弥留之岛 Xanadu Island

弥留之岛 Xanadu Island

Key Features

Xanadu Island is a fast-paced massively multiplayer bullet hell game that brings you to the arcade gameplay. In the nonstop BOSS battle, your death is just the beginning,accumulate experience, acquire equipment, and fight side by side with other players to knockdown all the BOSSes!

Arcade style gameplay

A fast-paced, arcade-like gameplay where you can jump in and out of the game anytime you want, easy to learn but challenging.

Together with dozens of players, you will face hundreds of bosses and elite monsters with unique combat methods, defeat them, collect legendary loot, or be defeated by them as tombstones…

Diversification Progression and cross-platform

You can choose the heroes of the Xanadu Island as your heroes, these heroes will grow with you, their death will make you stronger, up to 300 kinds of equipments, as well as a wealth of skills, talents, pets, can be formed into different builds, and many PC players and even mobile players together to achieve legend.

In-app purchase value-added services

Paying won’t make you stronger, but it will give you a more dignified death, like a bigger tombstone…


Read More: Best Fast-Paced Bullet Hell Games.


弥留之岛 Xanadu Island on Steam

Hyperspace Dogfights

Hyperspace Dogfights

Updated Review:

Excellent game, 269 hours of playtime (with still more stuff to unlock and do; I only have 98% completion, with a new major update on the way (No Masters, that is)!), excellent potential for challenge runs, and, in my opinion, overall a nigh-flawless example of roguelikes.

By the way, here’s one tip that’s very helpful: If you’re being tracked by a homing missile, a square crosshair will follow you. If you jump while that crosshair is on an enemy, you’ll shift the missile lock to that enemy, thus causing it to seek out that enemy instead of you. Using that trick, you can avoid always needing the Flares active to shrug off missiles (For.. maybe 12 hours or so? I didn’t know that, and so I couldn’t drop Flares without dying, or play any other jet, and I’d frequently die because Flares ran out of charges. Then I saw a loading screen tip.)

Real player with 420.6 hrs in game


Read More: Best Fast-Paced Roguelite Games.


GENERAL OVERVIEW

Hyperspace Dogfights is a side scroller shooter set in an weird sci-fi setting with familiar tropes and wild cards. Requiring a decent bit of skill of both maneuverability skills to evade fire and using the capability to enter a controlled stall to dish fire at the enemies on your six or to shoot an enemy from where they least expect.

The game takes inspiration from games like Luftrausers but offers a completely different game experience with a level of progression through unlocks for later playthroughs such as new fighter choices with different starting gear or more gear unlocked to come by in later games.

Real player with 162.8 hrs in game

Hyperspace Dogfights on Steam

Pagan: Absent Gods

Pagan: Absent Gods

My hours on the game are only for Steam, my actual hours are somewhere in the hundreds if not close to 1000. Been playing since the first alpha phase. So let me talk about the game from there. The first 3 points of this review is formatted like “most people say X, but actually Y” so I hope you’ll read it all.

1. People complain about the WASD. Many of these complaints suggest that there is no use of the mouse. This is heavily misleading. WASD + Mouse allows for directional movement while aiming skills and dodges simultaneously. Adding click to move would mean that directional skills would have to be aimed only with the direction a character is facing, or with WASD, and you wouldn’t want that would you? Embrace the WASD + Mouse Aim! Try something new!

Real player with 212.6 hrs in game


Read More: Best Fast-Paced RPG Games.


I don’t usually write reviews but I think I needed to take time off and post a review for this game. WALL OF TEXT incoming.

Overview

After playing this game for approximately 100hrs I believe that Steam needs to have a policy in place to refund gamers when a Game company does not make good on their promises. This game has glaring issues and bugs and should have NEVER made it out of early access/beta. The fact this game was launched is an insult to gamers who have invested their money on this.

Cooperative Game Play

Real player with 153.9 hrs in game

Pagan: Absent Gods on Steam

Beyond Extinct

Beyond Extinct

Game is fun to waste a few hours with and showed potential but the devs have abandoned it in favor of greener pastures. A little deceptive since it is still presented as being under active development. I bought it on sale and you should too

Real player with 10.2 hrs in game

The game is fun because of the many monsters you can kill, as well as the large amount of customization possible for a character. There are skills, utilities, perks, weapons, and upgrades. There are some issues and bugs, but the game is fun overall and definitely worth the money.

Real player with 8.2 hrs in game

Beyond Extinct on Steam

Beacon

Beacon

Updated Added 3/24/2019

Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.

I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.

Real player with 68.5 hrs in game

Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.

The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.

The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.

Real player with 48.6 hrs in game

Beacon on Steam

Gran Vitreous

Gran Vitreous

This game is probably the best value for your dollar on Steam, period. A strong RPG progression system that includes both equipment changes, skills, and even a form of crafting. The base game is a 2d space shooter, but all of its parts combine to make something you don’t want to miss.

Pros

  • A wide variety of weapons which all function differently.

  • Several abilities to choose from in the form of a ‘Utility’ slot

  • Many levels, all randomly generated

  • A bonus system, also random, allowing you to challenge yourself

Real player with 66.6 hrs in game

My thumbs hurt

–————

GET THIS GAME

The paper napkin pitch? Twinstick shooter roguelite. Geometry Wars mashed with Rogue Legacy, with a dash of FTL.

