RAYZE
Pros:
-Easy to understand and get into
-Competitive speedgame
-Visuals, amount of stats, in-game leaderboards
-Devs are pretty transparent with their intentions in the discord
Cons:
-Some levels are poorly designed, like forcing you to slow down to beat them(unless you are a god)
-No in game replays(yet)
-Lack of conclusive anticheat until the devs see fit
Game is overall pretty fun. Has a lot of replay ability if you are a speedrunner. I would recommend it as I know some of the cons are getting changed in the future. Join the discord!
– Real player with 51.6 hrs in game
Read More: Best Fast-Paced FPS Games.
(1.5hrs) I have nowhere near as much time currently as I want to put in, but this game is so fun. It looks similar to Beat Saber with the aesthetics, feels like an aim trainer almost, and is just a satisfying rhythm game. Once you get patterns down it becomes easy and extremely fun. The music is also pretty damn good, the only issue is the FOV is locked at 60.
(~11.5hrs) i am ahead of all my friends on the leaderboard for every level and all of my hours have been trying to do that….
i love it. get this game.
– Real player with 16.5 hrs in game
JUMANJI: The Curse Returns
Not what I expected being honest, I was envisioning more interactivity such as those in mario party games, it’s not a bad game but it does feel lacking. After playing for around 11 hours roughly I can say I have adapted to the game-play of dragging the corresponding item to either another character or the enemy at hand, it can be somewhat challenging, especially trying to get the save every location achievement which I had to enlist the help of a friend as the Ai was not working out, this is as far as core game-play goes however.
– Real player with 11.9 hrs in game
Read More: Best Fast-Paced Time Attack Games.
finally! a jumanji game that is actually a JUMANJI game!
why did it take over two decades for someone to make this??
doesn’t matter, it’s here now, i love it ♥
– Real player with 5.7 hrs in game
Kyklos Code
This game is actually pretty cool. Definitley a Portal-esque kind of game. Definitley worth the money. The timer is actually a really interesting and challenging aspect to this game. Very well done.
– Real player with 1.5 hrs in game
Read More: Best Fast-Paced First-Person Games.
Reminds me on Portal but with a different game design. The puzzels are thoughtful and tricky so that it is a nice game for logic-lovers! I also love the music.
Nice Indiegame :)
– Real player with 1.1 hrs in game
Desert Parkour
was wondering if you still read this chat so i think me and a lot of others will happely buy a DLC to this game and i will pay at least like 10 bucks for a level that is like 3 but 25x times bigger and have a lot of small skips and stuff and will take over like 7 minutes when your good and know the route but will take like 30 minutes first attempt because it will be very hard and maybe you can make a boss fight or something idk but please update this game or something
– Real player with 97.0 hrs in game
TL;DR:
Pros: Cheap, short and sweet, quick restart, some levels are challenging, can cheese some levels really badly and get super fast completion (good if you are into finding alternative paths), no glitches..
Cons: Inconsistent jumps and grapples that rely on camera angles, tight timer for a few levels (still reasonable with some practices), lacks variety.
This is a cool and simple 3D platformer game which requires some timing and routing skills in order to complete all achievements.
However there is something I dislike about both of it’s core elements, jumping and grappling hook. The height (or should I say direction of momentum) of your jumps and grapples depend on your camera. Which means whenever you want to jump or shoot yourself higher, you need to look at the sky and hope you land on the next available ground.
– Real player with 2.4 hrs in game
Hardest Harvest
Tired of fame and realm-saving heroic quests, you decided it was better to retire from adventuring and lead a calmer life dedicated to farming. But peaceful times were not meant to last, as a rift bursting with foul energy split open the ground in front of your house, devouring the farmland and all of its inhabitants. Trusty pitchfork in hand, you get ready to dive for one more adventure, for what will become your Hardest Harvest.
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Experience intense and fast action, reminiscent of the classic arena shooters.
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Stand your ground on a rock plummeting through 3 different biomes, each hosting its own plant monstrosities.
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Banish endless hordes of corrupted creatures.
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Survive the swarm long enough and draw the attention of massive plant leaders.
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Save your veggies! Each friendly vegetable holds a temporary power up that can get you out of the direst situations.
