Hide Seek Survive
Strange for this short game eats 17gb storage , but hey it has few days , looks decent for new gameplay. Anyway , need many improvements….
1. Setup " Esc " to get a menu for some adjustements " audio video"
2. Make room’s little more smooth lights or modify npc texture with some fluorescent
3. Obstacles will be a funny thing here if you can pickup them
For sure list can continue , but step by step this game will grow up if dev really wanna push it up !
– Real player with 0.3 hrs in game
Read More: Best Fast-Paced Singleplayer Games.
Don’t waste your time trying this; it doesn’t run properly. Absolute dog poop performance. This game is 17 GBs, for one, and is made in Unreal, and is totally completely not optimized at all, and will turn your computer into a fried potato. The lighting rendering is literally the worst thing I have ever seen in a game, especially coming from Unreal. The concept woulda been neat if I could fricking play the game. All I could do was walk into the first closet in the room, and then I could not even tell where the monster was based on its sounds. The locational sound system is poop and unhelpful and inaccurate. Overall this was a disappointing experience. I was actually looking forward to try this silly game, but oh well. PRO TIP: Don’t use Unreal to make your first game. I’m imagining this was a game jam project - props to you, but like.. don’t post this on Steam when it can’t even run at 1080p. You don’t even have graphics or audio options in the menu. There is no ESC menu, lol.
– Real player with 0.3 hrs in game
Hell Shooter
ENG:
just a monster. They could put standard levels, like 5 levels with a boss and then a survival mode like this, I hope they update it.
Rating: 4/10
ITA:
solo un mostro.Potevano mettere dei livelli standard,esempio 5 livelli con un boss e poi una modalità survival come questa,spero lo aggiornino.
Voto: 4/10
post scriptum:
if you only want to do survival is good anyway you just have to put more monsters and secrets.
– Real player with 2.3 hrs in game
Read More: Best Fast-Paced Indie Games.
Having spent 79p and 38 minutes on this I can say with confidence that it’s not terrible. It’s an achievement hunter inspired by Devil Daggers, with a machine gun on left mouse button that turns into a shotgun when you click it, and a grenade launcher on right mouse button.
The enemies are stealth zombies who will spawn behind you only announcing themselves with a bird-like chirp, presumably their way of saying ‘nothing personnel, kid.’ What little noise they make is drowned out by your incredibly loud weapon, but they’re slower than you and your gun is powerful enough that if you keep walking forwards and don’t get stuck on anything you’re fine.
– Real player with 0.9 hrs in game
Re.Surs
Cool game kind.
pros:
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great visual style. Very atmospheric and stylish levels.
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action battles as you need to use hero abilities in time.
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different weapons with which you can kill demons.
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different bosses, not very difficult though, it’s okay.
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intricate strange plot.
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good jokes)
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good price.
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I liked the crazy dancing letters)))
cons:
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some bosses and fights pissed me off.
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some basics 2d scroller shooterics are not presented, but mechan yeah it’s experimental.
– Real player with 6.8 hrs in game
Read More: Best Fast-Paced Side Scroller Games.
Quite a cool game, of course not without drawbacks.
cool stuff:
1. Lots of action, especially in the end. Almost Serious Sam sometimes, but you always have proper gun to destroy demons.
2. Some bosses remind old good game console games.
3. Surprisingly lots of stuff for indie game - several main characters, lots of guns, lots of demons
4. Complex and interesting plot, but sometimes there is a feeling like watching Dune without reading book - very interesting, but understood nothing.
5. One of plot twist in the middle reminded me half life, that was quite cool.
– Real player with 6.2 hrs in game
CARNAGE OFFERING
Developed by Futurtech, Carnage Offering is a brutally enjoyable and intriguing surreal shooting experience. Diverse monsters, incredibly destructive and upgradeable weapons, fast-paced movement, and carefully tuned physics provide the arcade experience that forms the basis for intense first-person combat. The dark humor in the dialogues, the weapon management and the brutality of the fights make this game a new genre of FPS.
Story
In 2527 in a dystopian world, Jake, an engineer and bounty hunter, travels to the far reaches of the universe through a wormhole. With the help of his friend Roy, Jake’s goal is to exterminate the replicator robots that threaten the Confederate planets.
