GTTOD: Get To The Orange Door

GTTOD: Get To The Orange Door

This review is based on the beta version of the June 2021 build.

Note: Custom Maps and Mods are still not supported in this version.


Imagine you’re a Spartan - one that can wall-surf like a Titan’s pilot and dash like the Doomguy. One that can slow time like they’re in F.E.A.R. and bring it to a halt like they’re friggin' Dio.

This is the Doorguy - this is you.

GTTOD’s Second Excessively Late Update, for those that gave the game a spin before, is in some regards a long overdue rebalance and overhaul.

Real player with 66.7 hrs in game


Read More: Best Fast-Paced Parkour Games.


This is a relatively unpopular opinion: I like the Excessively Late Update. I do not think it’s perfect, and I think Andrew knows this too.

I played v0.3.0 (the last version) and v0.4.0 (this update), but I did not play previous versions (v0.2.0 and earlier).

Movement

If you’re like me and picked up Titanfall 2 as soon as it went on sale on Steam, then a) welcome to the club, and b) you’ll like the movement in this game. While not as polished as Titanfall 2, it’s still incredibly crisp and does movement a lot better than most other games. As of v0.4.0, wallrunning is non-magnetized and purely momentum based, but the rework appears to show an option to choose how much magnetization you get when wallrunning.

Real player with 28.8 hrs in game

GTTOD: Get To The Orange Door on Steam

Team Fortress Classic

Team Fortress Classic

TF2 is jampacked with bots so we should play this instead.

Real player with 43.5 hrs in game


Read More: Best Fast-Paced FPS Games.


Suprisingly alive, way more fun and interesting than tf2 will ever be.

Real player with 16.9 hrs in game

Team Fortress Classic on Steam