will help you hit more robots, but they are so much easier to see, and unlike the homing and laser, you can’t hide having the powerup. When you’re holding a ball, it’s always big and noticable. The homing is amazing against bots at long range, but is so much harder to use close up. Also, when you lose it, you’re so used to seeing the tracker that it disorientates you for a moment. Laser is fast and great for ricochets, but it messes up the way you’re used to playing, being the ball has no drop. Jetpack is great for capturing points or swooping in like an eagle, but you can lose vertical momentum, making yourself an easy target. Pogo is good for navigation, but if you fumble, you’re an easy midair target. Super boost is great for hit and runs, but really hurts your finger pressing shift. I find that when you use superboost, you start going in a lap pattern, which makes you a predictable target. You also get disorientated in close combat. The balance in this game makes it such a more entertaining game because you’re just as capable as the rest of your team to achieve the objectives.
– Real player with 176.7 hrs in game
Flashy Arcade-Style Fun!
An Early Access game that graduated with flying colours.
Let me start this review off by saying I’ve got 97 games on Steam and this is my most played game. If that doesn’t peak your interest, feel free to read on.
Intro:
This game is special. When I say “special” I don’t mean mentally handicapped, I mean it’s genuinely unique and a real diamond in the rough. For the price, this may be the best value you can find on Steam. It may be pretty simple in concept but trust me when I say that this game can entertain for hundreds of hours. Did I mention it’s one of the (very) few games that’s done Early Access right and actually seen a solid release?
– Real player with 175.7 hrs in game
Hard Glide
This is an arcade-style inertial skill-shooter with mouse control only. You have to go through several dozen arenas, collecting orbs, destroying enemies, dodging various obstacles. Power-ups and various modifiers are included!
The game offers to pass the levels as quickly as possible (to get into the online leaderboard), although this is not necessary.
Space Station Sprint
Aside from the sliding that need to be adjusted in my opinion for more control for cancelling animation and turning while sliding (unless I am missing something) the game is lots of fun. The timer is always on your back so you need to make the best out of it using your utility, drops and shooting skills.
Let’s Play gameplay:
https://www.youtube.com/watch?v=uaADIGdbgOk
It also promote good replay value for obtaining collectibles and most importantly, permanent upgrades. This motivated me to go in again and again to make sure I get those as they are required if you want to survive higher difficulty levels as you progress.
– Real player with 1.5 hrs in game
I really like the aesthetic of this game!
But the gameplay mechanics, not so much.
The whole premise of the game is that you have to complete every level in a very tight time limit.
On the other hand, the game demands that you check carefully every every nook and cranny to find the hidden objectives and upgrades. And then to fumble with the use key to grab them. The enemies have too many healthpoints in a game where every seconds count. Running past them may seem the better option, except when you find them later all clustered in a door frame on your way back. Grenade and shockwave abilities feel like nothing, both in term of how little damage is dealt and how hardly visible they are. Then there’s the saber dwarf taking away half your hp on touch, without even having to play any hitting animation, making it quite undodgeable. Turrets everywhere, and even moving laser obstacle courses.
– Real player with 1.1 hrs in game
GB Rober
A love letter to Mega Man except much shorter and much, MUCH more forgiving. Unless you’re playing with modifiers to make the game harder for you, you get infinite lives and a fair amount of checkpoints each stage. The game takes 1-2 hours to complete depending on your skill level. (I’m average so I died quite a bit, but not to the point of getting frustrated.)
Since this is a fast-paced platformer, the game “feel” is probably the most important thing here, and GB Rober nails it. The controls feel really good, and the gameplay mechanics, while simple, provide enough variety to keep you entertained.
– Real player with 10.9 hrs in game
I really like this game!
I haven’t put a lot of time into it, but so far the enemies and level design feel very fair.
The fact that unlimited lives are on by default really encourages experimenting with your special moves and new weapons, as dying doesn’t really have any consequences: the levels are short so it doesn’t take long to get back to where you were and weapon energy refills on its own.
The roll mechanic is amazing and it feels incredibly rewarding to get a bunch of speed and airtime by jumping off platforms at the right time, skipping huge chunks of the level. This along with the dash makes the game really fun to speedrun (and on that note i do wish there was some sort of timer to keep track of your performance, but it’s not a big deal).
