Hardest Harvest
Tired of fame and realm-saving heroic quests, you decided it was better to retire from adventuring and lead a calmer life dedicated to farming. But peaceful times were not meant to last, as a rift bursting with foul energy split open the ground in front of your house, devouring the farmland and all of its inhabitants. Trusty pitchfork in hand, you get ready to dive for one more adventure, for what will become your Hardest Harvest.
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Experience intense and fast action, reminiscent of the classic arena shooters.
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Stand your ground on a rock plummeting through 3 different biomes, each hosting its own plant monstrosities.
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Banish endless hordes of corrupted creatures.
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Survive the swarm long enough and draw the attention of massive plant leaders.
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Save your veggies! Each friendly vegetable holds a temporary power up that can get you out of the direst situations.
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Shoot a stream of magic bolts and unleash powerful exploding orbs.
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Fluid movement and a simple control scheme lets you to traverse the map quickly.
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Use advanced techniques like bunny hopping and pole vaulting to dodge the fastest enemies.
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Space Station Sprint
Aside from the sliding that need to be adjusted in my opinion for more control for cancelling animation and turning while sliding (unless I am missing something) the game is lots of fun. The timer is always on your back so you need to make the best out of it using your utility, drops and shooting skills.
Let’s Play gameplay:
https://www.youtube.com/watch?v=uaADIGdbgOk
It also promote good replay value for obtaining collectibles and most importantly, permanent upgrades. This motivated me to go in again and again to make sure I get those as they are required if you want to survive higher difficulty levels as you progress.
– Real player with 1.5 hrs in game
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I really like the aesthetic of this game!
But the gameplay mechanics, not so much.
The whole premise of the game is that you have to complete every level in a very tight time limit.
On the other hand, the game demands that you check carefully every every nook and cranny to find the hidden objectives and upgrades. And then to fumble with the use key to grab them. The enemies have too many healthpoints in a game where every seconds count. Running past them may seem the better option, except when you find them later all clustered in a door frame on your way back. Grenade and shockwave abilities feel like nothing, both in term of how little damage is dealt and how hardly visible they are. Then there’s the saber dwarf taking away half your hp on touch, without even having to play any hitting animation, making it quite undodgeable. Turrets everywhere, and even moving laser obstacle courses.
– Real player with 1.1 hrs in game
DUSK
Christ! I’m not sure how to respond to this game. I’m iin my 30’s and i grew up on fps games. DUSK is possibly the best game I have ever played. I feel that the creator grew up playing, doom, quake, half-life and the like. The game is so perfectly created by someone who wished that he could create a shooter that took small parts from all of those games and put them together in a way that i would never expect. It is retro in a way that isnt jokey, but it incorporates all the best elements from every 90’s shooter. In conclusion, its not half-life, but it’s better than every other shooter that came before that. Honestly, one of the best shooters of all time.
– Real player with 72.9 hrs in game
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Fantastic shooter and had me gripped from start to finish. If you like the retro style then this game is for you. Loads of secrets similar to doom etc. Gameplay is smooth and fluid. Runs like a dream at 120fps+.Such a simple game to play, it’s a no nonsense shooter. Updated on a regular basis and great value for money. Loving it.
Highly recommended. A++
– Real player with 32.1 hrs in game
Rise of the Triad
There are 2 options to follow when a developer decides to do a remake: either it remains true to the original, including (the quite possibly dated and obsolete) gameplay or it gets modernized to today’s standards becoming only slighty reminiscent to its predecessor. The best way to go of course is the successful combination of the 2, something like Doom 3 . The creators of Rise of the Triad chose the first option with all its benefits and risks and while it can’t possibly compete with present day story-driven FPSs, mainly due to the unique nature of the original game, it still manages to remain an enjoyable first-person shooter.
– Real player with 37.3 hrs in game
If DOOM (2016) and Shadow Warrior (2013) could be comparable to the success of Shovel Knight by how they deviated from the guidelines of the old-school FPSs, choosing instead to resonate the nostalgic memories into a new game, then Rise of the Triad (2013) is a case of where it adheres entirely to the classic formula with graphical differences. Some might argue that this is to the detriment as the original Rise of the Triad wasn’t without its own share of issues the reboot inherits.
As someone who enjoys the shattered expectations that ROTT brings to old-school FPSs, it has always baffled me how this game never got wide acceptance in spite of its flaws. If people can accept what kind of old-school FPS experience it wants to be, and not what people assume from these games, there is a great experience to be had that keeps true to what people love about these old-school FPS. It’s not a perfect game nor is the foundation it is built upon without its issues; however, most complaints about the gameplay come across as misunderstanding the niche appeal of ROTT and how it manages to stand itself out from the other FPSs of the past as well as the present.
– Real player with 27.4 hrs in game
Everlasting Guilt
Wow this game reminds me of Furi but in FPS you will fight multiple Bosses with different ability and different weapons plus every boss fight has his own fight style, I’m also surprised that some areas reminds me of DOOM the game kinda change into arena shooter and you have to kill a lot of different kind of enemies.
As an Indie game made by one man army developer it looks incredible!
you can clearly see a lot of work and efforts happened in the game.
