Ghostrunner
I really loved this game.
some of the encounters were a bit annoying and poorly designed but figuring out the best way to win makes it all worth it
Its definitely good for those who enjoy the new DOOM games or really any advanced mobility game like titanfall, overkill, etc.
– Real player with 19.0 hrs in game
Read More: Best Fast-Paced First-Person Games.
The devs owe me a new pair of hands after this..
Ghostrunner is all about reflexes, patterns, and timing, it’s a very complex game but sure it’s rewarding going through it.
Personally, i sucked a lot at it, because of some health issues my response time and anything that uses my brain has a snail effect on.
The game does have some assisting options (I really appreciate the devs for this), however, i didn’t use any of them because i was afraid it might affect the achievements.
This game was suggested to me by a friend on the basis of me being a die-hard Hotline Miami fan (and also Shadow Warrior), although, with Shadow Warrior it doesn’t have that much in common, the recommendation was spot on.
– Real player with 17.2 hrs in game
UBERMOSH
tldr; great game, easily worth the full price. Some wonkyness in terms of bullet spawn and hitboxes, but it’s consistent and predictable with some practice, and fun from the start.
My take
If you consider yourself a twitch gamer, this gem will test your mettle. If you consider yourself patient, this game will cause you to re-evaluate. If you like a challenge, the achievements associated are a feather for your cap (especially Kensai CM).
This game has stones - big ones. And rage. And an awesome soundtrack.
– Real player with 12.6 hrs in game
Read More: Best Fast-Paced Indie Games.
The colony provides us everything except for violence.
The game’s tagline is a fitting one, since this title provides nothing but violence in wholesome abundance. To put in summary, Ubermosh is a fast pace, bullet hell game, in which you must survive for as long as possible and compete for a high score.
A typical session of play would last between 10 to 90 seconds, though more likely than not, you will experience a short life of less than 30. This is by no means bad, since you are pump and psyched to abort, retry and fail; over and over again. The mechanics is simple, as a rookie gladiator you must utilise your sword to slice bullets that are fired your way, that or dodge to avoid your demise.
– Real player with 10.9 hrs in game
《Drifting : Weight of Feathers》
《Drifting : Weight of Feathers》
A third-person-action game with a special emphasis on aerial-combat. Players need to utilize grappling hook and acrobatics to fight enemies, solve puzzles to progress through each level.
Features
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Third-person fast-paced action
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Fluid animation and versatile control system
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Customizable hair options for Faye
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Physics based puzzle solving
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Parkour on whale! ヽ(・∀・)ノ
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Steep learning curve, very hardcore! Play with caution! Σ( ° △ °|||)
Download 《Drifting : Weight of Feathers》 demo and experience it yourself!
Read More: Best Fast-Paced Ninja Games.
UBERMOSH:SANTICIDE
The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.
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Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.
What it is:
A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.
– Real player with 16.6 hrs in game
I would name Ubermosh:Santicide best and most difficult title in the series since the perfect Ubermosh 1. Both “Santicide” difficulty level, that is intended for hard-boiled Ubermosh fans, and different weapon options make game more interesting.
But the most fun is produced by default “Single - Double - Triple” option, which gives you ability to evolve from shy and vulnerable coward in first part of game to semi-invincible death-spitting volcano in last 15 or 10 seconds. Also it was fun to complete Gunner class using this option, just to see what Triple-Shot Gunner does.
– Real player with 6.1 hrs in game
Force Reboot
Force Reboot is a fast-paced nonstop FPS with rogue-lite elements. You need to get past all of the rooms as fast as you can.
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Rush Through Various Rooms
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Destroy Everything You See
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Pick Different Buffs and Debuffs
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Repeat
Force Reboot features:
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3 different levels. Each level is unique.
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50+ different buffs and debuffs (Low Gravity, Reflection Bullets, Four Guns etc.)
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SLIDING AND KICKING
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5 types of enemies
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4 types of guns (Pistol, Shotgun, SMG, Laser Gun)
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20+ different types of rooms
(This game in active develpment and this list will expand with every update)
Nelo
So overall this game have very great potenial, but still has a few bugs that need to worked out. Like when I faced the first boss( which took me like 100 tried to beat on hero diff) I got it to one of its health stops when it goes invisible, and it was stuck in invulnerable state until I died which sucked because I was close to beating it. 2nd: There could be some kind of combo list. I noticed that there were times when my melees would turn red then purple ( I came to understand that purple stuns thing) but I had no clue how I performed said combo. 3rd: I feel there should be an option to what weapons I pick up. Sometimes I like using 4 rocket launchers or 4 assault rifles. 4th: Materials should be a bit easier to understand how to get them, I think I ran around the 1st open area for about an hour trying to figure out where to get the Mats to make a fusion key or scanner. 5th: I find it almost impossible to dodge enemies that spawn right above you and they use an attack and next thing you know you have to restart your combo (this happens even though I am constantly on the move). Above all I love the difficulty of the game, the back story could use some work but over all enjoyable. I really look foward to seeing the full release of this game. It has my support. When I showed some of my friends at work they were mind blown in a sense. But I dont like how people compare it to warframe. I see the simiularities but I think they are on 2 totally different levels.
