Linea, the Game
Best music game I’ve played since The Impossible Game .
I would recommend it to anyone who likes those up-to-the-beat type of games. You get to play 4 levels (as of March 2019) with increasing difficulty. The objective is to dodge colored blocks while proceeding forward. Once you learn the core mechanics and are able to move around in different situations that’s where the fun begins, because the music plays in sync with the level, most of the time. It’s not an easy game, so you will fail a lot. But fear not, you will keep trying and finish the level so you can finally loop the whole song. I guess from that point is where the addiction kicks in. Enjoy it.
– Real player with 7.9 hrs in game
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Pese a haber jugado un total de 5.7 horas nada más, he de reconocer que es uno de mis videojuegos indies favoritos.
El concepto del juego es muy sencillo, pero consigue su objetivo a la perfección: Mantenerte frente a la pantalla unos segundos (o según tu habilidad, minutos) plenamente concentrado en una actividad tan simple como sea posible.
El arte del juego es capaz de minimizar las distracciones que puedan afectar al jugador empleando únicamente figuras geométricas y colores y fondos hipnóticamente sencillos.
– Real player with 7.8 hrs in game
Rhythm of the Gods
For $9 it’s an alright game. The music and graphics are quite charming but there aren’t many levels and half of the songs are remixes. The story can be boiled down to some young gods throwing parties because it’s what they love to do. The difficulty scales pretty fast but at no point does it feel like an unreasonable jump in difficulty from one song to the next. There is an endless mode and a timewarp mode that adds a speed multiplier to the songs for added difficulty so in that regard it’s a good game if you want something challenging. The ending leads me to believe the developers might release more games in the series but that’s just speculation until proven otherwise.
– Real player with 4.0 hrs in game
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A Great, But Rather Short Rhythm Adventure
Rhythm of the Gods, as you can probably tell from the title, is a rhythm game where you have to make your way through a slew of enemies and obstacles while following the music of several different gods that you meet along the protagonist, Lyrik’s, journey.
The Good
-Although short, the story of the game is rather charming, and I liked reading through the dialogue the game had to offer.
-The gameplay is simple, but can be very challenging depending on what difficulty you set.
– Real player with 3.9 hrs in game
TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
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“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
Poly World
I Love this game!! The graphics are clean, the controls are simple, and the music is great!
The music builds as you progress forward. There is a rhythm to this game. This game can be frustrating, for me at least since I have NO rhythm.
In the end it’s a good buy and a fun addicting game!
– Real player with 26.5 hrs in game
Intralism
Intralism is a rhythm based music game that requires precise and precision note hitting to get the highest possible scores and ranks for charts using the w,a,s,d or the arrow keys (can rebind them to anything you want in the options still). The game has a very steady community that makes charts for various genres like anime, blues, children, classical, jazz, rap, metal, rock and more so there is something for everyone. Charts range from easy to hard, slow to fast even one/two handed charts. There are community events for summer, winter, Halloween, Valentines day and so on that allow anyone to make charts then are chosen to be in the event that can get you special Steam inventory items and regular users can play the event charts and obtain event only items too.
– Real player with 15462.5 hrs in game
Intralism
A fun rhythm game quite similar, but not the same as other Beatmania’ish games.
The circular layout can be hard to get used to, primarily if you are used to playing other rhythm games, but I believe it is much more pleasant to the eye and can result in more impressive maps/storyboards (while that is obviously up to the mapper).
Some pros:
There are official (==ranked) maps for various levels of skill and a diversity of genres available.
New official maps are (at the time of writing this) chosen every week.
– Real player with 1244.4 hrs in game
Retro Vision
Had quite a bit fun playing this game, really like the take on theme and the relative ease you pick it up and put it down. Music and visuals compliment each other well and all round is enjoyable. Very glad that there are so many different takes on levels that make each experience customisable and unique. Would like a community leader board.