Led by Roy, Jake has no choice but to accept the missions planned by the alliance and even do the dirty work.
Between missions, Jake comments on the orders in front of the holograms of his future enemies with disillusioned remarks.
Weapons
Oh, by the way, did we tell you that there are weapons? Jake is not a fan of the small spoon. So players need to upgrade their equipment if they hope to defeat the entire menagerie they’re up against.
Players switch from pistols to Gatling guns and must adapt their equipment to the enemies of the moment.
There are 9 different weapons to unlock in this game:
Pistol, machine pistol, shotgun, magnum revolver, grenade launcher, assault rifle, double barrel shotgun, rocket launcher, Gatling gun.
The only way is to pay in dollars. To do this, you have to kill monsters and complete your bounty hunter missions.
You can also buy ammunition and sell it or find it on enemies.
Each weapon has specific upgrades that cost a lot of money.
For example: a fragmentation grenade for the grenade launcher, nuclear missiles for the rocket launcher or a laser gun for the Gatling gun.
You will discover that there is an audio and text description for each weapon. You will learn more about the manufacture and origin of these weapons.
Environments
Moving from a medieval city to a zombie-infested town, Jake travels to the far reaches of the universe to reach his goal.
All levels are completely different and take players on a journey for better or worse.
Cathedral 3-D
“I like the aesthetics and bold discount tactics” - My friend Berry
I’ve got to say that this game is really great. I don’t know if there is anything else like it or if it’s emulating a style but that does not matter. Cathedral 3D’s movement, speed, style, and mechanics combine for an awesome time.
The game has a simple tutorial, some would argue to simple. Just get in there and play, figure out routes, learn what attacks work best, and stack combo orbs which give you invincibility, shield, or invincibility for your chest. To reload your health and ammo, you must be holding the chest as you run over the grails. Additionally, your point modifier depletes if you stray to far from the chest.
– Real player with 17.9 hrs in game
I’d say this game is well worth your time if youre a fan of arena shooters with a unique spin. Fans of Devil Daggers and the like will feel at home with this fast paced First Person Demon-er.
While the game doesn’t do much in terms of hand holding, there’s a bit to take in mechanic wise at first. But after a few play-throughs and learning the ins and outs on your own its an easy beast to tame. Flying around as a demon in this massive gorgeous cathedral feels so satisfying and blasting away and taking out your foes its a lot of fun.
– Real player with 9.0 hrs in game
Bullet Runner
Fight your way through HORDES OF POWERFUL ENEMIES, who stop at nothing to shred you to pieces! Execute combat strategies with quick reflexes to take on the biggest of the baddies.
With a variety of enemies capable of unique game-changing abilities, you’ll have to observe and rethink your approach to show them who’s boss!
Use a wide variety of BIG FUCKING GUNS to take on the enemy your way! Customize your loadout with the guns you find throughout the levels to fine tune a playstyle of your liking.
From shotguns to plasma rifles, there’s a treat to be found for everyone.
Combine CRAZY MOVEMENT AND COMBAT MECHANICS to make your way through dangerous environments. Dodge, slide, swing and shoot your way to victory!
Master your toolkit and move around the arenas at high velocity, as standing still is not an option.
DOOM Eternal
Although it plays and is mechanically less like classic DOOM than DOOM 2016, the feeling of speed and power you get from mastering the combat makes it FEEL like you’re playing classic DOOM. In classic DOOM, you’re whizzing around arenas, dodging, weaving, circle strafing and prioritising targets. This game recreates that feeling well. After Eternal, 2016 feels rather sluggish and Eternal has also made me very critical of 2016. Which is why I prefer Eternal to 2016 any day.
For example in Eternal, You are actively encouraged to stay in the fight and never run away at all times, in order to get health, ammo, armor, you need to take from your enemies. You need to be in there otherwise you die. Whereas in 2016, when you have no ammo or armor, you need to run away from everything to a tiny corner of the map, defenceless, pick up a huge stockpile and run back in which really kills the flow of combat. In classic DOOM this worked because it wasn’t an arena shooter, you were faster moving and so doing this didn’t really slow you down or take you out of the fight - you could get back in there as quickly as you left. But in 2016, doing this is slow because your movement speed in comparison to classic DOOM is extremely slow - but you have to do that because grounded pickups are your main resource. This is dangerous, especially on Nightmare difficulty where running away can just get you killed easily. In Eternal, the way you get resources is different as armor and ammo come from attacking the enemies themselves instead of having to break up the fight and run away. Not only that, but you can dash and grapple yourself to fly around the arena which emulates the speed of the original much better than 2016.