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Shoot a stream of magic bolts and unleash powerful exploding orbs.
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Fluid movement and a simple control scheme lets you to traverse the map quickly.
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Use advanced techniques like bunny hopping and pole vaulting to dodge the fastest enemies.
OSES
OSES is a third-person shooter with some puzzle elements.
In OSES you play as 1-3 survivors each level, switching at will as appropriate, attempting to complete the level objective.
It’s a bit silly that despite having three characters, there’s no multiplayer whatsoever. It looks like something made for local co-op.
But there’s only one zombie type, except for the boss zombie of certain levels. The gameplay quickly grows stale.
You can buy permanent weapons, power-ups, and cosmetics for survivors with in-game money earned by killing zombies. Weapons are a decent variety with rather obvious best weapons but power-ups weren’t that useful to me. Cosmetics are fun and diverse, considering the simplistic character models.
– Real player with 4.8 hrs in game
It has pretty graphics and ideas but the characters are totally uncontrollable and it is almost imposible to aim the zombies with the keyboard especially when the characters is not running. But it could be good if these issues are fixed.
– Real player with 0.2 hrs in game
Spooky Speedrun
A Boy’s Journey
“A Boy’s Journey” is a skillbased 3D platformer that is all about finding new ways to reach the goal sooner than anyone else! If you don’t like a specific level, just generate a new one. You can influence all generated obstacles or yourself with elemental projectiles. This allows you to do cool combos and gives you a way to experiment with the game!
You can compete for the best highscore with the integrated leaderboards.
The game uses fully procedurally generated levels. Next to a story mode with 40 levels, you are able to play a random mode, that gives you access to 100 Billion unique levels! All that in 5 beautifully worlds.
Influence your character to gain power-ups like a speed boost, invulnerability or let it create a new path beneath yourself! You can even combine power-ups to work on combos.
Influence all obstacles inside a level with elemental projectiles. Freeze a moving obstacle, destroy it or create a whole new path.
Boomerang X
Boomerang X is an insanely fast paced fling and zing game.
I see a lot of people leaving reviews saying that they are upset with the fact the base game takes only 2 hours to beat.
What they always fail to mention is that those 2 hours are packed to the brim with just about all the content you need. The arguably short playtime required means the game will never feel dull and every 10 minutes or so you will be introduce with a new environment, possibly new ability, and more knowledge on how to beat the next level. It’s addicting to go through the motions of progressing in this game which is why I think it’s so appealing to speedrunning.
– Real player with 48.2 hrs in game
$20 for such a short game is fairly steep (1-3 hours with New Game+), so I can only recommend this game to anyone interested in speed running and gyro. I’d honestly put this game at $5 - $10 max regardless of it being a speed run game. The only reason I paid the full $20 was because of Flick Stick.
An issue I’ve seen brought up is that Flux (slow motion) is too strong. You can use it every time you throw the boomerang. This feels like it was balanced for New Game+ as enemy density basically forces you to constantly use it. Since there is a super meter in the game (Comet Mode), I think there is an obvious solution. Make it so taking out enemies not only fills Comet Mode but using Flux will also drain it. Since the game was made for speed running though, I don’t think any changes will be made to Flux.
– Real player with 21.8 hrs in game
Lost Wing
Really fun game. I am looking forward to seeing where the dev’s take it throughout the EA. I will update my review as time goes on (below). For now theres the 1, rather long, zone thats fully functional. A second zone looks to be just about ready, and is available for preview (meaning theres no collision, but you can run through it).
Whats available is awesome. Ship control feels good, speed feels good, pickups feel good, and the challenge is most certainly there. The soundtrack suits the game nicely and the graphics are as you see in the screenshots (crisp and spiffy). I totally recommend, especially at this price.
– Real player with 8.2 hrs in game
Hi friends
Would like to give a great Like to this game, very good time to play with it. For fun and action when you have a short break. Sure it will improve and develop new stages and infinite possibilities custom ships.
Thanks to BoxFrog and the team for the concept and make happy people with a lot of success for your work and make this possible on not gamers top computers only.
Enjoy to part of the launch of this and keep the future better with big smile and imagination.
– Real player with 7.6 hrs in game