The game is in Early Access phase right now so you will expect more updates, enhancements, areas and missions in the future.
– Real player with 2.0 hrs in game
So I went into this game not sure what to expect, from the trailers it felt like an arena shooter mixed with Doom, and oh boy oh boy what I didn’t expect with the Souls flare to be thrown in as well, the game is not easy at all, even on easy difficulty, but I think that’s part of its charm.
I fought around 4 bosses and didn’t manage to kill any of them, it was challenging but the good kind of challenge, every time I died I learned something new, a new attack pattern, a new trick, a new safe zone, and so on. The challenge was worth it, and I intend to keep going back to it.
– Real player with 1.9 hrs in game
Force Reboot
Force Reboot is a fast-paced nonstop FPS with rogue-lite elements. You need to get past all of the rooms as fast as you can.
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Rush Through Various Rooms
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Destroy Everything You See
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Pick Different Buffs and Debuffs
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Repeat
Force Reboot features:
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3 different levels. Each level is unique.
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50+ different buffs and debuffs (Low Gravity, Reflection Bullets, Four Guns etc.)
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SLIDING AND KICKING
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5 types of enemies
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4 types of guns (Pistol, Shotgun, SMG, Laser Gun)
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20+ different types of rooms
(This game in active develpment and this list will expand with every update)
Post Void
You run fast, shoot baddies in the face, get an adrenaline rush from the music, and don’t know what emotion to feel or if the emotion needed to fully enjoy this experience even exists. Just like me when McDonald’s won’t let me bathe my naked body in the sods dispenser.
– Real player with 5.0 hrs in game
Well, finally completed the game so i assume that makes me creditable for a review.
This game is amazing. Absolutely Amazing. When you first play it, you have no idea where to go and the bright colors distort your eyes. As you play, you get more used to the game and layout, speeding through levels that you struggled with at the beginning. Going through the levels themselves is a huge adrenaline rush due to how fun and fast paced this game is. Would most definitely recommend it to any other adrenaline junkies like me. 10/10 Indie GOTY for me.
– Real player with 3.8 hrs in game
RAYZE
Pros:
-Easy to understand and get into
-Competitive speedgame
-Visuals, amount of stats, in-game leaderboards
-Devs are pretty transparent with their intentions in the discord
Cons:
-Some levels are poorly designed, like forcing you to slow down to beat them(unless you are a god)
-No in game replays(yet)
-Lack of conclusive anticheat until the devs see fit
Game is overall pretty fun. Has a lot of replay ability if you are a speedrunner. I would recommend it as I know some of the cons are getting changed in the future. Join the discord!
– Real player with 51.6 hrs in game
(1.5hrs) I have nowhere near as much time currently as I want to put in, but this game is so fun. It looks similar to Beat Saber with the aesthetics, feels like an aim trainer almost, and is just a satisfying rhythm game. Once you get patterns down it becomes easy and extremely fun. The music is also pretty damn good, the only issue is the FOV is locked at 60.
(~11.5hrs) i am ahead of all my friends on the leaderboard for every level and all of my hours have been trying to do that….
i love it. get this game.
– Real player with 16.5 hrs in game
Vandalhalla
This game has a really interesting premise that I hella wanna try out more of. It can benefit from better implementation of certain things, but it NEEDS singleplayer bot support. (F2P playing against bots was what got me into AFPS games in the first place.) At the moment, whenever you’re not playing with other humans, the only thing available is the parkour mode, and that’s it. (Parkour mode is pretty neat though). IMO, to address playercount, a game like this would benefit from doing a free-to-play model like TOXIKK or does ‘huge-selection-roster’ games like Paladins or League of Legends, where the base gameplay is free, but other supplemental stuff is purchased (e.g. new weapons not on free rotation, visual customization, etc).
– Real player with 1.6 hrs in game
Waited for an hour for matchmaking and didn’t find one. Movement is very bare bones and not fun.
– Real player with 1.0 hrs in game
Cathedral 3-D
“I like the aesthetics and bold discount tactics” - My friend Berry
I’ve got to say that this game is really great. I don’t know if there is anything else like it or if it’s emulating a style but that does not matter. Cathedral 3D’s movement, speed, style, and mechanics combine for an awesome time.
The game has a simple tutorial, some would argue to simple. Just get in there and play, figure out routes, learn what attacks work best, and stack combo orbs which give you invincibility, shield, or invincibility for your chest. To reload your health and ammo, you must be holding the chest as you run over the grails. Additionally, your point modifier depletes if you stray to far from the chest.
– Real player with 17.9 hrs in game
I’d say this game is well worth your time if youre a fan of arena shooters with a unique spin. Fans of Devil Daggers and the like will feel at home with this fast paced First Person Demon-er.
While the game doesn’t do much in terms of hand holding, there’s a bit to take in mechanic wise at first. But after a few play-throughs and learning the ins and outs on your own its an easy beast to tame. Flying around as a demon in this massive gorgeous cathedral feels so satisfying and blasting away and taking out your foes its a lot of fun.
– Real player with 9.0 hrs in game