– Real player with 290.2 hrs in game
In an age when most game devs have become lazy, id Software is back to show us DOOM remains a behemoth which has stood the test of time amongst the biggest games of this medium.
The game may look hard or even annoying for new players but don’t be discouraged to play it. Each challenge is designed very carefully to teach players something. Each battle is crafted with a look of thinking and every one of them have a unique point.
DOOM Eternal forces you to play well. Between the games which have a high skill ceiling like DMC or fighting games, DOOM Eternal is designed celeverly to push new players into the “fun zone” and actually DOOM Etartal is much easier than many games to begin the process of getting good. After a while of playing this game, although you know there is room for improvement but definitely you feel like a pro player and this feel is amazing.
– Real player with 199.9 hrs in game
DOOM
DOOM (2016) is a first person shooter developed by Bethesda and ID Software, meant to pay homage to the original series of Doom games from the 90s, which it does so incredibly well.
Gameplay
The gameplay in this game is incredibly fluid, all the guns have impact too them. That with the amazing enemy variety and fantastic soundtract by Mick Gordon all together make the gameplay feel extremely fun! The atmosphere of both the UAC and Hell are spectacular.
The game introduces a new mechanic called “Glory Kills” basically demons that are staggered can be killed in spectacular fashion, that as well as the challenges, collectibles and secrets through out the levels will have you searching all over for the hidden levels from the original DOOM, this and the large amount of levels combined leads up to atleast 11-14 hours of gameplay. The levels in DOOM are great in the fact that most of them aren’t linear, unlike most FPS games.
– Real player with 99.4 hrs in game
I’m Too Young To Die
Early concept arts from 2012 showed areas such as a museum, a library and the streets; all indicated this would be the remake of Hell On Earth. It all made sense considering Doom 3 was the remake of the very first episode. Then there was silence till 2015 when - during the summertime - Bethesda showcased the gameplay of the 4th episode. It was great: gory, fast-paced, had great graphics as well as numerous executions.
Hurt Me Plenty
Story-wise we are back where Doom 3 began. On Mars all hell breaks loose after an experiment conducted by UAC employees goes horribly wrong. But did it really go wrong or the aim was to unleash these foul beasts on mankind? It is our job to put a stop to all this and find all the answers. Interestingly, there is no “zero” level now which showed the base in its peaceful state back in Doom 3. We are thrown right in the middle of it; in fact, our protagonist wakes up from a long sleep only to find himself in shackles. He breaks free, kills a couple of zombies, picks up a pistol then his dark green marine armour soon after and proceeds to the nearest exit.
– Real player with 70.0 hrs in game
ACHERON
The Empire has fallen, what remains has become vile and corrupted, sacrificing to gods that should remain forgotten, they have awakened them and claimed unholy powers, however in their arrogance they have awakened something more, they have awakened you.
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Shoot them with a variety of powerful weapons to reduce them to chunks
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Cut and Bash them with your enchanted weapons to regain health and replenish their alt-fire ammo
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Discover the secrets of this decaying world and become unstoppable
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Move like the wrath of heaven and send them to hell
Daemonic Runner
Well, I really like the concept and the graphics but the execution is a bit off.
No music, movement’s a bit wack, some things have weird collisions, story is non-existent and also is quite hard at certain places, especially if you try to clear each stage, but that might be a feature depending on who you ask.
Overall, as the current WR holder, I’d recommend it, especially on a sale. (even though I got stuck at the tutorial and had to find a walkthrough, yes I’m that guy).
– Real player with 7.5 hrs in game
The mechanics and visuals are a really interesting spin on retro fps tropes, but the game is WAY too short to be worth even this little bit money. It’s only about 6 or 7 levels, each of which can be completed in less than one minute with enough practice. I’d love to see some sort of level editor or mod tool for this game, because I can’t help but to want more of this, especially given the price.
– Real player with 7.3 hrs in game