-Geometry Wars: You are a shape, shooting other shapes for points.

-Rogue Legacy: There is an item progression and a skill progression. You retain these when you die, which allows you to push further.

-FTL: The game is comprised of 4 sectors that you must progress through and defeat the boss at the end.

Being a roguelite there is also a healthy amount of randomization throughout. Each sector has dozens of levels. Each level is randomly generated with a subset of the enemy shapes, and various buffs and debuffs. For example, 50% smaller playfield, 200% Enemy health, 75% increased item rarity, and an ASTEROID FIELD. Beat one level and unlock paths to 2-5 others which are similarly randomized. The classic FTL conundrum of pushing forward to simply survive to see the final encounter, versus moving laterally for more loot/XP is in full effect here (though there is no pressure of an enemy fleet encroaching).

Real player with 18.6 hrs in game

Gran Vitreous on Steam

Arena of Kings

Arena of Kings

Experience MMORPG-style arena PvP in its purest form. Create your hero, customize your spells, and jump straight into 3v3 arena battles in a fight to the death! With no barrier to entry, there’s nothing stopping you and your friends from joining our world. Play for FREE!

_“The ultimate Esport game of raw skill, lightning-fast pace, teamwork, and strategy.”

  • Iverson, Bloodline Champions DreamHack World Champion_

ALL 10 CLASSES FREE

Freedom of choice is a core pillar in our design. As a player, become empowered by the meaningful choices you make when theorycrafting your build. With over 150+ Spells available and only 8 fitting on your Spell Bar at a time, discover limitless combinations that directly impact the course of battle.

BRING FRIENDS AND PARTY UP

Solo Queue or Flex Queue in teams of 3 players. Precisely calibrated Skill-based Matchmaking ensures that you’ll be matched against the right opponents every game.

ASCENSION GAME MODE

To the victor go the spoils! Consecutive victories increases your group’s Bounty Value, advancing your party closer towards King’s Ascent, a Continuous Global Tournament Event reserved for the two most dominant teams. Winning Ascension rewards epic treasure and a global shoutout heard across the Arena of Kings universe.

FREQUENT GAME UPDATES

We are dedicated to maintaining a healthy state of the game. Consistent game updates bring us closer to a more perfect state of balance. Seasonal content patches introduce new classes, spells, arenas, items, and fresh leaderboards to climb!

FLUID MOVEMENT & OPTIMIZED NETCODE

Lag ruins gaming. Our commitment to a smooth player experience experience is paramount. Experience instantly responsive movement, performance optimized high-tick servers, and gameplay fluidity that has been heavily QA tested with arena veterans.

JOIN THE ARENA COMMUNITY!

Arena of Kings on Steam

SPL: Skilled Pilots Live

SPL: Skilled Pilots Live

This game is some straight forward honest arcade shooting fun with some nice features thrown in to keep it interesting; weapon choices , ship enhancements, crafting, loot (new), allied wingmen (new) and a ring flying game. I get my my fix of it in an 30 mins to an hour a play which is perfect for me as time is hard to come by for me . I found the game to have medium/hard difficulty, but the difficulty scales based on how you play the game and you are rewarded with a higher score and rewards etc. Too easy then go for the 100%+ encounters too hard stay around 50% and grind a bit until you get better gear. The bosses tend to be the hardest part,but all good boss battles are :) I think of it as if R type had a 3d baby with Doom, and Souls :) In its state now I would rate it above average ,but with the potential to be a great game with more guidance from the community and hard work from the developer.

Real player with 24.9 hrs in game

A little rough around the edges, and a bit light handed on the tutorial however this game grows on you very quickly.

The combat is different from most 4x style games there is a lot of control over the ship. There are a few things I have noticed that I am sure will be fixed my biggest problem is when enemy ships are close together your ship does not seem to know who to lock onto. ( but there is a weapon type that does take care of this. ) My biggest issue with the game would be even thou it controls very nice an fluid there is a lack of feeling. (( what i mean by a lack of feeling is that it feels like your not moving. If it was not for the wave like field that is around your ship when moving i would think i was sitting still. )) All in All I would rate this game a solid 7 out of 10. An with that bottom line is the game is FUN, FLUID,EASY TO LEARN.

Real player with 10.0 hrs in game

SPL: Skilled Pilots Live on Steam

Dungeons of Clay

Dungeons of Clay

Good fun. Not to difficult. Good for a quick brain flush :D

Real player with 28.9 hrs in game

If you find the background distracting, turning off all the graphics will fix that issue.

Each run takes about an hour and a half. The difficulty I would rate 3/5, so if you are skilled at all with roguelikes it will probably take you only 2 to 3 attempts to beat the game.

Nice change of pace, good game!

Real player with 2.6 hrs in game

Dungeons of Clay on Steam

Loot Grind Simulator

Loot Grind Simulator

Another “simulator”…let’s look at it!

Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.

The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.

Real player with 5.4 hrs in game

Overall a good experiment in game making for the developer. I hope to see more from them as they improve.

Pros:

Not a micro transaction in sight.

Clean UI interaction.

Cons:

Assets are common fodder.

Progression is boring and linear.

Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.

Real player with 3.3 hrs in game

Loot Grind Simulator on Steam