Farm for your Life

Farm for your Life

tl;dr

Cute farming/zombie survival game combined with running a restaurant.

Achievements are doable, but require some patience.

Story

As you might have alreadey expected an unkown virus has turned people to zombies. In order to survive you have to plant vegetables, cook and serve your customers in your restaurant. At a later time you will be able to get some NPC helpers and even try to search for a cure.

Gameplay

The controls feel right. It is not too complicated and you don’t need to rush too much. If you want to unlock all the achievements, you will need to do some mini games with perfect score. For some people it might feel annoying, but I am not very skillful and I still have done it. Therefore I think it is not that hard.

Real player with 43.1 hrs in game


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A fun little casual game.

The zombies aren’t too scary, the animals and toons are cute, the gameplay is easy to learn.

The storyline provides what is being advertised. 5-6 hours of story-related gameplay. After that, one can always continue in “freeplay” mode.

Replay value seems limited, as is the content. No procedurally generated world, which makes replays seem all alike.

A few bugs here an there, nothing major though:

[olist]

  • Customers sitting on each others' laps, dishes occasionally getting stuck and being hard to remove. Not a big deal, most of these are self-clearing when the restaurant runs out of customers during nights. Saving and re-loading the game cleared all these issues too.

Real player with 33.3 hrs in game

Farm for your Life on Steam

Wanderlost

Wanderlost

GATHER, FARM, FISH, CRAFT, BUILD, TRAP, FORTIFY, EXPLORE and LOOT your way to post-apocalyptic domination

Thrust into the wilderness with little beyond the clothes on his back the player must navigate a hostile wilderness teeming with zombies and wildlife. Finding food, water, and shelter are three musts but can the player move beyond mere survival to sustainable living, safety, and even domination of their environment?

The world of Wanderlost is procedurally generated so the map can be infinitely explored, each new game is entirely unique, and around every corner are new and unexpected challenges

KEY FEATURES

Base Building

What might begin with crafted stick-fences surrounding a campfire for meager protection will ultimately progress to large, sprawling bases as the player amasses more and better resources. Fortify your position with metal walls or design a maze to take down Zombies without incurring any structural damage. Or focus on infrastructure, choosing to build wells, smokers, and root cellars over walls, turrets, and traps. And spend your down-time on cosmetic alterations, making a flower garden or creating the perfect base layout.

Looting & Exploration

With great risk comes great reward. There are 9 unique biomes in Wanderlost, each possessing unique dangers and useful resources. Venture to the rainforest for bamboo but don’t be ambushed by a jungle cat. Moving beyond the wilderness is risky but many items can only be found in the modern world. The abandoned structures, towns, and cities of old America have the highest zombie density but these modern structures may yield loot beyond what the wilderness can provide. As they say, guns and refrigerators don’t grow on trees.

Farming

Get to digging and cultivate the land around you. While you’re out foraging and hunting let mother nature put in some work growing your meals. Finding valuable seeds and crafting the tools to care for your growing garden will take time and dedication. It may take weeks for the fruits of your labor to be ready to harvest but the investment can provide a stockpile that will last you the winter.

Fish and Hunt

Catch yourself a meal and important resources to level up your survival. Keep warm with the hides you gather and craft fishing hooks and rods for bigger and better catches. Fishing can provide consistent food at a low risk but hunting can yield precious crafting resources like hides to survive the cold months.

Gathering

Spending time gathering resources like wood, ore, fiber, and so on provides the necessary materials to craft increasingly effective items, shelters, weapons, tools and more. Most resources require tools to harvest, be it an axe to chop down a tree, a shovel to dig up a plant, or a pickaxe to mine a rock. There are common resources like wood and stone but for more advanced crafting recipes you may have to scour the world for rare biomes and materials such as the bog providing vital peat and bog-iron. Diverse world biomes motivate exploration and can determine what makes a base location good or bad.

Combat

A lone zombie might be taken down with a club but greater numbers warrant more advanced equipment. Are you a stealthy sniper, picking off zombies one at a time with a bow before retreating? Or a katana-wielding madman capable of wading into the thick of the horde and coming out the sole survivor.

Crafting & Preparation

It’s important to make use of the downtime in between hunting and looting expeditions: crafting arrows, weaving cordage for building, fleshing hides for tanning, reloading your weapons, and more – preparation is vital to success.

Character Customization

While fighting zombies is necessary to survival, Wanderlost also has deep RPG mechanics providing the player with a wide variety of engaging feedback; with each zombie you kill, tool you craft, and tree you chop you inch closer to the next level up, the next attribute points, the next powerful perk for your build.


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Wanderlost on Steam

Little Big Guy

Little Big Guy

its a good game but i cant really fish whenever i try m guy runs into the water. and it would be nice if there was tutorial. besides that after you get the controls down its pretty fun.

Real player with 0.6 hrs in game


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Little Big Guy is a Unity asset flip, that’s to say, it’s a bunch of Unity assets (and probably the game engine too) slapped together badly to make a clunky, simplistic, low poly “survival” game.

No genuine game development was done here, buying a bunch of premade assets (or downloading free ones), dumping them in an existing game template and dumping it into cheap game bundles doesn’t turn one into a game developer.

You can get Minecraft for cheaper than this and it’s better in every respect, and it’s also not an asset flip.

Real player with 0.1 hrs in game

Little Big Guy on Steam