– Real player with 6.5 hrs in game
Nelo
So overall this game have very great potenial, but still has a few bugs that need to worked out. Like when I faced the first boss( which took me like 100 tried to beat on hero diff) I got it to one of its health stops when it goes invisible, and it was stuck in invulnerable state until I died which sucked because I was close to beating it. 2nd: There could be some kind of combo list. I noticed that there were times when my melees would turn red then purple ( I came to understand that purple stuns thing) but I had no clue how I performed said combo. 3rd: I feel there should be an option to what weapons I pick up. Sometimes I like using 4 rocket launchers or 4 assault rifles. 4th: Materials should be a bit easier to understand how to get them, I think I ran around the 1st open area for about an hour trying to figure out where to get the Mats to make a fusion key or scanner. 5th: I find it almost impossible to dodge enemies that spawn right above you and they use an attack and next thing you know you have to restart your combo (this happens even though I am constantly on the move). Above all I love the difficulty of the game, the back story could use some work but over all enjoyable. I really look foward to seeing the full release of this game. It has my support. When I showed some of my friends at work they were mind blown in a sense. But I dont like how people compare it to warframe. I see the simiularities but I think they are on 2 totally different levels.
– Real player with 14.2 hrs in game
Backed on Kickstarter
This game was tailored for people that 1. do not have epilepsy. 2. can handle sensory overload: the bullet hell junkies, the DMC and Nier: Automata fans, the Touhou addicts.
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The screen will fill with enemies, your decisions within seconds will either result in the next wave of enemies or result in your death.
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You must be mobile; yes, Nelo is fast, but the Nightsithe are just as fast.
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Your enemies will reflect your damage back at you, dodge your attacks, teleport away or towards you, and even bullrush you.
– Real player with 12.5 hrs in game
War Tech Fighters
This review is being written as of the first wave of Early Access content. I’ve finished the first twelve missions, all the challenges currently available, beat wave 10 survival (and had the #9 high score for a while, #12 as of writing this), and I’ve got my mech parts pretty much maxed for the time being, so I think it’s time I weigh in and leave my thoughts.
Firstly, let me start with what I love about this game:
-The action is superb. It’s high-paced, flows well, finishers don’t seem to interrupt the game much (and they’re skippable if that’s still too much for you), combat is fast and frantic yet never feels out of your control, and yet at the same time it plays fairly uniquely.
– Real player with 49.1 hrs in game
WTF almost comes at a hard recommendation for me. On the one hand, I got at least 20+ hours worth of content out of it and enjoyed most of it. On the other hand, the ending levels ramp up so much in difficulty that it makes no sense and furthermore, the only way to upgrade my gear would be to grind a bunch previous missons to get small stat bonuses and pitiful amounts of money. I’m using some of the end game mech configurations, but there are some other parts that could make the later levels a bit easier. Unfortunately, I’ve burnt all my money on the gear and upgrades I have now, so it would take potentially hours to grind up the resources needed to stand a chance in the later levels without dying in seconds. This immediately halted my ability to finish the game and the whole time I was wondering if the dev’s even playtested the end game missions.
– Real player with 27.0 hrs in game
BREAK ARTS II
Normally, I don’t go out of my way to do these kinds of things (and I mean that literally as this is my first ever review), but, because of a very very VERY recent small update known as Patch 1.41, I felt I HAD to get this off my chest and hope that the developers see this.
Before this one update, I loved the customization on the game but nothing I tried could really help me to improve my capacity to steer correctly in game. I was a literal mess and a half that felt like he was skating on ice with sponges for the most part. That was, however, before 1.41 hit. The patch added a few fixes as well as a new Side Booster part, but side boosting’s always been a difficult thing to understand; let alone use optimally, but unbeknownst to anyone who hadn’t already noticed, the turning in the game actually improved.
– Real player with 256.1 hrs in game
The Good:
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Mech customization allows for a large amount of variety
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UI in Garage mode is very easy to work with
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Pletny of options to customize mecha to focus on various strengths
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Low Price
The Bad:
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Weapons are rather weak compared to most mech games, I was expecting grenades, rockets, missles but you mainly get laser based weapons that barely feel any different from each other and things like a machine gun feels like a slow rifle from Armored Core
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Homing weapons defeats the point of going lightweight as you lose the main advanatge of being nimble
– Real player with 61.1 hrs in game