Chang’an: The capital of Tang Dynasty

Chang’an: The capital of Tang Dynasty

Nice game! The game vividly and accurately, without compromising the fun during game play, reconstruct the great ancient capital of Tang Dynasty, one of the most prosperous, powerful, and open one in the Chinese history.

Personally, I enjoy the unique Fang system, which gives players flexibility to construct each Fang in a distinctive and challenging way. The benefits in authority, gold income, labor, and culture which are generated by poets and paintings are novel and of great fun. Moreover, the completion of each tasks yields different achievements, which makes the city more realistic and true to history. A fun and great game for players who are interested in ancient cities building.

Real player with 13.7 hrs in game


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I like the graphics of the game, but the tutorial is very basic. And there doesn’t seem to be a way to get your income above 50 gold a month. That means it takes centuries to get anywhere with this game All the main buildings cost 5000 each. Do the math and you see it is a slow process. And there’s no real sandbox game. It’s just played in a sandbox. Also, using the wasd to get around is tedious! Maybe it will be a good city builder…someday.

Real player with 5.2 hrs in game

Chang'an: The capital of Tang Dynasty on Steam

Ragnorium

Ragnorium

This game is a gem in the making. Standard EA gripes apply. Unfinished content, which gets added regularly, lack of colonist micromanagement, bugs (although not gamebreaking and most of them get addressed pretty quickly). The developer is very hands on and takes care of your problems quite fast if you take the time to send your save files or crash logs. For me, it scratches a few itches. It’s a colony builder/manager, with leveling up your colonists which you get every few days with new launches from the mother ship, where you choose which colonist clone to create and send to the planet. You can equip them, take care of their needs to make them happy, which in turn earns you points in the CUDS panel - basically a place to order resources for “likes” and “happy pills” for “dislikes” your colonists accrue. The game advancement comes in cycles called research, which is currently waiting for your colonists to accrue research xp passively and getting “influence” by doing quests which reward those points. There are 2 game modes, one with 3 daily randomized events in intervals of 12h, 17h, 20h - they can add good or bad stuff to the game, depending on whether you want to spend the influence you obtain to choose a better event. Getting influence also speeds up the separate research you do when launching a new flight to get colonists/resources, which can include unlocking the radar, getting more advanced clones, getting access to special ship parts like water tanks to bring water or gear modules to bring clothes and so on. Currently the game ends it’s research driven play after 5 or so research cycles and you’re left in freeplay mode, but it’s a nice amount of play to get there and it’s well worth the price. If you want to influence how the game develops by adding suggestions which the dev always takes into consideration and often implements quickly, get it early.

Real player with 114.8 hrs in game


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This Rare Gem, has so much too offer.

With many survival elements, building your primitive colony base, hunting creatures of the wild, Fighting other enemy tribes, setting up work stations for each type of main resources, like clothing, weapons, medical and cooking. Setting out your colonist on quest / objectives to gain research point to unlock new items/objects/technologies. The list goes on and on.

Theirs a big learning curve, which might require you to restart the game a few times, and with each restart you learn from your previous mistakes/failures. But its totally worth it, knowing your sequences of steps/actions/quest taken, insured your colonist stayed alive another day.

Real player with 108.2 hrs in game

Ragnorium on Steam