– Real player with 14.2 hrs in game
Backed on Kickstarter
This game was tailored for people that 1. do not have epilepsy. 2. can handle sensory overload: the bullet hell junkies, the DMC and Nier: Automata fans, the Touhou addicts.
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The screen will fill with enemies, your decisions within seconds will either result in the next wave of enemies or result in your death.
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You must be mobile; yes, Nelo is fast, but the Nightsithe are just as fast.
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Your enemies will reflect your damage back at you, dodge your attacks, teleport away or towards you, and even bullrush you.
– Real player with 12.5 hrs in game
Grapple Hoops
This game is pretty cool.
Grappling Hoops plays like a Spider-Man NBA Jam, where you swing around with a grappling hook and use a basketball to score hoops / dunks and take out enemies.
This gameplay feels very fun and energetic and really emphasizes speed and precision.
Unfortunately a good number of levels are rather boxed-in to really grapple around quickly, that’s doesn’t make them bad levels, but they don’t play to the main mechanic of the game making them a bit out of place.
That said, I believe there will be enough levels with variety to satisfy all the game-play styles that the game offers.
– Real player with 15.6 hrs in game
I love this game. There are a few bugs and problems, which is to be expected with a game that has released today. Andrew nailed the combat and mechanics down, all though some of the story mode levels don’t fit the game(Their very small and cluttered, allows them to be prettier but you get stuck on small little props) I think with levels more like the floor is lava, and the original demo ones the game will be perfect. Bosses are really cool, all though I expected that I would have to perfectly dodge the hammer, and then dunk on it, instead of throwing a basket ball at it which can hit it anywhere. The mech enemy I was able to cheese by constantly grapple kicking, and tossing the basket ball. The droid boss however was really fun. It allowed me to pick up great speeds, and it was super fun dodging the bullets. Going to graphics this game is beautiful. I love the cartoon/toon shader. It looks great. I will end my review here, and my rating is 8/10.
– Real player with 10.4 hrs in game
Street Level: Windows Edition
Great game. I beat it in about 1 hour, but it was a solid experience. It is sort of like that old TI-83 game Drug War, but with a cyberpunk theme. The whole game is just choosing “yes” or “no” to jobs, or fights, or to buy upgrades, etc. There is actually depth here, though, even with just 2 choices and the game can get intense. For the price and about an hour of time, seems worth it. One note, there is no save games and there seems to be a bug where the game loses control if you alt-tab. So you have to beat it in one sitting.
– Real player with 6.2 hrs in game
Not a bad little game. I recommend it. It’s a nice little time killer at a cheap price. The art work is simple, but It works for what the game is (And seeing as how I love neon and cyberpunk, I like it). It’s a little tricky trying understand how some of the cards are going to behave, but I can see the appeal from a immersion aspect. It does feel like it’s building a rudimentary world in a way. There is a fair bit of reading on the cards, but once you get into the groove you begin to recognize them by appearance and can play it fast. I recommend it, and taking it for what it is, I give it a sold 7.5/10.
– Real player with 0.6 hrs in game
Total Madness
Nothing interesting
Total Madness is a typical vertical shooter, where our main goal is to kill enemies.
There are two modes in the game. In the first one our goal is to get the key to get to the next level. Of course, apart from getting the key we have to kill all enemies on the map. There are 10 short levels with different types of enemies and with the boss on the last level.
The second mode is survival mode, in which we have to defend ourselves against waves of enemies until death.
– Real player with 1.4 hrs in game
PLEASE GIVE ME Voice of Kasumi !!!!
– Real player with 0.7 hrs in game
SWARMRIDER OMEGA
If you enjoyed Swarmriders you are bound to enjoy this one, it adds extra classes to the game along with a few other goodies, but it comes down to the same fun, addictive and enjoyable twin stick shooter we loved from the original.
The controls are still pretty simple, a few rounds and you will have the basics down and your set to go.
As always the artwork, style and visuals of the game is really beautifully done, the game is a pleasure to look at. The game your getting for the price your getting it at makes this another must have game for your collection.
– Real player with 7.4 hrs in game
SWARMRIDER OMEGA is basically updated version of SWARMRIDERS. If you haven’t play that game I strongly recommend you try it. It is fun, addictive, has a great soundtrack and it’s free.
Like I already said, this game is updated version of that game so, I guess you can call this one SWARMRIDERS 1.5 version. Games adds few new classes though it doesn’t change gameplay that much. Main difference is that swarm is faster and there are some featured UBERMOSH weapons.
This game is definitely a lot harder than its predecessor, but it does not go to the point where you want to rage quit and smash your keyboard. It still delivers a lot of fun and desire for challenge. If you played 2016 game (SWARMRIDERS) and liked it, then you’ll enjoy this one too.
– Real player with 4.3 hrs in game