Assembly Planter
After 25 hours here are my thoughts.
This is my first assembly automation style game I’ve played that I can remember. Initially I was drawn to the fact it had a loose similarity to farming style games (ie: Stardew Valley). I wasn’t sure I was going to like it, but ended up kinda of digging the experience. I’ve watched people play Factorio, Satisfacory and Astroneer and this reminded me of those games in many aspects as far as the automation went.
The interface is a bit awkward in the game was the first thing that struck me as far as mechanics go. Your hotbar is a bit of a mess sometimes because you can’t lock items in place that you commonly use. It was a bit of a frustration to me, but one I got used to after about 30 minutes of playing it. The mechanics are straight-forward; pick something, pick a spot, execute the action.
– Real player with 33.6 hrs in game
Read More: Best Farming Sim Indie Games.
TL;DR: Simple enough, but ends up being a numbers game where you’re constantly just reorganizing farms you’ve already set up slowing your progress.
The only bug I’ve noticed is that Packed Sand is not included in the filter splitter options. Devs, please fix.
So basically, you start out “farming” on your own. Then you unlock machines that plant and harvest for you as well as collect all the drops. Then you get an area to design a new machine where you can put the planters and harvesters so the new machine automatically produces items for you. Then, you can expand that area to allow you to produce even more items! (the reorganizing farms idea from above) The machines and setting them up are not that complicated either. There’s really no “fancy” setups. It’s really simple, but it then turns into a numbers game of “this machine produces 5/s, but this machine needs 6/s so I can waste 1/s or build 3 of this one and 4 of this one and split this output into 3 and then 2 and then divert these over to this machine….” and it’s just unfun at that point. You pretty much progress towards a “re inserter collector” and then you redo your machines. Then, you get a transmutation table that turns dirt into wood or wood into copper or copper into iron, etc and you have to redo your machines again. In my honest opinion, they need to get rid of the transmutation table. I think if you are to play this game, do not use the transmutation table and you will have more fun. I’m just going to do that on my next run.
– Real player with 28.9 hrs in game