– Real player with 1.2 hrs in game
Picked this game up for cheap thinking it was going to be meh but was left pleasantly surprised. The music is great, the visuals are awesome and the control scheme is simple but intuitive. I can see myself revisiting this time to time whenever I need to unwind and relax.
– Real player with 1.2 hrs in game
Run Turn Die
Some might complain that this game is too hard, but it can be super addicting for those who like rythm games of any kind. Yes, the graphics are simple, there is no combat, and no story or real point, BUT I think it’s a super fun game to play when you’re in between games. Overall, yes it can be difficult, but really fun.
– Real player with 27.8 hrs in game
amazing game recommend to all who like platformer games!
good fun could do with some better music that is more entertaining!
9/10 is my rating.
A small video: https://www.youtube.com/watch?v=aOKBgkgcAAc&feature=youtu.be
gets harder vastly. is not easy. very entertaining.
– Real player with 8.4 hrs in game
HyperCore : Rhythm Bullet Hell
HyperCore is a “Rhythm bullet hell”, mixing the frenetic action of classic bullet hell shoot’em up with semi-procedurally generated encounters based on the music.
Survive by avoiding the countless obstacles sent towards them by the core in sync with the music.
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Score attack: Earn more points by taking more risks! Hug obstacles to increase your score multiplier.
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Time Attack: Get hit. Die. Repeat. Try to stay alive for as long as possible in this unforgiving game mode.
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Custom Song: Play with your own songs!
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Local 2 player versus: compete with a friend locally.
AudioSurf
Audiosurf is a very, very unique game and is definitely a landmark in the music/rhythm game genre. Unlike other rhythm games, which limit you to specific in-game songs, Audiosurf is limitless - it allows you to play any - that’s right, any - MP3 of your choice, so you can suit your gameplay to your own music tastes. This freedom is rarely found, if at all, in music games, and it has set the stage for other music games in the vein of it, such as Beat Hazard and the more recent Melody’s Escape. In my opinion, Audiosurf has infinite replay value, as long as you have a large amount of songs to play.
– Real player with 2822.5 hrs in game
I’ve played this game for a pretty long while and still play it, simply can’t stop oO
Basically I launch drum & bass tracks in such styles as darkstep, techstep, neurofunk, liquid funk. From time to time I launch heavy dubstep which’s mainly deathstep style and also, sometimes glitch-hop, neuro-hop styles of glitchy Electronic Dance Music - it’s an amazing experience and makes about 90% of my races nearly impossible to finish with a good score. Tho probs I’m just a noob, but I still love it very much! xD
– Real player with 166.1 hrs in game
PowerBeatsVR - VR Fitness
Updated Review:
I’ve had this game since April and I still play it 5 times a week.
Pros:
*It is one hell of a full body workout. You will be lunging, crouching, punching, reaching, dodging, and just all around moving
*It is fun, not quite as fun as beat saber, but it is significantly more fun than BoxVR
*The developers are out-freaking-standing. They are the most responsive devs I have ever seen. They try to find a way to accomodate every request they get if they can. Even if they can’t, they are super friendly about it.
– Real player with 64.1 hrs in game
I’m very much enjoying including PowerBeatsVR into my daily exercise routines. If I was able to incorporate my own favorite music it would quickly become my favorite VR software. For now Audio Beats holds that place, but this doesn’t detract from the lure of being able to smash large boulders with only my fist in PowerBeatsVR. With the future improvements mentioned, I think this will be something important to keep my interest in keeping fit.
I would not want to see the scoring system changed in any significant way. I’m used to this, I know I have to be perfect in order to get the higher scores. I wouldn’t like it if the game was “dumbed down” in order to make reaching the higher levels easier to accomplish. Reaching the number 1 spot is the goal, and it wouldn’t mean very much if I found out I reached this level because the game had been altered to make it easier to do so. I don’t think it should necessarily be made artificially any more difficult either, but certainly don’t make it easier.
– Real player with 15.9 hrs in game